Bots are on the way, but first we wanted to implement some changes to gameplay that we have been developing with our community of players. It was important for us to get these changes in before finishing bots.
Gameplay Changes
Shooting While Driving - Players can now grab and use weapons, throw items, and load/shoot the slingshot, all while driving.
Weapon Rack - There is now a rack in the player's basket to hold collected weapons, making it easier to grab weapons while driving. Players are now limited to 3 items at a time. This results in weapons being used more frequently, less stockpiling, and overall much faster and fluent gameplay.
Basket Sizes - Baskets are no longer sized to your play space in VR. All baskets are the same and allow for both standing and room scale VR play. Everything is reachable and feels much better in VR.
New Tutorial - We have created a new tutorial to help new and existing players better understand these new gameplay features.
Slingshot Loading - Slingshot can be quick-loaded/unloaded with the weapon you are carrying or with a spike ball from your ball rack in non-VR. Items can be dropped onto slingshot to load in VR, and grabbed again to unload.
Weapons
Darwin's weapon now locks onto a target before you fire. Look at a target with your laser eye, and once it locks on you can fire your missile and it will chase down the target.
Klause's ice now melts faster when freezing fans.
All exploadable weapons now have an improved splash damage algorithm. This includes Darwins Missile, Merves Banana Bombs, Bazooka and Air Mines.
Saws now have a trail when shot, making it easier to see where they go.
Weapons that have ammo will be dropped once empty, immediately freeing up your weapon rack slot.
Controller Support and Rebinding
Full Controller Support with editable bindings
Editable key bindings when using keyboard/mouse
General Improvements
UI Basket screen buttons animated on hover.
UI sliders in VR now improved and match controllers pointer position as you drag.
Projectile shooting and item throwing physics accuracy improved.
Scoreboard improved (consistent layout and team colors)
Local settings now take priority over steam cloud settings.
VR players now positioned correctly when driving.
Removal of 32-Bit Support
According to the Steam hardware reports for Balloonatics, every single player is running a 64-bit operating system. With that in mind, we've decided to remove 32-bit support for the game and release only 64-bit builds. This will speed up our testing and release process and allow us to make 64-bit specific performance optimizations. If there is any interest we may consider adding 32-bit support back as we get closer to leaving early access.
We'd love your feedback on these changes. Visit our steam community or join us on discord: https://discord.gg/9g94UV
Patch 3
While we work on adding new weapons, game modes and levels, we're also still focused on increasing the performance and stability of the game.
This patch includes some significant improvements in these areas that we have made over the past couple of weeks.
Game and Performance Improvements
Signifcantly optimized the graphical performance on each level with an average 50% decrease in draw calls per frame.
Increased graphical performance of player baskets.
Retextured some game items including basket fan, frames, walls and more.
Many weapons and items now have Level of Detail rendering which decreases their polygon count as they move further from view.
Empty weapons no longer stay in your basket. If you drop them in your basket they will despawn immediately. This declutters baskets and makes it easier for players to know which weapons still have ammo. You can still launch empty weapons from your slingshot if you load them instead of dropping them.
Added environmental details into the Ice Cavern and Base Camp.
Bug Fixes
Patch 2
Today we are releasing another significant update for Balloonatics.
Character Specials
Every character in the game now has a unique special ability.
Darwin: Big Friggin Bazooka - Deliver a laser guided missile with the help of your trusty laser eye.
Thana: Shield of Bones - Spawn a shield made of bones that spins around your balloons making it difficult for your enemies to attack.
Klause: Ice Day for a Cool Down - Blast enemies with your ice gun covering their fans with a block of ice. They won't be going anywhere for a while.
Sicario: Into the Shadows - Turn invisible for a short time. Perfect for sneaking up on an enemy... or getting away from one.
Merve: Banana Split - Launch a banana into the sky, then watch as it splits into a volley of bombs that fly towards enemy balloons.
Kali: Pounce - Teleport quickly across the map leaving a dangerous wake of acidic mist.
New Weapon
Laser Drone - Deploy a drone that will target any nearby balloons, friend or foe, and blast them with its laser.
Changes and Other Improvements
Weapon Balance: Saw Slinger projectiles now shoot faster and cover more distance.
UI Improvement: Character selection screen is more responsive.
Updated Textures: Textures in the game have been improved for a more consistent style.
Alpha Patch 1
For our first patch release, we have added a new character, Kali, improved all other character models and animations, reconstructed most of the UI and of course, fixed some bugs.
We also spent a lot of this time getting the game ready for future phases.
Characters
Recreated every character model with more detail and improved model skinning.
Added facial expressions to each character.
Created animations for character select screens to suit each character.
Added a new character, Kali.
UI
Added new character select screen.
Added matchup screen to show match type and who's on each team.
Added victory and defeat screens.
Added a scoreboard to the end of the match.
Players are now taken back to the lobby automatically after a countdown at end of match.
New Scoreboard layout and design.
New Challenges board layout and design.
Challenges start screen has changed and is more informative. It will also tell you your previous score before you start the challenge.
End of challenge screen has changed to show your medal (if you won a medal), your score and your previous score.
Gameplay Changes
Throw time has been reduced in non-VR, players can now throw at full force much faster.
Weapon spawn rates have been tweaked for balance.
Fixes
Music volume is now saved.
Fixed a crash that would sometimes happen when loading into a lobby after accepting an invite.
Patch 1
For our first patch release, we have added a new character, Kali, improved all other character models and animations, reconstructed most of the UI and of course, fixed some bugs.
We also spent a lot of this time getting the game ready for future phases.
Characters
Recreated every character model with more detail and improved model skinning.
Added facial expressions to each character.
Created animations for character select screens to suit each character.
Added a new character, Kali.
UI
Added new character select screen.
Added matchup screen to show match type and who's on each team.
Added victory and defeat screens.
Added a scoreboard to the end of the match.
Players are now taken back to the lobby automatically after a countdown at end of match.
New Scoreboard layout and design.
New Challenges board layout and design.
Challenges start screen has changed and is more informative. It will also tell you your previous score before you start the challenge.
End of challenge screen has changed to show your medal (if you won a medal), your score and your previous score.
Gameplay Changes
Throw time has been reduced in non-VR, players can now throw at full force much faster.
Weapon spawn rates have been tweaked for balance.
Fixes
Music volume is now saved.
Fixed a crash that would sometimes happen when loading into a lobby after accepting an invite.
Balloonatics Takes Flight
Pre-Release Announcement
We've had a few questions regarding whether Balloonatics is VR only. It is not!
Early Access Release Date
Balloonatics Early Access release is now scheduled for February 13th, 2018. We are working hard to squash some bugs and improve performance before release.
Added 6 more challenges for a total of 12 solo challenges.
We have remodelled and retextured 3 multiplayer maps.
UI improvements to make matchmaking more intuitive.
Improvements to allow better performance in VR with a wider variety of hardware.
We’ve also started work on a new single player (and co-operative online multiplayer) game mode that we’re really excited about. We’ll be providing more updates on this soon.
For more information hop in our discord channel and chat with the devs directly!