This update includes everything from our previous post
http://steamcommunity.com/games/517210/announcements/detail/1448324800235444989
And a few new stuff,
We're experimenting a little with the underwater controls, from now on, holding the run buttons gives you a steady little boost for vertical movements only, horizontal movements are not affected, but the default speed is faster than before.
Pressing the run button together with either left or right will fast dash in that direction, give it a try!
A new enemy type is introduced in the beginning of act 2, a skeleton robot, he patrols the castle, he can throw bones at you and if you're close enough he will hit you, you can't kill it, but you can drop bash around it to stop it for a few seconds (note, the skeleton has not been designed yet, it's using temp graphics).
There is a new rotating blade with a slightly different mechanic as a replacement for some of the saw-blades throughout the game.
There are also a couple of new scenes in act 2 with magnet gloves sections.
Update version 0.6b - coming this weekend!
We have a big patch release planned for the end of this week with lots of new stuff!
Firstly, we have a new cinematic credits sequence featuring the hard rocking song "Gain The Control" by the amazing Stellar Lane, check them out!
https://stellarlane1.bandcamp.com/
A few control changes, high-jump on springs is now done with holding UP instead of jump and using the glider ability is used by double clicking and holding jump instead of holding UP.
All remaining tutorial converted from text to visual and updated with the latest controls scheme.
Added a few more saving spots on normal difficulty and much more on easy difficulty.
Music will now continue playing when you die instead of returning to the position it was saved at, some people found it annoying :)
Map layout updated to work with resolution selection.
Cutscene, new skipping method, instead of just using escape or back on the gamepad, you can now hold down any button for a couple of seconds to skip.
New music for act 2 updated music for act 1.
Added all new/missing text to language file (no translations yet).
Added quick option access from in-game menu.
New abilities screen, accessed from the in-game menu and also pops up when gaining a new ability.
Updated design and animations for the following enemies on act 4.
New design for the magnet gloves/platforms and on act 4 a new matching animation for Square's .
New background elements for act 2 and 3.
Updated tilemap for act 4.
NWjs wrapper updated to latest version.
Fixed a few more reported bugs.
Stay Tuned!
Rock and Ro!!
I've been writing a lot of music over the past mouth, laying down riffs, melodies and ideas, some of them probably won't end up in this game, but they might be cool for something else.
I've started recording a couple of them and will record a couple more next week.
A new game patch with new music and more will be released by the end of next week, stay tuned!
Time to grab my guitar!
I've been working on some new music for Bad Pad, here are some previews!
New music for Level 1.2 - previous music will be used on another level.
Level 1.2 - Preview
This update include some fixes with the wall slide animation/speed and collision with floor with the small scaled character.
We also added the ability to jump for a split of second right after falling from a platform.
And of course everything we wrote about in the previous announcement.
http://steamcommunity.com/games/517210/announcements/detail/1433684554173200325
Update version 0.54b released!
This is a more technical update but important nonetheless.
I added resolution selection to the game, which will allow slower machines to run the game more smoothly with lower settings.
This was quite a task, I had to redo all the camera logic for the game, mini-games, arcades, cut-scenes, menus, boss levels etc, then go over all the layouts and fix the scale rate and on some cases adjust the scene itself.
I did some extensive testing of all the game, went through all the layouts and double checked, but it is possible that I missed something, small things like the background layer is off by a few pixels, so there's a blank hole where a wall should be.
If you'll come across anything like this, please let me know.
This update also include some new graphics.
New keyboard shortcuts
F1 - toggle fullscreen
F2 - cycle resolution
F3 - toggle auto-run mode
Version 0.53b update released!
This update contains a lot of new stuff, mainly in act 4, I originally wanted to wait with this update a little longer, until I'll have a more solid level design for act 4, but this update also contains some bug fixes, optimizations and previous acts updates, so I didn't want to delay it any further.
If you'll get to act 4, keep in mind it's very drafty.
Here are some of the new stuff in act 4
https://www.youtube.com/watch?v=jTXR69onBMs
And a more updated spider boss
https://www.youtube.com/watch?v=OJn2iBzgBr0
Working on Act 4 - Progress update
We worked some more on act 4, the final act of the game, we got about 20% of it done, there will be a lot of cool stuff going on in this act, new game mechanics, new enemies and puzzles, game-world scene where you play as TZ and of obviously lots of new ways to die.
Here are some of the new stuff *WIP*
https://www.youtube.com/watch?v=jTXR69onBMs
Update version 0.51b released - Lottery started!
Bad Pad version 0.51b
The Lottery has now started, available only through the demo, look for the daily lottery card and you might win a free copy of Bad Pad!
More info about the Lottery can be found HERE.
We worked on boss fights 4-6
We added a new arcade machine game that leads to the final 4th act, in this game there is also a new boss fight.
https://www.youtube.com/watch?v=rDOa4EqDgS8
We started replacing all the tutorials with images instead of texts, some of them are more trickier to pass as an image than others, but we'll get there.
We started working on Act 4, the first level is almost done.
In act 4 you will also get to play TrapeZoid from the other side of the screen, inside Evil Pen's game world.
TrapeZoid will help Square advance in the real world, by manipulating the castle through Pen's main frame.
Trapezoid moves slower than Square, he jumps lower and has no abilities, but in the game world, gravity is very tricky, use it to your advantage!
Early protoype of the game world
https://www.youtube.com/watch?v=kFkmztzWV5E
We added some new mechanics like Geyser Launching
https://www.youtube.com/watch?v=3hIDZNmxUw8
We also tidy up boss fights 1-4
https://www.youtube.com/watch?v=wJ0Bd-mP1pY
We fixed some issues with the map and the marking of the gates locations.
And lots more!
Bad Pad - Lottery
Look for the lottery ticket hidden within Bad Pad's demo and you might win a free a copy of the game!
Lottery rules and terms:
A. You must have a Steam account.
B. You must Play Bad Pad's free DEMO through your Steam Client Application.
C. Look for the hidden lottery ticket around the castle and pick it up to enter the lottery, you will be automatically registered with your Steam account ID.
D. The ticket's location will reset daily at 12am UTC/GMT-5, requires updating the game through the Steam client.
E. At the end of each day a random ticket will be selected, winners will receive a message to their Steam account.
F. We will give away a maximum of 30 copies of Bad Pad during the lottery period.
G. The lottery starts on the 16th of May 2017.
H. Winning is limited to one copy per participant.
I. Leaving your review and comments is not mandatory but would be truly appreciated.
News and updates
Bad Pad is coming along great, we got a lot of work done these past few months since we entered Early Access and we just started working on act 4 and on a few more cool additions to the game that we'll reveal shortly.
We released build 0.51b on the 15th of May, make sure you're up to date.
On the 1st of July 2017, we'll be going into stage 2 of our Early Access, focusing on finishing the 4th and final act and tiding up the game.
Switching into stage 2 will also increase the game's price from 8.99$ to 10.99$
We are aiming for a retail release by Q4 2017, retail price will be set at 12.99$