Bacteria Wars cover
Bacteria Wars screenshot
Genre: Strategy, Indie

Bacteria Wars

Beta 1.5 (Finally) Released

Apologies for the massive delay, school and related projects have only recently calmed down.
Beta 1.5 brings a slew of improvements and bug fixes.

Added/New:
-Scouts call for reinforcements when they find an enemy/player unit group.
-Added keybindings for formation type/state
-Heavy units now consume a small amount of evo unless stored
-Stored units do not require evo
-CDF unit production increases relative to the number of nodes destroyed.

Fixes/Improvements:
-Scout pathing is less laggy and is much better at determining valid locations.
-CDF units have been buffed.
-Fixed an error if a selected unit dies
-Fixed buggy navigation checks and group dispatch lag spikes
-Sensor unit range increased, attack power lowered.
-Box selection highlights what the selected producers can produce as well as produced units.
-Adding patrol points to an existing patrol no longer breaks the patrol.
-Bunkered button flashes if you are trying to produce a unit with an un-bunkered producer.
-Fixed bug that starts a drag-select when mousing over a unit.
-Enemy units record the number of units they detect (and their IDs) for targeting purposes.
-Fixed UI scaling bug

Beta 1.45

Beta 1.45

-Steamworks update
-Added: UI now shows unit production order.
-Added: Pan sensitivity slider in the options menu.

Update 1.41


  • Dead unit toggles and colliders are disabled on death.
  • Actual fog of war
  • Produce units in order of selection.
  • Zoom sensitivity slider in options menu max value quadrupled to allow for much more sensitive zooming.
  • Units do not ignore orders to move to another point when attacking another unit.
  • Units do not stack on top of each other when spawned
  • Shift+LMB removes a unit type from a multi-unit selection. LMB still only selects a single type.
  • Camera bound calculation/application adjusted. No more dead zones when zoomed in
  • Raised the per-frame path calculation threshold
  • Added options bar for path calculation threshold
  • Fixed unit icons sometimes not hiding after death
  • Minor cost, time, evo rebalance for some units.

Bacteria Wars Beta 1.3 Update (AI Improvements, Part 1)

Bacteria Wars 1.3
-UI inspector position adjustment
-Clot walls do not repair.
-Units no longer get permanently distracted by every enemy.
-Fixed AI not releasing unit armygroups.
-Changed scout group size and percent composition.
-Fixed mouse size and hotspot placement.
-Greatly increased speed of projectiles
-Combat pathing improvements