June 20th - June 23rd all Season experience will be TRIPLED to help all of you get more out of Season 1: Opening Act. This still includes challenge experience so do the challenges and quickly boost your way to season level 50.
May Season 1 end well and Season 2 Start even better!! If you have any questions, comments or want to talk to awesome people head over to our Discord!
Double Season XP Super Long Weekend!!
June 8th - June 13th all Season experience will be DOUBLED to help all of you get more out of Season 1: Opening Act. This still includes challenge experience so do the challenges and quickly boost your way to season level 50.
Good luck and rock on! If you have any questions, comments or want to talk to awesome people head over to our Discord!
Battle Bands Patch Notes #10
Patch #10 is focused on balance changes and further stability as we head towards Season 2: Surf Rock and all the cool stuff that will add! The feedback so far has been amazing and helpful and we are excited to hear more from you on our quest to keep improving Battle Bands!!
New Cosmetics!
"One Wolf Moon" added to store pool.
"Storm Rider" added to store pool.
Balance Changes
Cards
"Heating Up" the "Fierce" upgrade now activates on play.
"Relax" replaced "Jacked Up" upgrade with "More"
"Personal Riff" +1 hype and gives 1 more Embarrassed on play, "Practiced" upgrade replaced with "ruthless"
"Production Manager" now costs 1 less energy.
"Instrumental Jam" upgrade "Quickly" replaced with "Protective"
"Cymbal Practice" now gives flat +2 hype to all snares instead of +1 per play.
"Smash The Keys" now has the "Aggressively" upgrade.
"Sick Dig" upgrade "Repeatable" replaced with "Disruptive"
"Chillin' In The Groove" gives +2 hype and +2 protection.
"Hooligan For Hire" now has "Annoying" and "Disruptive" upgrades.
"Charming Lilt" added "Pensive" upgrade.
"Up Beat" now tier 3 instead of tier 4 and gives 3 fewer hype.
"Mock Their Buddies" gives -4 hype for every 2 crew the opponent has instead of -1 for 1.
"Mean" crew upgrade changed to "Annoying" which gives -hype to self in exchange for more max hand size and draw count.
"Video Producer" now has "Annoying" & Protective as its upgrades.
"Perfectly Melodic Lick" costs 1 fewer energy and gives -2 hype.
"Quick Call Back" upgrade "With Feeling" replaced with "Maintain"
"Sick Lick" upgrade "With Feeling" replaced with "Hard"
"Recalling Lessons" upgrade "With Feeling" replaced with "Safe"
"Snare Hits" upgrade "With Feeling" replaced with "Incredible"
"Jumping To The Groove" upgrade "With Feeling" replaced with "And Inspire" and "Jacked Up" Added.
"Distracting Dancing" upgrade "With Feeling" replaced with "Heavy"
Bosses
"Celebratory Cheers" now adds 1 more dollar to match prize on play.
"Vault Keys" steals $10 instead of $20 and adds $2 more to the prize pool
"Pilfered Phrases" Steal $10 instead of $5, has +1 hype.
Bot bands "Patient Bridge" should not appear until the third round at its earliest.
Bug Fixes & Quality of Life Changes
Bot band mates should no longer play starter song sections if the band has something better.
Bots should no longer play cards (Soft Sticks, Muted Keys, etc) that make cards in hand cost less energy if cards are already 0 cost.
Bots now handle crew limit being reached sensibly.
Featured and Daily store algorithm updated to give a wider array of options.
Added some time to card selection and upgrade timer in Royale.
Fixed "Cool Leather Jacket" not working properly.
We will be having more extra Season XP events occasionally from now until the Launch of Season 2 to give players a better chance of getting all the great stuff Season 1 has to offer!
We can't wait to hear more of your thoughts, questions and ideas, over at our Discord!
Battle Bands Patch Notes #9
The 9th Patch is focused on stability, balance and fixes as we start preparing for Season 2! We are incredibly grateful for all of the feedback and look forward to hearing more from all of you about how we can continue to improve Battle Bands!
New Cosmetics!
"Pointed" Hairstyle added to the Store pool.
"Soft Sizzle" Outfit added to the Store pool.
Balance Changes
Cards & Gear
"Calming Bassline" effect now lasts for 2 completed (rather than played) song sections and has +2 capacity.
"Quick Lick" has "Well Timed" upgrade replacing "With Feeling"
"Quick Retry" renamed to "Rapid Retry" and draws 1 fewer card on play.
"Shake It Off" draws on discard no longer includes self.
"Invigorating Beat" +1 hype.
"Crashing Cymbal" costs -1 Energy.
