We're proud to announce that BattleBit Remastered will release on June 15th, 2023. You'll be able to play however you want, whenever you want!
The game will be priced at $15 USD - with Regional Pricing applied in some areas.
We'd like to give a huge thank you to our community, our team, and Patreon Backers for helping turn our dream into a reality. If you've enjoyed the game, or are looking forward to trying it out, be sure to add us to your wishlist and jump into our Final Playtest that is currently open!
We appreciate all of your patience and support, and we'll have more to discuss at launch.
Final Playtest
LIVE NOW: Friday, June 9th
Eastern Daylight Time (EDT) | 2:00PM
Greenwich Mean Time (GMT) | 6:00PM
Ends: Sunday, June 11th
Eastern Daylight Time (EDT) | 2:00PM
Greenwich Mean Time (GMT) | 6:00PM
(See your local time on the right hand side of this page)
I've never played before, how do I join? - Head to our store page, and click "Request Access", it should be granted instantly!
I already have playtest access, do I need to sign up again? - Nope, you'll be all good to go for the Final Playtest!
Q: What is the price of BattleBit Remastered? - BattleBit Remastered will be priced at $15 USD during Early Access.
I participated in the Playtest Sessions, will my progress carry over to Early Access launch? - All stats will be wiped, with no progress transfer. We want to provide an equal start for all players upon launch. However, created Clans will remain.
Is streaming/recording allowed? - Absolutely, there are no restrictions!
Where do I report bugs, or other issues? - We would greatly appreciate it if you'd share with us over on our Discord, but if for whatever reason that is not possible, feel free to make use of our Steam Community!
After a demanding 7-year marathon, and fine-tuning through 5 different remakes, we're thrilled to announce that BattleBit Remastered is finally ready to step into
Early Access June 2023!
We started off as gamers with a dream to create a feature-rich game that we loved in other games. As a result, we started working on BattleBit with little prior game development experience, zero budget, and community. You have witnessed firsthand the dedication and effort we put into making this game a reality.
We truly appreciate all the backing you've given us, this day wouldn't be near possible without the support we have received!
Before the early access journey begins, we're hosting a final 48-hour playtest starting on June 9th. It's going to be our last event, and your last chance to try out BattleBit before the Early Access launch. In preparation for this grand event, we're officially stopping further regular playtests until Early Access.
We have more news to share in the upcoming weeks! See you soon!
FAQ: [expand type="showmore"]
I've never played before, how do I join? - Head to our store page, and click "Request Access", it should be granted instantly!
I already have playtest access, do I need to sign up again? - Nope, you'll be all good to go for the Final Playtest!
Q: What is the price of BattleBit Remastered? - BattleBit Remastered will be priced at $15 USD during Early Access.
I participated in the Playtest Sessions, will my progress carry over? - All stats will be wiped, with no progress transfer. We want to provide an equal start for all players upon launch. However, created Clans will remain.
Is streaming/recording allowed? - Absolutely, in fact we'll have a Twitch Drops Campaign.
Where do I report bugs, or other issues? - We would greatly appreciate it if you'd share with us over on our Discord, but if for whatever reason that is not possible, feel free to make use of our Steam Community!
[/expand]
Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch. If you'd like to further support the development of the game, check us out on Patreon!
Stress Test (December 3rd)
Hello everyone!
A Stress Test will take place Saturday, December 3rd! You can find the necessary playtest info and times below. Don't forget to check out our Patreon!, which comes with some cool customization rewards, not to mention a key for early access! Be sure to check out our Work In Progress blog in case you missed it!
Here's what we're working on now: [expand type="details"]
Community hosted servers API + Server browser changes.
Moving backend completely to AWS + Cloudflare.
Further development of internal tools.
Continue planning for hosting dedicated servers for 16vs16 32vs32 64vs64
[/expand]
Server Regions:
North America
South America
Europe
Asia
Australia
Supported Match Sizes:
127 v 127 (254 players)
Start/End Times:[expand type="details"]
5:30am - 11:30am (Pacific Standard Time)
6:30am - 12:30pm (Mountain Standard Time)
7:30am - 1:30pm (Central Standard Time)
8:30am - 2:30pm (Eastern Standard Time)
1:30pm - 7:30pm (Greenwich Mean Time)
9:30pm - 3:30am (China Standard Time)
10:30pm - 4:30am (Japan Standard Time)
11:30pm - 5:30am (Australian Eastern Standard Time)
[/expand] FAQ: [expand type="showmore"]
I've never played before, how do I join? - Head to our store page, and click "Request Access", it should be granted instantly! A Steam account created before 2022 is necessary to connect for playtesting.
