Bots are here! That's right folks, we've got an update for all ya'lls that can fill the world with bots and a bunch o'weapon changes for ya and all those other cool lil' fixes that makes you want to yell less at your computer and the people around you.
So let's get straight to it and see what's changed!
Changelog 0.3.1.0
Added
Added bots!
Added option to reduce Fog of War resolution in order to make the game more playable on lower end GPUs
Balance
Reworked Atomizer
Is now a plasma shotgun
Fires 5 projectiles per shot in a 16° cone
Fire rate reduced to 0.9s (from 0.125s)
Starting ammo is reduced to 6 (from 20)
Max ammo is reduced to 12 (from 120)
Does no longer need to reload
Combined Snubnose and Six Shooter into the Revolver
40 damage (from 50 Snubnose, 60 Six Shooter)
0.6s fire rate (from 0.5s Snubnose, 0.7s Six Shooter)
2° spread (from 6° Snubnose, 0° Six Shooter)
1.5s reload time (from 1.5s Snubnose, 2.8s Six Shooter)
Replaced Machine Pistol with Pocket Pistol
Reduced clip size to 8 (from 20)
Reduced max ammo to 32 (from 120)
Decreased fire rate to 0.2s per shot (from 0.05s)
Decreased spread to 3° (from 20°)
Removed recoil
Increased damage to 20 (from 16)
Removed damage fall-off
Replaced Blitzkrieg with Patriot
Reduced clip size to 20 (from 32)
Reduced max ammo to 80 (from 128)
Decreased spread to 2° (from 20°)
Increased base spread to 2° (from 0°)
Removed recoil
Added 35% slow while firing
Rebalanced Boomstick
Updated model
Decreased spread to 10° (from 15°)
Decreased pellet deviation to 3° (from 5°)
Increased max distance damage to 35% (from 20%)
Renamed Cleaver to Chopstick
Increased walk movement speed to 70% (from 60%)
Raiden Coil shots now pierces players dealing full damage to all hit players
Changed equip time to 0.5s for all weapons
Changed item movement speed modifiers
Katana & Raiden Coil unchanged
Increased Chopstick movement speed to 115% (from 110%)
Changed movement speed to 98% for all other items
Changes
Fog of War shadow map resolution will now dynamically change depending on how many active observers there currently are in order to improve performance
General performance improvements
Incompatible dedicated servers will no longer show up in the server browser
Removed death icons from minimap
Weapons that doesn’t need reloading now show ammo on crosshair
Moved second Tokyo server to Sydney (What's up Australia we think you're really cool and hope you think we're cool too)
Fixes
Fixed dedicated servers sometimes reporting incorrect player count
Fixed eternal eating bug when joining while a remote player is eating
Fixed damage numbers lingering on screen if a player disconnects while being spectated
Fixed color being incorrect on some blood particle systems
Fixed potential RNG desync on dedicated servers
Fixed weapon sometimes being offset incorrectly from the character model when picked up
Fixed hair cosmetics sometimes showing up in Fog of War without the character model
Added audio zone fallback in order to prevent gunfire reflection layers from being played incorrectly
Increased audio polyphony in order to prevent sounds from dropping when there’s a lot of gun fire
Well that's about it for this round of updates folks! Remember to verify the integrity of your files and yell at us if you run into any problems with anything!
Steam検証してくださいをオープンして、ファイルの整合性を
༼ノಠل͟ಠ༽ノ ︵ ┻━┻
Dedicated Servers are here!
Dedicated Servers Have Arrived!
Dust off that keyboard because the dedicated servers are finally here! Now you can just hop into an area of your choice, check out your ping to different countries, and tell Australia that they're pretty cool people (looking at you Jeay).
That's right folks. We've got Dedicated Servers available in the following areas
Added central EU server (Frankfurt)
Added eastern US server (Virginia)
Added western US server (Oregon)
Added two Japan servers (Tokyo)
Peer-to-Peer is still available for those who would like to host their own servers, or create private games with their friends. Now on to the change log!
Changelog 0.3.0.0
Added
Added votekick for dedicated servers
Votekicked players will be temporarily banned for 5 minutes
Added spam filter for ingame chat
Added sliders in the options menu to control crosshair size
Added new fancy hairstyle
Changes
Hostile Work Environment
Added an extra player spawn to support 16 players
Changed the consumable spawn point in the bar area to an item spawn point
Tweaked lighting on both levels
Increased player cap to 16
Default for lobbies is still 12, but can be changed in the create game menu
Fixes
Fixed Royale With Cheese sometimes disappearing when activated
Fixed bug where windows would break locally if an enemy is shot in front of a window
Fixed stutter when walking through doors on some systems
Fixed issue where the game would slowly allocate unnecessary memory over a long period of time
Weapons should now always autoreload when the last shot in the current clip was fired and reserve ammo is available
That's it for the updates this time around folks! Feel free to wave your arms around at us with any questions, ideas, or suggestions on our Discord!
Remember to verify the integrity of your files!
