Baldur's Gate 3 cover
Baldur's Gate 3 screenshot
PC Mac Stadia Steam Gog
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Adventure

Baldur's Gate 3

Hotfix 12 Now Live!

We have a small hotfix for you today, which addresses some crashes that were occurring in certain instances, such as starting a conversation with Cazador (kind of a cheating move on his part).


  • Fixed a crash that could occur when joining with a second controller and activating split-screen in certain places.
  • Fixed a crash occurring in certain spots in the game (For example, when speaking in certain conditions to Cazardor, or Thisobald Thorm)

Thank you for reporting these issues to us. If you have any bugs to report, please reach out to our support team. Thank you for playing Baldur’s Gate 3.

Patch #5 Now Live!

Hello everyone,

Patch 5 is now live for Baldur’s Gate 3! Today’s patch is our most feature-filled update yet, and we’ve prepared a special Community Update to really do it justice. For a deep dive into Patch 5, head here.

This update brings brand new epilogues, new game modes and much more - including improved inventory access. No more recruiting and dismissing party members to get ahold of that clown corpse they’ve been holding on to for you. Thanks, Karlach!

Patch 5 is also so beefy, it has once again been defeated by the Steam character limit. Head to the following link to witness the notes in their magnificent splendour. We recommend reading over them with a nice mug of something warm, next to a roaring fire.

Please note that with new patches, some installed mods may become temporarily incompatible. If you experience any issues after installing Patch 5, please check if the issue persists with all mods uninstalled. If it persists, please reach out to our support team with your report.

Without further ado, here are your Patch 5 highlights. Thank you for all your feedback, and thank you for playing Baldur’s Gate 3.


Main Highlights

  • Epilogue: An entirely new section at the end of the game after the defeat of the the Netherbrain that aims to provide a well-deserved sense of closure with your allies.
  • Two new play modes: Honour Mode and Custom Mode.
  • Many performance improvements, particularly in Act III.
  • Added dynamic resolution for PS5.
  • Players playing on machines with low VRAM/RAM should see improved performance.
  • The game is now available in Korean!
  • While at camp, you can now access and manage the inventories of companions who aren't in your active party.
  • Added a brand new fight in Ramazith’s Tower if you betray Nightsong there.
  • Orin’s outfit now drops as loot and is wearable by anyone. We also gave it a suitably disgusting description and name.

Other Highlights

  • Shadowheart will always be the owner of the artefact during the tutorial if she is a follower.
  • Becoming half-illithid will now also visually affect your eyes.
  • Basic Action variations (e.g. a free version of Dash that you can perform because of a class feature) that share a hotkey by default will now gain a hotkey according to a certain priority order.
  • A romanced Minthara can now refer to her bond with you using a drow word for deep, unbreakable love.
  • Fixed a bug where party members would sometimes not change back into the armour set they were displaying before entering camp.
  • You can now talk to Mol more about her contract with Raphael in the Guildhall.
  • Withers will sneakily resurrect any dead companions that fell before the final battle so they can join the ending cinematics. What a helpful skeleton.
  • Gave Jaheira her own scene with Danthelon if she approaches him alone.
  • Improved the physics of characters and walls to prevent NPCs being able to shoot through ceilings inside houses.
  • Fixed an issue where Gale's scene with Mystra after the final combat of the game only played if you had no one else in your party.
  • Made cinematic tweaks to restore sections of Astarion's Act III Ascendant sex scene.
  • Improved companion reactivity when making the decision before the Netherbrain.
  • The loading screen art now unlocks gradually as you progress through the game.
  • Boo will no longer take damage when thrown.
  • Fixed the puzzle in Cazador's Palace.
  • Fixed the screen going black during Astarion's endgame romance scene.
  • Added some additional audio and cinematic work to the intimate scene with the drow in Sharess' Caress.
  • Wild Shapes that do not have weapons will now benefit from having the Tavern Brawler feat.

