This might be the last from a string of daily updates for the game. I'll be honest and say that this is the version of the game that should've shipped last week at launch. Thank you all for your patience.
Now the maps are much more varied in terms of gameplay. There are now moving walls and floors. It may not seem like a lot but it actually makes the maps look, and feel very different. Hope you all like this update.
There will still be updates though so don't worry. Maybe in a few weeks, I'll have a nice surprise for you all.
If there more bugs please let me know.
:ballisticturret: TANK you all
Patch 1.08 - less bug squashing, more polishing
After a lot of hotfixes over the past week, I think we've reached a point where there are very few game-breaking bugs. Now I can start adding more polish to the game, and some of my planned updates.
ADDED: You can set the number of bots/players
ADDED: Arcade mode statistics: attempts, total kills, total deaths
ADDED: 'Fancy' pictures in Versus mode
CHANGE: Last hit on the Juggernaut wins the round. Previously when the Juggernaut died, the game would revert back in a Deathmatch.
POLISH: Improved the algorithm in Powershift so it's a better random
BUG FIX: Game over text not disappearing, causing you to get stuck
The first 'big' update would be overall improvements to the maps. More variety will be added, I will be adding more to each individual map than actually adding more maps.
Patch 1.07 - more arcade mode fixes
- More fixes to enemies spawn and death behavior in Arcade mode.
- Polished UI interactions
Please let me know if there are still more bugs by commenting here or opening up a discussion board.
Patch 1.06 - more more more hotfixes
Thanks for the patience everyone.
- Fixes with spawning issues in Arcade mode
- Arcade mode now has powerup drops
I am still continually monitoring the bug reports, and will do my best to iron them out as fast as I can.
Mac version update parity will come at a later date while I polish the Windows version.
Patch 1.05 - UI back-end overhaul
UI code is different now so it should behave differently, and should be better. Though there might still be issues, please don't hesitate to let me know if you encounter more bugs.
Upcoming updates:
- Big Picture Mode fix
- Power-ups in arcade mode
Mac and Linux update parity will come at a later date while I polish the Windows version. I thank you all for you patience.
Patch 1.04 - more coop fixes
- fixed issue with player 2 not spawning with controllers
- fixed issue with in-game pause (quick fix, might overhaul UI later)
Patch 1.03 - arcade co-op fixes
TANKS for your patience everyone :)
- Fixed issues with Player 2 not spawning in arcade mode
- Removed friendly fire in arcade mode
- Fixed collisions when game is unpaused
Patch 1.02 - several hotfixes
Patched in several bugs that have been reported.
- MacOS executable is now working
- Arcade mode starting in Round 15 has been fixed to start in Round 1
- Several background changes to improve spawn locations
If there are more bugs, please don't hesitate to let me know.