Let’s take a look at one last thing about the Story Mode. Well, two last things to be more specific - selling and researching items!
There are a few ways to make good use of the stuff you brought from the dungeons!
You can simply sell the loot in the Store to get all three kinds of resources in return. Of course bigger items are worth more than smaller ones, and the rarer the better! But there’s one more building where you can earn resources by selling things. The Bank allows you to exchange them for Treasure!
You can also use items to get… more items!
…and better ones! There are many buildings where you can discover new, more powerful equipment! But to unlock them, you’ll have to use the stuff you found in The Dungeon. In the Tavern you can research new consumables. The Library lets you unlock relics. Look for weapons in the Barracks, for armors and shields in the Blacksmith, and in the Fletcher for bows and arrows. Then there’s the Magical Mycelium where you’ll research magic items.
But you can research more than just items!
In some places you can research other things, for example new decorations for the town - you’ll find them in the Greenhouse. But you can also research exciting quests! To do that, you’ll have to build the Bounty Board. Finally, once you build the Town Hall, you’ll be able to access all the research buildings from there - no need to run around the town anymore!
Updated translations - especially for Korean, German, and Japanese
Major improvements and redesign of controller support in the Town
Bug Fixes:
Fixed the carpenter - which was offset from the grid
Fixed issues with the "Spin the Wheel" game in Story mode
Fixed saving bugs that could occur in Story Mode
Opening "Options" in another language is more performative
Updated issues with resolution in the overworld
Haversack Hill – The Basics #2
Hey, Backpackers!
Today we’ll talk about the town again. Let’s take a look at Haversack Hill’s inhabitants and their quests this time!
Encounter over 30 new NPCs!
If you’ve read the backstories of our heroes, you should already know a few of them! Purse's father, Louis, or CR-8's rescuers, Matthew and Constance, are some of the familiar faces. But there’s more!
You’ll meet a wide variety of colorful characters who will assist you in rebuilding the town, researching new items, and gaining insights into the world around you. Zaar, the shopkeeper, will guide your initial steps in Haversack Hill. Doug, the skilled carpenter, will demonstrate the intricacies of constructing various structures. Miss Burrough will enthusiastically educate you on the history of your hometown, the dungeons, and essential gameplay fundamentals.
With plenty of friendly faces nearby, be sure to engage in conversations with these characters to discover the many secrets of Haversack Hill!
Prepare for new challenges too!
Some NPCs will give you clear objectives to conquer within the dungeons, equipping you with the necessary tools for success. There's more to discover beyond the coveted golden cheese! Each quest will infuse your journey with diversity and an extra layer of challenge. Sometimes you’ll have to keep the starter items the entire run!
Completing the quests will help with not only rebuilding the town, but also pushing the story forward and letting you dive deeper into Backpack Hero’s lore.
Do you have your favorite NPC? Who is it and why? Next week you’ll learn more about the research!
You can now connect buildings to the Town-Hall via Bridges
Fixed issue where items could sometimes move into Pet Pouches when swapping
Fixed fonts for other languages for conversations in town
Fixed fonts for other languages in the "Resources Gained" panels
Corrected damage calculation for the Scratch attack
NPCs are now alphabetized in the NPC menu of the overworld
Removed the energy-cost from Prada's Locket
Tasty Flies now have to be given directly to the Merchant - instead of just lifted from your inventory
Removed the second boss-fight from the Frozen Core in quick runs
Fixed issues where searching from the Town-Hall for connected buildings could be unreliable
Removed Forge-Slots from Blessings
Fixed translation for the "Sacred Sword"
Blessings now appear in the Atlas
Fixed the Exposed Wire, which was still partially offset
You cannot pick-up the same "Simple Click" item twice by running in and out of the space
Fixed a glitch when you pressed "Level-Up" while at max level
Haversack Hill – The Basics #1
Hey, Backpackers!
Have you tried the Story Mode on the testing branch already? How do you like it? 🐭
To make this new experience as pleasant as possible for you, we want to tell you more about Haversack Hill basics! We’ll start with the resources you need to rebuild the town, and the buildings themselves.
Let’s go through the resources first!
There are 3 new kinds: 🧀 food 🔨 building materials 💎 treasure
How to get them? Easy - by selling or scrapping items from the dungeons! Bigger and rarer items are worth more, so fill in your backpacks to the brim!
You can use the resources not only to construct new buildings in Haversack Hill, but also conduct research to unlock more powerful items. Some buildings will also generate certain resources while you’re busy in the dungeons, for example the Temple will produce treasure, and the Blacksmith - building material.
Speaking of buildings...
...there are so many different kinds to discover! From simple houses that’ll allow you to increase your population, through farms and greenhouses, to military facilities like Fletcher or Barracks, there are ~50 new constructions to place in Haversack Hill and turn it into a proper town.
Many buildings allow you to not only get resources, but also research items. Look for new consumables in the Tavern, visit the Library to learn about powerful relics, or stop by the Magical Mycelium to unlock more magical items!
Your buildings’ placement is also quite crucial! If you want to increase their effectiveness, make sure to combine your strategy skills with city planning knowledge. Put the Fletcher next to the Barracks, add commercial decorations around the Store, or connect the buildings with the Town Hall to boost their efficiency!
Have you managed to build impressive towns already? Show us your screenshots, and stay tuned for another portion of Haversack Hill basics next week!
