Last Updated: April 1, 2023
What's New:
Any fresh changes will be posted here
Greetings, warriors!
Battle Realms 2 is coming!April Fools'! ツ
It is time to once again open up the beta testing for everyone who would like to lend us a hand in shaping the future game updates. No worries, this is not us repeating the "Grand Delay of 1.58". ːlunar2020halodragonː
Due to the lack of manpower on our side to test every update thoroughly, and our goal to not delay things for too long while keeping the community engaged, we are now fully shifting to the Open Beta model.

Now, any person interested in helping us improve and speed up the development of the game can opt into the beta and playtest everything either on their own or with friends! However, please keep in mind that "Open Beta" is still work-in-progress and not the actual finished release. We can't stress enough how valuable your feedback is for our team and we would like to thank you in advance for taking the time to help us out.
If that very fact does not bother you, feel free to help us contribute by reporting any bugs and issues you may encounter in the appropriate section of our Steam forum or in the specific channel in our Discord server.
Starting from today, you will be able to find the new "BETA" branch under the BETAS tab in the game's properties. If you're unsure where that is, here's a short instruction on how to get there along with a short video:
- Open your game library in the Steam Client.
- Select Battle Realms Zen Edition from the list of your games.
- Right click on the game and choose "Properties".
- In the newly opened window, navigate to BETAS tab.
- From the dropdown list, select the branch that says "BETA".
- Don't forget to update the game in Steam after that.
Notice: - In order to opt into the current release version (opt out of beta), repeat the same process, but select "None" instead of "BETA".
https://youtu.be/_FvofyyMBTQ
With that out of the way, let's see what you can find in this beta update:
1.58.2 Open Beta Changelog:
Technical:
- Game will now show the current key bind action if the player assigns a key that is already bound to a different action (thanks, Grubby!).
- Fixed lobby selection info not always showing correct data.
- Friendlies' abilities harming players' units (like Budo's whip) will no longer trigger combat alerts.
- This time finally fixed range units stacking when ordered to attack buildings while on stand ground.
- Disabled key hold event in the game interface (holding keys forcing same key press event multiple times).
- Made allies nearby setting be considered only if there are actual teams with more than 1 player on them. That means players will always spawn randomly when playing 1vs1 or FFA games.
- Fixed an issue which denied combat units from training in buildings on fire.
- Fixed pack wolves not responding to owner's combat state (if owner is on passiveness wolves will be on passiveness as well).
Gameplay:
All melee units spend less stamina when running, including horses and wild wolves. The value is roughly 20-25%
Units will now regenerate stamina and health when walking. The rate is 50% slower than idling.
Starting Army -> Starting Peasants
Combat units will no longer spawn at the start of the game. Only peasants, defined by the setting.
Small - 2 starting peasants.
Medium - 4 starting peasants.
Large - 6 starting peasants.
Buildings
Town Squares of all clans will only unlock 1 tower instead of 2 previously.
Total amount of towers that can be built are now 3:
- 1st is available with the first Peasant Hut.
- 2nd with the Town Square.
- 3rd with the Keep.
Revised and equalized building hitpoints across all clans.
Hierarchy, lowest hitpoints to highest hitpoints:
- Well (500 hp).
- Peasant Hut (650 hp).
- Watch Tower (750hp).
- Training buildings / Stables / Battle Gear buildings (900 hp).
- Townsquare / Crypt / Cairn / Monument / Warlock Tower / Throne (1000 hp).
- Keep (1200 hp).
- Dragon Well now requires a Townsquare as a prerequisite (instead of Stables).
- Dragon Watchtower Stun is now 6 ticks (vanilla value).
- Serpent Watchtower Blind is 15 ticks (vanilla value).
- Wolf Watchtower Slowdown is 15 ticks (vanilla value).
- Lotus tower damage 50 explosive / 50 magic (vanilla value is 60 explosive/50 magic).