I already have playtest access, do I need to sign up again? - Nope, welcome back!
Some of your tests use a different build, do I need a code for this? - No, the main branch is fine!
Is streaming/recording allowed? - Sure! Just keep in mind this is still in-development.
Where do I report bugs, or other issues? - We would greatly appreciate it if you'd share with us over on our Discord, but if for whatever reason that is not possible, feel free to make use of our Steam Community!
[/expand]
Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch. If you'd like to further support the development of the game, check us out on Patreon!
Stress Test (November 19th)
Hello everyone!
A Stress Test will take place Saturday, November 19th! You can find the necessary playtest info and times below. Don't forget to check out our Patreon!, which comes with some cool customization rewards, not to mention a key for early access! Be sure to check out our Work In Progress blog in case you missed it!
Here's what we're working on now: [expand type="details"]
Continue development of Frontline.
Another new gamemode
Continue working on Cloudflare & Amazon Cloud to transfer our backend completely and secure it.
Small preparations for community hosted servers
[/expand]
Server Regions:
North America
South America
Europe
Asia
Australia
Supported Match Sizes:
127 v 127 (254 players)
Start/End Times:[expand type="details"]
6:30am - 12:30pm (Pacific Daylight Time)
7:30am - 1:30pm (Mountain Daylight Time)
8:30am - 2:30pm (Central Daylight Time)
9:30am - 3:30pm (Eastern Daylight Time)
1:30pm - 7:30pm (Greenwich Mean Time)
9:30pm - 3:30am (China Standard Time)
10:30pm - 4:30am (Japan Standard Time)
11:30pm - 5:30am (Australian Eastern Standard Time)
[/expand] FAQ: [expand type="showmore"]
I've never played before, how do I join? - Head to our store page, and click "Request Access", it should be granted instantly! A Steam account created before 2022 is necessary to connect for playtesting.
I already have playtest access, do I need to sign up again? - Nope, welcome back!
Some of your tests use a different build, do I need a code for this? - No, the main branch is fine!
Is streaming/recording allowed? - Sure! Just keep in mind this is still in-development.
Where do I report bugs, or other issues? - We would greatly appreciate it if you'd share with us over on our Discord, but if for whatever reason that is not possible, feel free to make use of our Steam Community!
[/expand]
Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch. If you'd like to further support the development of the game, check us out on Patreon!
Stress Test (November 19th)
Hello everyone!
A Stress Test will take place Saturday, November 19th! You can find the necessary playtest info and times below. Don't forget to check out our Patreon!, which comes with some cool customization rewards, not to mention a key for early access! Be sure to check out our Work In Progress blog in case you missed it!
Here's what we're working on now: [expand type="details"]
Continue development of Frontline.
Another new gamemode
Continue working on Cloudflare & Amazon Cloud to transfer our backend completely and secure it.
Small preparations for community hosted servers
[/expand]
Server Regions:
North America
South America
Europe
Asia
Australia
Supported Match Sizes:
127 v 127 (254 players)
Start/End Times:[expand type="details"]
5:30am - 11:30am (Pacific Standard Time)
6:30am - 12:30pm (Mountain Standard Time)
7:30am - 1:30pm (Central Standard Time)
8:30am - 2:30pm (Eastern Standard Time)
1:30pm - 7:30pm (Greenwich Mean Time)
9:30pm - 3:30am (China Standard Time)
10:30pm - 4:30am (Japan Standard Time)
11:30pm - 5:30am (Australian Eastern Standard Time)
[/expand] FAQ: [expand type="showmore"]
I've never played before, how do I join? - Head to our store page, and click "Request Access", it should be granted instantly! A Steam account created before 2022 is necessary to connect for playtesting.
I already have playtest access, do I need to sign up again? - Nope, welcome back!
Some of your tests use a different build, do I need a code for this? - No, the main branch is fine!
Is streaming/recording allowed? - Sure! Just keep in mind this is still in-development.
Where do I report bugs, or other issues? - We would greatly appreciate it if you'd share with us over on our Discord, but if for whatever reason that is not possible, feel free to make use of our Steam Community!
[/expand]
Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch. If you'd like to further support the development of the game, check us out on Patreon!
Stress Test (November 5th)
Hello everyone!
A Stress Test will take place Saturday, November 5th! You can find the necessary playtest info and times below. Don't forget to check out our Patreon!, which comes with some cool customization rewards, not to mention a key for early access! Be sure to check out our Work In Progress blog in case you missed it!