Read the full Patch Notes here

Community Update #25: Ain't No Party Like a Withers Party

Howdy gang,

Like a holiday turkey overstuffed with a moist heap of meaty bread, so too have you overstuffed our collective heart here at Larian. Since our launch in August, over 1.3 million players have completed Baldur's Gate 3, which, to continue the holiday metaphor, has made even the most blackened Belgian heart expand to at least three times its normal size. We’re so thrilled to see so many of you are loving - and, you know, finishing - the game. Even now, doctors are closely monitoring our David Walgrave in case he begins to show signs of smiling.

So to all of you veteran players of Baldur's Gate 3 - and those still waiting to experience these Forbidden Realms for themselves - today we bring you another reason to return to Faerûn: Patch 5, our most feature-filled patch since launch, comprised of brand new epilogues that bring closure to each player’s unique journey, along with new game modes, and so much more.

Now without further ado: Patch 5.

Journey’s End: Playable Epilogues Are The Final Chapter In Your Adventure

A chance to say goodbye

Set at camp in High Hall, with a view overlooking the city, this new playable chapter takes place six months after the events of Baldur’s Gate 3’s story, and is accessible to all players by loading the game prior to the final fight.

Your epilogue is defined by you. This is the culmination of every choice and consequence that you’ve made since the very start of your adventure, a gigantic tree of permutations that leads to an opportunity to reflect on that journey before you say goodbye. For the writers of Larian, this “final goodbye” has resulted in some of the most complex writing in the game thus far, as it takes advantage of Baldur's Gate 3’s reactivity across the entire adventure.

Getting the gang back together

You’ll experience new cinematics that reflect the arc of your story, reunite with your companions to reminisce and trade tales, read letters sent by old friends, and keep abreast of the latest Baldur’s Gate news with updates in the Baldur’s Mouth Gazette. Not sure where you put Scratch’s ball? You can play a game of fetch using the Astral Prism instead - the Forbidden Squeaky.

Though happy endings are never guaranteed, this final scene aims to bring closure to your personal story, based on your choices. It’s a tender moment to reflect on the last six months since you took on your final challenge, together as a team, as well as your chance to say goodbye before the credits roll.

What else can you expect here? Well, there’s new music from Bobby, brand new faces at camp, and a special cinematic ending for Gale and Lae’zel depending on your choices along the way.

Patch 5 also features fresh threads, a hip phrase that my aged hands typed just before turning to dust.

Shantay, you stay

Origin characters have received new outfits for this final party, including Shadowheart, who is going for a kind of cute “they don’t even know I’m god’s favourite princess” party vibe.

Drip King

As modelled by Astarion above, Orin’s outfit will now drop as loot and can be worn by anyone. And it’s dyeable in the colour of your choosing.

Experience Baldur’s Gate 3 Like Never Before In Honour Mode And Custom Mode

Good luck, you’re going to need it

Alongside the new epilogue content come two new game modes, Honour Mode and Custom Mode.

Honour Mode ups the intensity of what was previously our most challenging mode - Tactician - and not only makes the game more difficult in and out of combat, but also introduces over 30 new tweaks to all of Baldur's Gate 3’s boss-fights, with a new Legendary Action system designed to catch players off-guard and increase the challenge. Now, bosses can perform new actions, adding twists and turns to all major fights throughout the game.

Giant Spider Mama just wants to be left alone, spews webbing

Survive Honour Mode And Receive The Golden D20

They see me rollin’

When you inevitably die in Honour Mode, you’ll be presented with statistics from your journey, including how long and how far you survived. Should you so choose, you can continue your adventure, which will then disable Honour Mode. But players who do manage to complete the entire game with Honour Mode enabled without dying will be awarded the coveted Golden D20.

The Golden D20 stands as a testament to your gaming skill, earning you such admiration that people may willingly kneel before you, offering to serve as a footrest while you continue your awesome pursuits of being a hardcore gamer.

