Check out that sweeeet new store banner! Dave has been hard at work on a bunch of great new art for the game - new banners, spotlights, and capsule images. Have a look and let us know what you think!
Today we’ve got a new maintenance release for you. A bunch of random fixes - some performance tweaks, patched a few balance issues, a fix for a bug that sometimes makes things a little weird after playing a few matches in a row… Lots of little stuff.
Plenty of big news to come. Thanks for playing!
Namo Gamo
Basketball Classics v2.0 available now!
We're thrilled to announce the release of Basketball Classics v2.0 with a fully featured first class, built-in roster editor! It's time to unlock your imagination.
Relive the glory days and re-create your high school team. Then use the Jordan Beetdiggers against the 1991 Chicago team. Or maybe you want to create a team of your neighborhood friends? How about an entire food-based league with teams named after your favorite foods and players named after the condiments that pair with said food... mmm. I can't wait to play a season as the burritos and win MVP as Pico de Gallo.
Edit existing rosters, or create new ones from scratch. Create new seasons/years of teams. Edit players' names, profile pics, skin color, hair color, tatoos, wristbands, armbands, and on and on. Change team names. Change year names. Adjust every players' stats (shooting, dunking, defensive speed, offensive speed, stealing, passing, etc.) with no limitations.
We think you're really gonna love tinkering and truly making the game YOURS! Let us know what you think.
With love,
Namo Gamo
Version 1.2.2 available now!
Hey everyone!
A duck can look like it is floating peacefully when just below the surface, those little legs are working overtime.
We want you to know that lots of activity has been happening with Basketball Classics behind the scenes. Although the major release is still not quite ready, we couldn’t wait to release version 1.2.2 in time for the holidays.
Check out the new 2020 roster, available in quick play and season mode. Along with that comes various fixes and efficiencies.
We have heard your feedback in the forums and reviews. This release takes us one more step forward as we continue to develop robust roster editing tools. Stay tuned!
Happy holidays!
Dave and Josh Namo Gamo
"The surprising successor to Tecmo Super Bowl" - Slope's Game Room
Hey everyone!
Hope you're all staying healthy, staying safe, and helping each other get through these trying times.
We're working hard on the next update which is gonna make a lot of you very happy – roster editing! It's just a couple days out. Then we have several more big updates and announcements that we'll talk about later ;)
In the meantime, I wanted to share something awesome. Slope's Game Room ran with our "making of" story that we posted and created a great in-depth video on the creation of Basketball Classics like only he can. It's a lot of fun for us to see someone else tell our story (no matter how embarrassing that Shimoji-san video is). Give it a watch and tell him thanks for covering an under-the-radar indie sports game!
Best wishes of health and happiness to you all from Salt Lake City!
We just released v1.2.1 of Basketball Classics. It's a maintenance release to address some bugs that we've encountered ourselves or issues we've seen in streams (thanks RoyalJG and hammerjammerjr for your long plays that helped me track down the halftime bug).
Patch notes:
- Fixes issue where AI opponents can call a timeout at end of quarter that resumes the game incorrectly – such as when you're viewing the scoreboard stats at halftime ugh :) - Fixes issue with AI calling more timeouts than they should be allowed to call - Fixes issue preventing the Marksman achievement from being granted (thanks marshcave) - Fixes endgame credits after completing Story Mode + - Various other minor things
Thanks everyone! Got some big news on the horizon that I can't wait to share! Until then, stay safe!
Josh Namo Gamo
Basketball Classics v1.2.0 - hot off the press!
Sup ballers,
We sincerely hope you are staying safe during this worldwide pandemic. We also want to send out a big welcome to a bunch of newcomers who have taken advantage of the #StayInside sale! The sale ends very soon so act now to experience the retro hoops action.
Our newest update, version 1.2.0 brings some exciting new features to the game:
Pump Fakes: By simply tapping the shoot button, you'll initiate the shooting animation but it will be cut short. Time it properly and your defender will be left airborne like a floating fool. The most effective technique with this new move however is to pump fake directly after a pass. Then, you can wait for the defenders to bite, and take off towards the hoop. Just like the savvy SG below:
Quarter Breaks: After the warmup, quarter 1, and quarter 3, the game has displayed a few tips and tricks. Starting now, you'll have the chance to read from the instruction manual. After the quarter ends, the manual will crack open to a random page and you can get some serious insight. Find out how specific formulas work and improve your skills.
