It's been one year (and 3 days) since we released Barold on Steam. Even tho the game's release was slightly underwhelming we are super proud of the game. So proud we are making a second game in the same universe. I'd say we are about 80% done already.
Have a look at behind-the-scenes of making the second game here:
And as always, please wishlist the second game here:
Here is the first trailer for Barold: Inferno. It should come in the upcoming months. Hopefully before or during October since Barold 1 came out in Fall so we might make it our annual tradition. We've been working on it since early December of 2022.
If you wish to see the devlogs and progress join our Discord: discord.gg/H4pkrHTC5p
You don't have to play Barold (1) to understand the story of Barold: Inferno. There will be a lot of callbacks and references to the original game but you'll catch up.
HOWEVER:
If you wish to get Barold + Barold: Inferno we'll do a package where you can get both games for a small discount (once the game is out, of course).
If you haven't already, check out Barold: Inferno trailer and wishlist it on Steam. Much love
- Devon
Background Updates
Several upgrades have been made to the backgrounds in the game. See if you can spot the differences!
Normal Mode: Normaler than ever before!
NORMAL MODE ADJUSTMENTS Ice Queen will no longer freeze the platform Decreased the amount of axe swing & chain drops in the Dungeon level Removed the sword-throwing knight in the Black Knight level Decreased the amount of lava spit in the Dungeon Escape level
Small fixes 1.2
-Fixed an issue with music overlapping (would happen almost never)
Minor fixes
-Fixed a language issue on certain screens -Improved Black Knight fire collider -Lowered Black Knight phase 1 health to allow dog gamer tactics