Or Customise Your Gameplay Experience For A More Authentic Tabletop Experience

Play how you want to play

Those of you who aren’t gluttons for punishment (or perhaps want to push gameplay to its limits) may enjoy Custom Mode, a new game mode that allows you to pick and choose the type of experience best for you. With many options to pick from, a few favourites include the option to hide the required roll to succeed dice checks, which gives a more realistic D&D experience, as well as the ability to hide enemy HP in battle, again more closely simulating the tabletop style.

Other options in Custom Mode include Short Rests fully healing the party, as well as disabling Death Saving Throws, or even the ability to hide failed Perception Checks, which means you’ll never know there was even a roll to begin with!

And Much More!

Patch 5 introduces a huge quality of life update in the form of improved inventory access. Now while in camp, you will be able to manage the inventory of companions who are not in your active party without having to recruit them first - all from one single UI.

This update also brings performance improvements engineered as a consequence of the Xbox version of Baldur’s Gate 3, which benefits all platforms.

To our friends in Korea: 이제 Baldur’s Gate 3를 한국어로 플레이할 수 있습니다!
Baldur’s Gate 3 is now available with Korean-language subtitles!

You can also expect to find new changes for those who choose to become half-illithid, with your transformation now visually affecting your eyes.

And finally, we have updated our in-game credits to include a dedication in memory of our friend and colleague Jim Southworth, who passed away earlier this month.

We are still actively working on improving kisses for all romanceable companions, so expect even more new animations featuring unique snogging methods for our characters. No romance partner has been forgotten! Some characters were just a little too eager to get out.

With that, let’s unfurl the patch notes.

Nominate Baldur’s Gate 3 for Game Of The Year in the Steam Awards 2023

Hello everyone,

Nominations for the Steam Awards 2023 are now underway! For the duration of the Autumn Sale, we’re asking for your nomination for Game Of The Year. Thank you all for playing Baldur’s Gate 3, and all the support you’ve so generously shown to us so far.

If you feel like throwing some more support our way, your nomination would mean the world to us.

Thank you!

Hotfix #11 Now Live!

Hello everyone,

We’ve got a new hotfix for you today, addressing several bugs, visual issues and blockers.

Have you ever had a romance so intense, that everything melts away? Well, sometimes that isn’t intentional. We’ve fixed an issue where Gale’s romance scene was playing in what looked like some kind of black void. Consider the ambience restored.

We are aware of an issue with kissing animations for Astarion, and are currently working on a fix. We expect this to be released in a future update. Thank you for all your reports and messages, and thank you for playing Baldur’s Gate 3! If you have any bugs to report, please reach out to our support team.


  • You can now use soaps encountered in savegames before Patch 4.
  • Fixed the game sometimes freezing indefinitely after a reaction to a spell that hits you with multiple projectiles.
  • Fixed a crash after using a reaction that causes an attack against a dead creature.
  • Fixed an issue causing you to get stuck in certain dialogues unable to continue.
  • Fixed a blocker that could occur when trying to Long Rest.
  • Dominated followers will now follow the party as expected after loading a savegame.
  • Fixed Gale's romance scene playing in what looks like a black void.
  • Fixed a Dark Urge flashback accidentally teleporting you to the Lower City.
  • The Cursed Skulls in Jannath's Estate are now vulnerable to Force and Radiant damage.
  • Fixed an issue that prevented certain characters from executing their behaviours.
  • Fixed citizens and refugees in Baldur's Gate sometimes jittering about the place or not using their proper animations.
  • Fixed some visual artefacts appearing at camp in relation to Dark Urge and Karlach dialogues. This also solved the bloodstain under Alfira suddenly becoming larger after loading a savegame.
  • Wyll and Minthara should now properly kiss a second time without the need to retrigger the dialogue.
  • Fixed an issue where a companion's camp night dialogue could be replaced by a different dialogue that couldn't trigger during a previous night.

