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Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Adventure

Baldur's Gate 3

Community Update #33 - Patch 8 Stress Test Now Live

Hiya hiya,

If you want to stay in the loop on all our news and updates, we’re now shouting into the void from even more corners of the internet. You might have noticed our slumbering BlueSky account is dusted off and now active. Then our Community Team took the next most natural step and joined Tumblr - because if the gang are going to star in a thousand slow-burn romance fics, we might as well be there to see it.
In other news, some of you on PS5 might have accidentally stumbled into Patch 8 a little early - whoops! If you’re one of the few wondering what the heck is going on, don’t worry. You can roll back to Patch 7 by deleting and reinstalling the game. Full details here, click away. Think of it as a time-travel mechanic.

And with that, the Patch 8 stress test is in fact now live for Xbox, PlayStation, and PC!

If you’ve registered to take part on either PlayStation or PC, look out for an email from us with your game code and details on how to access the stress test.

If you’ve registered through the Xbox Insider Programme, the Baldur’s Gate 3 Stress Test application is now live in the Xbox Insider Hub, for you to download! For more details on this, please click here.

To learn more about how to set up a cross-play lobby and discover the bug fixes arriving in Patch 8, please read on!

Cross-Play



During the Patch 8 stress test, Xbox, PlayStation, and PC players will be able to test out cross-play by either creating or joining a lobby.

If you want to try out cross-play with your friends on other platforms and have now been given access to the stress test but your friends haven’t, you can request extra Patch 8 stress test keys for PlayStation and Steam (PC) by heading to: https://larian.com/account/connected and linking your game account with your Larian account.

Check out the handy video below for a step-by-step on getting set up with cross-play!



After enabling cross-play from the multiplayer online settings, you’ll be able to either create or join your own cross-play multiplayer lobby. Head to the Multiplayer menu, select Cross-Play and create your lobby!

For the Patch 8 stress test, we recommend that console players host a cross-play lobby if wanting to play with a PC player.

You can add friends using the Larian Network by clicking on the + icon from the Create Lobby screen during cross-play set-up. Enter their Larian account username and send the request! Once they have accepted it, you will be able to view them online and invite them to your lobby.

Playing with mods during cross-play:



While we recommend that console players host a cross-play lobby, if you're looking to join a modded PC lobby, the PC host must have less than 100 mods installed on that save and only include mods that are accepted on console and Mac, which are indicated by the “Available on Mac and Console” tag when browsing available mods. Otherwise, a mod mismatch will be detected, and you will not be able to join the host’s game.

Xbox Series S Split-Screen Co-Op



Wanting to play multiplayer a little closer to home? Patch 8 will also bring split-screen to Xbox Series S consoles! If you’re joining the stress test from an Xbox, you’ll be able to try this out early.
Register For The Patch 8 Stress Test

The stress test is now live, and if you’ve already registered on either PlayStation or PC, access details will be sent to your email inbox. If you’re playing on Xbox, you’ll need to download the Xbox Insider Hub App to become an Xbox Insider and join the playtest from the app.

If you haven’t signed up yet, you can still register your interest by clicking on the banner below!



[table][tr][th]Please note: Access will be granted in waves throughout the testing period. Registering your interest through the web form does not guarantee you will be given access.[/th][/tr][/table]

Patch 8 Highlights



While some of you will get to try out Patch 8 for yourself, starting today, here’s just some of what you can expect with Patch 8 once it is ready for release!

Highlights



  • Photo mode
  • 12 new subclasses
  • Cross-play
  • Xbox Series S split screen

Gameplay



  • When you succeed a Perception check, the spotted item will now ping on the minimap and be listed in the combat log.
  • Fixed an issue where the special abilities of some of your allies weren't properly provided at the end of the dialogue with them at High Hall.
  • Scrolls and potions inside unlocked containers in your party inventory can now be used when rolling in dialogues.
  • Neutral and friendly NPCs will no longer become hostile when, outside of combat, they walk into surfaces created during combat that trigger passives (like electrified surfaces triggering Thunderbolt Strike). Take it easy, lads.
  • Fixed Freecast being reset when any condition is applied.
  • Fixed characters getting stuck when pathfinding via a ladder that's already in use by another companion.
  • Fixed a bug with the moving platform in the Gauntlet of Shar that would sometimes leave you behind, causing you to plummet to your death.

Combat



  • Fixed an issue causing neutral NPCs to trigger combat for seemingly no reason.
  • Cerys will stop getting involved in combats with Minthara from across the region. An eager beaver no longer.

Modding



  • Fixed an issue causing you to get stuck at a 0% loading screen when attempting to join a multiplayer session that uses mods.
  • The Mod Verification window will now trigger regardless of where the request to connect to a multiplayer game is coming from.
  • Replaced the third-party mod warning with clearer messaging.

Performance and Options



  • Fixed the ruleset selector not appearing on the 'Alter Custom Mode' screen when accessing the ruleset settings via the multiplayer lobby.
  • Improved server performance in the Adamantine Forge.

Scripting and Flow



  • Fixed an issue where you could tell Astarion that Gandrel has been looking for him even if Gandrel refused to tell you the name of his prey.
  • Fixed a savegame issue where you wouldn't get the appropriate amount of Umbral Gems for the Gauntlet of Shar.
  • Minthara now comments on the Emperor's reveal.
  • Reminded Minthara that 'knocked out' does not mean 'dead', so she'll more reliably appear in Moonrise Towers.
  • You can no longer teleport out of Moonrise while controlling Minthara unless you tell her to stay put.
  • Minthara is now willing to talk to you after you tell her to wait in the torture chamber.
  • Minthara no longer gets stuck babysitting Thaniel in Act II.
  • Fixed an issue where you could talk about Art Cullagh as though he's alive even if he isn't.
  • Your character will no longer think Shadowheart is dead if she isn't when talking to Viconia.
  • Characters who were in a relationship with Gale when he sacrifices himself in the endgame to defeat the Netherbrain will now receive a tonally appropriate (read: lovey-dovey) letter.
  • Fixed a dialogue issue preventing Avatar Gale from talking about the orb to Lae'zel after consuming a magic item.

UI



  • Discovered and available (non-hostile, alive, etc.) traders are now shown on the world map regardless of how far away you are from them.

Cinematics



  • Shadowheart has agreed to stop repeatedly changing her hair colour during certain intimate moments.
  • Tidied up and improved some cinematic animations for characters of different heights if you kiss during the evil ending.

Writing



  • Fixed a duplicated dialogue option and the wrong version of another dialogue option appearing in Minthara's main party dialogue.

Patch 8 will bring a multitude of fixes for various crashes and blockers, combat bugs, scripting and flow issues, and more. The full patch notes will be shared once Patch 8 goes live!

Reporting Bugs During The Stress Test



Internal playtesting has been ongoing for several weeks now, and thanks to the introduction of photo mode in Patch 8, our playtesters have discovered new means to highlight some interesting issues.



While we don’t expect you to showcase every unexpected bug you run into (please, don’t do that), we would be grateful if you could report any issues you experience in the Patch 8 stress test using the existing bug reporting form. Please make sure to state “Patch 8” in the Game Version field!

