Bad North cover
Bad North screenshot
PC Mac Android iOS PS4 XONE Switch Steam
Genre: Real Time Strategy (RTS), Simulator, Strategy, Adventure, Indie

Bad North

Patch 1.06 Released: Including new Easy Difficulty and more!



Patch Notes



New Features

- Added Easy Difficulty mode
- Added Controller layout cheatsheets
- Loadout / Deployment order is retained from turn to turn
- Game will detect if you trap yourself on the campaign map and trigger a game over


Bug Fixes

- Plunge can now drop from a height of 2 at upgrade level 1 and 2
- Slight buff to archers
- Replenish can begin before all units make it to the house, if some are delayed
- Fixes progression blocker if commander is stunlocked
- Early game enemy types appear a little sooner
- Improved Island Generation so failures are less likely
- Should reduce the chance of having islands stuck under the fog
- Improved some framerate spikes due to garbage collection
- Fixed a very rare crash related to navigation
- Corrected the %age completion on Game Over, so it’s more accurate and doesn’t show 100% if you lose the final level
- Popups can be closed with the back button
- Fixed issue where hover effects on soldiers stick when pausing / winning the level
- Fixed issue where full squads could be sent to replenish
- Possible fix for occasional soft-lock in the campaign map
- Fixed a bug where clicking commander portraits in the map screen would result in incorrect audio
- Fixed one issue that could cause an infinite loading screen on new Campaign
- Possible fix for game sometimes hanging at start
- Fix for archers sometimes shooting through cave walls
- Fixed issues where units would occasionally stick on each other (introduced in 1.04)
- Fix for potential progression blocker if some soldiers made it into a house but the commander gets stunlocked on their way there
- Fix for squads occasionally forgetting to follow their commander back out of a house
- Improved handling of corrupted campaign save files
- Fix for commander flags getting stuck on houses
- Cycling through squads will show godrays, indicating the selected squad
- Fleeing archers will be able to shoot from the ship before their commander arrives
- Fix for the squad destination marker sometimes becoming invisible
- Campaign Map updated with new visuals / animations / workflows
- Various aesthetic improvements to the islands
- Added several new island pieces to the island generator
- Pathways between levels on islands are more visible
- New fire effects
- Various additional UI / flow tweaks
- Squads will now exit the house and pretend they were helping, if they were replenishing when the battle was won
- Corpses get highlighted like grass
- Flee will popup an icon once the ship is considered fully fled (50% to the fog)
- Added sparklier snow ❄️

Patch 1.05.1 Released

Vikings beware, a new hotfix patch has arrived.



Changelog


- Corrupted user save and user settings files will be handled and reported
- Fix for agents not rendering correctly on certain Macs
- Added Command line param: NoAutoPause - The game will no longer pause when tabbed out
- Added Command line param: NoAlienFX - Disables AlienFX lighting.
- [EXPERIMENTAL] Added Command line param: TouchCursor - Emulates touch controls for Windows & Mac

Bad North is Live on Steam!

[Img]https://i.imgur.com/04ciw1t.gif

Vikings have arrived to Steam.



We're proud to announce that Bad North is now live on Steam!

Please join us in celebrating this launch on our livestream right here on the Store Page at 19:00 / 10:00 PST with special guests Richard Meredith and Oskar Stålberg - the incredibly talented developers at Plausible Concept.

We're also happy to announce the Deluxe Edition, which features crowned portraits, the soundtrack and some exclusive wallpapers:



Some of you may be aware that Bad North has been out on Consoles for a bit too, and work has continued since then to improve the game. The Steam release contains all the latest additions in Patch 1.05 which launched today.
You can find the launch patch notes here:
[URL]https://www.badnorth.com/news/patch/1-05[/URL]

Now rally your troops and prepare yourselves. Vikings are coming.

Good luck.

Vikings are invading Steam on November 16th!



Bad North is launching on Steam, November 16th @ 5pm CET / 8am PST.
For both PC and Mac!



To celebrate, we'll be doing a livestream, right here on Steam.

Please join us on November 16th @ 7pm CET / 10am PST for a chat with the devs and an attempt at beating Hard mode!

For those of you who have been following the game for a while, we're excited to announce that the Steam version will be launching with a number of cool new additions, such as an updated Campaign Map with fancy new visuals and animations:


New island pieces for the generator, to create even more level variation:


...And a little surprise we're saving for launch day.


We're super excited to be launching Bad North on Steam. The team is also hard at work on more content for the game. We'll share more details on that soon.

Good luck, Vikings are coming.

https://store.steampowered.com/app/688420/Bad_North/