Pen enterprises brings you the latest technology in brain wave scanning and transmissions, the first ever mind controlled gaming console!
Expo-Wave is not like anything you have ever experienced before, it all takes place completely inside your head with no physical interaction at all.
The new Bad Pad logo is done.
We finished the new logo for Bad Pad and working on implementing it in the game with some animations (intro, menu, credits), we will update our store assets during this week and push another update with the new logo.
Update version 0.975b released!
Translations implementation is done, we added all missing Hebrew translations, fixed the vertical alignment issues and tested all texts for overflows.
This update includes some new TZ voice overs for the arcade machines and game-world scenes and new voice overs for Evil Pen's last boss battle.
We closed all reported issues from the last round of testing.
Our new landing page is done and up, check it out here:
http://badpadgame.com/
The new logo is done!
We are working now on our promotion campaign materials, store assets and a few more surprises, stay tuned for more updates.
Update version 0.971b released!
This update includes everything we announced in our previous post:
https://steamcommunity.com/games/517210/announcements/detail/1658889109663974182
We added all missing translations in German, Spanish and French.
Russian, Simplified and Traditional Chinese languages support were added.
We tested about 60% of the new texts for overflowing.
Steam store page localized in all supported languages.
We made one big change in the game, the text objects for displaying cut-scenes captions was replaced with a different type of object that has full css support, this gives us a lot of advantages like text outline and shadows, letter spacing, rtl support and more.
The text is also rendered much more crisp and clearer now.
The only issue we still have with this new object is vertical alignment, currently the text will not be 100% centered in all languages, but nothing gets clipped out of the view, we have a solution planned for this and we'll test it next week.
We finished our big round of testing and got all the reports back, we did some more changes and fixed more bugs.
Here's a small but a neat little change in the power bar UI element,
https://www.youtube.com/watch?v=8Im1y3leQys
New update coming this weekend!
This was supposed to be our last update, but alas, we're not there yet, extremely close, but not there.
We're hoping the next one will be 1.0 and ready for shipment, there's not much left to do, but we're still testing and don't want to rush it and make any unnecessary mistakes.
The last few weeks were mostly about testing and polishing, we've done a lot of in-house testing along with a 5 days tour in local gaming festivals, plus some dedicated QA testers that went over the whole game.
There were a few bugs that surfaced and were fixed, but most of the notes were small things, not necessarily bugs, just little things that will make the overall experience better and smoother.
We have more testers going over the game and hopefully no bugs will surface up this time.
Other tasks done in this update:
Finished concept art screen and slides.
Hexa's nightmare song remix.
New music for maze level.
New music for TZ game world levels.
Finished last battle logic, attacks and sequences, still requires a couple of asset polish.
Post battle cut-scene 80% done.
Added new experimental in-game camera, microphone and extra UI for streaming purposes.
Updated NW.js and Greenworks dependencies to latest versions.
We should receive all missing translations files next week, all French, German and Spanish texts were added and we also added Traditional and Simplified Chinese and Russian translations.
The new translations will also include Steam store localization.
So what else is left to do?
There's not much work left to on the game, aside from testing, we need to check all the new translation that there are not text overflows, polish the last battle and cut-scene a bit more, record some additional voiceovers and add Steam trading cards.
We will now be focusing on promoting the game before the release, there a few things we need to finish up before we can start promoting.
Finish all promotional assets and new logo and update the store page.
Finish new landing page - http://badpadgame.com/landingpage/
Create an updated trailer video.
Status update and a new build released!
We're experimenting with adding some in-game features for streamers.
The main feature is showing an in-game camera overlay, the advantage of doing this in-game is that we can control and move the image around or hide it if it gets in the way of important game content.
Another feature we're experimenting with is microphone input, currently this feature is only recommended when using headphones, using speakers will cause an endless feedback loop.
The last one is additional UI that shows your score and playing time, for speed runs.
https://www.youtube.com/watch?v=MCU6wI4fU2M
We have been working on all the promotion materials for the launch and improved some of the UX and level design of the game.
We made progress with the last battle but unfortunately it is not done yet.
We are going to show Bad Pad on 2 gaming festivals in the next few days, this is a great opportunity for us to get live feedback from players on the latest build and see how the experience is for them.
Stay tuned for more updates.
Update version 0.9b released!
Here's what we added this time:
New feature - You can now pause cut-scenes and songs, by pressing ESC on the keyboard, mouse right click or back/start on the gamepad.
Skipping dialogue lines is done by pressing Space on the keyboard, mouse left click or B on the gamepad. holding one of these buttons for 3 seconds will completely skip the cut-scene/song, remember you can always re-view cut-scenes and songs in the gallery.
Last boss - prebattle cut-scenes done.
Last boss - battle logic 80% done, some assets and animations are still missing.
Last boss - post battle cut-scene 60% done.
Meet the Triggers - New cutscene music track.
New level background music track.
Translations file was updated with all missing entries and is ready to be shipped for translations.
More tests and bugs fixing.
We decided to take an extra 2-3 months to promote the game before the release, in this period of time we will still be in Early Access and the price will remain 12.99$ until the release day.
That being said, our next update will be the final release version of the game with all the content and ready for play, so you can look at it as an extra presale period.
New update coming this weekend!
We're just an update or two away from the final version!
This update will include:
Hexa's song - Finished cut-scene and animations + new bass line recorded + updated mix.
Updated last boss battle + pre battle cut-scenes.
Finished decorating Act 4.
Added all missing assets to act 1 ending song.
Finished credit sequence.
What's left to do?
Finish the last boss battle + pre/post battle cut-scenes.
Finished concept art screen.
Record a few more voice-overs.
Record a couple more background music tracks.
Add missing translations.
Create steam trading cards.
Once we're ready with the final build we will stay in Early Access for another month, in this period we will do some more testing, contact the media, update our promotional materials and store assets, add steam cards, create a new trailer and build a new landing page.
If all goes well, we'll be releasing Bad Pad by the end of March 2018.
Update version 0.85b released!
We're just a few updates away from hitting the final version, stay tuned for official release date announcement!
Here are some of the updates in the current version:
Concept are section changed into Gallery - In the gallery you can view your uncovered concept arts, cut-scenes and songs.
Act 4 - 90% decorated
Hexa's song - Final vocals + lip syncing + updated mix.
Skeleton enemy new design.
Finished dialogue between Square and TZ at the end of act 4.
Additional testing, more bugs were fixed.
And here's another treat for you, still *WIP*.
Update version 0.83b released!
Another update coming at you!
Added new concept art screen, only 12 out of 18 slides are available for now, they'll probably get re-arranged too.
A new concept art slide will be revealed for every collectible you pick up, this will work even if you picked it up before this update.
Added Continuous Mode - You are now able to revisit the castles after finishing the game, you'll have all your abilities and powerups, all gates and doors remains opened. Find those hidden collectibles, get all the coins you missed and look around, with your new powers you can get to places you couldn't before.
Act 4 is now 80% decorated + additional polishing.
Added new music for robot boss battle.
New map UI.
New map help overlay.
Map - added full mouse support.
New player animation for operating computer consoles.
New main castle walls tileset for act 4.
Additional testing - fixed more bugs.
And here's a little treat, some concept for new promotion materials.