Bakemono cover
Bakemono screenshot
Genre: Simulator, Adventure, Indie

Bakemono

Sept 10th - Tutorial and UI QA

Skill Set Level Changes in Prep for New Tutorials

Sept 8th - Mission and VO Update

Updated Mission Notifications
Updated VO COM Notifications
Added Cargo to Redacted
Changes to DMC New ( Redacted ) per tutorial update internal QA
Changes to MomoCon Tut ( Redacted ) per tutorial update internal QA
Changes to Skill Split #1 Tut ( Redacted ) per tutorial update internal QA

New Health Station

Collision Fixes in Player Controller

Aug 30th - Update Mission Objectives ( Art / UI )

Updated Mission Objectives ( Art / UI )
Temp Use Old Intro / Start Screen ( New Start Screen Moved to Redacted )
Testing New Tutorial Greybox Levels ( In Redacted )

- New DMC
- Skill Split 1

Aug 14th - Heavens Call Start Screen Test

Adding New Title Screen to Redacted Area for Testing
Polish to New Hangar Bay

Aug 10th - Updating Start Sequence - Hangar

Updating new start sequence

- New FX
- New Sound FX
- New Lighting for Hangar Bay

July 22nd - Post MomoTut Polish

- Added Catwalk and Elevator Platform
- Color Coded Arrows
- New SoundFX
- Alternative elevator platform and catwalk so player can walk to cockpit instead of having to land in hand. Leaving option ( you can also fly directly to cockpit [ char ] if u want but nice giving option.

- Objectives not yet updated
- Still need to polish, rearrange triggers etc

July 13th Shorter Dash Window

- Lowered Dash Gate from .5 seconds to .3 to prevent player from making accidental / unintended dashes
- LSS Preloader Pass
- Readded Break Level to Redacted Area to test destructible terrain
- LOD/shader improvements to cockpit for performance
- Added Enhanced Input Plugin ( 4.27 ) to test new deadzones against old

July 7th ( v2 ) - Audio Pass

- Cut soundsphere collision back on for near miss sounds and passby sounds
- HA4 Added Engine Volume + And Passby Sound FX
- Dread Added Engine Volume
- Fixed Ammo Gun Bar Height
- Added FlyBy to EvilDrone
- Changed Mech FlyBy Sound
- Added Flyby Small Arms and Corresponding Combo Ident and Score ( 10 )
- Modified Dread Engine Envelope Size
- Broke VCR Effect into Separate Function, Call on Spawn and Message Trigger
- Fix VO FX on VO Message
- Added VCR Effect to Mech Start Sequence
- Temp Hidden Shotgun
- Returned Assault Rifle ( Fix Holster Position Next )
- Dropship Leaving Set Attenuation
- Make Dropship dissapear after leaving ( need FX )
- Transport Ship Turret Fix
- Grapple Collision Chase Down
- Target Acquired ( Disabled Interfering with Rail Colliders )
- Deleted Top Cockpit Piece, Light, and Lens Flares ( Performance )
- Target Acquired - Does Not Interfere with Rail ( Fixed )
- Reduced HA4 Shader Weight

July 7th - Bugfixes and Cockpit Animation and Audio

- Shortened Saber Glowing Trail
- Added New Audio for Mech Boot Sequence
- Added New Animations to Cockpit for Boot Sequence
- Considering Readding Burn Saber Decals
- New Audio FX

July 3rd - Bugfixes

July 3rd - Bugfixes

Hotfix -

1. Settings in Main Menu removed ( redundant, can now change settings in pause menu anytime )
2. Tutorial Levels Fixed
3. Prelim Tutorial Polish ( MomoTutorial in Redacted - Dev Area )
4. New Cockpit WIP Added