First, we want to thank everyone for their support and we really hope you will enjoy our game. It’s been a crazy ride, with its fair share of missteps, but judging from the latest feedback we’re happy with where the game is right now. With Trials being in a good place and all major bugs fixed (and most minor annoyances that we know of) we returned to development with bigger plans.
It’s been hard keeping quiet but now we can finally tell everyone what we’ve been working on, so here it goes:
Zoria: Age of Shattering, a story-driven, party-based RPG with strong tactical elements, base and follower management. The game takes place in the expansive Fantasy world of Zoria, a world filled with magic, ancient history, tumultuous politics, and countless mysteries.
Zoria’s Gameplay is a unique mix of action-adventure RPG and tactical management. Explore the beautiful lands of Zoria, from mountains to the ocean, towns and dungeons, follow the story or discover its secrets. Your outpost is your base, by expanding it you get access to better facilities and the ability to influence more of the world around you while leveling your followers gives you the ability to explore deeper, further into the unknown.
ADVENTURES All the adventures in the game are hand-crafted, with multiple paths and various options for exploration, depending on the setup of your party and their environment abilities. You can always revisit a dungeon with another party to see previously inaccessible places and finish all the side quests.
CHARACTERS You can choose your party from eight different classes, each with a unique skill set both in combat and exploring the world. Magic, ranged attacks, shear power, blocks and stuns, bleed and poisons, magic resistances - all there to explore, use and upgrade.
FEATURES: • Explore a rich, immersive and diverse world: beautifully crafted environments, featuring dense forests, haunting dungeons, golden deserts and many more.
• An epic story driving your experience, with rich and expansive lore. Discover the hidden tales and stories that live on through the people of Zoria and your own companions;
• Plan your moves or just enjoy the ride - a game experience suited both for players eager to just explore and adventure, as well as for those who want a challenging combat with a strong emphasis on strategic thinking and planning.
• Easy to learn crafting system with dozens of unique potions, epic weapons and other curious recipes that can be found throughout the world.
• Elaborate character management: class and character upgrade system, unique skills both in combat, and during exploration. A wide array of character builds for each class will allow you to approach an encounter in your own way.
• Complex base management: build new facilities, upgrade buildings, manage resources and expand your base;
Stay tuned for the release of the demo, coming in a few weeks, but until then you can check out our Steam page: http://bit.ly/ZoriaAoS
Come chat with us on our Discord: https://discord.gg/k3fPxX8
New Patch is LIVE
Hello everyone,
We have updated the game once again with some tweaks and adjustment and of course some bug fixes.
- tweaked the main character animations a bit more
- we fixed a hole in the level that could make the character fall to his death
- fixed a bug for the Bloodspill - if he died when drain life was active, that drain life would have killed the main character
- fixed a bug for Eldamara and Shellizye - they should not freeze anymore (or not that often anyway)
- other minor tweaks such as - the key indicator for some games was not very visible
As always, please let us know if you guys encounter other issues, we will get on them with vengeance.
We wish you all a cool week.
Cheers,
TTG Team
Hot- Patch for a crash has been applied.
Hello guys,
After getting a few reports about the game crashing when starting one of the levels, we are ready with a hot-fix.
Please download the update and enjoy the game and also let us know if you encounter any other issues.
Thank you for your support! and Happy New Year!
TTG Team
Patch LIVE for Steam Winter Sale
Hello everyone, we have a new patch today.
Patch Notes:
"We fixed some bugs and we created other bugs to be fixed later"
Known issue - animations, our bane, are still sometimes a bit weird - we are working on it but we need to rewrite part of the animator and will take a bit.
Known issue - the sound volume for ambient SFX and music are not the same - the file themselves have different sound levels - we are still investigating a fix
Achievements - removed two achievements because after a lot of debate we came to the conclusion that they were not fun, like, no.
