Bacon May Die cover
Bacon May Die screenshot
Genre: Indie

Bacon May Die

Looking for vector artist(s) to draw MORE OUTFITS!

Hey there,

I'm looking for someone who could draw more outfits for Bacon May Die. The main requirement would be to fit existing style (outlines, colors, size, etc), which I find to be a tricky task despite art being relatively simple. Should also be vector art, so I could edit it easily if needed. Ability to think of new items would be a huge plus! This is a paid gig.



Here's a SVG template with item examples if you'd like to play around and draw something for the pig:
https://www.dropbox.com/s/gks82fg797b46wf/baconmaydie_item_template.svg

Send me your portfolios to hi@snoutup.com

Cheers!

SnoutUp

Bug fixes and new cosmetics


  • Taking a screenshot will correctly unlock Camera cosmetic now
  • Changed Frying Pan unlock requirements to mushroom kills
  • Fixed a bug where traps would stay active when game is paused
  • Added a couple of cool cosmetic items!


Thank you for all your support, feedback and reviews!

Cheers!

Coop freeze quick fix


  • Fixed a bug causing game to freeze in coop mode

Bacon May Die is out!

Hello there,

Bacon May Die is finally out of the pan in a form of a completely FREE release! Hope it's crispy enough for you to have some fun smashing a bunch of weird enemies around!

You can read about my reasons for releasing game this way in a recent Steam post. In short, it would be too complicated and time consuming to substantially improve it for a premium launch and I'd rather focus on making a proper Bacon May Die sequel later. Gonna need your feedback for that!

Now, what's in store for this release? It all depends on how much time I can find to work on it, but here are a few things I have in mind for the future.


  • Bug fixes and balance tweaks depending on feedback
  • Fixing hitboxes of a few annoying hard-to-hit enemies (hedgehogs, bats)
  • Adding more Steam achievements
  • Improving coop mode
  • Workshop integration for character outfits


Let me know what you think!

Cheers!

-
SnoutUp
https://twitter.com/SnoutUp
https://discord.gg/DVXeq98v

Bacon May Die release plans

Hey there,

not sure if anyone can see this, but I hope you can! So, here's the thing.. After delaying Bacon May Die for ages I came to a conclusion that I'd like to release it in the current state for free. There are a few reasons for it...

  • No time to work on it due to other projects
  • Bacon May Die code is old and terrifies me
  • No confidence if players like its control scheme

However, I realize that this game can be pretty cool and one day I would like to maybe start working on a sequel... So, a free release would be beneficial, since I would get plenty of feedback on controls and gameplay as well as some audience for the next game.

Even the free release would likely to get some achievements, bug fixes and maybe Steam Workshop integration for outfits if I'll find time for that.

Alternatively, I can slap a $1-2 price tag, mostly so I could add Trading Cards (free games can't have them), but that might greatly impact potential audience reach.

What do you think?

Cheers!

-
SnoutUp
https://twitter.com/SnoutUp
https://discord.gg/DVXeq98v

Beta Update 0.0.0.11

What year is this? Good news is that game is still alive, but bad news is that, obviously, it is not getting closer to actual release very fast. But we'll get there, I promise!

This update, while doesn't introduce any significant content additions, is important, because I developed a story framework (quests, traveling between areas, better controlled enemy spawns) I would like for you to test!

So, a few new major changes:

  • Short story mode to test!
  • New item selection UI which doesn't require "ENTER" or "SPACE" presses
  • Experimental power move usage
  • A lot of smaller changes and improvements


Current power move usage: HOLD up and press LEFT, DOWN or UP (again) to use a special attack. I find it better than previous combo-based system, but this one is too slow and clunky for my taste, so I will try to think of something else to use.

Story mode doesn't have saving yet, but it's very short and easy to finish.

New item selection isn't available with medic. pet or pilot yet.

Hopefully, the gap between updates will get much shorter now!


Send your feedback:
https://twitter.com/SnoutUp
https://www.facebook.com/snoutup
snoutupgames@gmail.com

Cheers!

