Baldur's Gate 3 cover
Baldur's Gate 3 screenshot
PC Mac Stadia Steam Gog
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Adventure

Baldur's Gate 3

Community Update #32 Get Ready For The Patch 8 Stress Test!

Good news, everyone! It’s January. The world has finished another lazy rotation around the Sun, and as you’re gazing into the murky horizon of 2025 like a groundhog in search of Spring, we’re hard at work to bring you your next excuse to return to Faerûn.
Patch 8 is still moving along nicely, but before we let you in on the upcoming stress test to try your hand at breaking things, we’re adding some finishing touches and working with our partners to ensure you can fully test cross-play. We hope to let you into the Patch 8 stress test towards the end of this month.

Today’s community update is here to remind you of what’s arriving in our final major patch and uses the upcoming photo mode to celebrate some of the creations you’ve shared with us during our journey together. Someone grab the tissue, it can’t really be the end, can it?

Try Out Cross-Play With The Patch 8 Stress Test


Imagine a world, healed from all its pain, where Xbox, PlayStation, and PC gamers can finally be free of the barriers that once separated them. Finally, in Patch 8, no matter what platform, we can all come together in BG3 and unite in what matters: kissing weird guys and heaving goblins off cliffs.

During the Patch 8 stress test, registered Xbox, PlayStation, and PC players will be able to test out cross-play by either creating or joining a lobby and inviting friends through the Larian Network. With such a large technical feature being implemented, we’re keen to see how you get on with cross-play during the stress test so that we can make any small changes before Patch 8 is released!

While cross-play with Mac will be available from launch, unfortunately, Mac players won’t be able to take part in the stress test this time.

Register Now



If you’ve not yet signed up to take part in the Patch 8 stress test to help test things out, you can still register your interest by clicking on the banner with the handsome feller below!

Want to join the stress test from an Xbox? You’ll need to download the Xbox Insider Hub App to become an Xbox Insider and join the playtest from the app once the stress test begins to go live.



[table][tr][th]Please note: Access will be granted in waves throughout the testing period. Registering your interest through the web form does not guarantee you will be given access.[/th][/tr][/table]

Arriving With Patch 8



The final major patch for Baldur’s Gate 3 is right around the corner and will deliver several hotly anticipated features, including cross-play, photo mode, and 12 new subclasses, which you can read more about in Community Update #30.

Incoming Bug Fixes



Along with the new features, we’re continuing to clean up animation pops, clipping, and have fixed bugs, including the likes of:


  • Fixed a savegame issue where you wouldn't get the appropriate amount of Umbral Gems for the Gauntlet of Shar.
  • Fixed an issue causing you to get stuck at a 0% loading screen when attempting to join a multiplayer session that uses mods.
  • Your character will no longer think Shadowheart is dead if she isn't when talking to Viconia.
  • Halsin will now show up to your camp in Act II as long as you save him, even if you happen to skip the celebration with the tieflings at camp.
  • Improved performance in the Adamantine Forge.
  • Minthara will now comment on the Emperor's reveal.
  • Cerys will stop getting involved in combats with Minthara from across the region. An eager beaver no longer.
  • We’ve also reminded Minthara that 'knocked out' does not mean 'dead', so she'll more reliably appear in Moonrise Towers.
  • Fixed companions' lines getting cut off prematurely after Gale sacrifices himself alone at the end of the game.
  • Fixed a bug preventing Wyll from commenting on Astarion holding a blade to your throat during Astarion's recruitment dialogue by the beach.
  • Barcus is no longer Mike Wazowski'd by various items like cauldrons and bottles blocking him off from view when you talk to him at Last Light.

In-Game Mod Manager Improvements



  • Removed the third-party mods warning and replaced it with clearer messaging.
  • The Mod Verification window will now trigger regardless of where the request to connect to a multiplayer game is coming from.

With plenty more fixes to be included! And don’t worry, this isn’t the end of our bug fixing.

New Subclasses



Soon there will be 12 new ways to experience Baldur’s Gate 3 - a new subclass is being added for each of the 12 classes in the game, complete with new VFX and animations that we teased in Community Update #31.

You’ve got to try out all of them, right?


When they tell me not to touch the uranium.

Photo Mode



Patch 8 also introduces photo mode, so get ready to smile for the camera, or if you’re like Karlach, stare into the middle-distance as you contemplate all your past mistakes.



While you’re adventuring around the Sword Coast, you’ll be able to toggle photo mode on or off and play around with a multitude of options for the party you’ve brought along with you, including during combat encounters. Position them to your liking, change facial expressions to fit the scene, and play around with the camera, lens, and scene settings.

During dialogues and cinematic scenes, you won’t be able to alter the camera or position your party, but you will have access to a whole bunch of post-processing effects, such as colour-grading settings, frames, and stickers, that can be used whether you’re tottering around Baldur’s Gate, or kissing your beloved.

To give you a taste of the poses available in photo mode, we’re paying homage to some of your finest memes, moments, and masterpieces. Check them out below, and be sure to drop by the original creator’s work to show your appreciation!


Get you a druid who can do both. Posted on Reddit by u/bwubwerr.


Blade of Frontiers by day, nap enthusiast by initiative order. Posted on Reddit by u/Sporshie.


Even the Astral Plane can’t save you from the midweek grind. Artwork illustrated by mintcrows on X.


This will look great over the fireplace in our pocket dimension. Posted on Reddit by u/NightwingMage.


Sweet dreams and all that. Posted to Tumblr by quacaserous.


While Patch 8 won’t allow you to romance a water elemental, you can do whatever is happening here.


The bearer of bad news. Posted to Tumblr by cyberth0t.


Thanks, Elminster. Posted to Reddit by u/grellskendyr.


Don’t worry, they’ll jump down as soon as you head on back up. Posted to Reddit by u/nyesther7


But at least she looked cute doing it, right? Posted to Reddit by u/urielopos


A true critical success. A frame from the iconic animation created by 예이헴yayhem.

We’re looking forward to seeing the creativity you’ll bring once you get your hands on Patch 8!

Minimum Specifications



With Patch 7 introducing more features to Baldur’s Gate 3, and now with Patch 8 on the horizon, we have adjusted our minimum specification for Mac players. For your game to run smoothly, we recommend updating to macOS 14 (version 14.7.1) or later. If you’re running a system that cannot update to these specifications, you can continue playing Baldur’s Gate 3 up to Patch 6, by changing which game version you’re loading.

To do this:

  1. Right Click on Baldur’s Gate 3 from your Steam Library and select Properties
  2. From the left-hand side menu, select Betas
  3. Use the Beta Participation drop-down option to change the beta branch to release_patch6_hf9

You will be able to continue playing saves made on Patch 6.

100 Million Mod Downloads



We’re entering 2025 with more than 100 million mods downloaded! Give yourselves a pat on the back, because that is a very nice number.

The team is also back to our regular cadence of curating mods for console, so be on the lookout for more mods being approved soon!

Community Update #31 - Patch 8 Stress Test - Register Now!

Howdy gang,

One last update to share with you before we leave you to your tryptophanic rest this holiday season.

It’s been a banner December here for Larian. Last week, you helped us take home the Best Community Support award for the second year running. Then you nominated us for the Labor of Love category in the Steam Awards 2024. And we aren’t slowing down.

Much like a certain jolly elf and his industrious band of shorter elves, Swen and team are hard at work putting the finishing touches on the Patch 8 stress test build - set to go live in January. Read on to find out how you and your friends can take part!

We’re also winding down on mod curation for consoles during the holidays, which will resume as normal once we return refreshed in the new year! (If you’re unsure about the process involved in bringing mods to consoles and the guidelines we must follow, you can check out our latest video with Aoife by clicking here!)

And if you haven't dug into our official Advent Calendar yet, you're missing out on daily puzzles, new art and wallpaper inspired by Baldur's Gate 3 and Divinity: Original Sin, instrumentals from BG3 composer Borislav “Bobby” Slavov, and a festive poem read by none other than Amelia Tyler - in which she offends all your poetic senses by rhyming “Northdark County” with “Tim Downey”.