Fixes:
- Fixed an issue that prevented the user to change resolutions
- When not using a controller or mouse+keyboard - the switch between them should create a lot let issues
- We've also fixed some Achievements that were not triggering
- Removed some black text labels that were appearing in the settings screen for toggles
- Fixed some animations for monsters - they should get stuck a lot less now and create fewer issues
- Navigating inside the Skill Book and Lore Pages should not stuck the character in "pause" mode anymore
- Pressing ESC from the keyboard should correctly pause the game and let the user navigate it
Merry Christmas and a Happy New Year everyone!
Best regards,
TTG Team
Controller Support is HERE - Patch Day!
Hello everyone,
As promised a few weeks ago we wanted to make an update for improved controller support. Today is the day.
Because we are unable to enter Summer Sale we figured it is a good time to give you guys something in return, thus we have made the update available today with the controller support.
Please send us all the issues you encounter on the community forums and we will try to fix them as soon as possible.
Patch Notes:
- We have implemented full controller support. We now advise you play the game with a controller.
- You can now move-attack, jump-attack
- We removed the fall damage because everything else in the game can kill you in the blink of an eye
- Whenever Conviction decays outside of combat, you now heal for a portion of unused Conviction
- We have fixed a few issues with some achievements that nobody was able to get
- Various mob health/damage tweaks
- Increased player starting health
- Redesigned the Abbey - tutorial area
- Decreased stamina cost for roll/blocking
- Various beautification improvements (eg weapon trails)
- Better tooltips for interactable items
- Some sound issues have been fixed
- Fixed some patrolling issues on some mobs
Thank you for your support!
Enjoy the game and have a great day!
TTG Team
Do not miss out!
Hello all,
Don't miss out on the Launch Discount!
The promotion ends in a few hours!
Get 20% off while you can!
Have a cool day,
TTG Team
Patch Notes - Bug fixes and Balance
Hello everyone,
The past few days we received some messages about stuff that could be improved or changed in the game.
We were also asked about STEAM SUMMER SALE. Because we launched with a discount (20%), we are unable to take part in the STEAM SUMMER SALE.
The launch discount will end on the 8th of June.
Patch Notes:
- Fixed a bug that didn't allow you to redefine keys before starting a game session
- Stamina cost for "roll" was slightly decreased
- You can now jump from ladders
- Improved floating combat text
- Improved text contrast for Lore and Story screens
- Improved all icons, the Skill Book window, and the Altar window
- Removed shards info from the main screen (they were clogging the view), you can still see how many shards you have inside the Skill Book window
- You can no longer stun dead enemies
- Monsters that have the ability to summon creatures now will properly despawn their summons when you die - Bloodspill Boss - his life drain ability was adjusted, it was healing for way too much
- A few more altars were added in the early levels - Slight monster placement tweaks
- Adjusted the hit points and damage for some monster
If you have any more feedback, please post if on the community forum (i've made a Q&A section in the discussions tab).
Enjoy the game and have a great day!
Thank you all,
TTG Team
We've heard you
Hello everyone,
Crazy days!
Some of you requested a better controller support (we currently have limited controller support). We are here to tell you that we are working on it. It will require a bit of a change in code but we are on it.
For those who did not buy the game because of this, rest assured it will be available as soon as possible (and hopefully bug-free).
Stay tuned guys and thank you for your support!
Have a cool day,
TTG Team
It's ALIVE it's ALIVE!
Yay! Azuran Tales: Trials is now LIVE on #Steam!
Hardcore combat experience, punishing levels and brutal enemies - what’s not to die for?
Thanks for all the support these passing months, check out the launch trailer and give us some feedback!
We wish you a super duper day!
TTG Team
We have a date on the 1st of June
Hello everyone,
Our project is now complete.
We had to delay the release date(initially was on 29th) because of the Steam Review that took a bit longer than expected.
This extra time gave us the opportunity to adjust minor issues in the game.
Stay tuned and get ready to rumble starting with 1st of June.
We want to thank everyone for their support and we really hope you will enjoy our game.