Looking for vector artist(s) to draw MORE OUTFITS!
Hey there,
I'm looking for someone who could draw more outfits for Bacon May Die. The main requirement would be to fit existing style (outlines, colors, size, etc), which I find to be a tricky task despite art being relatively simple. Should also be vector art, so I could edit it easily if needed. Ability to think of new items would be a huge plus! This is a paid gig.
Here's a SVG template with item examples if you'd like to play around and draw something for the pig: https://www.dropbox.com/s/gks82fg797b46wf/baconmaydie_item_template.svg
Send me your portfolios to hi@snoutup.com
Cheers!
SnoutUp
Bug fixes and new cosmetics
Taking a screenshot will correctly unlock Camera cosmetic now
Changed Frying Pan unlock requirements to mushroom kills
Fixed a bug where traps would stay active when game is paused
Added a couple of cool cosmetic items!
Thank you for all your support, feedback and reviews!
Cheers!
Coop freeze quick fix
Fixed a bug causing game to freeze in coop mode
Bacon May Die is out!
Hello there,
Bacon May Die is finally out of the pan in a form of a completely FREE release! Hope it's crispy enough for you to have some fun smashing a bunch of weird enemies around!
You can read about my reasons for releasing game this way in a recent Steam post. In short, it would be too complicated and time consuming to substantially improve it for a premium launch and I'd rather focus on making a proper Bacon May Die sequel later. Gonna need your feedback for that!
Now, what's in store for this release? It all depends on how much time I can find to work on it, but here are a few things I have in mind for the future.
Bug fixes and balance tweaks depending on feedback
Fixing hitboxes of a few annoying hard-to-hit enemies (hedgehogs, bats)
not sure if anyone can see this, but I hope you can! So, here's the thing.. After delaying Bacon May Die for ages I came to a conclusion that I'd like to release it in the current state for free. There are a few reasons for it...
No time to work on it due to other projects
Bacon May Die code is old and terrifies me
No confidence if players like its control scheme
However, I realize that this game can be pretty cool and one day I would like to maybe start working on a sequel... So, a free release would be beneficial, since I would get plenty of feedback on controls and gameplay as well as some audience for the next game.
Even the free release would likely to get some achievements, bug fixes and maybe Steam Workshop integration for outfits if I'll find time for that.
Alternatively, I can slap a $1-2 price tag, mostly so I could add Trading Cards (free games can't have them), but that might greatly impact potential audience reach.
What year is this? Good news is that game is still alive, but bad news is that, obviously, it is not getting closer to actual release very fast. But we'll get there, I promise!
This update, while doesn't introduce any significant content additions, is important, because I developed a story framework (quests, traveling between areas, better controlled enemy spawns) I would like for you to test!
So, a few new major changes:
Short story mode to test!
New item selection UI which doesn't require "ENTER" or "SPACE" presses
Experimental power move usage
A lot of smaller changes and improvements
Current power move usage: HOLD up and press LEFT, DOWN or UP (again) to use a special attack. I find it better than previous combo-based system, but this one is too slow and clunky for my taste, so I will try to think of something else to use.
Story mode doesn't have saving yet, but it's very short and easy to finish.
New item selection isn't available with medic. pet or pilot yet.
Hopefully, the gap between updates will get much shorter now!
Send your feedback:
https://twitter.com/SnoutUp
https://www.facebook.com/snoutup
snoutupgames@gmail.com
Cheers!
Beta Update 0.0.0.9
Slowly, but I'm moving this little piggy forward!
New DUNGEON enemy: BAT
Traps: MINES, BEEHIVES and SWINGING AXES
Some enemies can now dodge roll, dash forward or backward (still working on this)
Added delays to certain enemy attacks
Fixed a glitch which canceled roll dodge move in few cases
Sped up enemy off screen movement more
Updated spawn positions of some enemies
Fixed snowball enemy damaging player multiple times
Fixed spiders spawning off screen
Fixed spiders getting their webs too short to reach you
Fixed stage ending before all enemies are killed off
Send your feedback:
https://twitter.com/SnoutUp
snoutupgames@gmail.com
Cheers!
Beta Update 0.0.0.8
A bouquet of various bug fixes, tweaks and improvements! I swear, I'll get to content as soon as possible, but these just keep piling up and I want to make your experience as good as I possibly can.
Added boss healthbars
Added healtbars to stronger enemies
Improved weapon collision with projectiles
Improved enemy spawn locations
Tweaked winter area enemy set and their health points
Planes can spawn from both sides now
Increased hedgehog hitbox during attack, so it's less frustrating to fight
Fixed spell casting not working with auto ranged weapons
Fixed ammo count glitches
Fixed spiders spawning offscreen
Disabled boss HP scaling to make those fights feel less grindy
Disabled spell casting when character is talking to NPC
Removed close range damage from empty ranged weapon
Updated enemy portraits
Sound: removed "whoosh" from ranged weapons
Sound: updated empty weapon sound
Issues I'm aware of and will fix eventually:
after previous update rolling can be very unreliable way to dodge enemy attacks if it gets interrupted by body knock back
winter area enemies are too grindy to fight
dungeon enemy set is visually and mechanically boring
Your feeedback helps me move forward, so keep it coming!
Cheers!
https://twitter.com/SnoutUp
Beta Update 0.0.0.6
A decent pile of bugs was squashed recently.
Game no longer crashes when selecting a game mode for the first time
Fixed spell decoration staying with the player forever sometimes
Pressing CTRL won't make all enemies jump anymore
Spiders won't take all the level for themselves
Spells no longer can be cast in vehicle
Rocket rain projectiles won't be knockable by player dashing forward
Player can no longer cancel the spell cast animation
Game mode locks can't be "broken" by simply pressing enter
Locked items won't be equip-able when character is nude
Fixed leading numbers of UI strings
Most of these issues were caught by awesome beta testers Campake, Mikkel and Captain Awesome on Twitter! Cheers!
https://twitter.com/SnoutUp
Beta Update 0.0.0.5
We're moving forward again! Introducing... power moves! Or spells, or combos. I'm not sure how to call them yet, but I added them to the game already. Looking forward to hearing from beta testers what they think about this new feature and how could I improve the combo sequences or spell casting!
To put it nicely in a list...
Spell system: input a combo, get a spell
Spells use the same ammo pool as ranged weapons
Ammo now regenerates while melee fighting & killing enemies
New enemy experiment: spider
Player can't dash through enemies anymore (only ground roll dodges)
Fixed few roll-related movement glitches
Feedback button opens Steam community page
XP bar is now correctly centered after closing outfit menu (huge)
Spells
Air strike: UP, UP, UP, LEFT or RIGHT
Sword throw: LEFT, LEFT, HOLD LEFT or RIGHT, RIGHT, HOLD RIGHT
Spike wall: UP, UP, LEFT or RIGHT, DOWN
Fart cloud: HOLD UP, press BACK (opposite direction) & HOLD
Combo sequences, spell behavior and cost will likely change! If you have a crazy idea for a spell - post suggestion in forums!