Known Issues



As the Patch 8 stress test is a work-in-progress build, we’re aware of some issues, and have listed the ones relevant to the new features coming in Patch 8 below!

Modding


While it’s our hope that supported mods remain mostly unscathed with Patch 8, this stress test also helps us understand how your mods interact with the latest patch and identify any issues ahead of release.

  • ImpUI users may find that radial descriptions aren’t visible, and some menu options don’t work as intended. If you are joining us for the stress test, we recommend creating a new save or loading an existing save that does not use ImpUI or any mods that use ImpUI as a dependency.

Photo Mode



  • Photo Mode becomes visually corrupted when using Vulkan.

Cross-Play & Multiplayer



  • Some lines in the cross-play settings aren’t fully localised.
  • Players in a multiplayer lobby can lose movement input after picking up an item.

UX



  • Some keyboard hotkeys and controller buttons may stop working after trading with merchants.


Keep an eye out for updates during the Patch 8 stress test as we continue working on fixing these issues!

Sharing Your Experience



We want to know how you get on with Patch 8, so we have created a short form for you to share your experience with us. If you’ve been accepted into the stress test, look out for the link in your access email!

And with that, we’ll catch you next time.

Community Update #32 Get Ready For The Patch 8 Stress Test!

Good news, everyone! It’s January. The world has finished another lazy rotation around the Sun, and as you’re gazing into the murky horizon of 2025 like a groundhog in search of Spring, we’re hard at work to bring you your next excuse to return to Faerûn.
Patch 8 is still moving along nicely, but before we let you in on the upcoming stress test to try your hand at breaking things, we’re adding some finishing touches and working with our partners to ensure you can fully test cross-play. We hope to let you into the Patch 8 stress test towards the end of this month.

Today’s community update is here to remind you of what’s arriving in our final major patch and uses the upcoming photo mode to celebrate some of the creations you’ve shared with us during our journey together. Someone grab the tissue, it can’t really be the end, can it?

Try Out Cross-Play With The Patch 8 Stress Test


Imagine a world, healed from all its pain, where Xbox, PlayStation, and PC gamers can finally be free of the barriers that once separated them. Finally, in Patch 8, no matter what platform, we can all come together in BG3 and unite in what matters: kissing weird guys and heaving goblins off cliffs.

During the Patch 8 stress test, registered Xbox, PlayStation, and PC players will be able to test out cross-play by either creating or joining a lobby and inviting friends through the Larian Network. With such a large technical feature being implemented, we’re keen to see how you get on with cross-play during the stress test so that we can make any small changes before Patch 8 is released!

While cross-play with Mac will be available from launch, unfortunately, Mac players won’t be able to take part in the stress test this time.

Register Now



If you’ve not yet signed up to take part in the Patch 8 stress test to help test things out, you can still register your interest by clicking on the banner with the handsome feller below!

Want to join the stress test from an Xbox? You’ll need to download the Xbox Insider Hub App to become an Xbox Insider and join the playtest from the app once the stress test begins to go live.



[table][tr][th]Please note: Access will be granted in waves throughout the testing period. Registering your interest through the web form does not guarantee you will be given access.[/th][/tr][/table]

Arriving With Patch 8



The final major patch for Baldur’s Gate 3 is right around the corner and will deliver several hotly anticipated features, including cross-play, photo mode, and 12 new subclasses, which you can read more about in Community Update #30.

Incoming Bug Fixes



Along with the new features, we’re continuing to clean up animation pops, clipping, and have fixed bugs, including the likes of:


  • Fixed a savegame issue where you wouldn't get the appropriate amount of Umbral Gems for the Gauntlet of Shar.
  • Fixed an issue causing you to get stuck at a 0% loading screen when attempting to join a multiplayer session that uses mods.
  • Your character will no longer think Shadowheart is dead if she isn't when talking to Viconia.
  • Halsin will now show up to your camp in Act II as long as you save him, even if you happen to skip the celebration with the tieflings at camp.
  • Improved performance in the Adamantine Forge.
  • Minthara will now comment on the Emperor's reveal.
  • Cerys will stop getting involved in combats with Minthara from across the region. An eager beaver no longer.
  • We’ve also reminded Minthara that 'knocked out' does not mean 'dead', so she'll more reliably appear in Moonrise Towers.
  • Fixed companions' lines getting cut off prematurely after Gale sacrifices himself alone at the end of the game.
  • Fixed a bug preventing Wyll from commenting on Astarion holding a blade to your throat during Astarion's recruitment dialogue by the beach.
  • Barcus is no longer Mike Wazowski'd by various items like cauldrons and bottles blocking him off from view when you talk to him at Last Light.

In-Game Mod Manager Improvements



  • Removed the third-party mods warning and replaced it with clearer messaging.
  • The Mod Verification window will now trigger regardless of where the request to connect to a multiplayer game is coming from.

With plenty more fixes to be included! And don’t worry, this isn’t the end of our bug fixing.

New Subclasses



Soon there will be 12 new ways to experience Baldur’s Gate 3 - a new subclass is being added for each of the 12 classes in the game, complete with new VFX and animations that we teased in Community Update #31.

You’ve got to try out all of them, right?


When they tell me not to touch the uranium.

Photo Mode



Patch 8 also introduces photo mode, so get ready to smile for the camera, or if you’re like Karlach, stare into the middle-distance as you contemplate all your past mistakes.



While you’re adventuring around the Sword Coast, you’ll be able to toggle photo mode on or off and play around with a multitude of options for the party you’ve brought along with you, including during combat encounters. Position them to your liking, change facial expressions to fit the scene, and play around with the camera, lens, and scene settings.

During dialogues and cinematic scenes, you won’t be able to alter the camera or position your party, but you will have access to a whole bunch of post-processing effects, such as colour-grading settings, frames, and stickers, that can be used whether you’re tottering around Baldur’s Gate, or kissing your beloved.

To give you a taste of the poses available in photo mode, we’re paying homage to some of your finest memes, moments, and masterpieces. Check them out below, and be sure to drop by the original creator’s work to show your appreciation!


Get you a druid who can do both. Posted on Reddit by u/bwubwerr.


Blade of Frontiers by day, nap enthusiast by initiative order. Posted on Reddit by u/Sporshie.


Even the Astral Plane can’t save you from the midweek grind. Artwork illustrated by mintcrows on X.


This will look great over the fireplace in our pocket dimension. Posted on Reddit by u/NightwingMage.


Sweet dreams and all that. Posted to Tumblr by quacaserous.


While Patch 8 won’t allow you to romance a water elemental, you can do whatever is happening here.


The bearer of bad news. Posted to Tumblr by cyberth0t.


Thanks, Elminster. Posted to Reddit by u/grellskendyr.


Don’t worry, they’ll jump down as soon as you head on back up. Posted to Reddit by u/nyesther7


But at least she looked cute doing it, right? Posted to Reddit by u/urielopos


A true critical success. A frame from the iconic animation created by 예이헴yayhem.

We’re looking forward to seeing the creativity you’ll bring once you get your hands on Patch 8!