VFX/SFX
- Fixed weapon impact SFX/VFX issues regarding Spirit Warriors when hitting Lotus/Wolf buildings.
- Fixed some Worldmaster Map effects that were not looping correctly:
- Dust_Cliff.lfx
- Steam.lfx
- Volcanic_Vent.lfx - Projectile VFX and SFX fixes for Hurler's default Rock.
- Enhanced Master Warlock Speech FX.
- Increased VFX uptime for Unclean One's Spreading Goo.
- Restored and enhanced Guardian's Last Stand SFX.
- Fixed and enhanced Guardian's Last Stand VFX.
Dragon Clan
- Spearman's Magic AM increased from 1 to 1,25 (Takes 125% damage from magic attacks).
- Archer's Blunt AM increased from 0,75 to 1 (Takes 100% damage from blunt attacks).
- Archer's Fire Arrows charges decreased from 15 to 10.
- Powder Keg's Indirect Fire will no longer reduce his Line of Sight.
- Power Keg's Shrapnel Keg cost decreased from 50 rice / 50 water to 40 rice / 20 water.
- Kabuki's Stardust duration decreased from 20 ticks to 15.
- Guardian's Concussion Smash Explosive damage decreased from 60 to 40.
- Guardian's Cutting AM increased from 0,5 to 1,25 (takes 125% damage from cutting).
- Guardian's Magic AM decreased from 1,5 to 0,75 (takes 75% damage from magic).
- Guardian's Last Stand state now increases Guardian attack speed by 20% and damage by 50%.
- Guardian's Last Stand Drain rate decreased from 8 to 6
- Samurai's Seppuku range decreased from 5 to 4.
- Chemist's innate duration increased from 10 to 15 ticks.
- Chemist's is now excluded from Calisthenics (HP Technique).
Serpent Clan
Restored default Cannoneer Mine functionality. We had no choice but to do this since the new functionality caused unexpected bugs for units on horses. We were unable to find a way to fix it unfortunately.
- Cannoneer's Mines Area of Effect changed from 4 to 2.
- Cannoneer's Smoke Duration decreased from 20 ticks to 15.
- Crossbowman's FatigueRecovery decreased from 6,25 to 5.
- Crossbowman's StaminaWhenRunning increased from 1,25 to 2,5.
- Crossbowman's Blunt AM increased from 0,5 to 1 (Takes 100% damage from blunt attacks).
- Crossbowman's Phosphorous Bolt Line Of Sight value increased from 11 to 12.
- Fan Geisha's Dark Pact duration reduced from 60 to 30 ticks.
- Muskteer's Sniper Scope cost decreased from 50 rice / 50 water to 40 rice / 20 water.
- Ronin's Explosive AM increased from 1,5 to 1,75 (takes 175% damage vs explosive).
- Ronin's Blunt AM decreased from 0,5 to 1 (takes 100% damage vs blunt).
- Ronin's Cutting AM increased from 0,25 to 0,5 (takes 50% damage vs cutting).
- Ronin's Magic AM decreased from 1,75 to 0,5 (takes 50% damage from magic).
- Ronin's base damage increased from 25 to 30 (Yin Swords remain unchanged).
- Ronin's Cursed Swords AoE increased from 6 to 8 (legacy value).
- Swordsman's Glass Sword will no longer kill a Swordsman with full hp (even without technique).
- Swordsman's Glass Sword is 1 time use.
- Enforcer becomes a Siege unit.
- Enforcer's default movement speed increased 10%.
- Enforcer's Hobnailed boots increase his missile avoidance (higher chance for projectiles to miss).
- Enforcer's Low Blow will now dismount units from horses.
- Enforcer's Low Blow will damage enemy stamina 40%.
- Enforcer's Low Blow will deal 80 units of blunt damge. Will not slow units down, but will stun them for 5 ticks.
- Vetkin will spend more Stamina when running.
- Vetkin's damage increased from 12 to 18.
- Utara now deals poison damage (5 damage / 5 ticks).