Baldur’s Gate 3 Now On Sale



Give the gift of cross-play, and prepare your friends for Patch 8 with Baldur’s Gate 3 now on sale with 20% off across Steam, GOG, PlayStation, and Xbox!

https://store.steampowered.com/app/1086940/Baldurs_Gate_3/

Patch 8 Stress Test


Available to players on Steam PC, Xbox, and PlayStation, you can now register to take part using the form linked below.

What are we looking to learn from the stress test?



A stress test aims to do exactly what it sounds like; rigorously test the latest game version to detect any instability or gameplay issues before Patch 8 releases. With your help, we’ll be able to keep an eye on any funny business.

Cross-Play

Bringing cross-play to a game the size of Baldur’s Gate 3 has been no easy task, and we want your help to test-drive this new functionality.

Share the stress test registration link to summon your friends and settle in for a cross-play campaign, or head to the Larian Studios Discord Server to look for a group to play with.

Patch 8 & Supported Mods

Supported mods should remain free of issues, however, this stress test is also a great opportunity to monitor how these mods interact with the new features Patch 8 introduces.

Discord Channels & Your Experience

Should you wish to take part, you’ll be able to submit responses in our feedback form to help us make any small tweaks and adjustments before Patch 8 is released. We’ll also have testing channels open in the Discord server, where you can call upon our Community Team for guidance installing the stress test and share information about your experience playing with Patch 8!

How can I take part in the stress test?



Whether you’re playing Baldur’s Gate 3 on PC, PlayStation, or Xbox, you now have the opportunity to register your interest to take part in the Patch 8 stress test!

Once you register, look out for a future email with details on how to access the stress test. The process will vary per platform, so please make sure all the details you’re submitting are correct.

Joining us from an Xbox? You’ll need to download the Xbox Insider Hub App to become an Xbox Insider and join the playtest from the app.

Please note: Registering your interest does not guarantee access!

Playing With Friends

For friends on a different platform, let them know the stress test is happening and share this link so that they can also register!

Ready? Click on the image below to sign up.



Patch 8 Stress Test FAQ



Q: Can anyone participate?
A: Unfortunately, GOG and Mac players won’t be able to join us for this one.

Q: How do I register my interest to join the stress test?
A: To register your interest, please follow this link: https://larian.com/stress-test-register


Q: How do I register if I am an Xbox player?
A: If you’d like to join the Patch 8 stress test from your Xbox console, you’ll need to register for the Xbox Insider Programme and download the Xbox Insider Hub App. Look out for further announcements from us to know when the stress test is live!

Q: Can I stream or share footage/images from the stress test?
A: Feel free to post about your experience on social media, but please let your audience know you’re showcasing playtest footage. You know, in case there are any weird bugs. Want to deck out your stream with some BG3 overlays? Download them here!

Q: Will everyone gain access to the stress test on day one?
A: Access will be rolled out in waves, however, please note that registering your interest in the stress test does not guarantee access.

Q: Will my save games from the stress test work with Patch 8?
A: We cannot guarantee that save games created during the stress test will remain compatible with the actual patch 8 release.

Q: Why do I need to give my location for a PlayStation code and not for other platforms?
A: Playstation operates regional stores so the code you receive needs to be region specific in order to properly function. For other platforms we can issue uniform codes globally.

Divinity Original Sin I, Now 90% Off



Not ready for your adventure to end? Pick up the award winning Divinity: Original Sin Enhanced Edition, now on sale with 90% off until January 2nd.

Take on foes in the turn-based combat you know and love, and explore a world that reacts to who you are and the choices you make, while you fight to rid the world of those who use the foulest of magics.

https://store.steampowered.com/app/373420/Divinity_Original_Sin__Enhanced_Edition/

Happy Holidays!





Got this far and still have no idea what we’ve been talking about? Check out our last community update for details on what’s coming with Patch 8, including 12 new subclasses, photo mode, and cross-play!

Now rest up, we’ll see you next year.

With love,
Larian

Nominate Baldur’s Gate 3 for Labor Of Love in the Steam Awards 2024

Hello friends,

It’s that time of year again, nominations for the Steam Awards 2024 are now underway!

Should you feel like nominating Baldur’s Gate 3 in the Labor of Love category this year, we thought we’d offer a little look back at what we’ve been doing over the past 12 months.

With two new major game patches bringing continued improvements, including numerous new ways to kiss your beau, encouraging you to be naughty with new evil ending cinematics, and a custom ruleset mode to customise your gameplay experience, we also handed you the keys to creation with the Baldur’s Gate 3 Modding Toolkit, while bringing modding to console players as well.

And we’re not done yet! In case you missed it, head over to our latest Community Update to learn more about what’s coming to Baldur’s Gate 3 in 2025, including Cross-play, Photo Mode, and 12 new subclasses!

This is all possible thanks to your support and passion. So if you feel like throwing some extra love our way, we would be honoured to be your nominated game in the “Labor of Love” category in the Steam Awards.

Thank you, we’ll be seeing you again real soon!

Community Update #30 Photo Mode, Cross-Play, and 12 Subclasses Coming Next Year

Like an aged mentor in an inspiring 1980s film montage, we’re filled with pride seeing all the mods you've been crafting and using since the release of our official mod tools in September. In just under three months, you've uploaded more than 3,000 mods, downloaded over 70 million, and created a spell to turn your enemies into cheese.

For those of you looking for an introduction to using mods, head over to Larian: Channel From Hell where Aoife will break things down and shine a spotlight on a few choice recommendations. While we’ll be wrapping up our feature-heavy updates for Baldur’s Gate 3 soon, this is not yet the end for our mod tools. With the continued support of mod authors in the community testing out new features, we have big updates still to come - including adding even more functionality to let you tell your own stories.

But before we bid Faerûn adieu in search of stranger shores, we have one more major patch waiting around the corner. Arriving next year, this update will introduce some of the most eagerly awaited features to BG3: cross-play, and photo mode, along with 12 new subclasses.

Let’s take a look at what you can expect to see in Patch 8!

Cross-Play


Whether you’re joining PS5 players from your PC, or jumping into a game with Mac users from your Xbox, Baldur’s Gate 3 multiplayer will soon feature full cross-platform progression, including cross-play - just as the gaming gods intended.

Once the update is live you’ll be able to invite your friends to join your cross-play lobby directly, regardless of platform and find available multiplayer lobbies with friends on other systems using the Larian Network.



On that note, Baldur’s Gate 3 is currently 20% off on Steam, GOG, and PlayStation!

https://store.steampowered.com/app/1086940/Baldurs_Gate_3/

Subclasses


Patch 8 will introduce a new way to play your favourite class, adding one new subclass for each of the existing Bard, Barbarian, Cleric, Druid, Paladin, Fighter, Monk, Ranger, Rogue, Sorcerer, Warlock and Wizard classes in the game.

Expect new abilities, animations, VFX, summons and cantrips, and unique voiced dialogue lines for the Oathbreaker Knight with written reactivity for Oathbreakers, along with a touch of homebrewing on certain actions to enhance your role-playing experience.

Bard - College of Glamour



As a College of Glamour Bard, you’ll find you have the power to heal friends and command enemies in equal measure. Cast Mantle of Inspiration to bestow your allies with 5 temporary hit points. And should an enemy attack while it is cast, they’ll find themselves Charmed. Play your hand correctly and you’ll be able to use this to your advantage with Mantle of Majesty. Target Charmed enemies and you can command them to flee, move closer, freeze, drop to the ground, or drop their weapon.



Barbarian - Path of Giants



Opt for the Path of Giants, and your newfound giant strength will make it easier for you to yeet friend and foe alike. Forget chugging potions to pump those muscles, these Barbarians benefit from the Giant’s Rage passive that grants both strength and size - allowing you to deal additional damage with Throw attacks. Pockets weighing you down? Not for you and your increased carry capacity!

Cleric - Death Domain



As a cleric of death, you’ll find a few dark new tricks up your sleeves - from spells that specialise in necrotic damage to three new necromancy cantrips. This includes Toll The Dead, a cantrip that causes 1~8 damage when your cleric rings the bell of impending doom - a number that scales if your target has already been damaged. We’ve also added the homebrewed ability to explode nearby corpses, damaging enemies.