Here's what we're working on now: [expand type="details"]
• Continue experimenting backend structure and Cloudflare (DDoS Firewall) implementation soon. • Backend scalability experiments. • Continue polishing 32vs32 and 64vs64. • Slowly preparing maps for helicopters. • Server deployments - quick match & backend preparations for 32vs32 and 64vs64. • Infected game mode. • Continue polishing 32vs32 / 64vs64 and prepare backend / quick matching for it. • Move our backend to Google Cloud or Amazon and experiment Cloudflare implementation.
[/expand]
Server Regions:
North America
South America
Europe
Asia
Australia
Supported Match Sizes:
127 v 127 (254 players)
Start/End Times:[expand type="details"]
6:30am - 12:30pm (Pacific Daylight Time)
7:30am - 1:30pm (Mountain Daylight Time)
8:30am - 2:30pm (Central Daylight Time)
9:30am - 3:30pm (Eastern Daylight Time)
1:30pm - 7:30pm (Greenwich Mean Time)
9:30pm - 3:30am (China Standard Time)
10:30pm - 4:30am (Japan Standard Time)
11:30pm - 5:30am (Australian Eastern Standard Time)
[/expand] FAQ: [expand type="showmore"]
I've never played before, how do I join? - Head to our store page, and click "Request Access", it should be granted instantly! A Steam account created before 2022 is necessary to connect for playtesting.
I already have playtest access, do I need to sign up again? - Nope, welcome back!
Some of your tests use a different build, do I need a code for this? - No, the main branch is fine!
Is streaming/recording allowed? - Sure! Just keep in mind this is still in-development.
Where do I report bugs, or other issues? - We would greatly appreciate it if you'd share with us over on our Discord, but if for whatever reason that is not possible, feel free to make use of our Steam Community!
[/expand]
Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch. If you'd like to further support the development of the game, check us out on Patreon!
Work in Progress (October 17th)
Hello everyone!
While work continues on various aspects of the game, we'd like to show some of the recent updates and progress we've made! We'll have more as well leading up to this weekend's test.
• Ammo Consolidation / Combining Mags - Multiple mags running low? A problem of the past. You can now combine the ammo from partially expended mags into one. [expand type="details"] 1) Players cannot run, fire, or reload while combining magazines. However, you can walk. 2) You can't combine the current magazine with another, you'll need to swap mags first.
Currently bound to 'P' by default, but this can be changed to your liking.[/expand] • Infected Game Mode in development.
• Infantry Conquest now uses 70% of the full Conquest playspace, however, INFCONQ does not have Helis, APCs, Tanks. Only quad bikes and humvees will be available.
• Domination will now serve as the mode with a smaller playspace and zero vehicles. [expand type="details"][/expand]
• New, revolutionary design for the in-game Ping icon![expand type="details"] Now you can ignore pings in style.[/expand]
• Gadgets now support skins! [expand type="details"][/expand]
• Following the improvements to icon above friendlies from last week, similar updates have been made to the Friendly Outline shader. [expand type="details"][/expand]
• Attachments will be sorted by their kill requirements [expand type="details"][/expand]
• While bandaging yourself, others, and while being healed, a progress bar will be displayed. In addition, when a player is revived, for a brief moment their HP will be displayed as a bar on center screen to indicate that they are low HP and should wait for a medic instead of immediately running away. [expand type="details"] See it in action here![/expand]
• : The required number of kills to reach the next weapon is now displayed.[expand type="details"] [/expand]
Additional updates/changes [expand="more" type="show"]• Medic Kit drawing speed 2x times faster. • Improvements to directional audio in general (shot sounds, vehicles, footsteps) • On wide aspect ratios, loadout screen background wouldn't fit fixed. • New Patreon content. • Threshold to assign a binding in keybinding setting increased because some people have really broken - old controllers that may suffer from stick drift. This should fix the issue of inputs automatically being bound. • A bug during serializing user stats fixed[/expand]
FAQ: [expand type="showmore"]
I've never played before, how do I join? - Head to our store page, and click "Request Access", it should be granted instantly! A Steam account created before 2022 is necessary to connect for playtesting.
I already have playtest access, do I need to sign up again? - Nope, welcome back!
Some of your tests use a different build, do I need a code for this? - No, the main branch is fine!
Is streaming/recording allowed? - Sure! Just keep in mind this is still in-development.
Where do I report bugs, or other issues? - We would greatly appreciate it if you'd share with us over on our Discord, but if for whatever reason that is not possible, feel free to make use of our Steam Community!
