I accidentally broke Train & Train 2 in the latest patch; they work again now. Apologies!
Version 440
- Fixes to the Polish translation - Fixed a bug that could send you to the wrong level - Fixed build-related issues on Mac & Linux - Fixed a crash in the Switch level editor
Levels adjusted:
- Outreach (full redesign) - Safety Vest - Shiny Ladder - Blow The Candles Out - Safety Box - Safety Box 2 - Hidden Blueprints - Sun Boulevard - There And Back - Smelting Facility - Secret Clearing - Private Garden - Garden? What Garden? - Train - Train 2
Hotfix 6 - November 20th
Build 438c: - Fixed Play Levelpacks not showing tens of minutes when the minute counter is below 10
Levels adjusted: - Parakeet Bouncer - Secret Clearing - Private Garden - Garden? What Garden? - More Unused Levels - Train - Train 2 - Baba Fields
Build 437: - Added 2 levels to New Adventures - Added 2 levels to Museum
Levels adjusted: - More Unused Levels - Turmoil In The Clouds (major fix) - Safety Vest - Treasure Chest - Parakeet Bouncer - Spaceport - Sun Boulevard - Milky Way - Harvest Party - Sideways Fireplace - Set The Stage - Quarters - Fragile Existence - Old - Train - Train 2
Hotfix 3 - November 18th
With this hotfix all of the unbeatable levels should be gone. Huge apologies for that oversight.
Build 436: - Fixed a bug with the map music in the new maps
Levels adjusted: - Fragile Existence - Old (major fix) - More Unused Levels (big adjustment) - Train - Train 2 - Skull Pile - Safety Vest - Parakeet Bouncer - Pushing Uphill - Happy Dance - Harvest Party - Milky Way - Sun Boulevard - Land of Delicacies - Appetizer - Sideways Fireplace - Blow The Candles Out - New Adventures - Seeing B - Garden? What Garden? - Private Garden - Secret Clearing - Safety Box - Safety Box 2 - Moonrise, Sunset
Hotfix 2 - November 18th
Version 435:
Levels adjusted: - Written In Stone (major fix) - New Adventures! - Seeing B - Land of Oddities - Baba Is Empty - Experiment - Land Land Land - Hangar - Land of Vehicles - Ventilation Shaft - Skygate - Spaceport - Rapid Growth - Sturdy Flowers - Safety Vest - Tangled Passage - Waiting For You - Feeling Dangerous - Dangerous Feeling - Secret Clearing - Garden? What Garden? - House House - Haunted Spa - Blow The Candles Out - Parakeet Bouncer - Antigravity - Pushing Uphill - Happy Dance - Harvest Party - Gone Fishing - Sun Boulevard - Milky Way - Set The Stage
Hotfix patch - November 18th
Update ID: 434
Apologies! There were multiple levels with issues (and still are). We'll be updating and patching things over the next couple days.
- Fixed a level id issue in Museum - Fixed a level unlocking glitch in Museum - Fixed an out-of-screen sign in Moss on my Doorstep
Levels adjusted: - Teamwork Is A Must (major fix) - Skull Pile (major fix) - Briar Chute
Official level editor releasing on November 17th!
Hi everyone!
It's been a long time; apologies for the silence. However, now we have something cool to announce: the level editor update, Baba Make Level, goes live this Wednesday; specifically 15:00 CET on November 17th!
See the trailer here: https://www.youtube.com/watch?v=U4W_9rfjSus
The update adds:
- The official editor, with tutorials and such - The ability to share levels online with other players - A curated "Featured Levels" list - Over 150 entirely new levels - Over 100 unused/cut levels from the original game, with some having developer commentary - New art - New music - New rules - Bugfixes & polish
We'll post the full update log once the update goes live. It's very exciting to get this released, as it's been several years in the making and there's a lot of new stuff for you to see! We hope you'll enjoy the new content!
