Apologies for the massive delay, school and related projects have only recently calmed down. Beta 1.5 brings a slew of improvements and bug fixes.
Added/New: -Scouts call for reinforcements when they find an enemy/player unit group. -Added keybindings for formation type/state -Heavy units now consume a small amount of evo unless stored -Stored units do not require evo -CDF unit production increases relative to the number of nodes destroyed.
Fixes/Improvements: -Scout pathing is less laggy and is much better at determining valid locations. -CDF units have been buffed. -Fixed an error if a selected unit dies -Fixed buggy navigation checks and group dispatch lag spikes -Sensor unit range increased, attack power lowered. -Box selection highlights what the selected producers can produce as well as produced units. -Adding patrol points to an existing patrol no longer breaks the patrol. -Bunkered button flashes if you are trying to produce a unit with an un-bunkered producer. -Fixed bug that starts a drag-select when mousing over a unit. -Enemy units record the number of units they detect (and their IDs) for targeting purposes. -Fixed UI scaling bug
Beta 1.45
Beta 1.45
-Steamworks update -Added: UI now shows unit production order. -Added: Pan sensitivity slider in the options menu.
Update 1.41
Dead unit toggles and colliders are disabled on death.
Actual fog of war
Produce units in order of selection.
Zoom sensitivity slider in options menu max value quadrupled to allow for much more sensitive zooming.
Units do not ignore orders to move to another point when attacking another unit.
Units do not stack on top of each other when spawned
Shift+LMB removes a unit type from a multi-unit selection. LMB still only selects a single type.
Camera bound calculation/application adjusted. No more dead zones when zoomed in
Raised the per-frame path calculation threshold
Added options bar for path calculation threshold
Fixed unit icons sometimes not hiding after death
Minor cost, time, evo rebalance for some units.
Bacteria Wars Beta 1.3 Update (AI Improvements, Part 1)
Bacteria Wars 1.3 -UI inspector position adjustment -Clot walls do not repair. -Units no longer get permanently distracted by every enemy. -Fixed AI not releasing unit armygroups. -Changed scout group size and percent composition. -Fixed mouse size and hotspot placement. -Greatly increased speed of projectiles -Combat pathing improvements