Aza: Zend vs. The Dark End cover
Aza: Zend vs. The Dark End screenshot
Genre: Adventure, Indie

Aza: Zend vs. The Dark End

Aura Skills hotfix

Aura slash and Aura slash combo shoot out their attacks again and received a slight buff.
Energy wave has been slightly nerfed.

Minor patch

Small things such as, particle transparency, movement towards your targets when attacking, camera issues and more have had tweaks.

MAJOR COMBAT UPDATE + INVENTORY

New Directional Attack combos
Lunge punch forward north face button
Short uppercut backwards north face button
Rapid stabbing forward west face button
Heavy slam attack backward west face button
New Hold hits
You can hold the north face button or the west face button for two additional ways to attack
New delay attack combo on the north face button if you wait half a second before pressing it again
New inventory system for saving and swapping between passives you buy while playing through the game.
You can also store and stack multiple of each type.
Dodging has been smoothed and given Iframes.
Controls for dodging have been made more clear.
Camera has been given a slight delay before updating its position.

Minor update vibration control feedback

Control now vibrates in combat
Minor camera adjustments
Fixed animations getting stuck when locking off

Mouse and keyboard controls! + Minor bug fixes

Minor camera adjustments
Camera shakes and post process effects should work more consistent now.
Hit stops have been removed
Menus are a lil more easier to navigate.
Key board and mouse controls have been implemented

Version 0.1.2 Polish step update

Camera logic has all been updated and works as its supposed to.
Lock-on management has been redone as well.
Dodges have been made longer and work more efficiently.
Gravity and jump force has been adjusted.
Camera distancing has been adjusted.

Version 0.1.1 Hotfix #1 Saving system has been implemented

The game auto saves when you buy skills and complete levels!

Mini update on development

Hi all! So I haven't been the best on keeping everyone up to date on the progress behind the project and Im sorry. From now on, I will spent entire days just making devlogs and videos to show what the game looks like and what types of features I have in store for you all. Also development is 70% done. I will announce a playtest and the a demo based off of feedback and then we'll aim for a summer release date the earliest. You will be hearing from me again in the next few days and very frequently.

Youtube channel! Freestyle Combo

Hello viewers and people that just randomly visit my store page! I just wanted to bring to light that I record constant updates on how the project is going and where its going, so if you Wishlist and want to follow updates on how development is going, and when will the game be done, here you are! This video in particular is a recent short a simple reflect on how gameplay is going, I need to record a new one as of today the movement of the combat has been boosted. So stay tune if you're interested and subscribe and like thank you!