Minimum Specifications



With Patch 7 introducing more features to Baldur’s Gate 3, and now with Patch 8 on the horizon, we have adjusted our minimum specification for Mac players. For your game to run smoothly, we recommend updating to macOS 14 (version 14.7.1) or later. If you’re running a system that cannot update to these specifications, you can continue playing Baldur’s Gate 3 up to Patch 6, by changing which game version you’re loading.

To do this:

  1. Right Click on Baldur’s Gate 3 from your Steam Library and select Properties
  2. From the left-hand side menu, select Betas
  3. Use the Beta Participation drop-down option to change the beta branch to release_patch6_hf9

You will be able to continue playing saves made on Patch 6.

100 Million Mod Downloads



We’re entering 2025 with more than 100 million mods downloaded! Give yourselves a pat on the back, because that is a very nice number.

The team is also back to our regular cadence of curating mods for console, so be on the lookout for more mods being approved soon!

Community Update #31 - Patch 8 Stress Test - Register Now!

Howdy gang,

One last update to share with you before we leave you to your tryptophanic rest this holiday season.

It’s been a banner December here for Larian. Last week, you helped us take home the Best Community Support award for the second year running. Then you nominated us for the Labor of Love category in the Steam Awards 2024. And we aren’t slowing down.

Much like a certain jolly elf and his industrious band of shorter elves, Swen and team are hard at work putting the finishing touches on the Patch 8 stress test build - set to go live in January. Read on to find out how you and your friends can take part!

We’re also winding down on mod curation for consoles during the holidays, which will resume as normal once we return refreshed in the new year! (If you’re unsure about the process involved in bringing mods to consoles and the guidelines we must follow, you can check out our latest video with Aoife by clicking here!)

And if you haven't dug into our official Advent Calendar yet, you're missing out on daily puzzles, new art and wallpaper inspired by Baldur's Gate 3 and Divinity: Original Sin, instrumentals from BG3 composer Borislav “Bobby” Slavov, and a festive poem read by none other than Amelia Tyler - in which she offends all your poetic senses by rhyming “Northdark County” with “Tim Downey”.



Baldur’s Gate 3 Now On Sale



Give the gift of cross-play, and prepare your friends for Patch 8 with Baldur’s Gate 3 now on sale with 20% off across Steam, GOG, PlayStation, and Xbox!

https://store.steampowered.com/app/1086940/Baldurs_Gate_3/

Patch 8 Stress Test


Available to players on Steam PC, Xbox, and PlayStation, you can now register to take part using the form linked below.

What are we looking to learn from the stress test?



A stress test aims to do exactly what it sounds like; rigorously test the latest game version to detect any instability or gameplay issues before Patch 8 releases. With your help, we’ll be able to keep an eye on any funny business.

Cross-Play

Bringing cross-play to a game the size of Baldur’s Gate 3 has been no easy task, and we want your help to test-drive this new functionality.

Share the stress test registration link to summon your friends and settle in for a cross-play campaign, or head to the Larian Studios Discord Server to look for a group to play with.

Patch 8 & Supported Mods

Supported mods should remain free of issues, however, this stress test is also a great opportunity to monitor how these mods interact with the new features Patch 8 introduces.

Discord Channels & Your Experience

Should you wish to take part, you’ll be able to submit responses in our feedback form to help us make any small tweaks and adjustments before Patch 8 is released. We’ll also have testing channels open in the Discord server, where you can call upon our Community Team for guidance installing the stress test and share information about your experience playing with Patch 8!

How can I take part in the stress test?



Whether you’re playing Baldur’s Gate 3 on PC, PlayStation, or Xbox, you now have the opportunity to register your interest to take part in the Patch 8 stress test!

Once you register, look out for a future email with details on how to access the stress test. The process will vary per platform, so please make sure all the details you’re submitting are correct.

Joining us from an Xbox? You’ll need to download the Xbox Insider Hub App to become an Xbox Insider and join the playtest from the app.

Please note: Registering your interest does not guarantee access!

Playing With Friends

For friends on a different platform, let them know the stress test is happening and share this link so that they can also register!

Ready? Click on the image below to sign up.



Patch 8 Stress Test FAQ



Q: Can anyone participate?
A: Unfortunately, GOG and Mac players won’t be able to join us for this one.

Q: How do I register my interest to join the stress test?
A: To register your interest, please follow this link: https://larian.com/stress-test-register


Q: How do I register if I am an Xbox player?
A: If you’d like to join the Patch 8 stress test from your Xbox console, you’ll need to register for the Xbox Insider Programme and download the Xbox Insider Hub App. Look out for further announcements from us to know when the stress test is live!

Q: Can I stream or share footage/images from the stress test?
A: Feel free to post about your experience on social media, but please let your audience know you’re showcasing playtest footage. You know, in case there are any weird bugs. Want to deck out your stream with some BG3 overlays? Download them here!

Q: Will everyone gain access to the stress test on day one?
A: Access will be rolled out in waves, however, please note that registering your interest in the stress test does not guarantee access.

Q: Will my save games from the stress test work with Patch 8?
A: We cannot guarantee that save games created during the stress test will remain compatible with the actual patch 8 release.

Q: Why do I need to give my location for a PlayStation code and not for other platforms?
A: Playstation operates regional stores so the code you receive needs to be region specific in order to properly function. For other platforms we can issue uniform codes globally.

Divinity Original Sin I, Now 90% Off



Not ready for your adventure to end? Pick up the award winning Divinity: Original Sin Enhanced Edition, now on sale with 90% off until January 2nd.

Take on foes in the turn-based combat you know and love, and explore a world that reacts to who you are and the choices you make, while you fight to rid the world of those who use the foulest of magics.

https://store.steampowered.com/app/373420/Divinity_Original_Sin__Enhanced_Edition/

Happy Holidays!





Got this far and still have no idea what we’ve been talking about? Check out our last community update for details on what’s coming with Patch 8, including 12 new subclasses, photo mode, and cross-play!

Now rest up, we’ll see you next year.

With love,
Larian

Nominate Baldur’s Gate 3 for Labor Of Love in the Steam Awards 2024

Hello friends,

It’s that time of year again, nominations for the Steam Awards 2024 are now underway!

Should you feel like nominating Baldur’s Gate 3 in the Labor of Love category this year, we thought we’d offer a little look back at what we’ve been doing over the past 12 months.

With two new major game patches bringing continued improvements, including numerous new ways to kiss your beau, encouraging you to be naughty with new evil ending cinematics, and a custom ruleset mode to customise your gameplay experience, we also handed you the keys to creation with the Baldur’s Gate 3 Modding Toolkit, while bringing modding to console players as well.

And we’re not done yet! In case you missed it, head over to our latest Community Update to learn more about what’s coming to Baldur’s Gate 3 in 2025, including Cross-play, Photo Mode, and 12 new subclasses!

This is all possible thanks to your support and passion. So if you feel like throwing some extra love our way, we would be honoured to be your nominated game in the “Labor of Love” category in the Steam Awards.

Thank you, we’ll be seeing you again real soon!