Steam検証してくださいをオープンして、ファイルの整合性を
Graphics Update
Now Summoning: New Graphics
New Graphics has entered the arena!
Hey folks it's that time ago for a big update! We've got a really pretty update for you guys today. As you can see, we've updated our graphics! Oh boy, now everything looks sort of magical. We've really boosted the colors on these and smoothed everything out with a new shader as well.
Take a look at that lighting!
Well! That's about all we've got to say this time around folks! Remember to verify the integrity of your files!
Steam検証してくださいをオープンして、ファイルの整合性を。
Spooky Scary Hotfix
The Spookiest and Scariest Hotfix
Hey there ghouls, we're coming to you live with a quick hotfix! First off, thank you so much for all your feedback! And we've taken those words, and applied them to code, and now those words are applied in game!
Before we get to the patch notes, we've got the SPOOKIEST SCARIEST event!
( ⚆ _ ⚆ )
Life Of The Traveling Salaryman
It's October! It's spooky, and it's scary, and it's filled with blood and cleavers! Follow the life of a traveling Salaryman as he encounters all the gruesome and deadly horrors this entire world has to offer!
In other words, send us screenshots, and we'll add them in to a short little story that you can follow on twitter up until Halloween.
Ok! Let's move on to the patch notes!
(シ;゚Д゚)シ
Patch 0.2.1.1
Balance
Changed
Well folks! That's it! Hope it wasn't that spooky! Don't forget to update the integrity of your files!
Steam検証してくださいをオープンして、ファイルの整合性を。
More Weapons, More Blood, More BANROY!
Once Upon A Time, In A Studio Not Really That Far Away, There Was A Big Content Update
And that content update is fantastic! More blood, more explosions! More way to end your friendships for all eternity with some new weapons and a bunch load of balance changes to make stuff even cooler!
o͡͡͡╮༼ ಠДಠ ༽╭o͡͡͡━☆゚.*・。゚
But before that we've got this week's completely biased Players Of The Week ☆ SirSlaughter (who LOVES banana pizza)
☆ Jeay and all of Australia in general
☆ Izayoi who doesn't play but mucho thanks for the Japanese translations
☆ Ikarus, who is always there for us and we love you
☆ Fulgur. Again. As always. 3D boy, winning this 3D world.
╰( ⁰ ਊ ⁰ )━☆゚.*・。゚
And as always, a big gigantic and super sappy thank you to our community! We wouldn't be here without your support and constant ideas that also give us new ideas.
Now! On to what you've been waiting for!
Patch 0.2.1.0
Added
Balance
Changed
Fixed
Well That's It Folks!
Stay tuned for the next patch and as always, verify the integrity of those files!
Steam検証してくださいをオープンして、ファイルの整合性を。
༼つಠ益ಠ༽つ ─=≡ΣO)) Go beat up Fulgur!
Small Patch & Super Cool Roadmap
こんにちは it's us again
A Wild PATCH has appeared!
o FIGHT
o ITEM
o RUN
o READ
Hey folks! We're here to present to you a few fixes! And some nice optimization which some of you have been all jazzed about. But the most important thing we have going on is our BRAND NEW ROADMAP!
As a note, the price of the game will increase each time that we complete a Milestone. However, if you own the game you will not need to pay more, and all Milestone features are added to your game free of charge. We thank you folks so much for being with us while we're in Early Access and your feedback has been fantastic!
There are also a few things we got planned that will be like fun little surprises. You can ask us about it but I'll probably be really vague and then panic because I can't keep a secret to save my life.
If you've any questions, comments or suggestions, feel free to yell very loudly at me on our Discord! Otherwise, on to the patch notes
Super Cool Patch 0.2.0.2
Added
Balance
Small Patch & Community Giveaway
Hot Fix Time
Hey there folks! It's me. Your host on the show where the jokes are made up and the points don't matter.
ᕦ( ✿ ⊙ ͜ʖ ⊙ ✿ )━☆゚.*・。゚
Anyway, we're here to bring you a small update to get a few lil things tweaked. We also got some great community updates for you for people who like free things. So let's move on to the patch!
Patch 0.2.0.1
Balance
Changed
Fixed
That's about it for this patch folks! Remember to verify the integrity of your files!
Steam検証してくださいをオープンして、ファイルの整合性を。
Community Stuff Is Cool
There's a lot of fantastic community stuff we want to say. But first off we want to give a gigantic thank you to our Japanese player base. You folks are absolutely fantastic, and in wake typhoon and the earthquake, we hope you all the absolute best of health.
Let's move on to some fan art!
Fan Art
Have you run into Russ914 yet? He beats up like 90% of the time and drew us his own salaryman!
A Wild Salaryman Appeared! Made by the WONDERFUL Sir Capitan. He's never leaving my sight. Ever.
Salaryman Giveaway!
Speaking of Sir Capitan, they're making 3 custom salaryman felt dolls to 3 random winners. Want to win your very own Salaryman? Shoot us DM on twitter, drop a line on discord, or send an e-mail to calvin@brimstone.games! We'll pick 3 winner on September 26th!