Beta Update 0.0.0.9

Slowly, but I'm moving this little piggy forward!


  • New DUNGEON enemy: BAT
  • Traps: MINES, BEEHIVES and SWINGING AXES
  • Some enemies can now dodge roll, dash forward or backward (still working on this)
  • Added delays to certain enemy attacks
  • Fixed a glitch which canceled roll dodge move in few cases
  • Sped up enemy off screen movement more
  • Updated spawn positions of some enemies
  • Fixed snowball enemy damaging player multiple times
  • Fixed spiders spawning off screen
  • Fixed spiders getting their webs too short to reach you
  • Fixed stage ending before all enemies are killed off


Send your feedback:
https://twitter.com/SnoutUp
snoutupgames@gmail.com

Cheers!

Beta Update 0.0.0.8



A bouquet of various bug fixes, tweaks and improvements! I swear, I'll get to content as soon as possible, but these just keep piling up and I want to make your experience as good as I possibly can.


  • Added boss healthbars
  • Added healtbars to stronger enemies
  • Improved weapon collision with projectiles
  • Improved enemy spawn locations
  • Tweaked winter area enemy set and their health points
  • Planes can spawn from both sides now
  • Increased hedgehog hitbox during attack, so it's less frustrating to fight
  • Fixed spell casting not working with auto ranged weapons
  • Fixed ammo count glitches
  • Fixed spiders spawning offscreen
  • Disabled boss HP scaling to make those fights feel less grindy
  • Disabled spell casting when character is talking to NPC
  • Removed close range damage from empty ranged weapon
  • Updated enemy portraits
  • Sound: removed "whoosh" from ranged weapons
  • Sound: updated empty weapon sound


Issues I'm aware of and will fix eventually:


  • after previous update rolling can be very unreliable way to dodge enemy attacks if it gets interrupted by body knock back
  • winter area enemies are too grindy to fight
  • dungeon enemy set is visually and mechanically boring


Your feeedback helps me move forward, so keep it coming!

Cheers!

https://twitter.com/SnoutUp

Beta Update 0.0.0.6

A decent pile of bugs was squashed recently.


  • Game no longer crashes when selecting a game mode for the first time
  • Fixed spell decoration staying with the player forever sometimes
  • Pressing CTRL won't make all enemies jump anymore
  • Spiders won't take all the level for themselves
  • Spells no longer can be cast in vehicle
  • Rocket rain projectiles won't be knockable by player dashing forward
  • Player can no longer cancel the spell cast animation
  • Game mode locks can't be "broken" by simply pressing enter
  • Locked items won't be equip-able when character is nude
  • Fixed leading numbers of UI strings



Most of these issues were caught by awesome beta testers Campake, Mikkel and Captain Awesome on Twitter! Cheers!

https://twitter.com/SnoutUp

Beta Update 0.0.0.5

We're moving forward again! Introducing... power moves! Or spells, or combos. I'm not sure how to call them yet, but I added them to the game already. Looking forward to hearing from beta testers what they think about this new feature and how could I improve the combo sequences or spell casting!

To put it nicely in a list...


  • Spell system: input a combo, get a spell
  • Spells use the same ammo pool as ranged weapons
  • Ammo now regenerates while melee fighting & killing enemies
  • New enemy experiment: spider
  • Player can't dash through enemies anymore (only ground roll dodges)
  • Fixed few roll-related movement glitches
  • Feedback button opens Steam community page
  • XP bar is now correctly centered after closing outfit menu (huge)


Spells






  • Air strike: UP, UP, UP, LEFT or RIGHT
  • Sword throw: LEFT, LEFT, HOLD LEFT or RIGHT, RIGHT, HOLD RIGHT
  • Spike wall: UP, UP, LEFT or RIGHT, DOWN
  • Fart cloud: HOLD UP, press BACK (opposite direction) & HOLD


Combo sequences, spell behavior and cost will likely change! If you have a crazy idea for a spell - post suggestion in forums!



Cheers!

https://twitter.com/SnoutUp