Battle For It All cover
Battle For It All screenshot
Genre: Shooter, Simulator, Strategy, Tactical, Adventure, Indie

Battle For It All

PC Build 0.0.6 Update

Devbuild 0.0.6

Hello again Survivors! I'd like to let everyone know that this build is our "First Official Build" of Battle for It All. We recently have opened our doors and hired some new recruitment. We now have an Animator, 2 UE4 Developers, and other staff working around the clock for you guys!

PLEASE NOTE: This Build is only playable by Developers at this time. More info will occur soon.


Matt



So far in this build I've been handling the design for the map, currently you'll be seeing a completely different thing in the build as it's our new "test map" but here are some screenshots of the progress I've done over the past few weeks.



Couchman City




Toadfrog Park





Lobby Menu







Matt



For this build, i've worked mainly on the UI for the Menu and the HUD and i also worked on the Steam integration

Menu UI





Steam Integration




In-Game HUD






Hannes




Mainly I have introduced a new ADS system (Aim Down Sights) and scopes that you can attach on the weapon. Otherwise I completed even smaller tasks.

ADS & Scopes






Current Progress / Patch Notes:

  • Map Progress
  • Main Menu UI
  • In-Game UI
  • Inventory Progress
  • Weapon Signs Added
  • New Lighting System Progress
  • New Vehicle System Progress
  • Couchman City Progress
  • Industrial Progress
  • New Landscape Progress
  • Military Base Progress
  • Steam SDK Integration
  • Removed VR Support (will look into further bugs)
  • Partial Controller Support
  • Company Intro Added