Barony cover
Barony screenshot
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Genre: Fighting, Role-playing (RPG), Adventure, Indie

Barony

Barony Code Open Source

Hey all,

After months of deliberation and to celebrate the 1st year anniversary of Barony on Steam, we've decided to release the source code for Barony: Cursed Edition on GitHub. You can get it here: https://github.com/TurningWheel/Barony

This source release is licensed under GNU General Public License 3.0, so you are more or less free to modify, distribute, and do whatever you wish with the code, though any derivative works must be licensed under the GPL as well.

By this move, Barony is now officially fully modifiable, any further updates we do on the game will be reflected in this new public repository, and the community will be free to contribute to the game's direction from here on out.

Keep in mind, the original game assets (models, sprites, textures, sounds, music, etc.) are NOT open source. So you will still need a legal copy of the game to play it, and the value of your purchases has certainly not been voided, either.

If you are not a developer, all this means is that the game has not been made freeware all of the sudden, but serious Barony mods are now 100% possible.

If you are a developer, we hope to hear from you in the coming months and years as you start digging around and hopefully begin collaborating on some cool stuff with each other and with us soon.

That's all for now folks. Cheers!

Barony v2.0.3 BETA Release

Heya guys,

Today we are releasing a new beta of the update we've been working on for the past few months for all three platforms (Mac, Linux, and Windows). This new update concentrates pretty much on two things exclusively: bugfixes (and lots of them), and porting Barony from C to C++. Which means as of this update, Barony is now officially a C++ project. :)

Keep in mind to activate this release, you will need to right click on Barony in your steam library, select "Properties", go to the "BETAS" tab, and in the drop down list, choose the "beta" option. No password is needed to activate this branch. Just hit okay and after an update, you'll be good to go.

So without any further ado, let's cut to the chase and list all the changes in this release:

  • internal port of lots and lots of C to C++
  • fixed occasional crash on player death
  • fixed occasional random crash in collision code
  • fixed occasional crash when trading with shopkeeper
  • fixed lots of other random crashes
  • boulders now fall through water and lava
  • fixed shields getting double bonus or negative from beatitude
  • fixed traps spawning in doors
  • fixed clients not being able to walk through certain allies
  • fixed stack overflow caused by monsters accidentally being set as an ally to all other monsters
  • fixed demon heads going through ceilings (they now break them like minotaurs)
  • fixed minotaurs not breaking gates, only gate frames
  • fixed spears actually doing worse than other weapon types
  • fixed amulet of life saving not extinguishing burning characters
  • fixed ladders being placed behind iron gates
  • cure ailment now extinguishes burning players
  • fixed shopkeepers not losing their grudge after a new game is started
  • fixed creature followers getting in fights with shopkeepers and other humans
  • added ability to bind mouse buttons
  • added future ability to bind joystick buttons :)
  • attack and use inputs now configurable
  • fixed game speed slowing down when fps<30 (now only happens if fps<10 to prevent racing)
  • fixed possible crashes when playing the game with incompatible highscore and save files
  • multithreaded steamworks packet handling
  • added /segfault console command, which induces a segfault. :)
  • Linux only: game now releases mouse and dumps stack on segfault


Other things you may need to note with this release: you may have to bind the Attack and Use commands in your settings menu to use the mouse buttons when you start playing, or you will find you cannot pick up or use anything! Keep that in mind before you send us any angry messages about the game being broken or some such.

I'm hungry so it's time for me to build a sandwich. Hope y'all enjoy the update -- we have big plans for the future. Also, keep an eye out for an open source release of the game code (not the assets) in the next few days.

Sheridan

Barony Steam Trading Cards!

I'm very pleased to announce that we've completed

Steam Trading Cards for Barony!


Here are a few examples of each type of content to demonstrate what you all get out of this.
The theme we selected for our cards is "Death By...":

Death By Boulder Trading Card Death By Strangulation Trading Card
________
Each of those cards can be viewed at full 1080 HD wallpaper resolution.
Death By Boulder Full Card Art

Death By Strangulation Full Card Art

By being a diligent collector, you can earn Barony badges which level up to demonstrate your collector commitment!


