Shooter's Napalm Strike will cause fire to rain down from the sky, greatly damaging mechs and foreground alike!
Digger's Plasma Beam will make a thin, long hole on the ground, designed to split terrain like nothing else!
Tank's Dome Shield will create a round barrier wherever it lands, which is only solid during enemy turns!
Healer's Resist Death will prevent a mech from dying for a few turns, but doesn't it work on itself!
New Mech Colliders
All mechs now have two separate colliders, a Body and a Capsule. The Body is very detailed and meant for projectiles and particles. The Capsule is what will interact with the ground. This greatly improves both hit detection and movement around the map.
Smaller Sky City
This map's huge size was preventing players in some positions from hitting some areas, specially from the lower platforms to the upper ones. This has now been fixed, we hope you like it!
Ambient Sounds
All maps now have background sounds, such as gears turning on the Steampunk Factory.
Minor Changes
Charging the shot to max power will now automatically release it.
Turn timer now stops when the player begins charging the shot.
Increased overtime tolerance from 2 to 5 seconds.
Skills can now be selected with a mouse click!
Some UI changes were made to improve usability.
Saving a preset with none active will now activate it.
Fixes
Fixed beam particle from Shield Generator on Snow Mountains.
Fixed projectiles not exploding in contact with dead mech parts.
Fixed landing animation triggering too often.
Fixed Digger's walk animation speed.
Fixed mechs getting stuck on irregular terrain.
Fixed mechs appearing in front of the Steampunk Factory's cogs.
Fixed RingShot collision detection.
Fixed zoom animation on first turn preventing zoom input.
Fixed last angle indicator updating every new turn.
Fixed allied bots spawning as if they were enemies.
Fixed submenu not reappearing after leaving an ongoing match.
Fixed player getting stuck when leaving a room by pressing Escape.
Fixed GuidedBarrage not always launching all 7 projectiles.
Fixed bots freezing the game if projectile path is blocked.
Fixed bots selecting enemy spawn points.
Fixed enemy spawn points being selectable at all.
Fixed projectiles sometimes exploding more than once.
Fixed mechs teleporting after turn ended.
Fixed skill descriptions coloring and text.
Fixed error when trying to save a preset while none was active.
As always you can read all about those changes in far deeper details on our bugtracker https://www.noxaquila.com/mantis/changelog_page.php?version_id=26
See you on the Battle Frontier! ːsteamhappyː
Version 0.6.7
Version released on Default & Unstable branches
Improved Bot AI
The bots have finally been more properly implemented! They can now use all 4 skill slots, have a target decision making, and will even start with low accuracy and increase it as it plays. The idea is that they feel like a player, so test them out and share your thoughts with us!
Maps Functionality
All maps now have their gameplay-changing features implemented! Check them out:
Steampunk Factory: This enclosed map has all of its wind coming from the huge fans on the background. Deactivating them by breaking some of the foreground gears will shift the wind direction, or even stop the wind entirely!
Snow Mountains: A Mountain Freeze debuff makes movement much slower. Activating the pad in the center of the map will cause all your energy to be drained, but your team will be immune to the debuff for the rest of the match!
Sky City: The flying structures can't be destroyed like regular foreground. Instead, they take damage from the stamps. If their health reaches zero, they fall from the sky!
Ancient Temple: Positioning is key in this map, as the ground will shift in height every few turns. Be careful not to get too exposed, or even worse, to touch the death line!
Atlas Tower: Turrets are available on the far ends of this map. Landing on them allow any Mech to use them to shoot their enemies instead of their regular skills. They have large, powerful explosions, but beware of the risks!
In addition to all of these, all maps now also have different Terrain Resistances, which means explosions will have varying effect on the ground, which greatly helps smaller maps last longer.
Sound Effects
The game feels a lot more alive with all our new sound effects, both on the menu and in-game. Doesn't that sound great?
New Skills
Healer's DamageUp buff will increase the damage dealt by a mech for a few turns. Stacks up to 3 times.