Druid - Circle of Stars



These Druids look to the stars for answers, accessing powers beyond those offered through the classic wildshapes. Taking on one of three Starry Forms for their power - the constellations of the Archer, Chalice, and Dragon. Each one favours a different play style and strategy - the Archer dealing radiant damage with astral arrows, the life-giving Chalice restoring hitpoints to you and others nearby, and the wise Dragon, allowing you to deal damage with an added bonus to constitution rolls. The Starry Forms offer not just a celestial aesthetic, but practical, powerful options to enhance your role as a healer, fighter, or strategist.



Paladin - Oath of the Crown



You’ve been sworn to uphold the principles of law. Stay true to your oath and you'll be rewarded with the power to aid your allies and disrupt your foes. Guide your companions in battle with Righteous Clarity, taunt enemies with strategic interrupts, and keep your party standing strong with Divine Allegiance, absorbing their damage while restoring their health.

Fighter - Arcane Archer



Mastering the dual arts of magic and marksmanship, the Arcane Archer subclass offers unique skills on top of new shooting animations. Banish foes to the Feywild, removing them from the battlefield for a turn, or unleash Psychic damage that forces enemies to make a Wisdom saving throw or be blinded until the start of their next turn.



Monk - Drunken Master



Putting the brew in homebrew, as the Drunken Master, you have the ability to consume alcohol straight from your inventory, as well as drink from bottles you see around the Sword Coast, in order to recover Ki. By sharing the bottle with your enemies using Intoxicating Strike, you’ll generate a buff towards your Armour Class and your Chance to hit Drunk targets. Drunk enemies are also susceptible to the Drunken Masters' other abilities, like Sobering Realisation - which sobers up drunk targets, dealing physical and Psychic damage.

Ranger - Swarmkeeper



The Swarmkeeper subclass provides Rangers with three kinds of deadly swarms to assist them in combat. The Cloud of Jellyfish deals extra lightning damage - potentially shocking your enemy. The Flurry of Moths deals Psychic damage, giving you the potential to Blind your enemy. The Legion of Bees deals piercing damage and forces the enemy to make a strength-saving throw or be knocked back 15ft. Each swarm also has the ability to provide you with teleportation capabilities!



Rogue - Swashbuckler



This Rogue subclass introduces a range of new actions fit for the piratical life. Play dirty by tossing sand at enemies to Blind them. Flick your weapon at a target to Disarm them. Or use your new Fancy Footwork passive while meleeing your enemy to ensure they can’t make opportunity attacks against you for the rest of your turn.

Sorcerer - Shadow Magic



As a Shadow Magic Sorcerer, you deal in a form of magic that makes you deadliest in darkness. This subclass gives its sorcerer Superior Darkvision, as well as the ability to Shadow Walk between places of dim light or darkness. It also lets you call forth the perfectly homebrewed Hound of Ill Omen to harass your foes, and use Strength of the Grave to prevent you from being downed - ideal for those attempting Honour Mode runs.



Warlock - Hexblade



Hexblade Warlocks make a pact with an entity from the Shadowfell that manifests in the form of magical weapons. Curse your enemies and force their souls to do your bidding. Slay any enemy that isn’t generally an element of nature, construct, giant blob, or already dead, and you’ll be able to raise their spirit from their corpse for ten turns. This new summon can deal necrotic damage and will rip away a chunk of your enemy’s soul to provide your Hexblade Warlock with healing.

Wizard - Bladesinging



The Bladesinging subclass merges swordplay with wizardry. Expect new spellcasting animations when casting spells with your weapon, a new Bladesong ability to grant you supernatural speed, agility, and focus, plus gives you a bonus to any Constitution saving throw you make.



Photo Mode


Finally, you can stop using pictures of fish you’ve caught on your dating profile and start snapping photos with your Hound of Ill Omen. Photo Mode is coming to Baldur’s Gate 3 in Patch 8!

Baldur’s Gate 3’s Photo Mode is a little like a photo booth that lets you set up pretty much any shot you’d like. This new feature introduces a whole slew of options to let you customise and edit your in-game photography, with various levels of freedom depending on whether you’re using it while adventuring, or during combat, dialogue, and cinematic scenes.

Camera Settings



Toggleable from the HUD, located near the minimap, or by using the hotkey binding (F9 on PC, and by pressing both analog sticks at the same time on console), you’ll get to choose which character you want to take centre stage, determine their best side, and adjust the camera position to suit.

As long as they’re in your party while you’re adventuring, you’ll be able to line up your scene perfectly - including summons and those in a Wild Shape! For all budding virtual photographers, you can also turn on the camera reticle and composition grid to make sure you’re lining up the perfect shot.



Lens Settings



Determined the angle and sorted the positioning? You’ll be able to jump over to the Lens Settings where you can play around with the Field of View, Exposure, Depth of Field, and Focus.



Scene Settings



NPC ruining your shot? Toggle off either Playing, Party, NPC or Enemy characters.

Now you’re ready for your close-up! Or, if you’re feeling creative, set the scene for a full-on Faerûn musical - choose a set facial expression, plus a range of over 40 static and animated poses, each with multiple variations to help give you the perfect layout.



Internal playtesting for Patch 8 is already well underway, and we wanted to highlight just a couple of the great shots our playtesters have been grabbing using photo mode, and how they’ve chosen to edit them!

Post Processing Effects



While you won’t be able to adjust your party or play around with lens and camera settings during cinematic scenes and dialogues, you’ll be able to colour-grade your shot and experiment with contrast, saturation, highlights, brightness and vignette.


Morphic Pool, by Celia Medvescig, Playtester

Frames



Add flair to your scene with a range of different frames and letterboxing to nail those cinematic shots.


Crèche, by Michael Simard, Playtester

Stickers



Choose from over 300 stickers and add up to 30 to your scene, including emojis, icons, blood splatters, textures, objects and items, and of course, cat ears.



In your hands soon, you’ll be able to take role-play to the next level with unique combinations of poses, stickers, and frames. We can’t wait to see what absolute nightmare fuel you come up with.


A romantic moment between custom characters, by Helena Van de Veire, Playtester

Patch 8 Stress Test


With your feedback and support, our last patch brought some big changes to the game with just two bug-fixing hotfixes post-release. That’s a win in our books, and we’re looking to do the same again for Patch 8. So let’s talk stress testing!

What are we stress-testing?



This time, you’re invited to join us for a period of stress testing, where you can jump in and try out the new subclasses, explore Tav’s best angles in photo mode, and play with friends together on other platforms. Yep, this stress test will be available to those on Xbox and PlayStation, as well as PC!
Why do we need to stress test Patch 8?

The goal is to go beyond our internal testing and help us catch things before they can become an issue once a patch has been released.

Along with all of the newness coming in Patch 8, we’ll also be integrating a large selection of bug fixes and polishing up cinematics, including ensuring Shadowheart’s hair dye no longer washes away when she takes a dip with her romantic partner. We’ll be sharing more on what’s been fixed in a future update!

When does the stress test begin?



We’re looking to begin testing in early January, and you’ll have the opportunity to register your interest before then. Things will be done a little differently this time ‘round, so we’ll be back with Community Update #31 to take you through what’s being tested and how you can take part!

Don’t wait up pookie, we’ll chat with you soon.

Best Community Support Nomination At The Game Awards 2024



We are deeply honoured by all of the awards that Baldur’s Gate 3 has been nominated for, and it goes without saying that our latest nomination for Best Community Support once again at The Game Awards 2024 has our hearts squeezing.

You’ve fuelled us with your questionably horny fanart, delusional tyrant fanfiction, and delightful array of mods, and we can’t wait to see how you bring this passion to our future games.

If you would like to support us at this year’s The Game Awards, you can vote for Baldur’s Gate 3 as Best Community Support before December 11th by clicking here. Watch the awards ceremony live on December 12 at 7:30pm EST on The Game Awards YouTube and Twitch channels.

A Very Larian Christmas



With December on our doorstep, we’re once again bringing back a little advent surprise, featuring a series of little treats for both the naughty and nice.

