Updated Mission Notifications Updated VO COM Notifications Added Cargo to Redacted Changes to DMC New ( Redacted ) per tutorial update internal QA Changes to MomoCon Tut ( Redacted ) per tutorial update internal QA Changes to Skill Split #1 Tut ( Redacted ) per tutorial update internal QA
New Health Station
Collision Fixes in Player Controller
Aug 30th - Update Mission Objectives ( Art / UI )
Updated Mission Objectives ( Art / UI ) Temp Use Old Intro / Start Screen ( New Start Screen Moved to Redacted ) Testing New Tutorial Greybox Levels ( In Redacted )
- New DMC - Skill Split 1
Aug 14th - Heavens Call Start Screen Test
Adding New Title Screen to Redacted Area for Testing Polish to New Hangar Bay
Aug 10th - Updating Start Sequence - Hangar
Updating new start sequence
- New FX - New Sound FX - New Lighting for Hangar Bay
July 22nd - Post MomoTut Polish
- Added Catwalk and Elevator Platform - Color Coded Arrows - New SoundFX - Alternative elevator platform and catwalk so player can walk to cockpit instead of having to land in hand. Leaving option ( you can also fly directly to cockpit [ char ] if u want but nice giving option.
- Objectives not yet updated - Still need to polish, rearrange triggers etc
July 13th Shorter Dash Window
- Lowered Dash Gate from .5 seconds to .3 to prevent player from making accidental / unintended dashes - LSS Preloader Pass - Readded Break Level to Redacted Area to test destructible terrain - LOD/shader improvements to cockpit for performance - Added Enhanced Input Plugin ( 4.27 ) to test new deadzones against old
July 7th ( v2 ) - Audio Pass
- Cut soundsphere collision back on for near miss sounds and passby sounds - HA4 Added Engine Volume + And Passby Sound FX - Dread Added Engine Volume - Fixed Ammo Gun Bar Height - Added FlyBy to EvilDrone - Changed Mech FlyBy Sound - Added Flyby Small Arms and Corresponding Combo Ident and Score ( 10 ) - Modified Dread Engine Envelope Size - Broke VCR Effect into Separate Function, Call on Spawn and Message Trigger - Fix VO FX on VO Message - Added VCR Effect to Mech Start Sequence - Temp Hidden Shotgun - Returned Assault Rifle ( Fix Holster Position Next ) - Dropship Leaving Set Attenuation - Make Dropship dissapear after leaving ( need FX ) - Transport Ship Turret Fix - Grapple Collision Chase Down - Target Acquired ( Disabled Interfering with Rail Colliders ) - Deleted Top Cockpit Piece, Light, and Lens Flares ( Performance ) - Target Acquired - Does Not Interfere with Rail ( Fixed ) - Reduced HA4 Shader Weight
July 7th - Bugfixes and Cockpit Animation and Audio
- Shortened Saber Glowing Trail - Added New Audio for Mech Boot Sequence - Added New Animations to Cockpit for Boot Sequence - Considering Readding Burn Saber Decals - New Audio FX
July 3rd - Bugfixes
July 3rd - Bugfixes
Hotfix -
1. Settings in Main Menu removed ( redundant, can now change settings in pause menu anytime ) 2. Tutorial Levels Fixed 3. Prelim Tutorial Polish ( MomoTutorial in Redacted - Dev Area ) 4. New Cockpit WIP Added