Embark on an emotional journey through the depths of memory with our Spring Sale discount on "Back Then"! Dive into the poignant narrative of Thomas Eilian as he navigates the labyrinth of his mind, unravelling the mysteries of his past amidst the shadows of Alzheimer's disease.
Sale ends soon, so grab your copy today and embark on a journey of love, loss, and self-discovery! 🕰️
Back Then - Update Released!
OUTSIDE WINTER (BEGINNING)
Increased player height (scale);
Placed barricades which impede players from going back to walk around the lake;
Tweaked the audio volume levels;
Fixed some subtitle errors and dialogue breaks;
Fixed collider jumping in some spots;
WINTER HOUSE (BEGINNING)
Tweaked the audio volume levels;
Fixed some subtitle errors and dialogue breaks;
Added missing colliders to some furniture;
SPRING HOUSE
Tweaked the audio volume levels;
Fixed some subtitle errors and dialogue breaks;
Improved lighting in a few sections;
Added low lighting and SFX to all main collectibles in Spring;
Added more tips in the Library with the combinations required to open the other secret rooms;
Fixed an issue causing Reflection Probes to not spawn;
Fix "Spinning Library" SFX placement;
Added a new collectible;
Fixed loading screen taking too long to load;
Fixed flying and spinning drawers in Dining Room puzzle (lol);
Remove some UI from certain wardrobes and drawers;
THE ABYSS
Tweaked the audio and dialogue volume levels;
Fixed some subtitle errors and dialogue breaks;
Fixed player collider jumping in some spots;
Fixed the Falling sequence in the Abyss;
Fixed Paintings Puzzle being able to spam the sound effect;
Added low lighting and SFX to all main collectibles in the Abyss;
Changed the location of one collectible;
Added Fire SFX to the fireplace;
Added some missing voicelines;
SUMMER HOUSE
Tweaked the audio and dialogue volume levels;
Fixed some subtitle errors and dialogue breaks;
Added some missing voicelines;
Fixed a few colliders making players be able to go out of bounds;
Improved lighting;
Fixed some objects not spawning in the second floor;
Changed location of one collectible;
Fixed some materials and replaced a few textures;
Fixed collecting objects through the drawers;
Fixed an instance where multiple sounds were being played all at once;
THE WAR
Tweaked the audio and dialogue volume levels;
Fixed some subtitle errors and dialogue breaks;
Fixed player collider jumping in some spots;
Adjusted player headbob and speed;
Adjusted lighting and fog;
Remastered the dialogues of "The Poem";
Updated the quest text;
AUTUMN'S LABYRINTH
Tweaked the audio and dialogue volume levels;
Fixed some subtitle errors and dialogue breaks;
Added a collider to impede players from going back up the stairs in the basement;
Improved lighting and performance;
Added a new collectible;
Updated the Quest text;
Fixed a few drawers and doors;
Adjusted player headbob;
WINTER HOUSE (ENDING)
Tweaked the audio and dialogue volume levels;
Fixed some subtitle errors and dialogue breaks;
Fixed a few materials and textures;
Added some missing voicelines;
Added a few missing colliders in some furniture objects;
OUTSIDE WINTER (ENDING)
Tweaked the audio and dialogue volume levels;
Fixed some subtitle errors and dialogue breaks;
Adjusted lighting and fog;
Adjusted headbob speed;
Fixed player collider jumping in a few spots;
MAIN MENU
Adjusted Main Menu UI;
Added two more resolutions to Settings (2560x1440 / 1280x720);
Added some missing names to Credits;
Added "Headphones advised" text after clicking "New Game";
Back Then - Steam Next Fest
Hey everyone! We're alive, and Back Then is getting closer and closer to the finish line.
First, we have a new trailer, as you can see above! While we don't want to spoil much of the game, we can't wait for you all to explore and unravel this story we have been crafting.
While we have no release date yet, we are still set to releasing later this year, and we can't wait for you all to play the game. Oh wait, you can!
Back Then has a new demo available until the 25th of June!
In this demo, players can explore one of the sections of the game, with the story being narrated by Benjamin - the protagonist's youngest son, tormented by his neglect towards his father. We not only see Ben's perspective of the situation, but also the protagonist's, as we find ourselves placed in his shoes, wandering his home.
We hope you all enjoy, and don't forget to wishlist Back Then on Steam if you haven't already!
Cheers, The Outriders
DigitalDocGames Podcast!
Happy to announce that tomorrow we'll be joining @DigitalDocGames #podcast to talk about #BackThen and exploring #mentalhealth in videogames 💕
Best part? It's live, and we'll be joined by @negaoryx as well! 🌟
Tune in tomorrow at 12pm CST | 5pm GMT+1 https://www.twitch.tv/digitaldocgames