Keep an eye out later in December, for puzzles to earn rewards you'll cherish and remember!

Hotfix #29 Now Live! (Console Only)

Hey everyone,

There’s a small console-only hotfix going live today that resolves some stability and performance issues when using mods on console.

Console Platform File Limits



Unlike PC, consoles can only juggle so many files at once. The more mods you have installed, the quicker this file limit is reached. While we recommend only installing the mods you know you’ll definitely continue playing with, to maximise stability, we’re introducing a 100-mod limit for console platforms.

What Does This Mean For Cross-Saves?



Console players won’t be able to load saves that already have 100 mods enabled. If you play on both PC and console using cross-saves and have more than 100 mods enabled on a save, you may be able to disable the number of active mods from your PC, so that you can continue accessing your cross-save on console.

We’ll be shipping another fix soon that will aim to give console players the means to access console saves that are disabled after today’s update. However, it is important to note that mods can cause general instability, particularly on console, and depending on the mods you’ve had enabled on a save, you may run into issues when disabling them from your PC.

If you’ve got more than 100 mods installed on console, they will be automatically uninstalled on your console, and you’ll need to redownload any mods you downloaded, begin a new save, or load an earlier save with fewer than 100 mods to continue playing on console.

While we are working on bringing cross-play to Baldur’s Gate 3, you’ll also need to keep this limit in mind when playing with console players! But more on that later.

To read the full console hotfix notes, please click here.

More Mods Being Tested For Console



Our Senior Communications Developer, Aoife, is back with another video that details how mods make their way to consoles! Learn more about the technical limitations and guidelines in place, as well as the processes behind console mod curation, including the importance of testing mods.

The team is working hard to test the latest versions of some mods currently available on console so they may be updated, and will continue to approve new mods that meet our guidelines and have successfully passed testing!



Read up on the modding guidelines by clicking here.

Hotfix #28 Now Live!

Hey everyone,

Another small hotfix for all platforms is coming your way today! Hotfix #28 addresses a few crashes and blockers, integrates a handful of gameplay bug fixes, and resolves some issues with the Mod Manager.

This hotfix also fixes an issue with multiplayer, where some players were getting caught in an enable–disable loop in the Mod Verification Window when trying to disable a mod that the host doesn't have.

MODDING



  • On PS5, the 'Continue' button will now work the same as the 'Load Game' screen in that it won't allow you to start a game if there are any mod issues.
  • On console, when loading a savegame that has unresolved mod issues, the Mod Verification Window will no longer keep asking you to re-download or uninstall mods when the action has already been taken.
  • Resolved an issue with mod dependencies not being loaded in the correct order after enabling/disabling some mods.

Mod Manager



  • Fixed the animated downloading bar not appearing in the Mod Verification Window after you click 'Download'.
  • Fixed the horizontal scrollbar on the Mod Details page not being vertically centred between the arrows that flank it.
  • Fixed a bug preventing you from opening the Mod Manager on PC when using a controller.
  • Fixed the button prompts in the Mod Details page not updating correctly when using a controller.
  • Fixed the filter tags in the Mod Manager not appearing in localised languages and made sure that the English string is shown as a backup in case there's an issue with fetching the translation.
  • The mod browser scrollbar now resets to the top when you navigate to a previous or next page.
  • On PS5, the Mod Manager now correctly reports the amount of remaining memory after uninstalling a mod.
  • Fixed a crash that could occur when changing pages in the Mod Manager.
  • Fixed clients on a multiplayer game getting caught in an enable–disable loop in the Mod Verification Window when trying to disable a mod that the host doesn't have.
  • Updated the 'Explicit Content' filter's name to 'Mature Content'.
  • Updated the name of the Mod Issues window to 'Mod Verification Window' to more accurately reflect what the window is for, and updated its description.


GAME


Gameplay



  • Improved loading times for players with many mods installed.
  • You can no longer add items to your wares even if they cannot become wares (e.g. pact weapons) by selecting them along with another item that can become a ware. This prevents a trade exploit where you could sell your wares and the bound items would not leave your inventory. Any more of these up your sleeves?
  • Fixed Honour Mode features, like Legendary Actions, carrying over to non-Honour-Mode games if you'd previously loaded an Honour Mode save.
  • On PS5, fixed the DualSense lightbar updating colours every single frame of the game when a new user logs in with a new controller.
  • Resolved an issue with Wyll opting for negative greeting nodes even when he does like you.
  • Fixed the character models becoming offset in the Trade UI when switching between trade and barter when using a controller.

Crashes and Blockers



  • Fixed a crash when trying to load into a playthrough rather than a particular savegame within that playthrough.
  • Fixed a crash that could occur when loading a savegame.
  • On PS5, fixed a potential crash when going full disco on the DualSense lightbar.

Community Update #29 Playing With Mods

Why hello there! You’re looking great, have you done something with your hair or just reconfigured your entire face to look like a fish?

If your mods are any indication, the answer is yes and then some. It’s not even a month since Patch 7 dropped on PC - complete with our official modding toolkit - and already you’ve uploaded over 1,000 mods and racked up more than 15 million downloads!

We’ve watched as you’ve customised your dice with flames and iridescent pearl, lightened the load of gold in your packs, and adjusted your party limit from 4 to 16 - because who needs personal space anyway?

And now, those of you on console and Mac can finally join in, with Patch 7 rolling out to these platforms starting today. Keep reading to learn how to kick off your modded run, plus check out some of the most popular mods ready for you to explore.

Today’s update also brings Hotfix #26 and Hotfix #27 to all platforms - if you want to check out the patch notes in full, point your eyes in this direction. But far from being our last patch, you can still expect to see crossplay and a photo mode for Baldur’s Gate 3 in the future.

Over 15 Million Community-Made Mods Downloaded - and Counting!



What better way to celebrate the inevitable chaos set to ensue than with another animated short made in collaboration with Spud Gun Studios, the masterminds behind Mashed. This time, our brave heroes are facing off against the latest threat to Baldur’s Gate: Mods!


Giant space hamsters? Old news. It’s rabbits you’ve got to worry about now.


Patch 7 & Modding Information

Looking to revisit the latest patch notes or want to try your hand at modding?
Check out the links below!




Playing With Baldur’s Gate 3 Mods



If you’re thinking about starting a modded run and want to know what you’re getting into, whether you’re playing on console, Mac, or PC, then this is the guide for you!

Where do I even start?



So you want to enhance your journey to Baldur’s Gate with a little community-made magic?

While the Baldur’s Gate 3 Toolkit used to create mods is only available on PC, a whole selection of player-created mods are now available on console and Mac!

How are mods chosen for release on other platforms?



Only mods made with and uploaded using the Baldur’s Gate 3 Toolkit and which pass internal testing can be eligible for release on the console and Mac in-game mod browser.

Technical limitations on certain platforms mean that some PC mods will not be available for Mac or console. Our team will need to test all mods requested to be brought to these platforms to confirm whether they can be made available.

Mod Authors can let us know if they’d like to see their mod available on console and Mac during the upload process. Our Community Team will then check whether the mod adheres to our modding guidelines, before sending over batches of mods to undergo internal checks that look at the mod’s basic functionality, usability, and stability.

If all looks good, the mods will then be made available on these platforms!

Will more mods be made available on console and Mac?



Yes! There are currently, uh, 69 mods that have passed internal testing, and we’ll be adding more as we go. Making mods available on platforms other than PC will be a continuously reviewed process that may change to include additional functionality in the future. Mods ready for both Mac and console that have passed testing will be released in batches, so keep an eye out on your in-game mod browser to see when new mods are added.


Please note: Not all PC mods will make it to consoles or Mac, and we kindly ask that you do not build upon an existing mod or port another mod author’s mods in an attempt to make them available in the in-game mod manager.

Mod authors work hard to create their mods, whether they upload them via our Toolkit or third-party sites. Please respect their time and work!

To read up on what mods you can expect for console and Mac, please click here!



Navigating The In-Game Mod Manager



Browsing Mods In-Game

  1. Discover mods by heading to the in-game Mod Manager when you start the game!

  2. On the Browse tab, use the filters to browse through a range of different mods.

  3. Please read the mod Description carefully. You may need to take additional steps for the mod to work correctly, such as downloading a separate mod or adjusting in-game settings.