Community Update #30 Photo Mode, Cross-Play, and 12 Subclasses Coming Next Year

Like an aged mentor in an inspiring 1980s film montage, we’re filled with pride seeing all the mods you've been crafting and using since the release of our official mod tools in September. In just under three months, you've uploaded more than 3,000 mods, downloaded over 70 million, and created a spell to turn your enemies into cheese.

For those of you looking for an introduction to using mods, head over to Larian: Channel From Hell where Aoife will break things down and shine a spotlight on a few choice recommendations. While we’ll be wrapping up our feature-heavy updates for Baldur’s Gate 3 soon, this is not yet the end for our mod tools. With the continued support of mod authors in the community testing out new features, we have big updates still to come - including adding even more functionality to let you tell your own stories.

But before we bid Faerûn adieu in search of stranger shores, we have one more major patch waiting around the corner. Arriving next year, this update will introduce some of the most eagerly awaited features to BG3: cross-play, and photo mode, along with 12 new subclasses.

Let’s take a look at what you can expect to see in Patch 8!

Cross-Play


Whether you’re joining PS5 players from your PC, or jumping into a game with Mac users from your Xbox, Baldur’s Gate 3 multiplayer will soon feature full cross-platform progression, including cross-play - just as the gaming gods intended.

Once the update is live you’ll be able to invite your friends to join your cross-play lobby directly, regardless of platform and find available multiplayer lobbies with friends on other systems using the Larian Network.



On that note, Baldur’s Gate 3 is currently 20% off on Steam, GOG, and PlayStation!

https://store.steampowered.com/app/1086940/Baldurs_Gate_3/

Subclasses


Patch 8 will introduce a new way to play your favourite class, adding one new subclass for each of the existing Bard, Barbarian, Cleric, Druid, Paladin, Fighter, Monk, Ranger, Rogue, Sorcerer, Warlock and Wizard classes in the game.

Expect new abilities, animations, VFX, summons and cantrips, and unique voiced dialogue lines for the Oathbreaker Knight with written reactivity for Oathbreakers, along with a touch of homebrewing on certain actions to enhance your role-playing experience.

Bard - College of Glamour



As a College of Glamour Bard, you’ll find you have the power to heal friends and command enemies in equal measure. Cast Mantle of Inspiration to bestow your allies with 5 temporary hit points. And should an enemy attack while it is cast, they’ll find themselves Charmed. Play your hand correctly and you’ll be able to use this to your advantage with Mantle of Majesty. Target Charmed enemies and you can command them to flee, move closer, freeze, drop to the ground, or drop their weapon.



Barbarian - Path of Giants



Opt for the Path of Giants, and your newfound giant strength will make it easier for you to yeet friend and foe alike. Forget chugging potions to pump those muscles, these Barbarians benefit from the Giant’s Rage passive that grants both strength and size - allowing you to deal additional damage with Throw attacks. Pockets weighing you down? Not for you and your increased carry capacity!

Cleric - Death Domain



As a cleric of death, you’ll find a few dark new tricks up your sleeves - from spells that specialise in necrotic damage to three new necromancy cantrips. This includes Toll The Dead, a cantrip that causes 1~8 damage when your cleric rings the bell of impending doom - a number that scales if your target has already been damaged. We’ve also added the homebrewed ability to explode nearby corpses, damaging enemies.



Druid - Circle of Stars



These Druids look to the stars for answers, accessing powers beyond those offered through the classic wildshapes. Taking on one of three Starry Forms for their power - the constellations of the Archer, Chalice, and Dragon. Each one favours a different play style and strategy - the Archer dealing radiant damage with astral arrows, the life-giving Chalice restoring hitpoints to you and others nearby, and the wise Dragon, allowing you to deal damage with an added bonus to constitution rolls. The Starry Forms offer not just a celestial aesthetic, but practical, powerful options to enhance your role as a healer, fighter, or strategist.



Paladin - Oath of the Crown



You’ve been sworn to uphold the principles of law. Stay true to your oath and you'll be rewarded with the power to aid your allies and disrupt your foes. Guide your companions in battle with Righteous Clarity, taunt enemies with strategic interrupts, and keep your party standing strong with Divine Allegiance, absorbing their damage while restoring their health.

Fighter - Arcane Archer



Mastering the dual arts of magic and marksmanship, the Arcane Archer subclass offers unique skills on top of new shooting animations. Banish foes to the Feywild, removing them from the battlefield for a turn, or unleash Psychic damage that forces enemies to make a Wisdom saving throw or be blinded until the start of their next turn.



Monk - Drunken Master



Putting the brew in homebrew, as the Drunken Master, you have the ability to consume alcohol straight from your inventory, as well as drink from bottles you see around the Sword Coast, in order to recover Ki. By sharing the bottle with your enemies using Intoxicating Strike, you’ll generate a buff towards your Armour Class and your Chance to hit Drunk targets. Drunk enemies are also susceptible to the Drunken Masters' other abilities, like Sobering Realisation - which sobers up drunk targets, dealing physical and Psychic damage.

Ranger - Swarmkeeper



The Swarmkeeper subclass provides Rangers with three kinds of deadly swarms to assist them in combat. The Cloud of Jellyfish deals extra lightning damage - potentially shocking your enemy. The Flurry of Moths deals Psychic damage, giving you the potential to Blind your enemy. The Legion of Bees deals piercing damage and forces the enemy to make a strength-saving throw or be knocked back 15ft. Each swarm also has the ability to provide you with teleportation capabilities!



Rogue - Swashbuckler



This Rogue subclass introduces a range of new actions fit for the piratical life. Play dirty by tossing sand at enemies to Blind them. Flick your weapon at a target to Disarm them. Or use your new Fancy Footwork passive while meleeing your enemy to ensure they can’t make opportunity attacks against you for the rest of your turn.

Sorcerer - Shadow Magic



As a Shadow Magic Sorcerer, you deal in a form of magic that makes you deadliest in darkness. This subclass gives its sorcerer Superior Darkvision, as well as the ability to Shadow Walk between places of dim light or darkness. It also lets you call forth the perfectly homebrewed Hound of Ill Omen to harass your foes, and use Strength of the Grave to prevent you from being downed - ideal for those attempting Honour Mode runs.



Warlock - Hexblade



Hexblade Warlocks make a pact with an entity from the Shadowfell that manifests in the form of magical weapons. Curse your enemies and force their souls to do your bidding. Slay any enemy that isn’t generally an element of nature, construct, giant blob, or already dead, and you’ll be able to raise their spirit from their corpse for ten turns. This new summon can deal necrotic damage and will rip away a chunk of your enemy’s soul to provide your Hexblade Warlock with healing.

Wizard - Bladesinging



The Bladesinging subclass merges swordplay with wizardry. Expect new spellcasting animations when casting spells with your weapon, a new Bladesong ability to grant you supernatural speed, agility, and focus, plus gives you a bonus to any Constitution saving throw you make.



Photo Mode


Finally, you can stop using pictures of fish you’ve caught on your dating profile and start snapping photos with your Hound of Ill Omen. Photo Mode is coming to Baldur’s Gate 3 in Patch 8!

Baldur’s Gate 3’s Photo Mode is a little like a photo booth that lets you set up pretty much any shot you’d like. This new feature introduces a whole slew of options to let you customise and edit your in-game photography, with various levels of freedom depending on whether you’re using it while adventuring, or during combat, dialogue, and cinematic scenes.

