Project Nimbus and Ballistic Craft are both on sale for 50% off for the Steam Winter Sale!
The sale will be running from Dec 22nd to Jan 5th- a great time to gift some games for friends, family, or yourself!
It's time for Golden Week here in Japan, so we're rolling out our special Golden Week Sale!
For the duration of the deal, Project Nimbus and Ballistic Craft are available for 50% and 20% off!
With this update, we now have Chinese language support (Traditional/Simplified) in the game. The game can now be played fully in Chinese!
Also included within this update are a few quality of life improvements. You can now set up Rooms for online battles, which allow players to set up private or public rooms for coordinated matches.
For players who have been having issues running to game smoothly, the long-requested low graphics option is now available!
Players can now move during the Ready phase of battle in order to take up strategic positions for the start of battle. Additionally, a few additional balancing adjustments were made to make battling fairer.
See the detailed patch notes below:
Language support
Added Chinese (Simplified/Traditional) support.
QoL Updates
The Room feature is now available in online play. Players can now browse an existing list of rooms to join, as well as set up their own rooms for matching. Hosts can set public/private settings to their rooms, as well as add passwords.
New graphics settings added to menu
Default: Default graphics setting.
Low: Shadows and some effects are disabled, making it lighter than the Normal option.
Very Low: Rendering is set to the lowest level, with outlines disabled. All Shots are set to a simple style, and some aspects of visual customization on Shots will not display. This is the lowest graphic option.
Under the Very Low settings, we've tested a lower-end computer (Intel HD Graphics 620, screen resolution 1280x720) and found that it runs at about 50fps or more. (*We cannot guarantee results for hardware without graphic cards; depending on your hardware's specifications, the game may not run smoothly.)
Players can now move during the Ready phase.
Balance adjustments
Dash, Jump Dash, and Jump Cancel can no longer be interrupted mid-way due to damage.
Tweaked damage calculation formula.
Tweaked result score calculation.
Stun time during Guard has been modified.
Vertical (Y-axis) homing of bullets has been adjusted.
The strength of dynamic curvature for bullet trajectories during homing has been adjusted.