"Groovin' With The Beat" (Drums) gives 1 less hype and +1 Protection, "Too Fast" upgrade replaced with "Disruptive"
"Groovin' With The Beat" (Guitar) gives 1 less hype and +1 Protection. "Well Timed" upgrade added.
"Metronome" now gives hype every 9 performance cards played instead of 10.
"Gold Leaf Stratocaster" costs $15 less.
Band hype is now limited so it can never go below the negative of the hype goal.
Crew is now capped at 50 per side as to follow fire codes of the different venues.
Bosses
Scrap Titan: Tour Level 1 -1 card draw. Tour Level 5 +1 card draw. Tour level 7 +1 energy, +1 "Scrapyard Dog" Tour Level 8 +1 Max hand size, ,+1 energy, +1 "Heavy Smash"
Riff Rats: Tour Level 2 -1 card draw. Tour Level 7 -1 "Family"
Caper Crew: Tour Level 2 +1 Max hand size and Card draw. Tour Level 4 +1 energy.
Bardbarians: Tour Level 3 +1 card draw. Tour Level 4 +1 Energy. Tour Level 5 +1 Card draw and max hand size. Tour level 6 +1 card draw.
Jackal Brothers: Tour Level 4 -1 "Spooky Sifflet" & "Varmint Shuffle" Tour Level 5 -1 "Varmint Shuffle" -1 Energy.
Goo Fighters: Tour Level 4 +1 Energy. Tour Level 5 +1 Draw count. Tour Level 6 +1 Draw count & Energy. Tour Level 8 +1 "Kerplunk"
Skidmarks: Tour Level 6 -1 Energy Tour Level 8 -1 Energy.
Bugs
"Jump Up And Down" now works as intended when used multiple turns in a row.
"Well Practiced Chorus" bot weight adjusted slightly to make it more likely the bots play it later in a turn.
"Well Thrown Sticks" bot weights adjusted to take both opponent protection and number of crew into account.
"Wreck and Repeat" & "Crowd Surf" bot weight adjusted to take how much hype they would generate into account.
"Mimicking Hook" no longer creates a doubled Song Section when ended with "Confusing Intimidation"
Issue when removing all of a deck replacing it with starter deck fixed so now a deck can not be smaller than 1 card.
Randomizing character on the customization screen now properly randomizes instrument colors.
Gear properly disappears when sacrificed at a moment.
Final Boss defeat screen no longer shows -morale as it is redundant.
Going Second in Royale now gives double protection from previous values.
We hope these adjustments improve your time playing Battle Bands and we look forward to hearing your thoughts!
If you want to share those thoughts and questions, or are just looking for awesome Battle Bands players head over to our Discord!
Battle Bands Patch Notes #8
The 8th Patch is focused on updating the version of Unreal Engine Battle Bands is using in an effort to combat crashes. Beyond the engine shift there are bug fixes and balance changes and we couldn't help but add a couple cool instruments to the store. Thank you so much for the feedback; it is integral to Battle Bands continued development into the best game it can be!
New Engine Version
We have switched Battle Bands from Unreal version 4.26 to version 4.27 in the hopes of fixing some crash issues and further increase the efficiency of Battle Bands use of the engine.
New Cosmetics!
Added "Bodacious Zee" Guitar to Store Pool. Added "Wicked Lows" Bass to Store Pool.
Balance Changes
Cards & Gear
"Cymbal of Speed" needs 1 fewer Quick played to activate and give energy.
"Crowd Surf" and "Well Practiced Chorus" weights shifted so bots play them at better times.
"Rousing Melody" give +2 hype.
"Leadership Riff" costs 1 more energy and gives +2 Hype.
"Killer Jam" -3 Hype and -1 energy cost.
"Well Prepared Interlude" Gives +1 Hype.
"Groovin With The Beat" (Bass) gives -1 hype and +1 Protection.
"Quick Bridge" is now tier 1 instead of tier 2.
"Interpretive Interlude" give +1 protection on complete.
Bugs
General
"Rev Up" (Scrap Titan) no longer gets upgrades.
Moments now show player votes as they happen.
"Cymbal Technician" now works as intended.
"Legendary Instructor" now works as intended.
Instrument Icon Displays correctly on Royale outcome screen.
Join game through steam no longer causes issues. <*> We also added a "Gotta Go, Thanks!" Chat option to the band setup screen so more polite in game goodbyes are available.
Cosmetic
"Two Cut Inspiration" Guitar now has a secondary color choice.
"Wicked Lows" Bass now has a secondary color choice.
"Pot Head" Mask now displays correctly in the Store view.
"Thorns N' Roses" Mask now displays correctly in the Store view.
