By popular demand added a level select menu when starting a new game
Few more outfits
Fixed some decoration placement issues
Map decorations
Added some decorations to all of the new backgrounds.
Background makeup
New backgrounds for all the levels. It's up to you, brave players, to find and report any visual glitches you'll discover as some of the items, characters and traps might be displaced.
More polish and map decorations will be added over the next week.
Controller support, some new outfits and weapons
Hello,
Added initial gamepad controls (only tested with XBox controller)
Added multiple new outfits
Added a few new weapons
Either improved or broke (most likely) online multiplayer
I could use your feedback on the gamepad controls.
Current scheme is: D-pad works as arrows, X - strike, A - roll, Y - jump, B- also strike (for now). So I've been thinking, should A and B be strikes in different directions? Also, what to do with shoulders? Nades, skills, dash?
And final question... Do you really want FULL control? As in, no more autorunning.
Cheers!
- SnoutUp
New outfits and multiplayer fixes
Slightly improved performance for the players that join the lobby (should handle more enemies before starting to drop FPS)
Added multiple new outfits (unlocked with coins for now)
Working on more performance improvements. Stuff is tricky.
Suggest more outfits, give feedback. You know the drill!
Cheers!
Crash fix
Fixed a crash related to one of the randomizer functions
Thanks for sending in the reports!
Play with a friend!
Hello there,
more multiplayer improvements!
Removed "slowmo" from multiplayer
Improved outfit synchronization
Added separate kill and ammo stats
Improved pause UI
Fixed a bug where host would lock enemies in its view field
Fixed random number generators going off sync
And I've made a lot of progress in making sure that game could also be played outside of Steam via external server, which should hopefully allow mobile multiplayer too. But that's for future...
Known issues:
sometimes joining a lobby fails to spawn the character (host restarting the game fixes this)
sometimes stats get out of sync
sometimes enemies die out of sync, but the game is too chaotic to notice
Let me know if you have any issues! Or maybe you have ideas how to spice up online gameplay?
Have fun!
Discord: https://discord.gg/D6xbyaEy
- SnoutUp
Multiplayer improvements
Made the online mode not so secret anymore (need more feedback)
Added more enemies and tweaked difficulty
Added player portraits (sometimes they reset for some reason)
Tried to make network code more stable, but not really sure how that went
Fixed some multiplayer-related crashes
Let me know what you think and what should I add to that little game mode!
Our little secret...
Since you're one of the cool ones who do read developer updates, I will reveal that you can find a suspicious new test mode in Training menu. And you might need someone else online to fully try it out! *wink wink*
Is it balanced? No.
Is it buggy? Yes.
Will it crash the game? Likely, yes.
Will I be expanding it? Not sure yet.
Am I overworked? Oh, yeah.
Am I hyped about my game(s) having multiplayer? ABSOLUTELY!
Hope you'll have some fun with it and report any issues (there will be plenty)! I need to take a break, since I really went all-in with my effort trying to make this work.
Known issues:
Only host can pause the game
Projectiles don't get synced properly
Kamikaze enemies can sometimes spawn on you
Some (arguably funny) movement glitches
Cheers!
In-game leaderboard
Added in-game leaderboard for Blast mode*
Delayed enemy spawns for a few seconds before daily mission popup appears
Fixed a few possible crashes
* Leaderboard now shows only a single page from global list, but I will probably switch it to friends-only in the future, due to hacking (this is why we can't have nice things) inevitably ruining the top scores