Camera Settings



Toggleable from the HUD, located near the minimap, or by using the hotkey binding (F9 on PC, and by pressing both analog sticks at the same time on console), you’ll get to choose which character you want to take centre stage, determine their best side, and adjust the camera position to suit.

As long as they’re in your party while you’re adventuring, you’ll be able to line up your scene perfectly - including summons and those in a Wild Shape! For all budding virtual photographers, you can also turn on the camera reticle and composition grid to make sure you’re lining up the perfect shot.



Lens Settings



Determined the angle and sorted the positioning? You’ll be able to jump over to the Lens Settings where you can play around with the Field of View, Exposure, Depth of Field, and Focus.



Scene Settings



NPC ruining your shot? Toggle off either Playing, Party, NPC or Enemy characters.

Now you’re ready for your close-up! Or, if you’re feeling creative, set the scene for a full-on Faerûn musical - choose a set facial expression, plus a range of over 40 static and animated poses, each with multiple variations to help give you the perfect layout.



Internal playtesting for Patch 8 is already well underway, and we wanted to highlight just a couple of the great shots our playtesters have been grabbing using photo mode, and how they’ve chosen to edit them!

Post Processing Effects



While you won’t be able to adjust your party or play around with lens and camera settings during cinematic scenes and dialogues, you’ll be able to colour-grade your shot and experiment with contrast, saturation, highlights, brightness and vignette.


Morphic Pool, by Celia Medvescig, Playtester

Frames



Add flair to your scene with a range of different frames and letterboxing to nail those cinematic shots.


Crèche, by Michael Simard, Playtester

Stickers



Choose from over 300 stickers and add up to 30 to your scene, including emojis, icons, blood splatters, textures, objects and items, and of course, cat ears.



In your hands soon, you’ll be able to take role-play to the next level with unique combinations of poses, stickers, and frames. We can’t wait to see what absolute nightmare fuel you come up with.


A romantic moment between custom characters, by Helena Van de Veire, Playtester

Patch 8 Stress Test


With your feedback and support, our last patch brought some big changes to the game with just two bug-fixing hotfixes post-release. That’s a win in our books, and we’re looking to do the same again for Patch 8. So let’s talk stress testing!

What are we stress-testing?



This time, you’re invited to join us for a period of stress testing, where you can jump in and try out the new subclasses, explore Tav’s best angles in photo mode, and play with friends together on other platforms. Yep, this stress test will be available to those on Xbox and PlayStation, as well as PC!
Why do we need to stress test Patch 8?

The goal is to go beyond our internal testing and help us catch things before they can become an issue once a patch has been released.

Along with all of the newness coming in Patch 8, we’ll also be integrating a large selection of bug fixes and polishing up cinematics, including ensuring Shadowheart’s hair dye no longer washes away when she takes a dip with her romantic partner. We’ll be sharing more on what’s been fixed in a future update!

When does the stress test begin?



We’re looking to begin testing in early January, and you’ll have the opportunity to register your interest before then. Things will be done a little differently this time ‘round, so we’ll be back with Community Update #31 to take you through what’s being tested and how you can take part!

Don’t wait up pookie, we’ll chat with you soon.

Best Community Support Nomination At The Game Awards 2024



We are deeply honoured by all of the awards that Baldur’s Gate 3 has been nominated for, and it goes without saying that our latest nomination for Best Community Support once again at The Game Awards 2024 has our hearts squeezing.

You’ve fuelled us with your questionably horny fanart, delusional tyrant fanfiction, and delightful array of mods, and we can’t wait to see how you bring this passion to our future games.

If you would like to support us at this year’s The Game Awards, you can vote for Baldur’s Gate 3 as Best Community Support before December 11th by clicking here. Watch the awards ceremony live on December 12 at 7:30pm EST on The Game Awards YouTube and Twitch channels.

A Very Larian Christmas



With December on our doorstep, we’re once again bringing back a little advent surprise, featuring a series of little treats for both the naughty and nice.

Keep an eye out later in December, for puzzles to earn rewards you'll cherish and remember!

Hotfix #29 Now Live! (Console Only)

Hey everyone,

There’s a small console-only hotfix going live today that resolves some stability and performance issues when using mods on console.

Console Platform File Limits



Unlike PC, consoles can only juggle so many files at once. The more mods you have installed, the quicker this file limit is reached. While we recommend only installing the mods you know you’ll definitely continue playing with, to maximise stability, we’re introducing a 100-mod limit for console platforms.

What Does This Mean For Cross-Saves?



Console players won’t be able to load saves that already have 100 mods enabled. If you play on both PC and console using cross-saves and have more than 100 mods enabled on a save, you may be able to disable the number of active mods from your PC, so that you can continue accessing your cross-save on console.

We’ll be shipping another fix soon that will aim to give console players the means to access console saves that are disabled after today’s update. However, it is important to note that mods can cause general instability, particularly on console, and depending on the mods you’ve had enabled on a save, you may run into issues when disabling them from your PC.

If you’ve got more than 100 mods installed on console, they will be automatically uninstalled on your console, and you’ll need to redownload any mods you downloaded, begin a new save, or load an earlier save with fewer than 100 mods to continue playing on console.

While we are working on bringing cross-play to Baldur’s Gate 3, you’ll also need to keep this limit in mind when playing with console players! But more on that later.

To read the full console hotfix notes, please click here.

More Mods Being Tested For Console



Our Senior Communications Developer, Aoife, is back with another video that details how mods make their way to consoles! Learn more about the technical limitations and guidelines in place, as well as the processes behind console mod curation, including the importance of testing mods.

The team is working hard to test the latest versions of some mods currently available on console so they may be updated, and will continue to approve new mods that meet our guidelines and have successfully passed testing!



Read up on the modding guidelines by clicking here.

Hotfix #28 Now Live!

Hey everyone,

Another small hotfix for all platforms is coming your way today! Hotfix #28 addresses a few crashes and blockers, integrates a handful of gameplay bug fixes, and resolves some issues with the Mod Manager.

This hotfix also fixes an issue with multiplayer, where some players were getting caught in an enable–disable loop in the Mod Verification Window when trying to disable a mod that the host doesn't have.

MODDING



  • On PS5, the 'Continue' button will now work the same as the 'Load Game' screen in that it won't allow you to start a game if there are any mod issues.
  • On console, when loading a savegame that has unresolved mod issues, the Mod Verification Window will no longer keep asking you to re-download or uninstall mods when the action has already been taken.
  • Resolved an issue with mod dependencies not being loaded in the correct order after enabling/disabling some mods.

