Baba Is You won 2 awards at the Game Developers Choice Awards!
Yup! Baba Is You won in the Best Design and Innovation categories at the Game Developers Choice Awards last week! That's really neat. Huge shout outs also to A Short Hike for winning the Seumas McNally Grand Prize and Patrick's Parabox for winning in the Excellence in Design award at the Independent Games Festival!
A tiny, tiny patch - March 17th
The in-game gamepad control database was broken; thanks to how Steam works it probably didn't impact that many players, but it's fixed now in any case!
Anniversary sale!
Hi!
Yup, it's true: it's been a year since Baba Is You released. Thank you so much for all your support, feedback, fanart, and other displays of kindness. As a thank you, the game will have a 25% discount this weekend!
Tiny update - March 9th
Version ID: 277
Hello! This update merely fixes some small bugs & slight errors in a couple translations. As usual, the level editor has been worked on and things progress on that front, though. As mentioned in the previous patch, you can opt-in to the betatest branch to get access to the unfinished editor.
Bugfixes etc: - The word Fall was bugged thanks to the removal of seemingly-pointless-but-actually-important code in the previous update - Small errors in a couple translations were ironed out
Awards! & Small update - February 28th
Hello!
Baba Is You won the "Outstanding Achievement in Game Design" award at the DICE awards. That's really cool! See the winners here: https://www.interactive.org/awards/2020_23rd_annual_dice_awards.asp
As the subtitle also implies, there's been a lot of work done on the official editor. In fact, we're finally at a stage where some outside testing has been performed on it! If you want to play around with the test version of the editor, head to the betatest branch (no password required.) Note though that things are still very rough around the edges, and that the level-uploading system doesn't actually do anything right now.
I'm going to make a post soon that details the exact features of the editor; this post has been a bit overdue but better late than never.
Unfortunately, the concentrated effort on the editor means that there aren't that many general bugs to list, but in the end I feel this'll be worth it if it means you get the editor in your hands faster!
Version ID: 274
- The Portuguese translation has been updated! There's now a clearer distinction between Portuguese and Brazilian Portuguese in the translations. - Fixed a bug that caused the language menu to break on gamepads after changing language - Fixed a bug where watching the intro cinematic broke save data
Level adjustments: - Platformer (found in Rocket Trip; the old level was very fiddly)
Small update - December 20th (+ Winter sale!)
To celebrate the end of the year, Baba Is You's 20% off as a part of the Steam Winter Sale!
Version ID: 259 - German translation added! - The Portuguese translation had some English bits due to a mistake by me; this has now been fixed. Apologies. - The level selector turned invisible at odd points when beating a level - In certain languages the post-victory "congratulations" -text had the letters too close to each other - The displayed a mysterious error in certain cases when watching the intro cinematic
Baba Is You in the Steam Awards!
The Steam Awards are here! From the available categories, Most Innovative Gameplay would feel like it rings most true for Baba Is You. If you enjoyed the game (and felt that the gameplay was innovative), do consider voting for the game in that category! It'd be very much appreciated.
In other news, Baba Is You is part of the Steam Autumn Sale and is 20% off! You might've noticed a familiar character in the Steam Store banner, too! Also also, the game's nominated for Best Indie Game over at the Game Awards! If you're interested, you can vote for Baba on the event website!
Patch - November 16th
It's been a long time since the game last updated! There's been a lot to do, as my previous announcement noted. This update should get the game into a more stable state, so that future updates are easier to push out.
Version ID: 253
Features: - Languages! The game now supports 13 languages, with more coming later. Note that the translations only affect the UI and menus; the graphics are English-only. We tried hard to look into localizing it all but it would've been too massive of an undertaking. (Please report any issues with the translations, be it on Steam or in-game!) - You can now see the version ID in the bottom-left corner of the main menu! Relatedly, I moved away from the two-letter version naming scheme because it could've been confusing.
Fixes & Tweaks: - You can now disable gamepad detection entirely in the settings -> control settings menu. This is because some players had the game detect non-gamepad devices and such and because certain gamepads' input was erroneously interpreted. - The game will get an official level editor in 2020! I'll make a flashier announcement about that in a bit. Anyway, there have been some underlying changes in preparation for that. More about this in the "For modders" section.
Level adjustments: - Tunnel (located in Volcanic cavern; the level didn't utilize the intended mechanic)
For modders: - As noted previously, this update will break the in-game editor. It'll also break the in-game "custom levels" -menu, although I'll try to fix that quickly with upcoming patches. If you wish to use the old in-game editor, right click the game on Steam, go properties -> betas and select the branch "old-editor".
Note about the next update
Hello!
Huge apologies for the lack of activity on Baba Is You - there has been just so much to do, and not only business-wise. We have an update coming soon, some of which has been in the works for 6 months. Due to this long time of accumulation, I've done some other changes on the side to make future work easier. Makes sense, I think?
Anyway, one of these side things has been starting work on the official level editor. Since the debug editor already within the game isn't super nice to use even in terms of its more basic functionality/UI, I decided to overhaul quite a bit of stuff. It's neat! This means that the final editor will (hopefully) be able to offer a better user experience.
However, since the editor isn't finished yet (and won't be in a bit; more news on that coming later), as the next update arrives the current editor will be broken. Like, probably unusably so. Therefore I'd recommend that anyone who has been making levels using that editor back up their game and use an older version. I could technically even set up an "old version" branch on Steam to allow access to the times when the editor was as it is now.
Again, apologies, both for my lack of activity regarding Baba and for these upcoming inconveniences. It'll almost certainly be for the best in the long run!
TL; DR: The in-game editor will break soon, back up your game if you'll miss it!
Noita coming to Early Access on September 24th!
Noita, a game I've been working on in the Nolla Games team, will be coming to Steam Early Access on September 24th and has a new trailer!
Check out the trailer here: https://www.youtube.com/watch?v=smkdscv6SJs
The game is an action roguelite with the twist of every pixel in the game world being physically simulated. What this means is that the world is made of different materials that can be destroyed and react to each other. Wood burns, and water coming into contact with fire creates steam that in turn condenses back into water, and so on.