Battle Dawn 2: Terra Reborn cover
Battle Dawn 2: Terra Reborn screenshot
Genre: Strategy

Battle Dawn 2: Terra Reborn

Hotfix 1.0.2b

Hello Commanders,

Today we bring a quick hotfix update to fix various issues either related to the last update, or that the last update helped us debug, in addition to some major issues from before.

Fixes

  • Fixed an issue where joining attacks against relics/hunters would show an incorrect oil count and sometimes block the "Confirm" button.
  • Fixed an issue where protohuman camps were failing to show metal/oil gained in their capture events.
  • Fixed various issues related to playing while your resources are over the 'soft cap'.
  • Fixed an issue that would cause converting resources to bug out when resources are above the soft cap.
  • Fixed a common cause for server crashes.
  • Fixed an issue where inviting someone to your alliance on a Simulation (tutorial) world would sometimes simply not do anything, despite meeting all conditions.


Misc

  • When armies with equal XP/HP fight together, losses are now randomized opposed to taken by the first player.

Patch 1.0.2

Patch 1.0.2


Fixes



  • Fixed scrolling feature for the alliance list.
  • Fixed the tutorial getting stuck on joining/creating an alliance.
  • Fixed an issue where units and avatars were participating against their own armies.
  • Fixed issues regarding the on-map button when returning units.
  • Fixed various issues affecting joining attacks/defenses.
  • Fixed issues regarding delegation with rollback and joining.
  • Fixed issues that caused a battle to not occur. (ie: joining enemy attacking, delaying, etc.)
  • Fixed an issue with scan rounding. (ie: 1.5 rounding to 1)
  • Fixed spies not being able to move correctly off of trophy hunters.
  • Fixed simulations not automatically generating when they are close to the player cap.
  • Fixed an issue where occasionally the client would give you a hard time when trying to force relocate someone. WARNING: Since the mobile update will come later, we're temporarily dropping the distance limit on force relocation until we've been able to update mobile.

Balance



  • Avatar XP gain rework. (Base XP given per 45 soldiers involved in combat)
  • Avatars no longer give transfer XP.
  • Avatar level capped to 15.
  • Avatar levels past 5 only give 1 skill point every 5 levels. Skill points still give reduced %’s until more data is collected.
  • Avatar levels are reset to levels they would be in the new system.
  • It is now not possible to join an alliance with more than 2000 score on a simulation harvest.
  • Initial attack movement cost lowered from 90 oil to 60 oil.
  • Initial defense movement cost lowered from 30 oil to 20 oil.
  • Initial distance for attacks and defenses increased.
  • Distance movement cost lowered from 30 oil per 200 distance to 20 oil per 200 distance.
  • Made it so nukes take priority over squads arriving when arriving at the target at the same time.
  • Protohuman camp population range buffed from 2-6 to 6-10.
  • Protohuman camps now give between 50 to 100 metal.
  • Protohuman camps now give between 50 to 100 oil.
  • Turrets now give 1* level
  • 10 XP to the killer.
  • Turrets now count as level
  • 30 units when dividing XP. (Turrets do not level or keep said XP)

Quality of Life



  • Clicking find an alliance now factors in distance as well as member count.
  • General fixes were made to smooth out the tutorial.
  • Fixed varoius speling ishoos.
  • Raised maximum scaling on small screens.
  • When connecting an account via steam your browser is now used instead of steam’s browser.
  • Untradeable resources are now consumed prior to tradeable resources.
  • You can now earn (but not produce) resources above the cap.

Misc



  • Scrolling / panning steps in the tutorial should be easier to complete.
  • Recreating and removing squads is not necessary if done prior to the step in the tutorial.

Performance



  • Made various optimizations in the backend.
  • Raised the game's loading speed. (will go live after everyone has had a chance to update, will break previous versions of the client)

Improvements to Server Stability

Hi Commanders,

We hope you've been enjoying the game!

We thank you all for your patience as we solve launch hiccups and get the game stable. We've solved quite a few issues at this point and have just released another patch to the back-end that should hopefully make the experience a lot better.

Please let us know what you think of it!


We're working on fixes to the other reported issues, in addition to further UI improvements, balance patches and much more.


Thanks everyone!

Launch Day Announcement

Commanders, get ready to dominate BattleDawn 2! Please don't forget to wishlist us here!

With this launch we will be hosting a 1x and 3x speed harvests with a simulation for new players running at turbo speed (60x)! I highly recommend all of you play in the simulation to learn the mechanics of the game quickly. Not to mention this Saturday we will be launching a turbo speed world(60x)! We'll announce the time it starts later this week. So you will have plenty of things to look forward to in our opening week.

Please join our discord here: Battle Dawn Community You'll find very useful resources to report bugs and suggest changes to us. Feel free to give us suggestions at: Suggestion Board The Gato Games team is committed to resolving bugs and balancing issues you may come across in the game. We're aware that there may be some imbalances that we could not fix during our beta process, but with all of your help we expect to continually polish the game!

Last but not least, please reach out to all of your communities and let's work together to make this launch week a time to remember. Thank all of you for your support and see you on the battlefield!