Added B-17 Superfortress, including the lower ball turret. Some details like the radio seat and bomb bay will be added later, but I would like you to try a new plane now.
The B-17 is available on the North Atlantic map, where the mode is designed exclusively to shoot opponents without maneuvering (more intensive mode with constantly coming enemies and air respawns, as originally planned. The main opponents are already existing French planes, as well as Fw-190).
The graphics are now less expensive and therefore I recommend "High" to use SSAO
Changes in flight mechanics - now air resistance is more realistic.
Changes in squad organization - it is way better now. Escort fighters will stay in the vicinity if there are no enemies nearby.
A bomb sight has been added (Norden), but at the moment it only works in the viewing mode - it integrates the bomb trajectory depending on the speed and altitude of the aircraft.
The smoke trail is now more dense, and a small probability of ignition has been added, which is mainly due to severe damage (more than 4-6 rounds of 12 mm on one side).
Small corrections: Saving the game now works without problems, but the old save was dropped for compatibility.
The AI sounds are now a little quieter to be less annoying.
The main menu is now more interesting.
Balance changes in the hidden bonus map
Update v.0.4
This update presents new content, the most interesting is:
- at the request of players, added a map from the African theater of operations - Oran, a naval attack from Operation "Catapult" against the forces of Vichy France, with new AI airplanes: M.S. 406 (fighter aircraft), Potez 630 (mixed role). The map will be further developed.
- A new two-seater Blackburn B-24 Skua, currently represented by one Oerlikon 20 mm cannon.
- Ground targets, and the ability to select targets with the Right CTRL button. If no targets are selected, it is taken automatically. Therefore, to avoid misunderstandings, give commands manually if, for example, you want to return to the base (Left CTRL).
- The old map of the Pacific region now represents an assault on the island of Iwo Jima.
- Airplane markers are easier to distinguish and a marker of the most potential threat has been added.
Also, I forgot to add information about the Penultimate Update, in which swarm units were added to increase the scope of the battle (F6F, P-38, B-17, Ki-61)
Update v.0.3
Gameplay:
- Game starts on the carrier now. Press "Start" in command menu (CTRL) to takeoff. - Added 3 additional sources of camera movement for turrets. They are noticeable when operating the turret without aim:
-- Inertial (means acceleration effect. Will shift the view to the direction of acceleration when turning, colliding). May be disabled from Options - Inertial movement.
-- Gunner space tightness influence (most expressed in side turret, dorsal turret)
-- Manual shift by movement keys
- More movement freedom
- Increased amount of tickets for US side
- Armor condition in GUI and minor changes in status bar
- Destruction notification and hit count
Visuals:
- Added ammo belts and ammo boxes for turrets operated by player. Due to performance impact this feature is off for AI turrets.
- Longer tracers for bullets, and now factions have different colors
- Day / Night (from system time)
- Remake of rear turret station and corresponding sight set
- Slightly decreased blur for concentration mode
- More rivets
- New tesselated, more realistic ocean
Update v.0.2
UI & Graphics: - Main menu
- Graphics settings to adjust overall quality (access from the main menu)
Turrets: - Customization of guns and sights (M2, M2x2, M3). Access from Main Menu - Modify Tab.
- Decreased firerate for M2 to match the original value.
Airplanes: - More realistic behavior in direct-fly mode. Collision avoidance is still active.
- Increased accuracy for bomb trajectory prediction (time integration steps)
- Altitude limit (decreases motor RPM). Not as a part of realism, but to prevent airplanes from climbing to outer space when dogfight scenario is running.
Ships: - Changes in ship artillery: hit detection from collision to statistical to minimize the performance effect for high-RPM weapons. Large calibers and fused shells are using physical projectiles.
- AI gunboats - fast and agile ships. Unlike destroyers, they take damage from MG.
Update
New features:
- Introduced Aim (zoom) while in a turret view. Concentration effect is still at LShift.
- Added possibility to control airplane directly from any position in airplane (including turret and free view) by holding space button and pressing WASD to control roll and pitch. Intended to use for basic maneuvers and has collision avoidance active.
- Call support planes
- Reinforce squad
Fixes:
- Changed reflex sight color from red to more realistic yellow
- Added clouds
- Fixed crash when battleship launches air alert syrene
Early access version 0.1
Dear friends, the game is available now! Your feedback, bug reports, suggestions and feature requests are welcome!
Join Discord channel or steam discussions to participate in development.