We can't wait to hear more of what you all think about Battle Bands and its latest changes and let us know of any new engine crashes.
If you have more questions, comments, or are just looking for awesome Battle Bands players, head over to our Discord!
Battle Bands Hotfix!!
We respond to some awesome feedback on our latest patch by fixing some stuff and making some cards a bit more useful!
Quick Fixes:
"Awesome Cymbal Tricks" no longer exhausts.
Bot card priority for "Blistering Finale" and "Starting Taps" updated.
"Play Hardest" now gives +3 Hype and +1 Capacity instead of +2 and +3.
"Dramatic Break" now gives -1 "Snare Hit" Modifies Snare hits with +1 more hype.
"Cymbal Technician" gives -1 "Snare Hit"
"Crashing Cymbal" gives -1 "Snare Hit"
"Expecting Taps" Upgrade "Better" replaced with "Burning"
"Open Ended Interlude" +1 capacity, now gives +1 energy to random bandmate on complete, has "Burning" upgrade.
"Coin Ops" Tour Level 2 +1 Energy.
Fixed bug in which upgrades selected at the beginning of a match did not apply modifications.
Fixed bug in which royale bot bands upgrades did not show modifications.
Improved bot behavior for when to sit on energy and wait for others to play and when to start passing energy out when all the bots own cards are bad.
"Patchy" mask had its color mask fixed.
Thanks so much for playing and all the incredible feedback!
Battle Bands Patch Notes #7
The 7th patch is here and it's a big one! This patch includes big balance changes, an updated storefront , and an upgrade to the bots. We heard your feedback, looked at the data and are continuing to try and make Battle Bands better! We can't wait to have you play Battle Bands and hear your thoughts on the changes and game in general!
New Features
Quality of Life Changes
Store Update The Store now holds three "Featured Items" that rotate on a 3 day schedule to offer more awesome things to wear, drive, and play!
Bot Override Command Bots can now be asked to overwrite the current Song Section - useful for those crazy X length song sections or any song section that just doesn't seem worth completing.
Bot Improvements The Bots will now be smarter about checking in with the rest of the team before playing bummers or quicks. This makes them generally smarter and more willing to share energy when they only have garbage to play.
More Card Visibility in Royale Upgraded cards are now visible in your deck while on the Royale bracket screen.
New Cosmetics!
"Chomp!" Hairstyle added to store pool.
"Mutt of Love and Depth" Outfit added to store pool.
Balance Changes
Bosses
Caper Crew: Tour level 1 -1 "Retreat Beat" Tour Level 4 +2 Card Draw and +2 Max hand size.
Riff Rats: Tour Level 2 +1 Card Draw and Max hand size, Tour Level 6 -1 Energy.
Jackal Brothers: Tour Level 3 +1Card draw and Max hand size. Tour Level 7 -1 energy.
Scrap Titan: Tour Level 3 +1 "Oil The Gears" Tour Level 6 +1 "Scrapyard Dog" Tour Level 7 +1 Energy Tour Level 8 +1 Card draw and max hand size.
Real Good Boys: Tour Level 7 +1 Energy & +1 "Howl" Tour level 9 +1 Energy.
Skidmarks: Tour Level 7 -1 Energy.
Goo Fighters: Tour Level 9 +1 Energy and Card Draw.
Cards
General:
"Sad Melody" gives 2 fewer hype and requires 1 more play to upgrade.
"Distracting Glare" gives 1 fewer hype.
"Truck Driver" now exhausts.
"Relax!" no longer has "Ruthless" upgrade now has "Mean" upgrade.
"Common Sting" gives 1 more hype, "With Feeling" upgrade replaced with "Burning"
"Lick That Is Stuck In Your Head" puts "Well Forgotten Lick" directly into hand on discard instead of into graveyard.
"Personal Riff" tier lowered from 3 to 2.
"Hot Hook" gives 2 more hype on complete.
"Rolling Bridge" Gives 1 protection on complete, "Intense" upgrade replaced with "Defensive"
"Heavy" Upgrade gives +6 hype instead of +4 hype now.
Making it Rain...a lot less:
"Pretty Motif" - "Happy" upgrade replaced with "Insulting"
"Up Beat" - "Happy" upgrade replaced with "With Feeling"
"Jazzy Motif" - "Happy" upgrade replaced with "Patiently"
"Loud Beat" - "Happy" upgrade replaced with "Extra"
"Sick Beat" - "Happy" upgrade replaced with "Heavy"
"Sick Riff" - "Happy" upgrade replaced with "Burning"
"Cool Quick Noodlin" - "Branded" replaced with "Safe"
"Hurl Insults" no longer has "Branded" upgrade.
