The game service will be terminated after 90 days.
The server has to be shut down because there have been no players for a long time. When we shut down the server people can no longer play the game. So we're going to stop selling it on Steam. Thank you to everyone who has loved our game over the years. In the future, we will come back to you with a better game.
Patch 1.6.11-Guide to developments and bug fixes.
● New skill - ButtPoke added. ● Fix kill log messages. ● Changed the poison gas time shorter. ● Double the recovery amount of Buddha's Protection. Reduce the range to 60%. ● Fixed QuiveringPalm as a ranged skill. ● IceShoot skill change. ● Increased uppercut range. ● Modified so that only 100% damage is received when it hits the range skill. ● Modified so that the log is displayed even when the AI player is killed. ● Improvement of the AI not being able to move. ● AI obstacle avoidance improvement. ● Fixed a problem where the client would close when using a skill.
Patch 1.5.31-Guide to developments and bug fixes.
● Reduced generation time to 40 seconds per poison gas zone area. ● Fixed a problem where the skill would be released if it was hit twice or more while using the skill. ● Reduced map size by 30%. ● Machine Gun Monster-Increased range. ● Added the ability to follow the opponent's screen in spectator mode. ● Spectator mode free view function added. ● Added UI to inform the current field of view mode ● SpiritBomb(Skill) - Fixed a bug where the effect does not disappear when receiving certain attacks while charging. ● SuperPunch(Skill) - 50% lower speed. ● StupidBear(Skill) - Increased the speed at which the bears fly. ● LionRoar(Skill) - Range effect correction. ● WebFist(Skill) - Changed the spider web effect. ● ApneaAttack(Skill) - Fixed a problem that HP continued to be added even if the skill was released while using. ● DeathChain(Skill) - Add wire. ● New skill added-Buddha's protection ● New skill added-SmashFist ● New skill added-BlackDragonFist ● Fixed a bug where AI's HP was not properly synchronized. ● Fixed the problem that Super Punch is currently stuttering. ● Improved motion synchronization for in-flight status.
Patch 1.5.23-Guide to developments and bug fixes.
● Applied to bodypart damage monsters. ● LizardStep(Skill)-Increases attack speed. ● HeavyBomb(Skill)-Increased the fog range to twice the current amount. ● LionRoar(Skill)-Applies the effect of reducing the field of vision according to the distance to AI. ● New item-Straw hat and wig added. ● GlareFist(Skill)-The effect duration is modified to 4 seconds. ● LionRoar(Skill)-Changed to a distance of 100m and a cooldown of 10 seconds. ● Stadium(Skill)-Fixed cooldown to 20 seconds. ● QuiveringPalm(Skill)-The effect duration is modified to 4 seconds. ● CannonFist(Skill)-Down to half the knockback distance. ● At the beginning of the game, the basic reserve points are modified to 2 points. ● Uppercut(Skill) - Fixed effect duration to 5 seconds. ● NerdMaker(Skill) - Fixed effect duration to 5 seconds. ● WebFist(Skill) - Fixed effect duration to 7 seconds. ● Barrier(Skill) - Fixed to show time without floating indefinitely under the duration. ● Modify the number of hitting objects of range attack skills. ● SmashDown(Skill) - Fixed a bug that slowed down when using a skill while pressing the jump key. ● AirShit(Skill) - Modified so that the enemy can be seen through the skill. ● Additional waiting time according to the increase of the number of people up to 5 (2 people-60 seconds, 3 people-30 seconds, 4 people-30 seconds, 5 people-30 seconds) ● HeavyBomb(Skill) - Modification of not being able to see even the mobs within the skill.