Added the function to skip combat for the pause time.
When the application is put to sleep and then restored, the battle screen display is automatically skipped for the time it was in sleep mode.
Plans to add mini-missions to celebrate the 500,000th registered user (11/2-)
New season “Leaning Sun” scheduled to be held (11/2-)
Addition of 2 types of “Road of Humanity”
Addition of lineup for craft menu “Captured monster extraction”
Improvements
Unlocking conditions for event scenes have been changed to mission-based.
They will no longer automatically play immediately when the conditions are met, but can be viewed at your discretion by completing the corresponding mission.
Added a function to indicate in the log when damage is reduced by a specific effect
Addition of items specifying “capture” and “essence” to search conditions.
Please be careful when using the existing search criteria for this change.
Added “unique drop” search function to the item search screen.
(Searchable by text search “unique drop”)
Skill type designations are unified throughout the game
When operating on a PC, the Backspace key is no longer recognized as a cancel key when pressed.
The amount of information in each status description displayed in the adventure screen has been changed to be equivalent to that displayed in the adventure preparation screen.
Some material items have been designated as “destructive mixture”.
Scrolling speed of the log on the adventure screen has been adjusted.
Added the ability to read the full text of a line by touching the log on the adventure screen.
Changed the way some event scenes are presented.
Removed the list of captured monsters from each dungeon’s item catalog.
Adjustment
Change in specifications for “Influence”
The effect has been changed to “lower the enemy’s abnormality resistance value” just by possessing the ability.
(For example, if you have “Influence +50” against an enemy that originally has an Abnormal Resistance Value of 200, the enemy’s Resistance Value will always be 150.)
Skills that refer to influence will work as before.
Adjustment of the performance of “Prestige of the Shogun”.
(Damage will be reduced to 5% of its original value.)
Performance adjustment of “Grinding stones”
(Effect amount changed to 5%, junk consumption increased according to the level of the target item when used)
Changes to the effect of “Careful preparation”.
(Changed to “Critical rate against unshielded enemies greatly increased”)
Adjustment of overall monster performance}
In line with this, some monsters will retain special abilities such as “Hide and Seek” and “Firststrike”.
Ability effects that trigger “when you grant” or “when you are granted” are now only triggered when it is actually granted
(Previously, for example, “Power Drain” could trigger even in cases where it was not actually granted.)
Some effects have been changed from activating once per turn to activating once per turn for both the user and the enemy.
“Immunity” has been changed so that it can also be disabled by ability effects other than those derived from skills.
(It is not possible to disable the constant effect)
“Additional Magic Damage +%” and “Reflectg Damage +%” effects now apply to values added by other effects
Fixes
Fixed a bug in which the effects of “Appraiser,” “Blessing of Forest God,” “Parry,” “Burst Heal,” and “Iron Body” did not work properly.
Fixed an issue where when an enemy has “Prestige”, 1 Pursuit damage is dealt even though the enemy does not have “Pursuit”.
Fixed a bug in which the effect triggered when curing against dungeon jinx and certain abilities that inflicted a constant state abnormality would be triggered each time a healing skill was used.
Fixed a bug in Fractal Layer where “First Strike” and “Immunity” were not applied.
Fixed a bug in which the cost of mixture was sometimes set to 1 instead of the original cost in some cases.
Fixed a bug in which the search condition item filter using text search sometimes did not work properly.
Fixed an issue in which when the “Allow destructive mixture of protected items” setting is off, the predicted synthesis result of a protected item and some material items would show a different item than the original mixture result.
Fixed a bug in which the name given to an causative monster was not displayed during an adventure.
Fixed an issue where captured monsters were not salvaged when “Salvage Unprotected” was performed at the end of an adventure.
Fixed an issue in which the lineup for “Create God’s articles” could be renewed without increasing the number of challenges due to certain operations.
Fixed an issue in which the skills of a lost job could still be used after the job level was refunded.
Fixed an issue where the rune name would remain in the item name in some synthesis cases.
Fixed an issue where some parameters may not be displayed on the parameter confirmation screen.
Improved application stability
Fix some graphics
Fix some texts
v1.5.8 has been released.
Fixes
Fixed a bug that prevented past purchases from being properly referenced.
v1.5.7 has been released.