- Utara's stamina damage on hit removed.
- Budo's Whip ability affects all clans' peasants.
- Budo's damage increased from 15 to 25.
- Taro's damage increased from 17,5 to 20.
- Necromancer's attack increased from 15 to 18.
Wolf Clan
- Druid and Dryad entanglement will no longer completely stun units. It will only immobilize and prevent them from using their active abilities.
- Wolf Druid and Dryad entanglement duration is decreased from 5 ticks to 3,5 ticks.
- Wolf Dryad damage decreased from 23 to 20.
- Druid missile damage reduced from 14 to 13.
- Pack Master will only be able to get 2 wolves maximum.
- Wolves' Den capacity extended from 8 to 12 wolves (equivalent of 6 horses in other clans' stables).
- Pitch Slinger Scorched Earth AoE reduced from 3 to 2.
- Pitch Slinger Scorched Earth damage decreased 60 to 50.
- Scorched Earth mines total placed amount increased from 16 to 20.
- Gaihla's damage type changed back from Magic to Cutting.
- Gaihla's active Healing ability will now cost 20 stamina to activate.
- Wildeye's damage increased from 12 to 20.
Lotus Clan
- Lotus Brothers will grow stronger with Yin points like Zen Masters (10% per 1 Yin).
- Staff Adept's Dark Canopy will now cost 10 Stamina to activate.
- Leaf Disciple Melee Counterstrike innate damage decreased from 5 to 3.
- Warlock Ready Up Animation fixed.
- Warlock Dark Arson damage increased to 150.
- Warlock Stamina Siphon range decreased.
- Warlock's Siphon will work on any Lotus unit (not just T2; excluding Brothers).
- Warlock Soul Chill range increased from 5 to 6.
- Warlock Soul Chill damage increased from 60 to 70.
- Warlock Soul Chill will penetrate enemy Staff Adept's Dark Canopy.
- Unclean One's Siege reduced from 1,75 to 1,25.
- Unclean One's Goo will decrease unit attack/gather/build animations speed by 10%.
- Unclean One's Death sentry Line of Sight value increased from 8 to 12 (this gear will scout area around better).
- Unclean One's Death Sentry will now penetrate enemy Staff Adept's Dark Canopy.
- Lotus Infested One can no longer be healed.
- Lotus Infested One will regenerate health to 100%.
- Lotus Infested One will regenerate health twice as fast (like Wolf units).
- Lotus Infested One Fire AM changed from 0,25 to 1 (Will take 100% damage from Fire).
- Lotus Infested One Blunt AM changed from 0,25 to 0,5 (Will take 50% damage from Blunt attacks).
- Lotus Infested One Explosive AM changed from 1 to 0,75 (Will take 75% damage from Explosive attacks).
- Lotus Infested One Cutting AM changed from 1,25 to 1,5 (Will take 150% damage from Cutting attacks).
- Lotus Infested One Famine becomes a targetable ranged ability, range is equal to Kabuki Star Dust.
- Stamina Cost changed from 60 to 40.
- Yvaine's Ice Prison Stamina Cost decreased from 75 to 60.
- Yvaine's Ice Prison Duration decreased from 10 to 6 ticks.
- Koril's damage increased from 20 to 25.
- Soban's damage increased from 15 to 20.
- Issyl haste will increase unit attack/gather/build animations speed by 10%
- Zymeth receives his own weapon and projectile entries.
- Zymeth damage increased from 17 to 28.
- Zymeth is now Siege.
Battle Realms Discord:

Join the official server for the game, the universe, and the community if you haven't. Discord has proven to be a very helpful and fun program to use for us (as developers), so we're quite keen on maintaining our server.
Populated by more than 4000 warriors, it is a solid communication bridge between us and all of you.
If you're having issues, planning to report a bug, or just want to learn something new about the game and communicate with other fans or even developers -- we'd like to see you there, come around!






