Hotfix #10 Now Live!

Hello everyone,

We’ve got a hotfix for you today, addressing some visual issues and bugs.

This hotfix corrects an issue where Astarion’s voice wasn’t quite following what he was supposed to say during dialogues.

Speaking of following, we’ve also asked Shadowheart to stop getting distracted by the wonderful vistas of the Sword Coast. She should now follow along with the rest of the team.

We still need to do some testing on Mac, and the Hotfix will be live for the platform soon.

We continue to look into your reports and are working on further fixes.

Thank you for taking the time to submit these issues to us. If you have any bugs to report, please reach out to our support team. Thank you for playing Baldur’s Gate 3!


  • Fixed Shadowheart not following the party.
  • Fixed the sliders for eye makeup and tattoo intensity not working on controller.
  • Fixed a potential crash relating to Vulkan. This solves the DEVICE_LOST error upon minimising the game window.
  • Fixed an issue causing a desync between Astarion's voiced lines and subtitles.
  • Player characters will no longer be on literal fire in the scene with Vlaakith in the crèche.
  • Fixed male dwarf barbarians' shoes, which were missing their texture and looked like big blueberries.
  • The waypoints menu now opens correctly when triggered from the Character Sheet on controller.
  • Fixed items always being picked up as wares after you picked up at least one as a ware.
  • Fixed enemies in Ramazith's Tower getting stuck during combat if they are trying to fly from a lower floor to reach players on an upper floor.

Patch #4 Now Live!

Hello everyone,

Patch 4 is now live for Baldur’s Gate 3. Today’s update clocks in at over 1000 fixes, tweaks and changes, once again flying past the Steam character limit. This patch introduces a setting for colour-blind people, and allows for visual customisation of hirelings upon recruitment! No more Extreme Makeover: Faerûn Edition.

In this update, we’ve added a setting in the Accessibility tab that will allow you to choose between protanopia, deuteranopia, or tritanopia, which will apply to character outlines and circles, character map markers, frame portraits in turn order, and party portraits. We hope that including these settings will allow you to more easily differentiate between friends, foes, and help with navigating combat!

As these patch notes are once again beefy, head to the following link to digest them in their full glory. If you’re here for the highlights, read on!

We continue to work on further fixes, features, and updates. If you have any issues, please reach out to our support team. Thank you for playing Baldur’s Gate 3.


  • You can now dismiss dead avatars to Withers' Wardrobe. Withers will now also explain how the wardrobe works.
  • You can now customise hirelings' appearance when recruiting them.
  • Colour-blind mode: We've added a setting to the Accessibility tab that will allow you to choose protanopia, deuteranopia, or tritanopia. This affects the colours used to distinguish factions and relations: map and minimap icons, portrait frames, and character outlines and circles.


  • Refined Scratch's fetch behaviour. He will now fetch... pretty much everything.
  • Archfey warlocks now get a choice of cantrip at Level 4 as intended.
  • Updated the mechanics of Speak with Dead so that you can cast it again if you didn't ask any questions the first time. (For example, if you're told the corpse doesn't want to speak to its killer, and then you cast the spell again in Wild Shape.)
  • At Level 6, Knowledge Domain clerics will now correctly gain 'Channel Divinity: Read Thoughts', Nature Domain clerics will now correctly gain 'Dampen Elements', and Trickery Domain clerics will now correctly gain 'Channel Divinity: Cloak of Shadows'.
  • When you purchase a statue from Boney in the circus, you can now choose to make it look like you in full equipment, in camp clothes, or naked.
  • Scratch's ball will now be harder to lose. If you lost his ball, go see him at camp and he might give it back. (Ball warranty voided for chasm-related accidents.)
  • Added a controller option so that, if you want, you can have the End Turn button require a hold instead of a tap.
  • Fixed the Enemy of Justice condition sometimes applying when it shouldn't.
  • Fixed an issue where assaulting someone while Invisible would still cause a guard to spot you and start a dialogue with you if there was a civilian nearby.
  • Halsin will no longer spontaneously decide it'd be fun to turn into a bear before he talks to you in Act I.
  • Added more autosaves in the Shadow-Cursed Lands and to several Wyrm's Crossing and Lower City locations, including the Steel Watch Foundry, Iron Throne, and Rivington.
  • Licking the hunk of spider meat in the Gauntlet of Shar might make you sick. You should have listened to Gale.
  • You can now read the recipe for the Emperor's favourite soup.
  • You can now use sponges and soaps to clean up your party members, removing grime, blood, and bad odours!