Doing so will also earn you some sweet Emoticons to enhance your posts:

And some hot Steam Profile Backgrounds to show your fandom!:



We really appreciate you guys, especially you die-hard fans, and we hope you find this to be high-value content, even if it doesn't add to the game directly. We know some of you are pining for some pet feature additions or fixes, but lucky for you, I'm not a programmer, so all this Steam Card stuff hasn't distracted our code wizards at all from that other stuff. :B1:

Completing all the required content for Steam Trading Cards took a lot more art than was initially anticipated (I mean, isn't it just a few little cards?!), but we think it was worth it!

Also a big welcome to everyone who just hopped on the Barony bandwagon thanks to the sale!

I hope you love the game to death.

Official Steam Controller Configuration

Heads up!
We have a Steam Controller Configuration set up for Barony! You can currently find it in the Barony Steam Controller Community Configurations list.

The Steam Controller interface has given us an opportunity to prototype gamepad-style controls with ease, and I'm happy to report that the game feels at home on the couch. We're excited to share some early-stage results with you. The touch-menu for the hotbar works great, and Appraising is a snap.
Note this configuration is optimized for a 720p setup. At this point, the reason is 100% because of the UI size being unreadable from a couch distance at 1080p for most players (something we'll work on more in the future), but it will function fine at higher resolutions.

There's a little more effort to put in on our end before the game recognizes this as the "official" configuration, but it'd be great to hear what you guys think at this stage!

I realize many players aren't into the Steam Controller and want standard Gamepad support! Believe me we haven't ignored that fact and there's more we hope to do for you guys in the future. But if you're on the edge about a Steam Controller, my experience with Barony makes me happy to recommend it.

Barony v2.0.2 Release

Hi everyone,

Last night I released an early version of Barony 2.0.2 for Windows, and today I've uploaded a quick hotfix for the Windows release as well as a Linux version for 2.0.2. Mac and DRM-free builds are not here yet, but they are on their way and should be released in just a couple of days. So without further ado, here are the patch notes!

  • 99% of ingame text converted to a UTF-8 standard, enabling translation to a number of non-english languages
  • Most text now uses a bundled TTF font, en.tff. Additional languages can optionally be packed with their own TTF fonts, so languages like Japanese, Hungarian or Korean can use their own character sets
  • players can now appraise items by shift+right-clicking an item in their inventory
  • fixed Slow spell being named "Extra Healing"
  • fixed logfile being rewritten when a language file is loaded
  • fixed custom language files not loading when specified in configs
  • fixed some additional random crashes from things like text buffer overflows
  • added additional safeguards to map-gen code to prevent some crashes
  • fixed game crash when failing to sustain spells
  • fixed "Not a Team Player" achievement not working
  • Windows hotfix: corrected "blessed" appearing in wrong location in item tooltips


As you can see, the big feature for this release is the new ability to do full localization for Barony. I'm personally quite excited about this and would love to help organize community efforts to translate the game into new languages. If you believe you can help, please check out this forum thread: http://steamcommunity.com/app/371970/discussions/0/405694115216161974/

You can also shoot me a message on Steam or email us here: contact@baronygame.com We'd love to have you help out with this!

Special note for Linux users: to add TTF support to Barony we've had to add an additional dependency for libSDL2-ttf. We've thus packed the necessary .so file in with the rest of the game files, but there may be initial dependencies that we missed when we added libSDL2-ttf. If the game doesn't start, try running it from a terminal to see if it's missing any additional libraries, and then please let us know you're having trouble so we can add in the missing libraries straight away.

That's all for now folks. Hope you enjoy!

EDIT: As of March 15th, Mac and DRM-free builds of the game should now be available on all platforms. Thanks for your patience!

Hotfix 2016-03-02

Hi everybody,

In response to some issues you guys have been having lately I've just pushed out a hotfix for Windows (coming to other platforms as well, soon) that addresses the following issues.

  • fixed save games not deleting on game end
  • fixed game still occasionally crashing when reading mail scroll
  • fixed fire desyncing objects in multiplayer


The hotfix should also fix some random crashing that was happening most likely as a direct result to the first issue.

If you guys continue to have problems, please be sure to post them on our bugtracker or report them on the forums!

Cheers,

Sheridan

Barony v2.0.1 patch notes

Hi everyone,

Tonight I released a new patch for Windows and Linux (Mac version inbound soon!) and it is quite small, but there are still a few significant changes, so here are the patch notes.

