We just pushed an update that should help alleviate the following issues:
- Cake pans not respawning when you use the flamethrower to cook a cake where the pans usually spawn.
- Cake orders failing because other cakes are too close to the finishing plate.
As always, let us know if any issues pop up!
Love, PD
Lil' performance fix
Hey friends,
Just a little update.. user Skull found the game's FPS tanked after a few days in-game, which we've just fixed.
Should be a small 2mb update :)
Thank you Skull for letting us know, and we hope this helps you other bakers out too!
Love, PD
Rift support has arrived!
Good morning bakers,
We are happy to announce that Batter Up! VR officially has Rift+Touch support :)
We believe we've found a pleasant way to support 180 degree setups so no need for a 360 degree setup or three tracking cameras! *fingers crossed haha*
For those of you who already have purchased the game, please be aware that we have reorganized the counter for Rift, so things will be a little different the next time you play (hopefully it's not too jarring, but please let us know if it is).
Thanks, and happy cake-making!
LOCAL MULTIPLAYER!!
Hey friends,
We are proud to announce that we've finished putting the last touches on the brand new local multiplayer mode for Batter Up! VR :)
You can now cooperate with up to four friends on a gamepad and/or keyboard, and have them fetch you ingredients to bake cakes for your donuty customers!
Featuring sixteen levels of cake baking madness with the core tools from career mode (the oven, frosting bag, toppings, and icing).
Let us know if you give it a try, and what you liked or didn't like :)
P.S. - Thanks for the voice submissions, we've added all that we have received into the game, and hope to get a few more for the next Batter Up! VR update ;)
Would you like to voice a customer in the Batter Up! VR?
Hey everyone!
We would like to reach out to everyone and let you know how to get your voice into the game as one of the many customers!
A few Guidelines
- No swearing or anything sexual, we would like to keep the game as kid-friendly as possible :)
- Nothing gender specific preferably
1 VOICE PACK = ALL OF THE FOLLOWING THINGS MUST BE SAID IN THE SAME VOICE
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ALL VOICE LINES REQUIRED
Hello = When the customer walks into bakery
Goodbye = When the customer leaves the bakery
Eating = Chewing sound / Imagine getting squirt in the mouth with frosting
Mad = When the player takes too long on the order and the customer walks out. The voice line triggers as soon as the order expires
onHit = Customer makes a sound when you throw something at them and it hits them
Order = Customer asks to order a cake (do not specify the kind of cake though, make it as generic as possible since it will be used for every order)
Thanks = When the player successfully fills the customers order, they should be thanked
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You can make as many voice packs as you want (as long as they're as different as possible)
Please know that if the recording is too low quality, we won't be able to put them into the game (as the difference in quality between recordings can affect immersion)
When you're finished, you can zip up all your files and email them with [Voice Pack] in the subject line to polygondustgames@gmail.com
Improved Visuals and Counter Adjustments
Hi friends,
Another small update to Batter Up! today, here's what has changed:
- Added SSAO to give the game a bit more of a polished feel
- Updated the textures for our cakes, make 'em look a little less cylindrical
- Moved the bell and cake plate closer to the player (they were a bit close to the play bounds)
- Moved the play bounds forward to help with the above issue
We would love to hear your feedback :)
Height adjuster added!
Our first patch has just gone out! This patch was to help players feel more comfortable with the height of the counters by adding a height adjuster in the main hub (as well as in the pause menu in-game)
Other additions: - Added a circle decal under the first dispenser to aid those who may be confused as to where to put the cake pan at first glance