  • Cazador suddenly remembered he can turn into mist and fly, so he'll no longer give up the ghost if he falls into a chasm.
  • Fixed an inconsistent issue where enemies wouldn't do anything during combat except Dash and move.
  • Fixed some NPCs being able to shoot through floors and ceilings. They've said they'll play fair.


  • We've told Mol to be more polite and thank you if you saved Mirkon from the harpies. This will close up the quest correctly.
  • Added better multiplayer support for the post-celebration night in Act I. Now all avatars can choose which companion they want to get jiggy with.
  • Lae'zel was having trouble getting over Act I and Act II. She'll no longer make certain comments in Act III as though you're still in the earlier stages of your adventure.
  • Blocked some quest updates for Jaheira's quest when you skip certain parts of it to avoid spoiling big reveals.
  • The Gur will now support you in the endgame if their questline was peacefully resolved in Cazador's lair.
  • If Avatar Gale or a Tav with Gale as a recruited companion is nearby to witness the elder brain in the Colony, they will be preferred as the active speaker in the dialogue for Gale's origin moment.
  • Added new dialogue options for Minsc when he learns about the connection between the Dark Urge and Gortash.
  • Now Connor will disappear if Mayrina decides to destroy the hag wand in Act III. You can also talk to him if you resurrect him with the wand.
  • Yenna now correctly returns to camp after a companion is abducted.
  • Gale should no longer complain about you making a deal with Raphael if you haven't.


  • Tweaked the colour of the Potion of Mind Reading to distinguish it from Potions of Healing.


  • Added some new idle animations and behaviours for Minthara, Halsin, Shadowheart, and Lae'zel at camp.
  • Karlach will now feel more alive while idle in camp rather than just standing there doing nothing.


  • You can now customise which solution is selected in the second slot of the Alchemy panel.
  • Added map markers for when characters want to talk to you.
  • Added unique map icons for the Magic Mirror and Withers' Wardrobe.
  • Improved the Skills section of the Character Sheet: Added icons for the individual skills, added stars to indicate Proficiency and Expertise in certain skills, and improved the skill tooltips.
  • Combat rounds are now displayed under separate headings in the Combat Log so it's easier to distinguish when things happened.

Read the full Patch Notes here

Hotfix #9 Now Live!

Hello everyone,

Another hotfix is now live for Baldur’s Gate 3, taking care of multiple bugs, issues and crashes.

Wish your hirelings looked a little more… glamorous? Worry no longer! We’ve given it a kick, and the Magic Mirror will now allow your hirelings to change their appearance! The same restrictions apply as when you edit your Tav, but we hope this enables you to create the party of your dreams. Or, someone else’s nightmares. We can’t wait to see it.

In addition, you can now change your name through the Magic Mirror. We’ll be using this to add Cool in front of every one of our characters, but you do you.

Once again, thank you for playing Baldur’s Gate 3, and for taking the time to report these issues to us.