  • Humble users: the DRM-free version of the Cursed Edition is now available on Windows and Linux! (again, Mac version coming very soon)
  • significantly more messages use colored text
  • item tooltips now use colored text
  • fixed broken blindfold model
  • fixed crash on start for linux
  • fixed persistent green spheres on humans for clients
  • fixed spectator cams not working for clients
  • fixed numerous bugs cropping up when clients die
  • fixed some broken or inappropriately used game messages
  • fixed client not getting new monster summons sometimes
  • fixed players not being able to heal each other and fixed heal range exploit (infinite heal range)
  • fixed numerous other random crashes


Some of these changes were already present in our Windows hotfixes, but they've now been rolled into all of the other platforms so they should be public for almost everybody now.

For the near future we're going to continue focusing on bugfix releases like this, so if you experience any more crashes or other issues, just hang on while we get to them! If you're interested in helping to report new issues, we'd very much appreciate if you'd submit them to our new bugtracker, located here: http://baronygame.com/

Placing issues there will ensure that they get utmost priority because we use it as a kind of public to-do list, so if you want something fixed pronto, that is the place to complain about it :)

Anyway, that's all. Thanks for your time and enjoy the update!

Cursed Edition: LAUNCH HYPE!

Today, February 20th 2016, starting at 1pm PST Turning Wheel LLC is having a LAUNCH PARTY for Barony: Cursed Edition. We've scheduled an event to encourage you all to participate in the LAUNCH HYPE by:
    <*>

    Barony v2.0.0 - Cursed Edition Patchnotes



    Hello Everyone,

    After several days of testing, we've decided to make the leap and release Barony - Cursed Edition to the public free of charge. This brand new major update includes several brand new features:

    • A complete overhaul of all existing artwork
    • Improved enemy and follower AI, including allies which can follow you through multiple levels
    • New gameplay mechanics like monster summoning, enemy war bands, new rare boss characters and several new and modified game levels
    • Integrated Steam lobbies and matchmaking for easy multiplayer setup
    • Server flags to customize mechanics like Hunger, Minotaurs, Friendly Fire, etc.
    • Numerous bugfixes, gameplay tweaks, and more.


    A full changelog which sums up all the differences between this new version and the previous stable release (v1.0.6) can be found below.