[/expand] Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch. If you'd like to further support the development of the game, check us out on Patreon! and consider adding us to your Wishlist on Steam!
Work in Progress (October 12th)
Hello everyone!
While work continues on various aspects of the game, we'd like to show some of the recent updates and progress we've made! We'll have more as well leading up to next weekend's test.
• Infantry Conquest and Conquest now use the same playspace, however, INFCONQ does not have Helis, APCs, Tanks. Only quad bikes and humvees will be available.
• Domination will now serve as the mode with a smaller playspace and zero vehicles. [expand type="details"][/expand]
• New, revolutionary design for the in-game Ping icon![expand type="details"] Now you can ignore pings in style.[/expand]
• Gadgets now support skins! [expand type="details"][/expand]
• Following the improvements to icon above friendlies from last week, similar updates have been made to the Friendly Outline shader. [expand type="details"][/expand]
• Attachments will be sorted by their kill requirements [expand type="details"][/expand]
• While bandaging yourself, others, and while being healed, a progress bar will be displayed. In addition, when a player is revived, for a brief moment their HP will be displayed as a bar on center screen to indicate that they are low HP and should wait for a medic instead of immediately running away. [expand type="details"] See it in action here![/expand]
• Gun Game UI: The required number of kills to reach the next weapon is now displayed.[expand type="details"] [/expand]
Additional updates/changes [expand="more" type="show"]• Medic Kit drawing speed 2x times faster. • Improvements to directional audio in general (shot sounds, vehicles, footsteps) • On wide aspect ratios, loadout screen background wouldn't fit fixed. • New Patreon content. • Threshold to assign a binding in keybinding setting increased because some people have really broken - old controllers that may suffer from stick drift. This should fix the issue of inputs automatically being bound. • A bug during serializing user stats fixed[/expand]
FAQ: [expand type="showmore"]
I've never played before, how do I join? - Head to our store page, and click "Request Access", it should be granted instantly! A Steam account created before 2022 is necessary to connect for playtesting.
I already have playtest access, do I need to sign up again? - Nope, welcome back!
Some of your tests use a different build, do I need a code for this? - No, the main branch is fine!
Is streaming/recording allowed? - Sure! Just keep in mind this is still in-development.
Where do I report bugs, or other issues? - We would greatly appreciate it if you'd share with us over on our Discord, but if for whatever reason that is not possible, feel free to make use of our Steam Community!
[/expand] Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch. If you'd like to further support the development of the game, check us out on Patreon! and consider adding us to your Wishlist on Steam!
Stress Test (October 22nd)
Hello everyone!
A Stress Test will take place Saturday, October 22nd! You can find the necessary playtest info and times below. Don't forget to check out our Patreon!, which comes with some cool customization rewards, not to mention a key for early access! Be sure to check out our Dev Report (Oct 1st Stress Test) in case you missed it!
The backend fix with SteamAPI indeed has proven successful, we did not experience any backend issues this playtest.
Next 2 weeks, the development focus will be on polishing 32vs32 - 64vs64 game modes and continue working on helicopters. The M320 Smoke Grenade Launcher will also be added to the game.
Server Regions:
North America
South America
Europe
Asia
Australia
Supported Match Sizes:
127 v 127 (254 players)
Start/End Times:[expand type="details"]
6:30am - 12:30pm (Pacific Daylight Time)
7:30am - 1:30pm (Mountain Daylight Time)
8:30am - 2:30pm (Central Daylight Time)
9:30am - 3:30pm (Eastern Daylight Time)
1:30pm - 7:30pm (Greenwich Mean Time)
2:30pm - 8:30pm (British Summer Time)
9:30pm - 3:30am (China Standard Time)
10:30pm - 4:30am (Japan Standard Time)
11:30pm - 5:30am (Australian Eastern Standard Time)
[/expand] FAQ: [expand type="showmore"]
I've never played before, how do I join? - Head to our store page, and click "Request Access", it should be granted instantly! A Steam account created before 2022 is necessary to connect for playtesting.
I already have playtest access, do I need to sign up again? - Nope, welcome back!
Some of your tests use a different build, do I need a code for this? - No, the main branch is fine!
Is streaming/recording allowed? - Sure! Just keep in mind this is still in-development.
Where do I report bugs, or other issues? - We would greatly appreciate it if you'd share with us over on our Discord, but if for whatever reason that is not possible, feel free to make use of our Steam Community!
[/expand]
Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch. If you'd like to further support the development of the game, check us out on Patreon!