On October 5th, we will change the price of in-app item billing. Along with this, we will respond to dynamic price changes in this update.
v1.5.6 has been released.
Improvements
Fixed a problem with Holly’s 3D model being choppy.
Color-coding of options has been added for each dungeon difficulty level.
This is also reflected in the dungeon names when challenging dungeons.
When leveling up a job, jobs below lvl 10 can only be raised to lvl 10 at a time.
Once a job is allocated up to lvl 10, subsequent job points can be allocated.
This feature is intended to prevent accidental over-allocation of job points.
Fixes
Fixed a bug in which the “volume during battle” setting was not reflected correctly.
Fixed a case in which some battle logs were not displayed properly.
Fixed a bug that caused some games to freeze/crash.
Fixed some graphics.
Fixed some text.
v1.5.5 has been released.
New features
Add “Disable 2 finger touch action” setting to the settings screen.
Since v1.5.4, mobile devices can close the screen by 2-finger touch.
Since this operation is prone to malfunction depending on how the device is held, it can be toggled on and off in the settings.
Improvements
If the application is closed during a battle, it will not consume hearts if the battle result has not yet been done in the internal processes.
If language data, master data, etc. cannot be downloaded, the cache will be cleared automatically on the next game launches.
Captured monsters can now be temporarily protected during and at the end of an adventure.
Fixes
Fixed a bug that prevented Holly’s body touch from working.
Fixed a bug that could cause unmixed items to be lost by performing certain steps.
Fix some item icons.
Fix some texts.
v1.5.4 has been released.
Improvements
For skills that have a higher than normal critical rate, the skill description will now indicate this in the skill description.
Adjustments
We will reset the ranking in order to deal with the fraudulent activities that took advantage of the glitch.
Bonus hearts will be distributed as an apology for the inconvenience.
Fixes
Fixed a bug that allowed users to use items created with other play data through a special procedure.
Please note that intentional repeated use of this bug may result in account ban.
Fix some item icons.
Fix some texts.
v1.5.4 hotfix実施のお知らせ
Fixes
Fixed a bug that prevented some seasonal event scenes from being unlocked properly.
v1.5.3 has been released.
Improvements
Support keyboard shortcuts.
Keys corresponding to positions such as “1=Job” and “2=Skill” on the adventure preparation screen… “1=Info” and “2=Equip” on the item management screen… can be used as shortcuts. In addition, sub-functions such as “Z=Sort,” “X=Search,” “C=Open Warehouse,” etc. can also be assigned to the Z to C keys.
With this change, the ability to protect items by pressing the X key will be temporarily eliminated.
When an internal error occurs during combat, hearts will no longer be lost after restarting the game.
When synthesizing items, if a search is performed after the first item is selected, the synthesis selection state will be canceled.
The item management screen will be completely revamped in v2.0.0.
Fixes
Fixed a bug in which the effect of the follow-up attack was not triggered when the player had “Fate Fixed” and “Damage when hit” and did not have the follow-up attack.
Fixed a bug that in some environments, the “INI-STM-001” error message would appear in rare cases, preventing the application from starting up.
Fixed an issue where the text in the difficulty dropdown for new dungeons was not displayed.
Fixed a bug that the expedition function may reverse the order of using hearts.
Fixed a bug that prevented challenging the fractal layer.
Fixed some texts.
v1.5.2 has been released.
Improvements
Bug reports can now be submitted when an error occurs during the game startup process.
Fixes
Fixed a bug that in some environments, “INI-STM-001” error is displayed in rare cases and the game cannot be started.
Fixed a bug in which the previous cause-of-death log would remain displayed upon completion of the next challenge if the game was set to auto-challenge after a defeat and the cause-of-death log displayed after the defeat was not closed.
Fixed a bug that prevented ads from being displayed on Android.
Fixed a bug that caused the game to freeze/crash in some cases.
v1.5.1 has been released.
Improvement
Because there are cases where the game does not work properly depending on the time setting of the playing environment, the game now prompts the player to restart the game when the time setting is not normal.
Fixes
Fixed a bug that prevented some items from being purchased correctly on Android/iOS.
Fixed an issue where some subscriptions were not being activated properly on Android/iOS.
For more information on these issues, please refer to this article.
Fixed a bug that in rare cases, the game crashes and cannot be started on iOS.