Bastide cover
Bastide screenshot
Genre: Simulator, Strategy, Indie

Bastide

Weekly update #64

This weeks update:





  • Illness is now affected more by housing, clothing and population density.

  • Added relationship between partners that affects birth rate. The relationship is mainly affected by happiness.

  • Pasture workers now open and close pasture gate.



  • Tweaked lighting fade and timings.

  • Improved rock LOD's

  • Improved movement for pasture worker collecting water.

  • Adjusted lighting properties for trees and rocks.

  • Fixed issue with tree bark lighting issue.

  • Fixed issue with tree lighting.

  • Fixed multiple camera collision issues.

  • Fixed wall placement height issue.

  • Fixed other wall placement issues.

  • Fixed issue with pasture spawning.

  • Fixed pasture max view distance.

  • Fixed other pasture issues.

  • Fixed people in orphanages not updating their body temperature.

  • Fixed pasture build button on recommended list being linked to the old pasture system.



Next week:





  • Stone path upgrade or placement + fix path lighting.

  • Different animations for standing, sitting or lying down around campfires.

  • Drunk walk.

  • Seats outside of tavern.

  • People will visually use outhouses.

  • Add criminals, currently will only steal food from homes.

  • Adjust financial system slightly.

  • Display size amount and value onto highlighted text.

  • Fix sun glow issue.

Weekly update #63

This weeks update:





  • Pasture placement system has been reworked.



  • When loading, old pastures will no longer be there.

  • Currently the new pasture placement only allows 4 placement points, this should be increased in the future.

  • Pasture visuals have changed.



  • Once placement is done you can select where you want your gate.

  • Pasture gate added although it currently does not open or close, that will be done next update.

  • Pasture max size can go just past 50 for chickens, 13 for cows, 25 for sheep and cows.

  • Improved moon lighting transition.

  • Resized rain to make it thinner.

  • Rain occurs less often.

  • Made pigs slightly smaller.

  • Fixed 4 issues with fetching animals.

  • Fixed grave issue where people dying in battle would be marked as dying by starvation.

  • Fixed issues with loading animals.



Next week:





  • Gate open and close.

  • Finish off relationships among peasants.

  • Tweak more lighting.

  • Improve pasture building system.

  • Have people drink outside the tavern.

Weekly update #62

This weeks update:





  • Added more dynamic weather.



  • Rain will now build up slowly and will also have to ramp down before ending.

  • Rain amounts will change the sizing and colour of clouds.



  • Cloud size will affect lighting.

  • Added stars, atmosphere lighting, sunrise and sunset.

  • Added random wind speeds that affect currently only original trees.

  • Changed panning angles to be able to look into the sky.

  • Improvements to ambient lighting.

  • Improved transitions for night and day.

  • New games start at 8am rather than 7am.

  • Rain visual and sound paused when game is paused.

  • Smoothed middle mouse button camera panning.

  • Stopped camera clipping through floor.

  • Reduced reflection of ocean.

  • Larger oceans.

  • Improved weather updating.

  • Fixed rare issue where players were unable to save or load.

  • Fixed moon lighting issue.

  • Fixed camera navigation issue.

  • Fixed weather issue.

  • Fixed rain sizing issue.

  • Fixed rare camera issues.



Next week:





  • Fix a few lighting issues.

  • Improved moon fading and sun rising.

  • Relationships among people this will be for future fights, murders and pregnancy chances or possibly affairs.

  • Add another npc info tab for relationship info.

  • Pasture gate.

  • Improve pasture troughs.


Weekly update #61

This weeks update:





  • Benches added.



  • You can now destroy cemeteries at the expense of happiness (Amount depends on graves destroyed).

  • Reduced cost of campfire.

  • Improved market worker cancelation.

  • Fixed issue with people not being assigned to their jobs on load.

  • Fixed multiple errors with plot hud.

  • Fixed issue with apiary worker removal.

  • Fixed reference error when loading.

  • Fixed order of notifications.

  • Fixed error with apiary task.

  • Fixed slight farm issue.

  • Fixed refund issue with decorations.

  • Fixed text on tannery hud.

  • Fixed notification scroll direction.

  • Fixed an issue with enemy buildings spawning inside of each other.

  • Fixed issue with herbalist workers.

  • Fixed being unable to click pasture on slopes.

  • Fixed animals making noise while the game is paused.



Next week:





  • Improved dynamic weather affecting lighting.

  • Clouds, fog, mist.

  • Weather will get paused.

  • Wind will change depending on weather.

  • Storm.

  • And possible other weather features.

Weekly update #60

This weeks update:





  • Herbalist has been added, will grow and harvest herbs.





  • Rebalanced gatherer to focus more on food and cloth.

  • Changed maps initial spawn of gatherer items.

  • Improvements made to hunter.

  • Improved object selection under mouse.

  • Added multiple more checks to job and housing reassignment.

  • Changed shift speed multiplier due to a fixed issue with standard speed.

  • Improved bakery deletion.

  • Fixed an issue with fight on easy difficulty.

  • Fixed an issue with a certain tree type not growing.

  • Fixed middle mouse button rotation stuttering.

  • Fixed an issue with shift camera movement.

  • Fixed attack amounts save and load.

  • Balanced max attackers.



Next week:





  • Fix attacks instantly ending.

  • Fix more bugs.

  • Option to destroy cemetery.

  • Benches / decorative seating.

Weekly update #59

This weeks update:





  • Market now builds step by step.



  • Added the ability to disable event notifications.



  • The last 50 events can now be seen after clicking a new button at bottom right.



  • Added a few extra checks to construction to try and avoid extra resources being delivered.

