Basketball Classics cover
Basketball Classics screenshot
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Genre: Sport, Indie

Basketball Classics

Version 0.6.4 available now!

Hi everyone!

Thanks for the recent feedback and ideas. Please keep it coming. We love hearing from you and talking basketball, retro gaming, and/or French New Wave films. Speaking of talking, we recently stopped by the awesome Basketball Guyaries podcast for an episode on the History of Basketball Video Games. It was loads of fun. Check it out here.

Now, on with the v0.6.4 patch notes. The biggest thing here is the addition of a shot clock. It's a little strange trying to put a shot clock in a retro-styled sports game where the game clock doesn't run in anything resembling the proper passage of time. Let us know if you like or hate the implementation! If you don't want it, go ahead and shut it off in the Settings menu from the title screen.

NEW
– Shot clock!
– Shot clock toggle ON/OFF in Settings (default: ON)

UPDATED
– AI updates: CPU players stay back a bit more but aren't as laggy to respond to human movements, CPU inbounding is sped up a bit, a couple changes to make Rookie difficulty just a little bit easier, several other minor tweaks to AI
– Ref makes a couple quick appearances now

BUG FIXES
– Patched a timeout menu bug

Plenty more to come. Talk soon!

Version 0.6.3 – Wanna see something cool?

We just put up version 0.6.3 but before I get into the changes I need to show you something super cool:



Dave just finished up the Basketball Classics game manual and it is truly a thing of beauty! 24 pages of gorgeous retro scans – staples and all. This britannica of basketball brilliance will boost your game to championship levels with its in-depth explanations of insider strategy, hints, tips, low-level algorithmic hotness, and pretty much everything you'd ever care to know about Basketball Classics.

Find it by right-clicking Basketball Classics in your Steam library and selecting "View player manual". There is also a link to download the manual right on the Basketball Classics storefront in Steam – look for the "View the manual" link.

Now, on with the patch notes:

UPDATED
– This release focuses on adjusting the difficulty curve. We've received a lot of feedback saying the game is simply too hard for a beginner. We understand the importance of getting a few wins under your belt early on. Dozens of adjustments have been made to help you out, but here are a couple of the more important ones:
– Drastically reduced the amount of jump-fake-passes the CPU throws
– The CPU team has been weakened at the dunk and jump ball mini games
– Mashing is now a bit less important in a contested dunk, giving more weight to the players' stats
– CPU players are now slowed down a bit longer when picks are set, and they are generally a little slower to react to a player's movements, allowing you more opportunities to get open and sink the J
– CPU players won't take quite as many 3's, have a harder time making many of their shots, and have to work harder to find good shots

BUG FIXES (the embarrassing part where I admit all my faults)
– Last night's 0.6.2 release (hey, it was 3am gimme a break) set the scoreboard at 10-10 until someone makes their first shot. Sorry about that.

Join the conversation in the Community Hub or on Twitter @namo_gamo

Talk soon!

Version 0.6.2 available now!

Hey all!

Thank you thank you thank you for all the positivity and support we're getting! Software launches are unavoidably stressful but reading your feedback and enthusiasm about the game has made it much easier. Please keep up the ideas, impressions, and criticism. We want to make this game as good as it can possibly be!

That said, we're happy to announce that v0.6.2 is now available for download. This patch has quite a bit so let's get to it:

NEW
– Settings area where you can adjust your Music & SFX (independently) volume levels from NONE all the way up to ELEVEN
– THE FONT - this one was big. Many of you had a hard time with the legibility of the default font. The new one adds a touch of resolution while still keeping it old school. Hope you like it!

UPDATED
– The jump ball button mash sequence has been shortened
– Steals (not pass interceptions but actual steals) have been tweaked to make them a bit easier and the distance from which a steal can be grabbed has been increased on ROOKIE difficulty
– When a dunk is contested, the initial setup of the meter is now more reflective of the respective players' stats
– Nearly all of the zipper animations that fly in over the court have been sped up to minimize their effect on court visibility
– Some of the formulas affecting game difficulty have been tweaked with a light hand. Going to address much more of these in the next 1-2 days

BUG FIXES
– Fixed an issue with the informational animation loops for Off Ball Pick and Pick 'N Roll
– Various visual glitches patched throughout

This one took too long to put together. From here on out, I plan to do smaller but more consistent updates as we go full court press toward SEASON MODE.

Join the conversation in the Community Hub or on Twitter @namo_gamo

Talk soon!

Released on Early Access!

We are so excited to announce the availability of Basketball Classics on Early Access!

It's been a long, incredible journey for us as a new indie dev team and we look forward to having our community join us for the long haul.

We've poured our hearts into this unique game and we think you're gonna love it!

Find us in the Basketball Classics Community Hub or on Twitter/Instagram: @namo_gamo.

Talk to you all soon,

Josh & Dave
Namo Gamo