Mod Manager



  • Fixed the animated downloading bar not appearing in the Mod Verification Window after you click 'Download'.
  • Fixed the horizontal scrollbar on the Mod Details page not being vertically centred between the arrows that flank it.
  • Fixed a bug preventing you from opening the Mod Manager on PC when using a controller.
  • Fixed the button prompts in the Mod Details page not updating correctly when using a controller.
  • Fixed the filter tags in the Mod Manager not appearing in localised languages and made sure that the English string is shown as a backup in case there's an issue with fetching the translation.
  • The mod browser scrollbar now resets to the top when you navigate to a previous or next page.
  • On PS5, the Mod Manager now correctly reports the amount of remaining memory after uninstalling a mod.
  • Fixed a crash that could occur when changing pages in the Mod Manager.
  • Fixed clients on a multiplayer game getting caught in an enable–disable loop in the Mod Verification Window when trying to disable a mod that the host doesn't have.
  • Updated the 'Explicit Content' filter's name to 'Mature Content'.
  • Updated the name of the Mod Issues window to 'Mod Verification Window' to more accurately reflect what the window is for, and updated its description.


GAME


Gameplay



  • Improved loading times for players with many mods installed.
  • You can no longer add items to your wares even if they cannot become wares (e.g. pact weapons) by selecting them along with another item that can become a ware. This prevents a trade exploit where you could sell your wares and the bound items would not leave your inventory. Any more of these up your sleeves?
  • Fixed Honour Mode features, like Legendary Actions, carrying over to non-Honour-Mode games if you'd previously loaded an Honour Mode save.
  • On PS5, fixed the DualSense lightbar updating colours every single frame of the game when a new user logs in with a new controller.
  • Resolved an issue with Wyll opting for negative greeting nodes even when he does like you.
  • Fixed the character models becoming offset in the Trade UI when switching between trade and barter when using a controller.

Crashes and Blockers



  • Fixed a crash when trying to load into a playthrough rather than a particular savegame within that playthrough.
  • Fixed a crash that could occur when loading a savegame.
  • On PS5, fixed a potential crash when going full disco on the DualSense lightbar.

Community Update #29 Playing With Mods

Why hello there! You’re looking great, have you done something with your hair or just reconfigured your entire face to look like a fish?

If your mods are any indication, the answer is yes and then some. It’s not even a month since Patch 7 dropped on PC - complete with our official modding toolkit - and already you’ve uploaded over 1,000 mods and racked up more than 15 million downloads!

We’ve watched as you’ve customised your dice with flames and iridescent pearl, lightened the load of gold in your packs, and adjusted your party limit from 4 to 16 - because who needs personal space anyway?

And now, those of you on console and Mac can finally join in, with Patch 7 rolling out to these platforms starting today. Keep reading to learn how to kick off your modded run, plus check out some of the most popular mods ready for you to explore.

Today’s update also brings Hotfix #26 and Hotfix #27 to all platforms - if you want to check out the patch notes in full, point your eyes in this direction. But far from being our last patch, you can still expect to see crossplay and a photo mode for Baldur’s Gate 3 in the future.

Over 15 Million Community-Made Mods Downloaded - and Counting!



What better way to celebrate the inevitable chaos set to ensue than with another animated short made in collaboration with Spud Gun Studios, the masterminds behind Mashed. This time, our brave heroes are facing off against the latest threat to Baldur’s Gate: Mods!


Giant space hamsters? Old news. It’s rabbits you’ve got to worry about now.


Patch 7 & Modding Information

Looking to revisit the latest patch notes or want to try your hand at modding?
Check out the links below!




Playing With Baldur’s Gate 3 Mods



If you’re thinking about starting a modded run and want to know what you’re getting into, whether you’re playing on console, Mac, or PC, then this is the guide for you!

Where do I even start?



So you want to enhance your journey to Baldur’s Gate with a little community-made magic?

While the Baldur’s Gate 3 Toolkit used to create mods is only available on PC, a whole selection of player-created mods are now available on console and Mac!

How are mods chosen for release on other platforms?



Only mods made with and uploaded using the Baldur’s Gate 3 Toolkit and which pass internal testing can be eligible for release on the console and Mac in-game mod browser.

Technical limitations on certain platforms mean that some PC mods will not be available for Mac or console. Our team will need to test all mods requested to be brought to these platforms to confirm whether they can be made available.

Mod Authors can let us know if they’d like to see their mod available on console and Mac during the upload process. Our Community Team will then check whether the mod adheres to our modding guidelines, before sending over batches of mods to undergo internal checks that look at the mod’s basic functionality, usability, and stability.

If all looks good, the mods will then be made available on these platforms!

Will more mods be made available on console and Mac?



Yes! There are currently, uh, 69 mods that have passed internal testing, and we’ll be adding more as we go. Making mods available on platforms other than PC will be a continuously reviewed process that may change to include additional functionality in the future. Mods ready for both Mac and console that have passed testing will be released in batches, so keep an eye out on your in-game mod browser to see when new mods are added.


Please note: Not all PC mods will make it to consoles or Mac, and we kindly ask that you do not build upon an existing mod or port another mod author’s mods in an attempt to make them available in the in-game mod manager.

Mod authors work hard to create their mods, whether they upload them via our Toolkit or third-party sites. Please respect their time and work!

To read up on what mods you can expect for console and Mac, please click here!



Navigating The In-Game Mod Manager



Browsing Mods In-Game

  1. Discover mods by heading to the in-game Mod Manager when you start the game!

  2. On the Browse tab, use the filters to browse through a range of different mods.

  3. Please read the mod Description carefully. You may need to take additional steps for the mod to work correctly, such as downloading a separate mod or adjusting in-game settings.

  4. Hit the download button to install a mod, wait for it to download, and get ready to play!

Managing Your Mods

  1. Head to the Installed tab to view your installed mods.

  2. Disable or enable mods by checking the box to the right of the mod.

  3. Disabling some mods might affect your existing saves, so it’s a good idea to keep this in mind when you install mods!




Synchronising Mods

Whether you’re loading a modded savegame or planning on playing Multiplayer with your mods enabled, you’ll need the same version of mods installed.

Say hello to the Verification Window! This window is designed to give you all the information and opportunity to synchronise the mods you currently have installed/enabled to the savegame or multiplayer game that you’re trying to join.

When loading a savegame from either the main menu or when joining a Multiplayer session through direct connect from the lobby or by selecting a server, this window will be triggered.

Support Guide: How to enable Direct Connections.


When the Verification Window is shown, you might be presented with a few different options, which we’ve detailed in the table below.

[table equalcells=1]
[tr]
[td]Download[/td]
[td]You’ll see the option to download a mod if you don’t already have it installed, but the Multiplayer session or savegame has that mod enabled.[/td]
[/tr]
[tr]
[td]Enable[/td]
[td]If you don’t have a mod currently enabled, but the Multiplayer session does, you’ll see the option to enable it.[/td]
[/tr]
[tr]
[td]Update[/td]
[td]You’ll see the option to update a mod if you have the mod enabled, but the Multiplayer session has a newer version.[/td]
[/tr]
[tr]
[td]Downgrade[/td]
[td]You’ll see the option to downgrade a mod if you have the mod enabled, but the Multiplayer session has an older version.[/td]
[/tr]
[tr]
[td]New Mods[/td]
[td]Mods listed under New Mods are ones that you have enabled but are not enabled in the Multiplayer session you are joining.[/td]
[/tr]
[tr]
[td]Third-Party[/td]
[td]Mods listed as Third-party are mods that are not available via the in-game mod browser.[/td]
[/tr]


Cross-saves and Patch 7

With Patch 7 now rolling out to Mac and console players, cross-saves will once again be compatible. If you have PC saves that include curated mods (mods that have been approved for console or Mac), these should now work on your platform, and you will be prompted to download these mods when you try to use a cross-save on another platform.