"High Pitch Wail" - "Branded" replaced with "Hard"
"Sad Notes" - "Branded" replaced with "Speedy"
"Signal The Bouncer" - "Branded" replaced with "Patiently"
"Hinting Keys" - "Branded" replaced with "Mean"
"Heart Rending Piece" - "Well Branded" replaced with "Aggressively"
"Chillin In The Groove" - "Well Branded" replaced with "Pensive"
"Jazzy Hook" (Drums) - "Well Branded" replaced with "Informative"
"Pause For Beer" - "Well Branded" replaced with "Branded"
Snare Hit Harder:
"Snare Hit" no longer gives energy on play.
"Snare Hit" now gains +1 Hype on play so it gets stronger for every play during a match.
"Drum Roll" now gains hype per performance cards in song section on sweep and makes band draw 1 on play. No longer effected by number of "Snare Hits" in song section.
"Soft Sticks" Applies to all cards in hand instead of 'All' "Snare Hits"
"Awesome Cymbal Tricks" no longer modifies Snare hits, now Exhausts 1 card from each Opponent and adds 1 "Star Struck" bummer to one opponents draw pile. Exhausts.
"Expecting Taps" now gives +1 hype.
"Focus On Cymbalism" now gives +1 hype.
"Open Ended Interlude" now gives +2 hype on complete.
"Cymbal Practice" now makes all "Snare Hit" gain +1 hype per play on play.
"Snare Hit" card art updated.
Bugs
Fixed an issue where reconnecting to a match removed the 'Leave Game" option from the menu.
Fixed an issue when reconnecting during picking cards led to the moment breaking.
Fixed an issue that had upgrades not showing correctly after loading a saved tour.
Fixed an issue where upgrades would not show up correctly on the Royale Vendor Remove card screen.
Fixed an issue in which cards linked in match chat would not show upgrades.
Fixed an issue in which loading would not properly display last saved preset.
Van skin no longer resets to default after a tour.
Van skin no longer resets to default on game relaunch.
"Grooving With The Beat" now bolts correctly.
"Cymbal Of Speed" gear now updates correctly as quicks are played.
"Little Mallets" now will appear during runs.
Players no longer receive "Void Drums" multiple times.
Improved Royale server stability
Your feedback has been instrumental as we keep working to improve and grow Battle Bands, thank you so much for all of your support! We can't wait to hear what you all think about the game!
If you have more questions, comments, or are just looking for awesome Battle Bands players, head over to our Discord!
Battle Bands at Going Rogue!
Battle Bands is lucky enough to be part of Steam's "Going Rogue" festival of persistence! Battle Bands will be 15% off for the week of the event to celebrate our persistent attempts to get more amazing people to rock out!
If you are interested in learning more about Battle Bands or have comments and or questions come visit our Discord we are always looking for more feedback about how to make Battle Bands better!
Battle Bands Patch Notes #6
This 6th Patch moves us towards better stability and balance, with a few fun things thrown in as thanks for all the wonderful and insightful feedback. You are all helping to improve Battle Bands, immensely!
Bugs
Gameplay
Royale bots no longer get "Patient Bridge" as often.
"Roasting Their Past" now bolts correctly.
"Comedic Lick" now bolts correctly.
"Classic Joke Book" gear now counts to proper target and then activates instead of going up infinitely.
Default Band name now remembers last band name entered always.
Loading a saved game should properly retain upgrades (some upgrade text descriptions may be missing from the deck view, this is a purely visual bug)
Card Removal purchase count is now saved so it will no longer reset with every load.
Fixed issue with opening moment card removals not being saved.
Fixed issue with reconnecting making it impossible to drive.
Fixed issue when band owner disconnects during vendor so players no longer get stranded.
Fixed issue when reconnecting where waiting for players screen is not cleared when on campaign map.
Fixed issue when reconnecting during a match not correctly showing cards in hand until next turn.
Fixed issue with moment after reconnecting with a bandmate who does not reconnect.
Cosmetic
"Barely Beanie" hairstyle fixed bone weights.
"Shirley Temple" hairstyle less jiggly.
"The Riveter" hairstyle less jiggly.
"Patchy" mask now has shine on the nose, and white teeth.
"Perdy" glasses fixed color masking.
"Pony Up" hairstyle mesh fixed.
Balance Changes
Bosses
Goo Fighters: Tour Level 2, -1 "Viscous Verse" and -1 Max hand size. Tour Level 4, -1 Card Draw, -1 Energy, -1 Max Hand Size. Tour Level 5, -1 Energy, -1 Max hand size. Tour Level 6, -1 "Belch" -1 Energy, -2 Max hand Size.