  4. Hit the download button to install a mod, wait for it to download, and get ready to play!

Managing Your Mods

  1. Head to the Installed tab to view your installed mods.

  2. Disable or enable mods by checking the box to the right of the mod.

  3. Disabling some mods might affect your existing saves, so it’s a good idea to keep this in mind when you install mods!




Synchronising Mods

Whether you’re loading a modded savegame or planning on playing Multiplayer with your mods enabled, you’ll need the same version of mods installed.

Say hello to the Verification Window! This window is designed to give you all the information and opportunity to synchronise the mods you currently have installed/enabled to the savegame or multiplayer game that you’re trying to join.

When loading a savegame from either the main menu or when joining a Multiplayer session through direct connect from the lobby or by selecting a server, this window will be triggered.

Support Guide: How to enable Direct Connections.


When the Verification Window is shown, you might be presented with a few different options, which we’ve detailed in the table below.

[table equalcells=1]
[tr]
[td]Download[/td]
[td]You’ll see the option to download a mod if you don’t already have it installed, but the Multiplayer session or savegame has that mod enabled.[/td]
[/tr]
[tr]
[td]Enable[/td]
[td]If you don’t have a mod currently enabled, but the Multiplayer session does, you’ll see the option to enable it.[/td]
[/tr]
[tr]
[td]Update[/td]
[td]You’ll see the option to update a mod if you have the mod enabled, but the Multiplayer session has a newer version.[/td]
[/tr]
[tr]
[td]Downgrade[/td]
[td]You’ll see the option to downgrade a mod if you have the mod enabled, but the Multiplayer session has an older version.[/td]
[/tr]
[tr]
[td]New Mods[/td]
[td]Mods listed under New Mods are ones that you have enabled but are not enabled in the Multiplayer session you are joining.[/td]
[/tr]
[tr]
[td]Third-Party[/td]
[td]Mods listed as Third-party are mods that are not available via the in-game mod browser.[/td]
[/tr]


Cross-saves and Patch 7

With Patch 7 now rolling out to Mac and console players, cross-saves will once again be compatible. If you have PC saves that include curated mods (mods that have been approved for console or Mac), these should now work on your platform, and you will be prompted to download these mods when you try to use a cross-save on another platform.

If you have been playing with mods on PC that were not approved for console, the cross-save using these mods cannot be loaded on console.

Platform-based Achievements

Achievements are automatically disabled when you’re using mods, so keep this in mind if you’re still planning on completing your Baldur’s Gate 3 achievements!

Troubleshooting Mods

When you download and play with files that modify your game, you change the way your game behaves, which can create conflicts with the way your game is designed to run.

While console mods undergo basic stability testing, they are community-made, and changes to the game, such as a new update or mods with certain dependencies or conflicts, can impact how your mods function.

Playing with a modded save sometimes means that issues can occur, such as:


  • Failing to load past a certain percentage when starting a save
  • Crashing on launch
  • Issues with the UI, including missing options or overlapping menus
  • Shader issues, including missing makeup or face textures
  • A land of naked avatars during Character Creation


If you run into an issue while using mods, you can help our support team track bugs by identifying whether the problem is with the game itself or a mod you may have installed. Understanding the distinction means we can offer you better official game support. However, we are unable to directly manage or fix any community-created mods.

Reporting Supported Mods: If you’ve noticed a mod that violates our guidelines, you can report it using the reporting functionality on the mod listing.



Try these steps:

  • Navigate to the in-game Mod Manager and un-check your installed mods. With the mods disabled, see if the issue persists.
  • If the issue no longer persists, and therefore seems related to a particular mod, you can reach out to the mod author and leave them a comment on the mod listing that explains some more about the issue you’re experiencing.
  • If the issue persists without the mod installed and you believe the issue is with the base game, please report it to our support team using this report form.


Please note: If you are using third-party mods on PC, uninstalling and reinstalling the game will not remove all mod files. Please follow the steps outlined here to remove third-party mods!



Mods To Get You Started



Patch 7 releases on console with more than 60 community-made mods available and ready to download! Here are some of our favourites to get you started.

Adjustable Party Limit by PixellBytes
Available on: PC, Mac, and Console

A favourite for many, this mod by PixellBytes allows you to leave no companion behind as you journey through the Sword Coast!

Adding spells that allow you to adjust the number of companions in your party, you’ll now have the opportunity to bring along up to 15 other party members. This mod also works in Multiplayer, but you’ll need to make sure everyone has the same mods loaded!



ImpUI (ImprovedUI) by Djmr
Available on: PC, Mac, and Console

Djmr’s ImpUI provides support for UI mods, and acts as a dependency for layout tweaks to the Character Creation screen, so this is a great one to have in your arsenal if you’d like to experiment with your character’s appearance!

The ‘Chin’ category here is used by the Kay’s Hair Extensions mod, with ImpUI.



Mods that are required to make another work are referred to as a dependency. These mods can be seen in the mod listing and should be automatically downloaded and enabled when you download a mod that requires it as a dependency.



FaerunColors by TechRoot
Available on: PC, Mac, and Console

Complete with more than 80 dyes that aim to represent Deities and famous entities from Faerun, TechRoot’s mod allows you to switch up the colourways of your favourite garments with a range of dyes that you’ll be able to find in your camp chest!



Faces of Faerun by Aloija
Available on: PC
Dependency Mod Required: ImpUI (ImprovedUI)

If vanilla isn’t your flavour, then Aloija’s mod could be the one for you!

This mod adds a range of alternative heads for Character Creation and uses ImpUI, mentioned earlier in this list, to allow you to access and customise the available heads.



Kay’s Hair Extensions by perseidipity
Available on: PC
Dependency Mod Required: ImpUI (ImprovedUI)

Are Gale’s locks not voluminous enough for you? Then Kay’s Hair Extensions mods could be the perfect option for you! This mod includes a range of hair pieces that have been meticulously cut and snipped from existing vanilla hairstyles, allowing you to mix and match styles to create unique looks.



UnlockLevelCurve by Dustbag
Available on: PC, Mac, and Console

If you’re interested in multiclassing and want to continue your journey beyond Level 12, Dustbag’s UnlockLevelCurve mod allows you to continue to climb through levels 13-20, as well as provides more resources, spell slots and class features!



All Camp Clothes and Dyes by KatLix
Available on: PC

Head to camp and let out your passion for fashion with KatLix’s All Camp Clothes and Dyes mod, which offers you containers containing all camp clothes, all origin clothes, all underwear and shoes, as well as dyes and dye removers.



Weightless Gold by Curious_George
Available on: PC, Mac, and Console

If your pockets have been weighing you down and causing you to strut around the Sword Coast, this mod changes the weight of gold to 0, so you can go about your day without dragging your feet!

Want to really go fast? Weightless Consumables by Belinn is another great mod also available on console that makes a number of consumables entirely weightless.



Leicarna's Piercings: Crystals by Leicarna
Available on: PC

Leicarna’s mod adorns the ears of all vanilla races (except dragonborn), with glitz and glam in the form of four new piercing sets with multiple colour variations that can be added during Character Creation.



Better Inventory UI by Caites
Available on: PC, Mac, and Console
Dependency Mod Required: ImpUI (ImprovedUI)


This mod by Caites adds a range of icons to help distinguish read and unread books, throwable items, consumable drinks and alchemy components, better identify instruments from weapons, highlights camp clothing from that of armour, as well as usable items.

This mod also has an add-on mod that can be downloaded to add new icons and categorise food, dyes, healing potions, arrows, and story-related items!



New to the world of modding? Feeling overwhelmed, frightened, yet desperate to give Astarion a beard? We’ve also prepped a video walking through some of the best starter mods, on the newly launched Larian: Channel from Hell which promises exclusive behind-the-scenes looks, developer interviews, and more regularly scheduled chaos: https://youtu.be/DQYMwztczUs

Hotfix #27 Now Live!

