Yo ho ho! Patch 1.1.3 has landed. Full changelog below:
Changelog 1.1.3
+ Fixed issues with the unreliability of the Officer’s electric prod in melee + Fixed issues with projectile scaling when player is calibrated to different heights + Fixed an issue with airship crate parts not resetting properly + Fixed an issue with player possibly getting stuck if pausing the game during fade-ins and -outs + Fixed an issue with player’s own arrows rarely colliding with their own bow + Fixed an issue which let the player skip parts of level 4, causing them to get stuck + Fixed an issue which let the player skip parts of level 6 + Visual improvements + Graphical optimizations + Bunch of other fixes
Patch ahoy! Version 1.1.2 has landed, bringing numerous fixes, quality of life improvements and improved tutorials. Full changelog below:
Changelog 1.1.2
+ Heaps of quality of life improvements + Rephrased some tutorials for increased clarity + Captain speaks in the Tutorial! + Visual improvements + Bunch of other fixes
Ahoy, me hearties, patch 1.1.1 has now landed! This one brings even more graphics optimizations, tutorial screens for the Oculus Rift S controllers and new ways to customize your sprint controls. As customary, the patch also includes a whole bunch of bug fixes and improvements. Full changelog below:
Changelog 1.1.1
+ Graphics optimization + Visual improvements + Oculus Rift S controller images added to tutorial boards + Sprinting has three options now: hold / toggle / always on + Less ridiculous bottle physics + Fixed an issue in level 3 where enemies weren’t alarmed correctly + Fixed several cases where player could force themselves through the architecture + Fixed an issue where too tall a player could get stuck in a doorway + Fixed several issues concerning the final boss fight + Fixed several issues with enemies not getting stunned properly + Fixed an issue in level 8 where player’s previous hosts could be left hanging around + Fixed an issue allowing the use of certain weapons during pause + Fixed level 7 having wrong music intensity on level start + Remixed all music tracks and adjusted their volume levels accordingly + Other minor fixes
Ahoy, dear Bandits! We’re moving to the first major patch, 1.1.0, and this one is all about achieving… That’s right, we’ve added twenty Steam achievements to the game, so go achieve! As usual, there are also bug fixes and improvements to the game included in the patch. Full changelog below:
Changelog 1.1.0
+ Added Steam achievements! + Better dialogue timing in level 6 + Fixed issues with officer unit’s animations + Visual improvements + You can now push around dynamic objects in the ship’s cabin!
Hello there, Bandits! The newest patch is here, containing many bug fixes and improvements to the game.
Changelog 1.0.8
+ Improved checkpoints in level 9 + Improvements to the final boss fight + Visual improvements + Fixed an issue where enemies could be seen instancing in level 9 + Fixed issues in level 9 where player could accidentally glitch themselves out of the map + Fixed a fatal issue in level 6 where player could get stuck + Fixed an issue with difficulty settings overriding those in other save slots + Fixed a loophole with which the player could get incredulous amounts of health + Other minor fixes
+ Even more graphics optimizations! + Increased readability in multiple levels + Stability fixes + Visual improvements + Fixed an issue in level 9 where player could get stuck in a loop of perpetual death + other fixes
Avast ye! We’re bringing out another set of patches...
Changelog 1.0.4
+ More graphics optimizations! + Fixed a number of sound-related issues and bugs + Buffed musket accuracy + Added optional laser assist sights + Easy difficulty made easier + Whole bunch of other fixes!
+ Loads of graphics optimizations! + Fixed several fatal issues with checkpoints causing player to get stuck + Increased map readability in level 4 + Fixed a rare issue where Continue/Load Game would load the wrong level + Tweaked bow aim angle to be more precise + other minor fixes