Healer's ResistanceUp buff will decrease the damage received by a mech for a few turns. Stacks up to 3 times.
Skill Changes
Tank's ShockArrow now inflicts stacks based on slot, and takes 3 stacks to activate. When active, now lasts for 3 turns.
Tank's IceArrow now inflicts stacks based on slot, and has a progressive effect with the stacks (max 3). Now lasts for 3 turns.
Healer's AcidArrow now inflicts stacks based on slot, and has a progressive effect with the stacks (max 3). Now lasts for 3 turns.
Other Changes
Wind now has a base chance of 2% of big changes, with an increase of additional 2% for every turn since the last change. Previously, it was a flat 5% chance.
Greatly reduced internet and processor usage during turn changes.
Skills now display an Area of effect, instead of a Radius.
Increased grenades area from 150 to 300.
Fixes
Fixed projectiles being launched instantly on new turns sometimes.
Fixed skill damage display not scaling with equip.
Fixed Guided Barrage not always launching all projectiles.
Fixed right-click menu not always working on the Lobby.
Fixed Fire damage type text color.
Fixed movement debuffs not working.
Fixed Sky City platforms not taking any damage.
Fixed Atlas Tower foreground parts not falling properly.
Fixed Atlas Tower fans not falling when terrain is destroyed.
Fixed an infrequent desync on turn change.
Fixed Chronometer not always updating.
Fixed skills stamps not scaling properly with slot.
Fixed Tank's jetpack moving out of position.
Fixed name text on Customize.
Fixed some particles freezing the game for a split second.
Fixed skill descriptions not showing up.
Fixed not all skills having a description.
Fixed Customize not working for the same mech after playing a match.
Version 0.6.6
Version 0.6.6 released on Unstable branch Version 0.6.5 now available on the default branch
Minor Changes
Mouse scrollwheel now works on scrollbars.
Guided Barrage now hits at 0.25 second intervals.
Mechs now have a flying speed limit.
Selected mech and skin are now visible in the lobby.
Hangar now displays equip stats for selected preset.
Explosion and Stamp Radius now scale with slot and equip.
Mechs now have a sound when they explode.
Healer's Overtime Drones now have a sound for when the capsule opens.
Bugfixes
Fixed Guided Barrage not always launching all projectiles.
Fixed Crown not updating automatically when lobby master changes.
Fixed Arrow debuffs not having any effect.
Fixed Arrow debuffs not expiring.
As always you can learn more about these changes in our mantis: https://www.noxaquila.com/mantis/changelog_page.php?version_id=24
Version 0.6.5
Version released on Unstable branch
New Lobby UI
A new improved visual to the lobby (or waiting room) has been fully implemented, with all the features of the previous version, plus a few new ones such as a crown icon for the master player.
Text Chat
The chat was finally implemented in preparation for our Early Access public release, and is available both on the lobby and in-game, just remember your enemies can also read everything!
Minor Features
New particles were added to some skills. This should make them easier to follow and much better-looking!
Tutorial now has fully-working Skip, Skip All and Disable buttons. Who needs tutorials anyway, right?
Increased aim speed so more of your time can be used for better stuff.
Bugfixes
Fixed name overflow on Turn List.
Fixed not having Discord installed would cause a delay when opening the game.
Fixed EULA always appearing on startup even after accepted.
Fixed Acid Grenade not causing any damage.
Fixed scoreboard not being displayed properly.
Fixed scoreboard missing from game over screen.
Fixed turn not ending if any character was moving.
Fixed tutorial not closing in some cases.
Fixed logo looping endlessly on startup.
Also, a great amount of unreported bugs were found and fixed in internal testing during this last period. If you'd like to learn more about the reported changes, there are lots of details in our mantis: https://www.noxaquila.com/mantis/changelog_page.php?version_id=22
Beta Keys on Discord!
We're currently planning our first Beta Weekend, and would love you all to participate! Come grab your key for this and all future betas!
Keys are limited to 1 per person/account, and there is a limited total number of keys, so don't take long. ;)