Editor beta version 407
Hello! As always, everything has taken noticeably longer than originally planned. However, things are looking really good at the moment, and most elements needed for release are finished. There're still some missing bits + the usual promotional mass of things that'll need doing, but we're very close!
- The Clouds particle effect is now back, prettier than ever - Fixed an issue where Move wouldn't make an object turn back-and-forth when in a tight passage - Fixed an issue where nested Feeling or Powered conditionals could break - Level Is You now works with Locked (totally forgot Level Is Move, d'oh) - Added Guitar, Piano, Sax & Pixel - You can now scroll the Featured Levels list without waiting for it to finish loading every time - Empty and Locked should work better now - Fixed a rare Level and Tele -related crash - Made Floating objects still respect Z values between each other - Custom music should now work in the editor properly - Fixed a Level-related trick to break a savefile - Fixed some bugs with Hide - Fixed Not All working wrong when used as a conditional parameter - Fixed the locked gate requirement appearing wrong in some cases - Fixed a rare cornercase where the level cursor could make wrong levels unlock - Fixed a bug with newline functionality in translations - Fixed the Featured Levels menu skipping levels and crashing - Added Blob, Drum & Hihat - The editor now has its own music! You can choose between 2 editor music styles in the Editor Settings - Play should now play at the correct ("correct") pitch, at least in most circumstances... - Fixed a special ending sentence not working with conditionals - Fixed some errors in the Object Palette - Fixed the background colour being wrong in certain cases - Improved the Piano, Guitar and Sax sounds - Fixed an undo bug related to an endgame word - The editor music can now be used as a level music as well - Fixed Skull's Play sound's pitch being wrong - Fixed a menu bug when moving between level lists in the editor - Fixed a bug where having an active selection and selecting another tool wouldn't cancel the selection - Fixed an ending not working - Group has been fully rewritten! "Group Is Group" and its various forms don't work yet, but otherwise it *should* be mostly functional - Added Group2 and Group3; you can make new Groups by adding whatever unique identifier at the end of "Group" - Added a mod hook for post-undo (previously there was only a pre-undo hook) - Fixed Not X Is Group being parsed wrong - Fixed rotating a selection causing it to break sometimes - Added a missing text about the Level Is Auto slider to tutorial 8 - Fixed some cases where hotkeys could be input during tutorials - Fixed a variable name duplication issue; not sure if it affects anything but it might - Fixed undoing in editor after dragging an object - Added the option to have no music in a level - Fixed Featured Levels list not allowing leaving the list or changing the page while loading a new page - Fixed Not X Is Group not working correctly - Disabled dragging objects in the Object Palette while tags are applied - Fixed the line tool having a length limit - Fixed Empty Is Power & Level Is Power not working - Fixed the quickbar being buggily visible when returning from level upload - Fixed several issues with object metadata in the editor (this might've caused lots of new mystery bugs, please report if so) - Fixed Sad occasionally being wonky when undoing - Fixed a small graphical issue with Belt & Sleep - You can now continue playing the levelpack you last played from the title screen! - Fixed(?) a bug where the quick-picking functionality (F4) could cause words to appear in odd places - Fixed a bug where deleted objects attempted to move, causing errors - There's a WIP version of the Rain song now available! - The editor music now keeps playing from where it left off when you return from testing a level - Fixed a bug where Has could try to create nonexistent objects - Fixed a bug where Has combined with Group could create the same object multiple times - Actually fixed that bug where words could appear in odd places - Fixed a rare bug where sometimes the game would try to read menu structure data wrong (when using mods?) - Added Pet! - Added Potato! - Fixed a bug that allowed placing nonexistent objects in the editor - Fixed a bug that made letter words sometimes refer to the wrong object - Fixed a bug where level transformations happened at the wrong time - Made certain menus look better when changing language - Made the menu selector behave more consistently when moving between menus - Changed wording in the editor; the background particle effect is now just 'effect' for clarity - Fixed a bug that made undo not work properly in editor