That's it for this time folks! And don't forget to send us dog photos on our Discord!
Gigantic Content Update: New Map, New Weapons, かっこいい!
September 4th 素晴らしいです Content Update
Hey folks! We have a lot of great stuff coming your way! This is the first BIG patch that we're unraveling here! You've been asking us for things, and we've been here to listen!
But first off, let's list our Players Of The Week based on my total bias! This week includes
♡ Kuma
♡ Tamagonn
♡ Russ 914
♡ Archampion
♡ PulsT.C
Updated Summary
For people who are like me and their eyes glaze over reading patch notes, the update includes:
♡ New Map - Hostile Work Environment
♡ New Weapons - Blitzkreig, Breacher, Boomstick
♡ Weapon rebalances
♡ Brand hecking new lighting
♡ Dodge roll through windows
♡ Polish & bug fixes
Want to read the full patch notes? Scroll down and you'll see everything we've changed! Remember, If you were on the beta branch, please opt out of the beta branch and verify the integrity of your files Steamをオープンして、ファイルの整合性を検証してください
So What's Next?
As always, if there's any ideas you folks have, let us know on our Discord! We are here to listen to you, and create this game with you guys in mind.
We'll be providing a visual roadmap soon so you folks have a better idea of where we are, and where we want to be. Now, on to the massive pile of patch notes!
Added
Balance
Changed
Fixed
Beta Branch Testing - New Map!
Oh boy, an update, kind of
Hey folks! We have a bit of an update for you. However, this is not actually an official update. As you all long we've been working hard at bringing new content to you folks. But before we push officially, we're opening up a Beta Branch to everyone who owns the game. (((ೕ( ・ㅂ・)و )))
Beta Branch Includes
Weapon Rebalancing
New Weapons
Reworked Dodge Rolling
New Map
Just remember that this map and these weapons are still being tested. So we’re working out kinks in their balance, and working out the lighting on the map. Any bugs you might find definitely wave your arms around at us and we’ll get it written down and fixed up. We won't go too into detail, so you'll have to check it out for yourself! (ง ͠ ͠° ل͜ °)ง
How To Access The Beta Branch
Open Steam, right click on BANZAI ROYALE and selected PROPERTIES
Select the BETA tab at the top
Click on the dropdown and select beta- Public pre-release builds and allow the game to update. If you cannot find the Beta Branch, please restart steam
To Exit The Beta Branch: Return to the BETAS tab, select NONE-Opt out of all beta programs and verify the integrity of your files once you're ready to the leave the Beta Branch.
If you stay on the Beta Branch, you might not be able to access any servers that others currently have going if they are on the normal branch.
*IMPORTANT: If you DO NOT see the Beta Branch available, please restart steam
Players of the Week
As always, it's time for the biased list where the points are made up list of our top players for the week! Shout out to
And again, thanks to all of our players for your support and helping us spread the word about the game! We're still small, but without you guys we wouldn't be growing as a community every day.
That's it for this post folks! Again, thanks for all your support. Want to get in contact with us? Join in the community by dropping in on our Discord!
❤︎⁄⁄꒰* ॢꈍ◡ꈍ ॢ꒱.*˚‧ ありがとうございます! ♡♡♡
Small Fixes!
Change Log 0.1.9.1 °˖✧◝(⁰▿⁰)◜✧˖°
Hey folks! Just a small update here to make things a bit smoother. We've had a lot of people tell us they have a hard time knowing when ammo is out, so we got that fixed up!
As always, if anyone ever has any problems, ideas, or issues, just let us know and we'll do the best we can for you! So! Moving on!
Added
Added a crosshair animation when the current weapon is out of ammo
Added a HUD icon that shows when the player is sneaking
Changed
Updated default controller bindings
DPad Left now toggles minimap
DPad Right now toggles last equipped item
DPad Left now selects consumable
Left Stick Button now toggles sneak instead of minimap
B now only toggles melee/equipment
Camera Extend is now a toggle instead of hold
Controller bindings will be reset to default upon first launch
Improved dodge roll collision detection and physics
Will try to find the furthest dodge roll distance with a free spot to land
The corners of the big tree boxes can now be dodge rolled
Crosshair progress/ammo circle will now be hidden when out of ammo
Increased out of ammo SFX volume
Tweaked Katana, Cleaver and Banzai Bomb equip animations
Improved item throw synchronization
Fixed
All player character sound effects will now be force stopped upon death to fix the eternal screaming bug
Reworked how player modifier sound effects are played and stopped in order to fix the eternal screaming bug
Fixed players being able to step up onto objects with low height
Fixed grainy real-time shadows
Fixed reload animation on crosshair playing on some weapons when there’s no ammo left
Want to know what else we have coming? Join us on our Discord!
(❁´ω`❁)
Remember to verify the integrity of your files!
Steam をオープンして、ファイルの整合性を検証してください