Hey everyone,

Along with Patch 7 rolling out today to those on console and Mac, we are releasing an additional hotfix on all platforms that addresses some issues and generally further improves your modding experience!

Console and Mac players! Today’s update brings to you the following:


Thank you for continuing to share your Patch 7 experience with us! We’re continuing to work on resolving some of the issues you have reported, including the “Connection Failed—Error” when joining a multiplayer game through Steam. For this particular issue, our support team has put together a workaround that you can follow to avoid running into this issue while we continue to investigate it.

If you’ve experienced an issue while playing Patch 7 and have confirmed via troubleshooting that the issue persists without mods installed, please follow the steps here to contact our support team.

Patch 7 & Modding Information

Looking to revisit the latest patch notes or want to try your hand at modding?
Check out the links below!



MODDING



Mod Manager



  • The 'Trending' filter now correctly shows the trending mods.
  • Fixed an issue preventing you from immediately starting a modded multiplayer game after installing the required mods via the Mod Issues window.
  • Fixed an issue on controller preventing you from loading a modded game after disabling the mod in the Mod Issues window.
  • Fixed the Load Game interface registering the input of the arrow keys and the enter key in the background while the Mod Issues window is open.
  • Fixed a crash when disabling a mod that adds a weapon with an OnEquip passive.
  • Made sure 'Uninstall'/'Unsubscribe' show up correctly on the Mod Details page and the Installed tab, and added a label for mods you're subscribed to on the Browser tab on controller.
  • Improved the messaging for when multiple mods fail to download through the Mod Manager.
  • Made the Mod Issues window wider.
  • Updated the mod.io login screen to improve spacing across different languages.
  • Fixed the alignment of the warnings in the Mod Issues window when accessed via the Load Game button, and added confirmation for installed as well as subscribed mods on controller.
  • Fixed the position of the download bar on controller and fixed the button prompt order on the Mod Details page.
  • Improved the alignment and spacing on the account creation and login screens in the Mod Manager.
  • Fixed UI elements overlapping the Report button when you're not logged into mod.io.
  • Fixed the Memory Used element in the Mod Manager sometimes displaying the size of a mod instead of the actual memory used.
  • Added the third-party mods warning to the Main Menu on consoles and improved its appearance, particularly on split screen.
  • Closing the Mod Details page to go back to the browser will now maintain selection on the mod you just viewed.
  • The scroll bar in your Installed Mods list will no longer jump to the top after you uninstall a mod.
  • Hid the Memory Used text when opening an image on the Mod Details page.
  • Fixed the Memory Used text not showing the correct value in certain cases.
  • Removed an unnecessary vertical scrollbar that would appear when there were more than four images on the Mod Details page.
  • Going to the main menu and then reopening the Mod Manager while a mod is downloading will now correctly indicate that it's still downloading instead of displaying the 'Download' button again.
  • The scrollbar in the mod browser will now jump to the top when you go to a new page.
  • Fixed the 'Uninstall' button sometimes not working on the Mod Details page.
  • Fixed the wrong email address causing a password error when trying to log into the Mod Manager, requiring you to retype your password even if that was correct.
  • Fixed an issue with the Mod Manager's page selector, which would return to Page 1 if you clicked on a page beyond Page 9.
  • The Mod Issues window will no longer warn you about unresolved issues for mods in the New Mods Detected section.
  • When you successfully create or log into a Larian Account via the Mod Manager, you'll now immediately get led to the mod.io splash screen.
  • Improved the loading speed of thumbnails in the Mod Manager.
  • The tab key now works in the account creation and login screens.
  • Opening the Mod Details page from your Installed tab and then going back to the Installed tab will now maintain selection on the mod you just viewed.
  • The reasons for reporting a mod are now radio buttons instead of checkboxes.
  • The search filters in the Mod Manager are now enabled by default on keyboard and mouse.
  • Fixed the 'Update' button still appearing after you update to the latest version of a mod.
  • Fixed two sounds playing instead of one when changing pages in the Mod Manager on controller.
  • Fixed a button getting cut off on the Japanese localisation of the Mod Manager's splash screen.
  • Fixed the Mod Issues window displaying misleading warnings for mods that have yet to fully load.
  • Added a scrollbar to the Mod Details page on controller so you can now read longer descriptions, and fixed some UI elements getting cut off on certain aspect ratios on keyboard and mouse.
  • Fixed the aspect ratio of mod images in the Mod Manager.
  • The Mod Issues window now shows a spinning wheel while mod information is loading.
  • Fixed the mod loading order when enabling or disabling mods or when loading an unordered modsettings file.
  • Fixed incorrect mod names appearing in the Mod Issues window when loading a savegame with additional third-party mods enabled.
  • Fixed the wrong button prompt showing up on controller on the Mod Details page.


Toolkit



  • In the UUID Object Editor, fixed the formula bar not correctly updating to reflect the text selected in the SpellList column.
  • Fixed a crash when deleting a visual texture that shares a GTex with another visual texture and when trying to preview this still-existing visual texture with no GTex.
  • Prevented the splash screen from being modded, which could let you bypass accepting terms and conditions.
  • Fixed a crash when opening the Project Settings window when a mod is also in the downloaded folder.
  • Fixed the Root Template Manager selecting more than one item when changing folder. This could cause it to, for example, delete more than one item when clicking the 'Delete Selected' button.


GAME


Gameplay



  • Reminded characters how to use ladders.
  • Fixed items disappearing when sending a container with a stackable item inside to a companion that has a stackable item of the same type in the main inventory.
  • Fixed items inside a container not scattering when you destroy the container.
  • Fixed BOOOAL being invisible when starting combat.
  • Fixed some horizontal lines appearing when Ambient Occlusion is on.
  • The Ruleset options are now available in the Custom Mode settings if you select the mode via the multiplayer lobby.


Crashes and Blockers



  • Fixed a crash related to missing equipment for new modded classes.
  • Fixed an occasional crash when returning to the main menu from the multiplayer lobby.
  • Fixed a potential soft-blocker caused by falling beneath an elevator in the Mind Flayer Colony and getting stuck there. Characters who slip through the gaps will now die and become Soul Echoes.
  • Fixed a crash when trying to load into a playthrough instead of a particular savegame within that playthrough.


Cinematics



  • Wyll will no longer be squatting over an invisible throne during his evil ending cinematic.
  • Fixed an NPC popping into place before meeting his grizzly end in the Dark Urge evil ending cinematic.
  • Fixed some camera bugs when talking to His Majesty. Also fixed a case where His Majesty would appear unambiguously headless, revealing his glowing, hollow insides.
  • Fixed some camera bugs and freeze-frames during Karlach's evil ending cinematic.
  • Fixed some minor visual bugs during the Dark Urge evil cinematic atop the Netherbrain, including Karlach baring her bottom teeth for an uncomfortably long time.


Writing



  • The Shattered Flail's description now indicates that it doesn't trigger other passives that react to healing.
  • Fixed several typos and other minor text issues across the game.

Hotfix #26 Now Live!

Hey folks,

We’ve got a short and sweet PC hotfix releasing today that is resolving a game crash, as well as restoring your ability to switch back to a non-Honour-Mode save without fighting for your life with enemies retaining their Honour Mode Legendary Actions. Whoopsies.

With October less than two weeks away, console and Mac players can expect Patch 7 to arrive soon! This release will also bring some further minor tweaks and fixes for the in-game Mod Manager on PC.

Thank you for taking the time to share your feedback on Patch 7! If you’re still noticing a few incompatibility issues with mods, give our troubleshooting a go and try uninstalling your mods to confirm whether the issue persists without them installed. If you continue to have issues after uninstalling all mods, you can reach out to our support team by clicking here.

Whether you’re making the most out of the new in-game Mod Manager or continuing to use third-party mods alongside it, please remember to be kind and patient to mod authors.
Not all of your favourite mods may be available to install in-game, and it’s important to note that attempting to port or recreate another person’s mods using the Baldur’s Gate 3 Toolkit is not permitted. Give our modding guidelines a read by viewing them here.

Hotfix #26



Mod Manager



  • Resolved some issues with mod filters not working as intended.
  • Fixed an unexpected crash when navigating the in-game Mod Manager.