Fixed translations which the last update broke (Sincere apologies to all on the testing branch!)
Fixed an issue when trading relics to the Shady Trader
Added a back-button to the NPC menu
Expanded the NPC menu to four columns
Fixed the card for the fishing shack, which wasn't properly explaining that it needed to be near water
Removed the prompt to interact with the fishing shack
The controller prompt for doors now re-appears after doors are unlocked
Fixed issues where the game would soft-lock after defeating Pochette/Satchel/Tote
Fixed lag, which occured on summon enemies
You cannot click a second save-slot while the first one is loading
Scratch is effected by Spikes.
Rage and weak effect scratch - it cannot do less than 1 damage
Fixed issue where Pochette's conversation could overlap "End of Combat" events
Fixed offset componenets including the Capacitor, the transformed director, and the heavy grinder
The Ethereal Blade only destroys itself at the start of your turn - it won't constantly destroy itself if no mana is attached
Fixed a typo in Stumpy's conversation when you get attacked
Fixed an issue where the Jeweler couldn't be moved after placement
Fixed the "Mayor_FirstHouse" conversation
Items in pouches no longer display text errors
You cannot open the options menu while in a conversation
Fixed a message that would display incorrectly when reorganizing your backpack in combat
Town Testing Hotfix #3
Bug Fixes:
Fixed the outline of the Skull Goblet
Fixed an issue where scrollbars would scroll automatically
Fixed an issue where some events like the master forge would not spawn in quick play
Fixed an issue where ghostly arrows and helmets would detect their own space as empty
You can now replace duct tape by placing another item over it
Fixed a glitch where particles from cave-ins wouldn't go away
Pacifist run now starts with a shield instead of a sword (oops!)
Fixed a glitch where bridges could not be placed if they were dragged over another building
Fixed a glitch where bridges could be placed on top of each other
Greaves now count themselves when counting armor in your Backpack
Fixed a typo where it said "Your" instead of "You're"
Fixed a glitch where you couldn't view the Shoe Hat card in Haversack Hill
Fixed the name of Purrteller, which said "Banker translation could not be found" previously
Fixed a glitch with the Moth Bomb
Both versions of the Shady Trader can now trade relics
Removed forge-slots from all bows except for Carving bows
Removed sound from the Blacksmith
The temple now connects to the TownHall
Town Testing Hotfix #2
New Stuff:
In town you can click a "NPC" pop-up and choose an NPC from a list - no more searching for NPCs in crowded towns!
Changes:
Updated translations
Reenabled Steamworks for Mod-Support
Bug Fixes:
Fixed issues where you could view the cards of items when viewing a pop-up window
Fixed an issue where Tote could take more than 1 carving after a battle
Tote's carving interface works more smoothly with the controller
You can now stop CR-8 charges with "Y" on the controller
Updated moving Pochette's pets with the controller
You can now move blessings during reorganization
Items that are removed from your Backpack when replaced by a new item you created, now return to their original position if you pick the item back up
The mandatory plush cannot be found except in a quest
Fixed conversation with the Mayor. He now accepts the Quillswish Plush
Redesigned minigames so they work better with the controller and look better too!
Fixed a glitch where you could squeeze extra items into the edge of Pouches
The Rat Trader now trades loot and curses. If he cannot give you a rarer item, he'll try his best
Fixed a glitch where you couldn't leave the event after defeating pochette/satchel/tote
Cotton Ball displays itself as conductive
Cannot delete structures or tiles when hovering over the build menu
The banker has the appropriate portrait set
Fixed a crash in the CR8 tutorial
Fixed the chest at the end of CR8's tutorial
Added in a missing translation for the Greenhouse
Fixed an issue when calculating population
Fixed an issue with the letter after loading a save
Fixed an issue with the Fragile tribe quest. You now start with a pet
Fixed an issue with the Archery quest where it said the ending floor twice
Roguelike Celebration is live!
Hey, Backpackers!
It’s time to celebrate all things roguelike! Roguelike Celebration is live until October 26th. Discover all kinds of amazing games, from dungeon crawlers to decks and blades!
This event is especially exciting for us, because our main developer, Jasper, will speak about his game making experience! He will discuss balance and item design in his talk on Sunday, October 22nd at 5:30 pm PDT (Monday, October 23rd at 2:30 am CEST). Don’t miss this and other fascinating speeches! They will be streamed to Twitch and YouTube.
Have a wonderful week full of thrilling roguelike adventures! ❤️
Bug Fixes: Fixed multiple typos Added additional protection against items being offset after a load If an NPC has multiple dialogues, they will go through all of them without the player needing to click on them again Fixed a glitch where the atlas wouldn't close after viewing tutorials Fixed a glitch where you couldn't close the Jeweler research window Fixed a glitch where conversations would sometime appear before combat was fully complete (Coral runs) Fixed the temple's icon, which was showing as the Fletcher Updated fonts for foreign languages in several places Fixed a layering issue when standing in front of the Temple Fixed a glitch where the Magical Mycelium wouldn't connect to the Town Hall Fixed Lore items - specifically the "Hymns" which Vivienne couldn't read properly Fixed a glitch where the wrong costume would be set when starting new runs Cr8's parts are now less common Fixed mechanized toy, which was adding the incorrect amount of rage Fixed the name of the "Huge Bag of Coins" Some early quests include "Cornucopia" as a reward to give the player more food in the early game