Azarine Heart cover
Azarine Heart screenshot
Genre: Role-playing (RPG), Indie

Azarine Heart

Alpha 1.1.8 Patch - Dec. 7

Happy holidays! Here is some new content for an after-Thanksgiving surprise!

- Several new sidequests added.
- Fixed a folder issue that would boot up an incompatible version of the game.
- Patched an issue regarding saves carrying over.
- New areas; Graye's Hamlet, Sana Nelore, Ravenmark Castle, Morrell Cave, Dead Maiden Camp, Camp Rolston, and Fringewater Cave.

Alpha 1.1.7 Patch - Nov. 16

- Custom font should work for all PCs.
- Added a save screen after the introduction to reduce the amount of times players would have to restart the intro because of game overs due to field battles.
- Four new dungeon areas; Scipius Crypt, Trollskull Camp, Fort Crossing, and Doomstone Mine.
- Fixed a bug regarding key items.
- Remade "A Daughter's Love" quest.
- Retouched dungeons that were made earlier in development; Breakshaft Mine, Joff's Cairn, Fort Helsith, and Gladestone Knoll.
- Added Bloodbrothers covenant; a group of vampire hunters led by the vampire-kindred, Rucalda Lothren (find her in Eastwatch).

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Big Patch - New Folder!!

- All the new patches should work now; the last couple were located in the wrong folder...so...
- Now the game should be fully updated! Have fun!!

Alpha 1.1.5 Patch - Nov. 02

- Added more sidequests in Eastwatch, Annabolis, and Tornal.
- New home available in Tornal after completion of the Count's questline.
- New weapon type; flails! Maces on chains.
- There is now a new follower for the completion of the Mages' Charter; Naaran the Fortune Teller! A fire-based sorcerer from the eastern land of Amal M'qir, with a mysterious questline following a certain stone mask...

Alpha 1.1.4 Patch - Oct. 20

Major update!
- Horses finally work. When you dismount, the horse will stay in the same place, but will be moved to your position when you leave a town or dungeon area. Also, they will automatically be dismounted during random encounters.
- Fixed a bug where gondoliers move you to a campsite instead of the docking area.
- Finished the Way of Giants covenant.
- Added more sidequests for the port of Alcott.

Alpha 1.1.3 Patch - Oct. 19

- Fixed a bug that allowed ambient sounds to play inside buildings.
- Fixed a bug that allowed weather effects to trigger inside buildings.
- Fixed a bug that spawned an encounter every step.
- The chamber door inside the Mages' Charter to the teleporters now functions.
- Prince Vendric doesn't disappear upon conversation.
- Added a new village; Weyen's Gate.
- Gondoliers (Aava of Blackmark and Aryn Bereth) are bugged since the recent map change. DO NOT USE.

Alpha 1.1.2 Patch - Oct. 12

- Acadia's world map is now zoned for overworld battles.
- New covenants (mini-factions): Sea King, Deathmarchers, Watchdogs of Acadia
- New sidequests and NPCs in Oakcross and Halinor.

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