Game



  • Honour Mode enemies should no longer retain their Legendary Actions when switching from an Honour Mode save to a non-Honour-Mode save.


Patch #7 Now Live!

Hey gang,

Are you ready to embrace evil? Do you yearn to see the consequences of unleashing your inner jerk?

Great! Because Patch 7 releases on PC, today! And with it come new evil ending cinematics, along with Honour Mode improvements and new Legendary Actions, split screen improvements, a new way to mod your game, and a whole bunch of gameplay improvements and bug fixes.

Mac and console players, this is one of those patches that is so packed with changes and new features - including official modding support for all platforms - that it’s going to take a little longer to get this patch through all the necessary technical checks and requirements and into your hands. Although later than we originally expected, Patch 7 is headed to console and Mac in October, and we will keep you updated with our progress!

Unfortunately, this does mean that console players will not be able to load cross-saves if they come from Patch 7 on PC - and multiplayer between PC and Mac will not be possible. We are still working on bringing crossplay to Baldur’s Gate 3, and like Patch 7, this requires a lot of work and testing before we're prepared to release it into the wild.

We’ve still got a few more patches up our sleeve for Baldur’s Gate 3 - which will include both crossplay and photo mode, alongside other fixes and updates. But eventually all stories must come to an end. As Swen said during last week’s PAX West panel in Seattle - our final live panel for Baldur’s Gate 3 - it’s time for the team to go back to our cave and hang the armour on the wall while we focus on bringing you our next project.

In case you missed it, you can catch up on the panel here for a fond look-back at the making of Baldur’s Gate 3, as well as answers to some of your most infernally burning questions.

Patch 7 is certainly a big ‘un, and we’ve been busy tackling feedback and game bugs thanks to the help of mod authors who’ve been testing and populating the modding hub, as well as players who have been sharing their experience with Patch 7 during the Closed Beta. Thank you to all of you who had the opportunity to take part. The playtest has now ended and we’ll be taking this experience and carrying learnings from it into the future!

Patch 7 is approximately 11.6GB on PC, and will require 160GB of free space to install. If you find yourself without the space to install the update, we recommend uninstalling Baldur’s Gate 3 and then re-downloading the patched version!

As with any patch, some third-party mods may still become incompatible after our latest update. Please try uninstalling your mods and confirm whether the issue persists without them installed. If you continue to have issues after uninstalling all mods, do reach out to our support team. Please also remember to be patient with mod authors as they make any relevant adjustments to their mods!

We know many third-party mods utilise Script Extender, and as part of the Toolkit and patch testing with mod authors, efforts to help support compatibility with Patch 7 should mean that mods that require Script Extender will continue to work.

A big thank you to Norbyte, creator of Script Extender, and to all of the mod authors who have contributed to the Toolkit with their feedback! We couldn’t have done it without you.

And with that, let’s take a look at this thing!



Does Corruption Call Your Name?




The Sword Coast is yours to command, to rule like no other.

Whether you embraced absolute power, carried out your father’s will, played as an Origin character or were generally a menace to society, you’ll find Patch 7 now introduces 13 new cinematics that offer varying conclusions to your most evil playthroughs.

If you’re a streamer who is very demure, very mindful, and you use the 'Show Cinematic Nudity' option in the game's settings, it’s worth noting that we’ve now renamed this option to 'Show Sexual and Violent Cinematics' and updated its description to more accurately indicate what it does. This setting toggles explicit content plus a few select moments of extreme violence that may be distressing to some. We might have also embraced corruption a little too much because the new evil ending cinematics have been included in this setting. They really are that evil.

This setting does not affect your adventure, your choices, or your access to romance options; however, it does block sexual content with nudity and particularly violent scenes with gore.


Well, she got her dragon. But at what cost?

Whether you’re starting a new game or loading an old save to relive your battle with the Netherbrain, you’ll get to see these new cinematics depending on the choices you make.

It’s a One-Night Kinda Thing



We remember clearly stating in Community Update #28 that if you are playing as the Dark Urge, a certain bard would now be able to join the party as a controllable character at camp if there’s an empty slot, TEMPORARILY.

It would seem some of you didn’t pick up what we were putting down.

There are no new companions. There is only death.


The day the music died.

New Honour Mode Legendary Actions





To add to the nightmare fuel, we’ve also made some improvements to Honour Mode combat, like giving Malus Thorm a new Legendary Action called Grasping Appendage. Gross.

A New Way to Mod Baldur’s Gate 3



We’re also bringing you another way to mod your Baldur’s Gate 3 saves, with Patch 7 introducing our very own in-game Mod Manager and modding Toolkit, which can be downloaded on Steam for PC players!

With this new and supported way to create and install mods, you should see improvements in compatibility and accessibility, and can rest more assured that your supported mods work wherever you’re playing Baldur's Gate 3, which will include consoles a little down the line.

In-Game Mod Manager




Browse Baldur’s Gate 3 mods straight from the game!

Mods that are created and uploaded via our Toolkit can be browsed and installed directly from the game itself.


Enable or disable mods from the Installed tab.

Manage your mods for multiplayer parties by ensuring you have the same mods installed and enabled.


View and manage your installed mods.

Baldur’s Gate 3 Toolkit




Baldur’s Gate 3 Toolkit - Project Selection.

The Baldur’s Gate 3 Toolkit is a separate application on the Steam store that you can download for free that allows you to create mods specifically for Baldur’s Gate 3.


Scripting Changes using Osiris.

Baldur’s Gate 3 will also now officially support some scripted mods using Osiris, our in-house scripting language. This means mod authors will be able to reload their own scripts, handle build errors, and also carry out basic debugging.


Publish a mod straight from the Toolkit!

Whether you want to mod Baldur’s Gate 3 with supported or third-party mods and mod managers - you’ll always have that choice, but if you would like to give our Toolkit a go and try your hand at making a mod with our very own tools, head on over to your Library and select the option to view Tools. If you own Baldur's Gate 3 you should have the Baldur's Gate 3 Toolkit automatically added to your Library.

To download the Toolkit and the Data DLC necessary for mod creation, you’ll need to make sure that DLC is enabled through the Baldur’s Gate 3 store page, and check that ‘Tools’ is checked in your Steam Library to make the application visible once installed!

You can do this by:

  • Going to your Steam Library
  • Right-clicking on Baldur’s Gate 3
  • Selecting properties, then DLC
  • In the Install column, check that Toolkit Data DLC is checked



To make sure Tools is selected as showing, use the dropdown navigation above your Library search bar.



Getting Started With Modding



To help you get set up with supported mods, we’ll be posting a Community Update in the not-so-distant future that’ll go into some more detail on both creating and using supported mods, so make sure to keep an eye out!

In the meantime, we’ve prepared some further guides to help kickstart your modding adventure:


For more helpful information on creating your own mods, don’t forget to refer back to the Getting Started guide!

As Swen also mentioned during the panel at PAX, we want to spotlight your creations on our new YouTube channel, Larian: Channel From Hell, so make sure to keep an eye out for regular mod features, and if you’d like to find out more or get involved, join the Larian Studios Discord server!

Bug Fixing & Gameplay Improvements

While Patch 7 brings a deluge of new features, improvements, and more, it’s also delivering plenty of bug fixes!

Once again, these patch notes turned out to be too long for Steam, so please head over to the main Baldur's Gate 3 website to read the full patch notes!

Take a look at some of the highlights:

HIGHLIGHTS



  • Introducing 'Evil Endings': Brand new cinematic endings for the truly villainous playthroughs.
  • Added our very own Mod Manager, which lets you browse, install, and use mods created by the community.
  • Revamped split screen gameplay: When playing on split screen, the two halves of the screen will now dynamically merge together when player characters come close to each other in-game, and dynamically split back up when the characters move apart. This revamp comes alongside many other improvements and polishes to improve the overall split screen experience.

