PAX WEST 2016 is coming up! We’re taking over part of the Indie Mega Booth! Come visit us to meet some amazing Basement community members, playtest, hangout with us devs. And, of course, there will be some super exclusive Basement SWAG!
Gamepad alpha support
Hello dealers, there were no news for ages, but now it's time to shed some light on what we've been doing for so long. It's not yet an update, but a special version with full controller support. To get this version you’ll need to do the following:
- Open Steam
- Open your Games Library
- Right click on Basement game
- Wait for game to update (or install if it’s not)
- Plug in your gamepad
- Start the game
- Have fun
- Post feedback on our special Gamepad Feedback forums
This is it. Cheers!
Halfway done! Version 0.5.0
Hello everyone it been so long since our last update and we're so happy to push it now. First of all, we'd like to thank everyone for your patience, hope you'll enjoy new features we've been working on.
The main feature for an upcoming update is *Character Items*. It opens door to lots of tactics in game as you can equip character with different weapons, use drugs as buffs, heal, read books and increase stats with special clothing. Basic items can be acquired directly in character context or item shop room. With upgraded shop you'll get more, and the most rare - drop from enemies. Weapons have different ranges, attack effects (like shocking or bleeding), hit cooldowns.
The next thing is combat system. It was completely rewritten, supporting character control and many-to-many fights.
It been asked and it's done: Sandbox configurator
New stuff:
New gameplay track!
Female employees
Revamped character UI
Upper floors
New speed controls x0.5-x4
Stamina-bound movement speed
And many more
Have a nice game!
0.4.1 Hotfix update
We've fixed some annoying issues found in yesterday's update. We hope everything will go smooth after.
* Fix issue when sales were not counted as income
* Fix level restart on mission fail
* Fix error after switching locale in main menu
Version 0.4.0 AI and Researches
An update with researches and AI Opponents is available now!
With researches there are now also lots of changes in product-related mechanics. Products have different effects, and you have to cope with all consequences. Going straight the way of rising prices may bring you to the situation, when every client is dead, or production is pretty dangerous. There are no more pressing from junkies patience, but the risk of a bad trip still exists.
There are now 2 levels to play with AI Opponent: 6th - Gang level and Sandbox. Researches are available in Sandbox.
Unfortunately we haven’t managed to bring full gamepad support, so we’ve decided to hold that feature till the next update.
As always we’re waiting for your feedback on new feature on our forums.
What's coming next
First of all, an upcoming update is going to be awesome! We're preparing 3 large features
Artificial Intelligence
You won't be alone anymore - gangs are joining the battle. They'll be set in sandbox and new levels.
Drug researches
There were lots of requests from players about drug effects. Soon you'll be able to research new drug mods in special lab. Mods would affect price, production risks, hangover time, customer aggression and poisoning.
Be careful, not every research is useful.
Gamepad support
We spend lots of time thinking about gamepad controls. After a dozen of experiments and tests we'll be glad to show you the first version of controls. As a side effect of this work you'll get an ability to use keyboard to play.
All features above will be available soon on their very early stage to be further tested and polished.
This update is pretty large, so expect it later in January.
Merry Christmas and a Happy New Year!
--
Halfbus team
Version 0.3.5
Hello, it’s me and a bunch of new stuff from Halfbus. Look at what we are offering now:
Funny NPC feedback
New objective system. It’s now way easier to understand what to do, at least we believe it’s so. And there are help-buttons to get a clue.
Tutorial level, simple, with graphic tips in objectives. (First comers, we’ll be especially glad to hear feedback about it)
Detailed money view with graphs and divisions for economists.
Some small features like ability to delete building room, character assignment highlight and electricity consumption overview.
Unaltered, barely visible bugfixes and improvements.
As always, we’re waiting for your feedback, and continuing development.
Have a nice game,
--
Halfbus
0.3.3 New level new capabilities
We're slowly and steady raising game features. This time we've made some cool things you've requested. First and awaited - productivity and stamina leveling rooms. You can check out library and cross-training rooms in sandbox.
Second one is tips. We are aware of problems of newcomers. There some negative reviews related to lack of tutorial. There is a reason for us not to do it right now: the game is constantly changing and each change in core mechanic will affect tutorial and postpone feature release. They are planned for near-release time, but to help a bit right now, we've made contextual tips. To get them - select any object and click on [?] ('question mark') in context menu.
Also there is a new level, where you, with the help of only one fighter, should free up some workers, that been imprisoned.
Have a good game! And as always, waiting for your comments and suggestions.
0.3.1 Bugfixing update
There is an update with some bugfixes and small improvements now live. Go check it out!
Changelog:
Fixed Heist (Bank capture) level end condition
Fixed some resolution issues
Fixed zero sound level on start
Fixed issue with map sprite on wide screens
Fixed character sorting bug in move/attack windows
Fixed many issues that raised “Error” message
Increased money cap for money storages and larger storage for sanbox
Rebalanced sandbox level
This is it! Version 0.3.0
This is it! We're finally pushing an update to Steam. Just to remind you, here is the most important feature you'll get - a city map with different levels. Those levels would be bound together into a single scenario with background story on full release. But currently they are just separate parts of future scenario, all unlocked at start. Don't be upset with the quantity, we plan to deliver more and more new levels with updates.
They all have unique objectives, so expect to use various strategies to reach the goal. All other major features were mentioned in previous announcement.
And as usual, we're landing tons of bugfixes, making game experience a bit smoother. Thank you all for supporting Basement, for your suggestions, bug reports and feedback!