If you have been playing with mods on PC that were not approved for console, the cross-save using these mods cannot be loaded on console.

Platform-based Achievements

Achievements are automatically disabled when you’re using mods, so keep this in mind if you’re still planning on completing your Baldur’s Gate 3 achievements!

Troubleshooting Mods

When you download and play with files that modify your game, you change the way your game behaves, which can create conflicts with the way your game is designed to run.

While console mods undergo basic stability testing, they are community-made, and changes to the game, such as a new update or mods with certain dependencies or conflicts, can impact how your mods function.

Playing with a modded save sometimes means that issues can occur, such as:


  • Failing to load past a certain percentage when starting a save
  • Crashing on launch
  • Issues with the UI, including missing options or overlapping menus
  • Shader issues, including missing makeup or face textures
  • A land of naked avatars during Character Creation


If you run into an issue while using mods, you can help our support team track bugs by identifying whether the problem is with the game itself or a mod you may have installed. Understanding the distinction means we can offer you better official game support. However, we are unable to directly manage or fix any community-created mods.

Reporting Supported Mods: If you’ve noticed a mod that violates our guidelines, you can report it using the reporting functionality on the mod listing.



Try these steps:

  • Navigate to the in-game Mod Manager and un-check your installed mods. With the mods disabled, see if the issue persists.
  • If the issue no longer persists, and therefore seems related to a particular mod, you can reach out to the mod author and leave them a comment on the mod listing that explains some more about the issue you’re experiencing.
  • If the issue persists without the mod installed and you believe the issue is with the base game, please report it to our support team using this report form.


Please note: If you are using third-party mods on PC, uninstalling and reinstalling the game will not remove all mod files. Please follow the steps outlined here to remove third-party mods!



Mods To Get You Started



Patch 7 releases on console with more than 60 community-made mods available and ready to download! Here are some of our favourites to get you started.

Adjustable Party Limit by PixellBytes
Available on: PC, Mac, and Console

A favourite for many, this mod by PixellBytes allows you to leave no companion behind as you journey through the Sword Coast!

Adding spells that allow you to adjust the number of companions in your party, you’ll now have the opportunity to bring along up to 15 other party members. This mod also works in Multiplayer, but you’ll need to make sure everyone has the same mods loaded!



ImpUI (ImprovedUI) by Djmr
Available on: PC, Mac, and Console

Djmr’s ImpUI provides support for UI mods, and acts as a dependency for layout tweaks to the Character Creation screen, so this is a great one to have in your arsenal if you’d like to experiment with your character’s appearance!

The ‘Chin’ category here is used by the Kay’s Hair Extensions mod, with ImpUI.



Mods that are required to make another work are referred to as a dependency. These mods can be seen in the mod listing and should be automatically downloaded and enabled when you download a mod that requires it as a dependency.



FaerunColors by TechRoot
Available on: PC, Mac, and Console

Complete with more than 80 dyes that aim to represent Deities and famous entities from Faerun, TechRoot’s mod allows you to switch up the colourways of your favourite garments with a range of dyes that you’ll be able to find in your camp chest!



Faces of Faerun by Aloija
Available on: PC
Dependency Mod Required: ImpUI (ImprovedUI)

If vanilla isn’t your flavour, then Aloija’s mod could be the one for you!

This mod adds a range of alternative heads for Character Creation and uses ImpUI, mentioned earlier in this list, to allow you to access and customise the available heads.



Kay’s Hair Extensions by perseidipity
Available on: PC
Dependency Mod Required: ImpUI (ImprovedUI)

Are Gale’s locks not voluminous enough for you? Then Kay’s Hair Extensions mods could be the perfect option for you! This mod includes a range of hair pieces that have been meticulously cut and snipped from existing vanilla hairstyles, allowing you to mix and match styles to create unique looks.



UnlockLevelCurve by Dustbag
Available on: PC, Mac, and Console

If you’re interested in multiclassing and want to continue your journey beyond Level 12, Dustbag’s UnlockLevelCurve mod allows you to continue to climb through levels 13-20, as well as provides more resources, spell slots and class features!



All Camp Clothes and Dyes by KatLix
Available on: PC

Head to camp and let out your passion for fashion with KatLix’s All Camp Clothes and Dyes mod, which offers you containers containing all camp clothes, all origin clothes, all underwear and shoes, as well as dyes and dye removers.



Weightless Gold by Curious_George
Available on: PC, Mac, and Console

If your pockets have been weighing you down and causing you to strut around the Sword Coast, this mod changes the weight of gold to 0, so you can go about your day without dragging your feet!

Want to really go fast? Weightless Consumables by Belinn is another great mod also available on console that makes a number of consumables entirely weightless.



Leicarna's Piercings: Crystals by Leicarna
Available on: PC

Leicarna’s mod adorns the ears of all vanilla races (except dragonborn), with glitz and glam in the form of four new piercing sets with multiple colour variations that can be added during Character Creation.



Better Inventory UI by Caites
Available on: PC, Mac, and Console
Dependency Mod Required: ImpUI (ImprovedUI)


This mod by Caites adds a range of icons to help distinguish read and unread books, throwable items, consumable drinks and alchemy components, better identify instruments from weapons, highlights camp clothing from that of armour, as well as usable items.

This mod also has an add-on mod that can be downloaded to add new icons and categorise food, dyes, healing potions, arrows, and story-related items!



New to the world of modding? Feeling overwhelmed, frightened, yet desperate to give Astarion a beard? We’ve also prepped a video walking through some of the best starter mods, on the newly launched Larian: Channel from Hell which promises exclusive behind-the-scenes looks, developer interviews, and more regularly scheduled chaos: https://youtu.be/DQYMwztczUs

Hotfix #27 Now Live!

Hey everyone,

Along with Patch 7 rolling out today to those on console and Mac, we are releasing an additional hotfix on all platforms that addresses some issues and generally further improves your modding experience!

Console and Mac players! Today’s update brings to you the following:


Thank you for continuing to share your Patch 7 experience with us! We’re continuing to work on resolving some of the issues you have reported, including the “Connection Failed—Error” when joining a multiplayer game through Steam. For this particular issue, our support team has put together a workaround that you can follow to avoid running into this issue while we continue to investigate it.

If you’ve experienced an issue while playing Patch 7 and have confirmed via troubleshooting that the issue persists without mods installed, please follow the steps here to contact our support team.

Patch 7 & Modding Information

Looking to revisit the latest patch notes or want to try your hand at modding?
Check out the links below!