Scrap Titan: Tour Level 2, -2 Max Hand Size.
Riff Rats: Tour Level 3, -1 "Family" Tour Level 7, -1 "Family"
Bardbarians: Tour Level 3, -1 card draw.
Coin Ops: Tour Level 4, -2 Max hand size.
Caper Crew: Tour Level 4, -1 "Big Boss"
Real Good Boys: Tour Level 7, -1 Energy.
Cards & Gear
"Pensive" upgrade now gives +1 extra hype on muck.
"Pleasant" upgrade now gives +1 more hype on draw.
"Repeat The Beat" now has a second upgrade "Aggressively"
"Well Thrown Sticks" no longer exhausts, "Speedy" upgrade replaced with "Burning"
"Tell The Crowd They Are The Best" now only gives 3 Protection total.
All "Loud" cards (Keys, beat, Riff, and Lick) now only require 4 plays to upgrade.
"Defensive" upgrade now gives 2 Protection and no longer lowers energy cost.
"Distracting Bass Lick" now only has 6 capacity.
"Cymbal Practice" gives 1 more hype to all "Snare Hits"
"Muse" now gives -1 extra Protection every turn.
"Stretching Break" now tier 3 instead of tier 2.
"Beautiful Memory" now only gives 1 energy to self on play.
"Reverb Pedal" requires only 3 quicks to cause draws.
"Magical Headphones" now have band draw 2 for every 4 louds.
New Features
New Cosmetics!
"Finga" hairstyle added to store pool.
"Blacklight" van skin added to store pool.
Quality of Life Changes
Moments only count human players for votes resolving disconnecting moment issues and removing band leader vote advantage.
Weekly Store only has Legendary and Rare Items.
Added an Information Button during battles that shows useful information!
Thank you again for all of the incredible and useful feedback we hope the continued evolution is to your liking and that you continue to tell us more of what breaks and what you would like to see! If you have more questions, comments, or are just looking for awesome Battle Bands players, head over to our Discord!
Battle Bands Patch Notes #5
Players can now leave a tour mode run and come back to it later! This includes multiplayer runs with the band leader holding onto the save and able to bring the same folks back, replace them with new friends or let bots finish it out!
Player feedback has been great and has helped us find more bugs to destroy and things to create. We can't wait to hear how the new save system works for everyone and any other thoughts you have about Battle Bands and how it can continue to get better!
New Features
Save System!
You can now leave and go back to an existing tour! The option to load a previous band is added to the band setup screen where the band leader can invite friends to join the save game or ready up with bots as with a new tour. One save slot is available at a time so if you don't like your last run you can just start a new one and move on.
New Cosmetics!
"Frosted Top" Hairstyle added to the store pool.
"Heart U" Makeup added to the store pool.
Bugs
Bass player can receive energy from non bots again!
Royale vendor Fixed to now show correct gear.
Balance Changes
Bosses
Skidmarks Tour Level 8 -1 Energy.
Goo Fighters Tour level 1 has +1 "Grimy Riff". Tour level 2 -1 card draw. Tour level 3 -1 max hand size. Tour level 4 -1 Energy. Tour level 5 -1 Energy.
Bardbarians Tour level 1 no longer has "Battle march" and -1 card draw. Tour Level 4 -1 Energy. Tour Level 7 -1 Energy. Tour Level 8 -1 Energy, and -1 Card draw.
Jackal Brothers Tour level 3 -1 Energy. Tour Level 5 +1 Energy, +1 Card draw.
Riff Rats Tour Level 4 -1 Card draw. Tour Level 5 -1 Card draw. Tour level 6 -1 Card draw. Tour level 7 -1 Card draw.
Coin Ops Tour Level 4 -1 "Xtreme GPU" Tour Level 5 -1 Card draw. Tour Level 7 -1 "Overclocked CPU"
Caper Crew Your Level 5 -1 Energy.
Cards
"Loud Riff" "Loud Beat" "Loud Keys" and "Loud Lick" no longer offered as a card reward.
"Brilliant Bridge" "Catchy Chorus" and "Spicy Verse" no longer offered as card rewards.
"Soft Sticks" costs one more energy.
"Star Power Chord" Now gives 1 random opposing bandmember 2 Star struck instead of all opposing band members 1, also 1 fewer hype.
"Celebratory Verse" no longer has "Speedy" upgrade, now has "Welcoming" upgrade.
"Head Slam" now has "Mean" as a possible option.
We are excited to keep sharing Battle Bands with everyone as it evolves. Thank you all for all your continued feedback, keep it coming! If you have more questions, comments, or are just looking for awesome Battle Bands players, head over to our Discord!