  • You can now use the Magic Mirror on hirelings.
  • You can now change your name through the Magic Mirror.
  • Fixed a rare crash that could occur when unloading or quickloading a game.
  • Fixed an issue causing GPU crashes on PS5 Vulkan.
  • Fixed the Guardian Statue repeatedly falling into a chasm, causing the server to stall.
  • Fixed a splitscreen issue on PS5 that could cause a black screen when listening in on a dialogue.
  • Fixed unpreparing spells not removing their buffs if the spell was upcasted.
  • Fixed buffs being removed by unpreparing spells if the buff came from a different source (e.g. a scroll).
  • Fixed some character positions and animations breaking if you skip lines in certain dialogues.
  • Fixed the previews not working correctly in the Accessibility options.
  • Fixed an issue causing Minthara's romance to unreliably trigger.
  • Fixed Minthara's dialogue after you kill Orin not triggering properly when you talk to her.
  • Fixed the Adamantine Splint Armour sometimes making your legs transparent.
  • Fixed a geometry stretching bug introduced in Hotfix 8 on Vulkan.
  • Fixed characters showing up in their underwear in some intimate scenes even if you have nudity enabled.
  • Fixed Feign Death causing an infinite leave–join combat loop in certain circumstances.
  • Fixed prices in dialogues not displaying correctly in savegames that were made while the price was on screen.
  • Optimised the line-of-sight system for entities with no sight range, like items.

Hotfix #8 Now Live!

Hello everyone,

We’ve got another hotfix for you today, fixing multiple bugs, crashes and visual issues.

Have your companions taken to weighing you down physically as well as emotionally? We looked into your reports and have restored their Patch 2 behaviour. When dismissed, they will no longer give you all the items they deem important for you to carry, like a toddler in a grocery store.

More importantly, we shaved His Majesty.

Thank you for reporting these issues to us. If you have any bugs to report, please reach out to our support team. Thank you for playing Baldur’s Gate 3.


  • Companions will no longer transfer story items in their inventory to the player upon dismissal, restoring Patch 2 behaviour.
  • Fixed reaction popups sometimes showing no text descriptions of the reactions available.
  • Fixed a multiplayer crash that would occur when listening to a dialogue after an active roll.
  • Eavesdrop will no longer trigger when a character is in any Character Creation session, such as level up or the magic mirror.
  • Fixed a bug in Vulkan causing DEVICE_LOST crashes.
  • Fixed a bug where Skeletons created using Animate Dead were missing their ranged weapons, despite specialising in them.
  • Fixed an issue where the Weapon Master Feat would show as incomplete if a player was already proficient with all weapons.
  • Fixed a crash when re-assigning characters in splitscreen.
  • Fixed a visual issue with volumetric fog and materials generation.
  • Fixed an issue with invalid savegames being created.
  • Restored Raphael's hair colour and horns. The House of Hope is once again fashion-forward.
  • Fixed an issue where Splint Armour for Githyanki Females caused some unnecessarily psychedelic visual effects.
  • Shaved His Majesty, who is once again a Sphynx. Steelclaw's eye colour has been adjusted so they are no longer identical twins.
  • Fixed Raphael's portraits after restoring his hair colour. Maybe he's born with it, maybe it's Avernus.
  • Fixed Twitch drops not being claimable on PS5.

Hotfix #7 Now Live!

Hello everyone,

We’ve got a small hotfix for you today, taking care of several crashes and savegame issues. We continue to look at your feedback, and are preparing additional hotfixes for issues you’ve reported. This includes an issue with shared items when dismissing companions, which we are aware of and looking into.

Thank you for taking the time to tell us about these issues, and thank you for playing Baldur’s Gate 3.


  • Fixed a crash that would occur when listening in on some dialogues during a multiplayer session.
  • Fixed crashes caused by corrupted item stacks that could occur when unloading a level or moving to a new region.
  • Fixed a savegame issue when loading into a new region while Withers' Wardrobe was still loaded in an old region.
  • Fixed a crash that would occur when loading savegames with potentially invalid items in the inventory.
  • Fixed a savegame issue relating to traps.
  • Removed duplicated characters and items caused by items being taken across two different cached levels.
  • Fixed the preview for the text background option not changing height after you reduce the Dialogue Text Size.