MODDING



Mod Manager



  • The 'Trending' filter now correctly shows the trending mods.
  • Fixed an issue preventing you from immediately starting a modded multiplayer game after installing the required mods via the Mod Issues window.
  • Fixed an issue on controller preventing you from loading a modded game after disabling the mod in the Mod Issues window.
  • Fixed the Load Game interface registering the input of the arrow keys and the enter key in the background while the Mod Issues window is open.
  • Fixed a crash when disabling a mod that adds a weapon with an OnEquip passive.
  • Made sure 'Uninstall'/'Unsubscribe' show up correctly on the Mod Details page and the Installed tab, and added a label for mods you're subscribed to on the Browser tab on controller.
  • Improved the messaging for when multiple mods fail to download through the Mod Manager.
  • Made the Mod Issues window wider.
  • Updated the mod.io login screen to improve spacing across different languages.
  • Fixed the alignment of the warnings in the Mod Issues window when accessed via the Load Game button, and added confirmation for installed as well as subscribed mods on controller.
  • Fixed the position of the download bar on controller and fixed the button prompt order on the Mod Details page.
  • Improved the alignment and spacing on the account creation and login screens in the Mod Manager.
  • Fixed UI elements overlapping the Report button when you're not logged into mod.io.
  • Fixed the Memory Used element in the Mod Manager sometimes displaying the size of a mod instead of the actual memory used.
  • Added the third-party mods warning to the Main Menu on consoles and improved its appearance, particularly on split screen.
  • Closing the Mod Details page to go back to the browser will now maintain selection on the mod you just viewed.
  • The scroll bar in your Installed Mods list will no longer jump to the top after you uninstall a mod.
  • Hid the Memory Used text when opening an image on the Mod Details page.
  • Fixed the Memory Used text not showing the correct value in certain cases.
  • Removed an unnecessary vertical scrollbar that would appear when there were more than four images on the Mod Details page.
  • Going to the main menu and then reopening the Mod Manager while a mod is downloading will now correctly indicate that it's still downloading instead of displaying the 'Download' button again.
  • The scrollbar in the mod browser will now jump to the top when you go to a new page.
  • Fixed the 'Uninstall' button sometimes not working on the Mod Details page.
  • Fixed the wrong email address causing a password error when trying to log into the Mod Manager, requiring you to retype your password even if that was correct.
  • Fixed an issue with the Mod Manager's page selector, which would return to Page 1 if you clicked on a page beyond Page 9.
  • The Mod Issues window will no longer warn you about unresolved issues for mods in the New Mods Detected section.
  • When you successfully create or log into a Larian Account via the Mod Manager, you'll now immediately get led to the mod.io splash screen.
  • Improved the loading speed of thumbnails in the Mod Manager.
  • The tab key now works in the account creation and login screens.
  • Opening the Mod Details page from your Installed tab and then going back to the Installed tab will now maintain selection on the mod you just viewed.
  • The reasons for reporting a mod are now radio buttons instead of checkboxes.
  • The search filters in the Mod Manager are now enabled by default on keyboard and mouse.
  • Fixed the 'Update' button still appearing after you update to the latest version of a mod.
  • Fixed two sounds playing instead of one when changing pages in the Mod Manager on controller.
  • Fixed a button getting cut off on the Japanese localisation of the Mod Manager's splash screen.
  • Fixed the Mod Issues window displaying misleading warnings for mods that have yet to fully load.
  • Added a scrollbar to the Mod Details page on controller so you can now read longer descriptions, and fixed some UI elements getting cut off on certain aspect ratios on keyboard and mouse.
  • Fixed the aspect ratio of mod images in the Mod Manager.
  • The Mod Issues window now shows a spinning wheel while mod information is loading.
  • Fixed the mod loading order when enabling or disabling mods or when loading an unordered modsettings file.
  • Fixed incorrect mod names appearing in the Mod Issues window when loading a savegame with additional third-party mods enabled.
  • Fixed the wrong button prompt showing up on controller on the Mod Details page.


Toolkit



  • In the UUID Object Editor, fixed the formula bar not correctly updating to reflect the text selected in the SpellList column.
  • Fixed a crash when deleting a visual texture that shares a GTex with another visual texture and when trying to preview this still-existing visual texture with no GTex.
  • Prevented the splash screen from being modded, which could let you bypass accepting terms and conditions.
  • Fixed a crash when opening the Project Settings window when a mod is also in the downloaded folder.
  • Fixed the Root Template Manager selecting more than one item when changing folder. This could cause it to, for example, delete more than one item when clicking the 'Delete Selected' button.


GAME


Gameplay



  • Reminded characters how to use ladders.
  • Fixed items disappearing when sending a container with a stackable item inside to a companion that has a stackable item of the same type in the main inventory.
  • Fixed items inside a container not scattering when you destroy the container.
  • Fixed BOOOAL being invisible when starting combat.
  • Fixed some horizontal lines appearing when Ambient Occlusion is on.
  • The Ruleset options are now available in the Custom Mode settings if you select the mode via the multiplayer lobby.


Crashes and Blockers



  • Fixed a crash related to missing equipment for new modded classes.
  • Fixed an occasional crash when returning to the main menu from the multiplayer lobby.
  • Fixed a potential soft-blocker caused by falling beneath an elevator in the Mind Flayer Colony and getting stuck there. Characters who slip through the gaps will now die and become Soul Echoes.
  • Fixed a crash when trying to load into a playthrough instead of a particular savegame within that playthrough.


Cinematics



  • Wyll will no longer be squatting over an invisible throne during his evil ending cinematic.
  • Fixed an NPC popping into place before meeting his grizzly end in the Dark Urge evil ending cinematic.
  • Fixed some camera bugs when talking to His Majesty. Also fixed a case where His Majesty would appear unambiguously headless, revealing his glowing, hollow insides.
  • Fixed some camera bugs and freeze-frames during Karlach's evil ending cinematic.
  • Fixed some minor visual bugs during the Dark Urge evil cinematic atop the Netherbrain, including Karlach baring her bottom teeth for an uncomfortably long time.


Writing



  • The Shattered Flail's description now indicates that it doesn't trigger other passives that react to healing.
  • Fixed several typos and other minor text issues across the game.

Hotfix #26 Now Live!

Hey folks,

We’ve got a short and sweet PC hotfix releasing today that is resolving a game crash, as well as restoring your ability to switch back to a non-Honour-Mode save without fighting for your life with enemies retaining their Honour Mode Legendary Actions. Whoopsies.

With October less than two weeks away, console and Mac players can expect Patch 7 to arrive soon! This release will also bring some further minor tweaks and fixes for the in-game Mod Manager on PC.

Thank you for taking the time to share your feedback on Patch 7! If you’re still noticing a few incompatibility issues with mods, give our troubleshooting a go and try uninstalling your mods to confirm whether the issue persists without them installed. If you continue to have issues after uninstalling all mods, you can reach out to our support team by clicking here.

Whether you’re making the most out of the new in-game Mod Manager or continuing to use third-party mods alongside it, please remember to be kind and patient to mod authors.
Not all of your favourite mods may be available to install in-game, and it’s important to note that attempting to port or recreate another person’s mods using the Baldur’s Gate 3 Toolkit is not permitted. Give our modding guidelines a read by viewing them here.

Hotfix #26



Mod Manager



  • Resolved some issues with mod filters not working as intended.
  • Fixed an unexpected crash when navigating the in-game Mod Manager.

Game



  • Honour Mode enemies should no longer retain their Legendary Actions when switching from an Honour Mode save to a non-Honour-Mode save.