Welcome to our latest major update! Commanders is now available to play on both iOS and Android! With this new release also comes a series of improvements and changes for our loyal players across Steam, PS4 and Xbox One!
Features
- Commanders is now released on iOS and Android!
- Chinese traditional and simplified is now available on both PS4 and Xbox One!
- Many additional training improvements for new recruits!
- Fighter and Fighter Squadron have been reworked and improved! More details in the balance changes below
- Significantly improved the performance of the game on all platforms!
Bugfixes
- Fixed an extremely rare bug where units affected by Smoke would have the rate of fire permanently slowed for the remainder of the battle
- Fixed a minor visual bug that would show units of other players to be promotable when inspecting other players’ profiles
- Fixed bent knees of a riflemen in the Howitzer, Rifleman Squad and Riflemen in the units tab and also fixed the Mortarman’s foot. Our best orthopedic surgeons were hard at work to help the soldiers!
- Fixed an issue where the Medium Tank could occasionally fire further than intended
- Fixed a bug that caused the Minesweeper to not turn around to attack its target
- Fixed Air Support being affected by the Officer buff and Barbed Wire debuff in rare circumstances
- Fixed a bug that caused Alliance settings to occasionally not save changes
- Fixed a visual flicker when loading the Alliance tab
- Fixed Fortify snap so it is easier to deploy on emplacements
- Fixed a bug where the sounds did not always stop at the end of a battle
- Fixed a rare bug that could cause some alliances in the leaderboard to be in the incorrect order
- Fixed a bug that was causing units played to briefly show the default color instead of the alliance colour
- Fixed an issue with Smoke sound loop and it would not stop after a battle ended
- Fixed Paratroopers standing on the edge of the battlefield where there was no ground for them to stand on
- Fixed the unit death effect so they disappear correctly
- Fixed minor visual bugs when matched with another player and when a match ended
- Fixed multiple text overflows and overlaps in Russian, Italian, Brazilian Portuguese and Spanish
Balance changes
- We reworked and rebalanced both the Fighter and Fighter Squadron:
- The Fighter now has a single AoE so it can hit each target only once but the damage has been increased to compensate for this change
- The Fighter Squadron now has 3 planes, fires in 3 AoEs and can hit each target only once just like the Fighter
- The Fighter now has a single AoE so it can hit each target only once but the damage has been increased to compensate for this change
- Moved the Officer to the Central Pacific from the Boot Camp
- Developers’ Notes: We believe that the Officer, while being a very interesting and powerful card in later stages of the game, should not be part of the starting epic pool for new players, as it offers less raw power than the Tank Destroyer or the Rifleman Squad. For this reason we have moved it to the Central Pacific theater.
- Developers’ Notes: We believe that the Officer, while being a very interesting and powerful card in later stages of the game, should not be part of the starting epic pool for new players, as it offers less raw power than the Tank Destroyer or the Rifleman Squad. For this reason we have moved it to the Central Pacific theater.
Changes
- During battle, units can now be dragged from their card and dropped onto the battlefield
- Surplus units are now converted into supplies when they are obtained at max rank and maximum storage
- Added an options menu during battle!
- Added a delay on the confirmation for spending gold when promoting or buying units
- Added a new VFX on the ranked battle button
- Added new messages during the login process to explain what the game is doing at each step
- Changed the sound played when you adjust the SFX volume in the options
- Changed the taunts to have a white backing to improve readability
- Changed the size of most buttons in the UI to be of matching sizes
- Changed how we display the speed controls in replays to be more intuitive
- Improved the grey out of units in the Units tab for locked units
- Improved the visual display of the “Next” unit in battle
- Improved the VFX for units that are not yet ready to play in battle
- Improved the VFX for when crates are available to be collected
- Sgt. John Howe is now correctly a decorated commando and proudly shows his medals in Training battles!
- Alliance and player information now updates faster
- The replay controls and retreat button are now found on the left hand side of the screen
- Moved all the buttons that were in the control banner to the main UI
- Added “+” icons near gold and supplies to quickly go to the store
- When switching from controller to mouse the cursor will reappear by moving the mouse instead of only when clicking
- Improved the localization for “unlocking” crates. “Opening” is now used only when the crate is unlocked and ready
- Reworded some messages so they make more sense
- Improved the wording of “Taunt” in Brazilian Portuguese
- Improved the wording of “Crate” In Brazilian Portuguese
Known issues
- AP mine shows 0 damage in unit information. We are aware of this issue and it will be fixed in a future patch
- After watching a new unit demonstration, the music will change to the battle music and not go back to the main menu music. This will be fixed in a future patch