    Changelog

    • added Steamworks lobbies & matchmaking
    • added basic language features: all game strings exported to text files in lang folder
    • fixed Baphomet invisibility exploit
    • fixed monsters hit with confusion potions not forgetting their target
    • fixed Baphomet being super vulnerable when flying off the main platform during his boulder drop phase (he now blasts fireballs with every fist pound)
    • kills with beartraps now award XP
    • XP now divides among players who are within line of sight of each other
    • fixed NPC allies not giving XP to leaders on downing a named monster
    • extra food spawns as player count increases
    • fixed some text input bugs
    • arrow and magic traps can now be destroyed with pickaxes/spells
    • modding: creature limb offsets now user-modifiable via limbs.txt files
    • added /god, /buddha, and /friendly cheatcodes
    • fixed game crash when touching burning object that is not an NPC
    • /restart command (which isn't valid anyway) no longer causes black screen
    • /summon now spawns monster directly ahead of the player
    • modding: color index 0 now valid for voxel models
    • critical startup error now produces an error message box
    • all weapons now use HD-model variants
    • multiplayer games with incompatible saves no longer possible
    • game frame rate now fixed to 60 fps
    • fixed fps counter not reading correctly on Mac/Linux
    • fixed amulet of life saving not reviving burnt players
    • unresponsive players now auto-kicked from game
    • added /kick command
    • added chat log to multiplayer lobby
    • fixed magicstaff item stacks degrading all at once when used
    • fixed occasional crash while screenshotting
    • improved AI: intelligent creatures now strafe at range
    • improved AI: creatures with ranged weapons keep their distance
    • improved AI: many creatures will now retreat when wounded
    • chests now destructible
    • added running water animation to sinks
    • shields now held at an angle on most creatures
    • removed mysterious Herx endgame speech (detracted from feeling of victory)
    • modified herx endgame text slightly to accomodate missing speech
    • added numerous new human hero characters and special monsters
    • added monster gangs (monsters with their own followers)
    • added five new server flags: minotaurs, hunger, traps, friendly fire, cheats
    • added weapon and shield switching animations
    • fixed shopkeepers occasionally selling broken "spell" items
    • fixed boss trigger activating when not all players are within the arena
    • added player and ally obituary messages
    • nerfed throwing items (reduced fire rate)
    • fixed monsters getting stuck on door frames
    • rebalanced offensive spells
    • rebalanced class loadouts
    • cleric now starts with three summoning scrolls
    • ally NPCs now follow you between levels
    • fixed rare crash while generating dungeons
    • fixed inventory space exploit
    • fixed monster pathfinding occasionally crashing the game
    • fixed FMOD using wrong sound output device on some systems
    • fixed savegame bug occasionally crashing clients
    • fixed game crashing when outdated savegame data is present
    • optimized item physics somewhat
    • hell now uses portals instead of ladders
    • cheating in Sokoban now punishes unwary players
    • shield of magic resistance now reflects when blocking
    • shields now take damage far less frequently when blocking
    • minetown now only available half the time, gnomish mines always available
    • added new bow drawing animation and sounds
    • switches now passable
    • rebalanced ranged weapons
    • sling item replaced with slingshot
    • amulet of water breathing renamed to amulet of olympic swimming
    • injured monsters run away to a random location when they lose sight of their target
    • added hue-shifted creatures (signifies ally status)
    • fixed stacks of >9 items in the hotbar from overflowing the item count into the next hotbar slot
    • fixed poisoned arrows poisoning even when damage is 0
    • optimized monster pathfinding significantly
    • demons now see better in darkness
    • added iron bracers
    • campfires now passable, don't disappear completely when extinguished
    • weighted monsters now move faster
    • swamp levels now have significantly more water than before
    • rebalanced herx fight slightly
    • added several additional human races
    • fixed clients occasionally being left behind on past levels
    • fixed clients occasionally failing to load new levels
    • added colorblind mode
    • fixed some graphical lines and circles being invisible on certain video cards
    • fixed hell-sky clipping world objects
    • fixed hell-sky edges being visible in certain level locations
    • removed MAXFACES limit on voxel models
    • fixed game crash when loading non-32-bit images
    • added colored log messages
    • fixed many spells not being able to destroy doors and other furniture
    • shopkeepers now hold grudges against players
    • leadership now requires only 4 points instead of 20 for an additional follower
    • added a restart game button to multiplayer pause menu
    • minotaurs can now levitate over water and open pits
    • elaborated game loading messages
    • light spell now consumes mana at 25% the previous rate
    • monster death by fire or poison now rewards XP
    • fixed level exits spawning across open pits
    • fixed NPCs occasionally getting stuck on furniture
    • raised default FOV to 65
    • added option to disable pop-up messages
    • fixed boulders being blocked by open gates
    • fixed some random memory leaks
    • fixed several additional random crashes


    Known issues:

    • certain systems display chronic crashing behavior: we're doing our best to fix this!
    • friends-only lobbies cannot be found by friends searching for lobbies. Invite them manually instead or set the lobby to public so they can find it themselves
    • host direct-ip and join direct-ip options not accessible via mouse - use keyboard instead
    • steam multiplayer somewhat resource intensive compared to direct-IP multiplayer
    • linux version may fail on startup; quick fix is available on discussion board


    Additional News

    After deliberating over some user feedback over the past several months, we've decided that due to the added value the Cursed Edition of Barony brings to the game, we will raise the game's price to 9.99 USD from the previous 6.99 USD on March 1st. This decision wasn't made lightly, which is why we plan the next two weeks to act as a grace period between now and the point in time when we actually raise the price. So if you or someone you know is still deliberating on whether or not you want to buy the game, now is definitely the time to do it!

    That's all for now... we hope you enjoy the Cursed Edition of Barony as much as we enjoyed making it.

    Cheers!

    Barony: Cursed Edition - Beta Update!

    Quick heads up, adventurers! The Barony Beta Build has been updated and now Linux, Mac and Windows builds are alll supported. We've made numerous fixes and have revived the Direct IP connection feature. We are expecting to ship the full Cursed Edition update within the next couple of days. Thanks for your continued patience and support!

    Note that the full changelist will be available with the Cursed Edition update. For those of you who have been playing the Beta builds, thank you! Please continue visiting our discussion forums for any bug reports.

    Thanks!