Difficulty Improvements: After several comments in our forums and through our Discord channel, we have decided to pull back a little bit on the difficulty. Old school style doesn't have to mean old school difficulty! Now, you'll have the ability to run story mode with a regular human level skillset.
Thanks to many of you for such great input. Our reviews incredibly positive and we really appreciate your help in getting to this point.
And remember you can always follow us on Twitter @namo_gamo or hop in our Basketball Classics Discord @ discord.gg/R5jmzwc to talk about old basketball, new video games, share snapshots of your sports card collections, or ask us about super secret Bball Classics stuff!
Game on!
Namo Gamo
Basketball Classics v1.1.0 available now!
Hey everybody!
Hope you're all doing well! This is a few days later than we'd hoped thanks to some unforeseen illnesses around the Namo Gamo team. Stay healthy out there.
We've just released v1.1.0, a significant update with tons of changes:
CPU play calling - this is a big one. The CPU now calls and enacts plays, making single-player matches much more interesting with the varied offensive strategies you'll have to defend against. Also works well as a training tool to teach new players how to use the different plays and when they might be effective.
CPU timeouts - cpu teams now have the wits to call timeouts appropriately, freezing the clock and moving them downcourt as they attempt to pull off clutch wins.
AI improvements - ranging from learning when to call timeouts and/or plays to being smarter about steal attempts, more accurately chasing the ball handler when attempting a steal, etc.
Increased difficulty - along with AI improvements and enhanced cpu abilities come difficulty enhancements that allow for longer replayability, especially at higher difficulty settings. Find techniques to beat the harder teams. Looking for a serious challenge? Season Mode on Legend is your jam.
Balancing - formula tweaks across the board to ensure things happen when you expect them to happen, nothing feels cheap, things just feel right. Feel, feel, feel.
Season standings - as requested by several users. Want to see how your team stacks up against the competition at any point in a season? Go into the League Leaders and change the VIEW selector to STANDINGS.
Thanks for playing! And thanks for sharing the game and telling your friends!
What do you want to see next in the game? Join our Discord server at discord.gg/R5jmzwc to discuss the present and future of Basketball Classics, make feature requests, report issues, or just shoot the breeze with us!
Take care for now!
Namo Gamo
News: NLSC podcast, Discord server invitation
Hey everyone!
A quick update here with a couple exciting tidbits of news as we prepare our next update for Basketball Classics:
And we've just launched the Basketball Classics Discord server! Come hang out, discuss Basketball Classics, talk shop, make feature requests, report bugs, wax nostalgic about retro gaming, brag about your undefeated season of Tecmo Super Bowl, and much much more!
This is the story of two new video game developers who reached out to their heroes from 30 years ago, living 6000 miles away.
We are Namo Gamo, an indie development duo, and this is how our first game came to be. Basketball Classics has been a dream of ours for decades and we're excited to share it with you!
Thanks!
Dave & Josh Namo Gamo
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Much of the story and photos come from Lou Raguse and his excellent article on "the Fathers of Tecmo Super Bowl" https://www.louraguse.com/the-fathers-of-tecmo-super-bowl/
motion graphics cred: @duncan_lutz
Basketball Classics v1.0.1 available now!
Hey all!
This is an exciting week for us here at Namo Gamo! It's been great to see the response from everyone regarding our transition out of early access to full release. Thank you all!
I wanted to get a quick update out tonight to address some issues we've seen in your livestreams – yes, we watch them ;)
Changes:
The #1 reason I wanted to rush this out is to fix the issue of the CPU committing way too many over and back violations. I've drastically reduced them.
I've updated the warmup to fix and clarify several things:
During the task where you practice blocking, the PG now stays put at the top of the key where he was intended to stay
The coach is a little more clear now about the fact that you have to press the Switch Player button to complete the Switch Player task and continue with the tutorial
The task where you practice stealing is now much more responsive
Plenty more to come. Working on several AI updates and some fun additions to the depth of the gameplay. Just wanted to get this specific patch out for these glaring issues.
As always, let us know what you want to see in the short term. We listen and do our best to accommodate!