  • Added info tabs to field and plot hud, this is just a small bit of related information. (Information tabs will be added to other buildings over time)



  • Changed how destroy path, multi rock and tree buttons are positioned.

  • Also changed how destroy path, multi rock and tree buttons highlights display their names.

  • Fixed stockpiles thinking they weren't full when they were causing some bad issues.

  • Fixed market max view distance.

  • Fixed wheat carry animation speed.

  • Fixed sawyer move speed.

  • Improved market performance.

  • Improved performance on wood and stone collection.

  • Fixed an issue with labourer log detection and deletion.

  • Fixed apiary max view distance.

  • Fixed an issue with full stockpiles still trying to allow resources.

  • Fixed orchard not removing grass.

  • Fixed offset on destroy path icon.

  • Fixed sleep animation glitch.

  • Fixed plot hud translation and sizing issues.

  • Increased stockpile plot size to remove gaps.

  • Font improvements to market hud.

  • Potentially fixed an issue with pasture creation.



Next week:





  • Adding herbalists (Due to gatherers not providing enough herbs as they provide multiple resources).

  • Bug fixing.

  • Balances.

  • Fix middle mouse button panning issues.



Weekly update #58

This weeks update:





  • Corn has been replaced by onions.



  • Cotton has been replaced by flax and linen.



  • Markets display some of the items they have in stock.



  • Merchants carry a sack when returning with items.

  • 5 new pig sounds.

  • 4 new cow sounds.

  • 4 new sheep sounds.

  • 4 new chicken sounds.

  • Adults are moved out of orphanages.

  • Fixed a few issues with purchasing food from markets.

  • Fixed incorrect displayed cost for market.

  • Fixed rock hud not being able to unset rocks for harvest.

  • Fixed animation speed for carrying goods.

  • Fixed tailor issue.

  • Fixed kids not going to orphanages.

  • Fixed market worker issue.

  • Fixed save issue with market.

  • Smaller update this week due to having been away for a few days.




Next week:





  • Ability to disable notifications.

  • Bug fixes.

  • Balancing.

  • Finish off tasks missed from previous weeks.

Weekly update #57

This weeks update:





  • Market has been added (Currently no step by step building).



  • Families now have a basic income which is needed to purchase food.

  • Item prices at warehouses are set while market prices are cheaper and fluctuate depending on stock.

  • Updated unreal engine, direct x11 crash has potentially been fixed although I am not certain.

  • Homeless people will sleep near by campfires or in random areas.



  • Added family system and change housing system. They should now all stick together until they move out due to marriage (Will not kick in immediately on load).

  • Added more info to procedural map name in all languages.

  • Fisherman and apiary now have slightly less output.

  • improved partner save and load.

  • Fixed issue with free time and night time.

  • Fixed stockpile visual issue.

  • Fixed potential issue of swapping spouses.

  • Fixed resource number issue.

  • Fixed potential save and load issue in-between 12 and 1 am.

  • Fixed loading screen not randomizing image.

  • Fixed carry water animation not being affected by game speed.

  • Fixed multiple housing issues.



Next week:





  • Replace corn with onions for historical accuracy.

  • Replace cotton with flax for historical accuracy.

  • Check for issues with herbs.

  • Check for issues with rocks.

  • Market building step by step.

  • Improved market visuals.

Weekly update #56

This weeks update:





  • New trailer and images have been added to steam and humble store.

    [previewyoutube="n6fIKieLibg;full"]

  • Improved mill blades smoothness and to spin in relation to game speed.

  • Added new loading screen images.



  • Increased gatherer items spawn amount on procedural maps.

  • Added the ability to hide user interfaces.

  • Made changes to housing assignment.

  • Adjusted field visuals.

  • Adjusted grass texture tiling.

  • Adjusted navigation for walls to block people from walking through the spikes.

  • During snow build up grass slowly hides itself.

  • Fixed paths blocking building and grass placement not even near to the path.

  • Fixed cart not being put down.

  • Fixed decals from affecting enemies.

  • Fixed issue with warehouse upgrade.

  • Fixed a watchtower issue where people could get stuck.

  • Fixed font issue on display settings.

  • Fixed building collision issue.

  • Fixed wall hud font and translation issues.

  • Fixed issue with soldiers.

  • Fixed path destruction issue.



Next week:





  • Start on people/family wealth.

  • Market.

  • Job info tab.

Weekly update #55

This weeks update:





  • Procedural maps have had a big overhaul and now perform slightly better than standard maps.

  • New procedural map type valley is now available.



  • Grass now covers most of the landscape. (currently only on standard maps).



  • A new landscape grass texture has been added.





  • Fixed procedural seed issues.

  • Fixed procedural mountain and hill sizing issue.

  • Procedural maps now spawn 5 times more trees in a larger radius.

  • Procedural maps now spawn 2 times more rocks.

  • Changed map type select images.

  • Removed bridge (Will return when its issues have been sorted).

  • As mentioned last week this procedural update may invalidate past procedural saves.

  • Fixed procedural spawn height check.

  • Fixed seems showing on procedural maps.

  • Fixed blacksmith upgrade stopping basic tools from being crafted.

  • Fixed visual issue with grass on medium and large landscape.

  • Adjusted zoom in and out distances.

  • Adjusted pan angles.

  • Blacksmith after upgrading shows resources to craft durable tool.

  • Dock is removed from valley map.

  • Path has been moved to slot 2 of misc.



Next week:





  • New trailer.

  • Fix some bugs.

  • New in game and store images.

  • Fix housing issues.

  • Disable all or specific notifications.

  • Option to disable grass.

  • Fix a few texture issues on procedural maps.