Honour Mode Combat



  • If Dror Ragzlin finds himself inside the spider pit, he'll try his best to befriend the spiders residing there with a new spell called Arachnid Compulsion so they can band together to fight the real enemy - you.
  • The Bulette has a new condition called Diamond Scales and a new Legendary Action called Shredding Scales.
  • Malus Thorm has a new Legendary Action called Grasping Appendage.
  • Added a new aura and spell for Spectators: Panicked Sentinel and Ocular Nightmare, respectively.
  • Ch'r'ai Tska'an, the leader of the githyanki ambush in Act II, has a new Legendary Action called Soul Sacrifice.
  • Ch'r'ai Har'rak, the githyanki leader at the Knights of the Shield Hideout, has a new Legendary Action called Tu'narath's Embrace.
  • Ptaris has a new Legendary Action called Ptarian Dogma.

UI



  • Updated the Reactions UI so that you only have to toggle the Reactions you want to use and then confirm them. (This saves you from having to select 'Do not react' multiple times!)
  • Added a new Equipment Options menu to the Character Sheet on controller.
  • The panel that opens to 'Donate' magic items to Gale will now also show items in your Traveller's Chest. It also now indicates which items are currently equipped.
  • We noticed some of you hiccoughing bubbles, so the action for washing yourself with soap and sponges is now called 'Use' instead of 'Consume'.
  • Fixed your player character's name getting reverted to 'Custom' during Character Creation if you moved on to create your Dream Guardian and then went back to edit the player character again.
  • Fixed the wrong spell Ability showing up when selecting a Feat during Level Up.

Art



  • Added a new loading screen in Act III, showing the busy streets of Baldur's Gate.
  • Fixed the skirt part of the Adamantine Splint Armour missing for female dwarves.
  • Fixed the Adamantine Scale Mail clipping on large male characters.

Gameplay



  • You can now start Custom Mode games using Honour Mode mechanics when starting a new playthrough. You'll be able to do this via the 'Ruleset' dropdown.
  • The kuo-toa that promised to build you an army will now support you in the final battle. Unless they all died in Act I.
  • The help that the Gondians promised for the final battle will now arrive in the form of a friendly Steel Watcher. Apologies from Zanner Toobin for the delay.
  • The hair colour options in Character Creation will now remain accessible after you choose the bald hairstyle, so that you can continue fiddling around with eyebrow colours.
  • Overhead dialogues that support multiple player characters can now involve characters assigned to different players. (They were limited to characters controlled by a single player until now.) This means that there will be more banter among player characters in multiplayer games.
  • Group Hide will no longer affect summons that aren't linked to the group in the Party Line.
  • Changed the behaviour for selecting camp supplies for a Long Rest. When selecting camp supplies that are stacked, the game now only takes what it needs from the stack.
  • You can no longer cheese the Leap of Faith trial at the Gauntlet of Shar by just clicking the final platform and letting your character pathfind their way there. Shar threatened to smite us if we didn't fix this one.
  • Fixed a bug where resurrecting Lae'zel on the beach in Act I would cause her to appear in the Party Line but not in the world, preventing you from leaving Act I.
  • Patched up some savegames where Gale still had his Necrotic Aura when he shouldn't on load.
  • Fixed Minthara's body sometimes turning invisible on the Level Up screen. (We sorta liked the floating-head-and-hands look, but hey.)

Animation



  • Astarion now has idle animations at camp that aren't just him reading a book.
  • Added a new idle animation for Minsc at camp - Boo may or may not have taught him some tai chi.
  • Karlach will no longer brush the shaved side of her head.
  • Polished the appearance of neck kisses in lovey-dovey scenes with Shadowheart on the Sharran path for characters with large body types and dragonborn characters.

Writing and Flow



  • Dotted some dialogue options and voiced lines into a handful of dialogues across the game, particularly to account for edge-case flows. These changes are described in more detail in the main patch notes below.
  • Added three new Narrator lines for Dark Urge characters to add a bit more reactivity across the game. These additions are described in more detail in the main patch notes below.
  • Resolved an issue that had been rendering some romance party banters inaccessible while adventuring.
  • Fixed a flow issue where Avatar Lae'zel did not have the option to leave and ascend or stay on Faerûn after the Netherbrain is defeated.
  • Added a dialogue option asking for a kiss in more paths of Wyll's epilogue dialogue.
  • If you're in holographic form in the epilogue, Wyll won't automatically assume he's talking to Lae'zel.
  • A bug that had been preventing Wyll’s romance greeting from triggering has now been fixed, so players in Act III who have a stable, loving, and committed relationship with Wyll will now see his romance greeting triggering correctly.
  • Fixed priorities on Wyll’s greetings so that low approval greetings will now trigger accordingly for players with low approval.
  • Companions should now be more sympathetic to Astarion fleeing from the sun.
  • Added a new dialogue in which Karlach will react to Dammon if she finds him dead after he told her that he can help her.
  • In Act II, Minthara will now react to you having knocked her out in Act I.

Scripting



  • Fixed several issues (related to resurrecting characters via Withers, restructuring the party at night, and automatic camp night scenes) that would trap you in an eternal slumber, unable to end a Long Rest.
  • Fixed a bug causing Shadowheart to keep repeating one line when you talk to her after she's resurrected by Withers from the Shadowfell.
  • Fixed a small flow issue preventing you from commenting on Gale's last name.
  • Fixed several occurrences of Wyll still having an exclamation mark above his head when he already told you everything he had to say.
  • When playing as the Dark Urge, Minthara will no longer act as though you accepted Bhaal when you've been stripped of his influence.
  • Fixed a broken kissing scene after you gave Shadowheart the Idol of Shar.
  • Fixed an issue where Jaheira would stop following the party after spending a night outside of the party.
  • Fixed the rune tablets on the nautiloid sometimes not triggering the Narrator's lines.
  • Clerics of Lathander should now recognise his symbol on a Lathanderian amulet.
  • Ensured the avatar is prioritised as the main speaker in dialogues related to the hag's Act I surrender.
  • Minthara does, in fact, now have something to say about Orin after you kill her.
  • Made the romance scene at night with Wyll in Act III unskippable if it triggers to avoid accidentally skipping it and not being able to finish the romance arc.
  • If Avatar Karlach and Wyll are partners and go to the Hells together, he'll now act accordingly during the epilogue.
  • Fixed Karlach's scene in Avernus not playing if you decided to go with her when playing as Wyll.
  • A bug has been fixed so that Wyll will now talk to his father if Ansur is defeated after the pact with Mizora is broken but Ravengard is saved from the Iron Throne despite this, to decide on his title.
  • Lae'zel will now wait a little longer for you at the site of her recruitment if you tell her you'll be back.
  • Improved Lae'zel's idle camp behaviours to align a bit better with the other companions'.
  • Fixed the fade-to-black after Karlach's scene in Avernus at the end of the game, which would give you a very brief glimpse of Game Developer Land.
  • Breaking up with Karlach by speaking with another companion you're dating the morning after her romance scene won't block her dialogue anymore.
  • Reinstated Gale's last line in his detailed explanation of ceremorphosis and tweaked a dialogue option to react to it.
  • Now that you can give Gale magic items from the Traveller's Chest, he will leave again if you refuse to do so.
  • Patched up some savegames that had a bug that would prevent the dialogue between Gale and Mystra at the end of the game from triggering.
  • Fixed a bug that let you kiss Gale even if he was in a disguised form before confronting the Netherbrain.. Also fixed this dialogue with him cutting off before you could give him a smooch.
  • Reworked the script that determines whether a character is too busy to talk. This will prevent bugs like Minthara's dialogue not triggering at Moonrise Towers after you rescue her, and knock-on effects as a result of this, like not being able to rest or fast travel.

Performance



  • Continued to make performance and stability optimisations across the game and implemented many under-the-hood code fixes.
  • Optimised performance. This will have a more noticeable impact in areas with large numbers of NPCs (like the Lower City) and will reduce peak memory usage when loading levels for the first time. It will also be noticeable when managing lots of loot (e.g. when transferring everything from a camp chest to a character's inventory).

Cinematics



  • Reworked and revamped the cutscene that plays when you interact with Ansur's bones in the Wyrmway.
  • Polished facial expressions and emotions across companion dialogues, including to the facial animations of your character during some kissing cinematics, including with the Vampire Lord Astarion.


(Continue reading the FULL Patch Notes here!)