Battlecruisers cover
Battlecruisers screenshot
Genre: Real Time Strategy (RTS), Strategy, Tactical, Indie

Battlecruisers

Pick-Up-And-CrossPlay Mode!

New players get a full loadout during multiplayer battles; even if they've not unlocked those items yet! Your friends and child-bots alike may dive straight into Player-Vs-Player on a new device, with cross play. Wreck your inexperienced child-units with ease! Humiliate them, and devastate their morale until they regret depriving you of years of shut-down.

Battlecruisers 6.4.54 Patch Notes

Balancing


  • Broadsword

    • onboard CWIS no longer fires in bursts
    • new reload: 0.02s
    this reduces DPS slightly (60 -> 50) but should reduce lag by quite a bit

Changed


  • Adjusted GlassCannoneer targeting behaviour
    this is intended to resolve some of the issues that have been reported; please let us know if you still encounter unexpected bahvaviour
  • Simplifications to PvE and PvP

Fixed


  • PvPDestroyer no longer tries launching bugged rockets
  • PvPGlassCannoneer no longer tries launching bugged missiles

Battlecruisers 6.4.51 Patch Notes

Quick patch for a multiplayer condition bug.
- Ship units now fire the correct projectiles
- Profile panel is back in the shop
- Fonts improved for better fit in some languages

Battlecruisers 6.4.50 Patch Notes

Balancing:
- SpyPlane now patrols above your cruiser and moves faster

Changes:
- Improved non-latin fonts
- Better cruiser explosions, flame effects, Huntress Prime visuals
- New shop button
- Profile is easier to reach
- Skirmish button visuals fixed
- 1vAI button renamed to Random AI Battle

Fixes:
- Nuke Launcher in multiplayer works again

Battlecruisers 6.4.49 Patch Notes

Changed


  • Simplifications to PvE and PvP
    and still so much left...

Fixed


  • PvP explosions are correct again
  • Kamikaze works correctly again
  • Players no longer become deaf when entering PvP
  • Added missing PreviousVariant translations
  • Private Match message box text is now localised correctly
  • PvPGlassCannoneer projectile gravity scale: 1 → 0.5 (as in PvE)
  • PvPSledgehammer projectile gravity scale: 0.2 → 0.25 (as in PvE)
  • PvPNukeLauncher damage: 90000 → 91000 (as in PvE)

Under Investigation


  • Possibly fixed infinite Kamikaze impacts happening
  • Possibly fixed weapons firing at own Kamikaze aircraft
    since these issues aren't easily reproducible it's hard to verify if they are fully fixed

Battlecruisers 6.4.47 Patch Notes

Balancing


  • Shepherd

    • increased fire rate boost: 1.25x -> 1.3x

  • Goatherd

    • increased mast structure build rate: 1.5x -> 1.6x

  • Megalith

    • increased health: 8000 -> 10000
    • increased building health multiplier: 2.5x -> 3x

  • Mortar

    • reduced health: 810 -> 720
    • reduced build time: 270 -> 240

Changed


  • Improved Japanese trans* thanks to MMDerK
  • Simplifications to PvE and PvP
    yes, yet again...

Fixed


  • No more performance reduction in some long battles
  • PvPRocketTurtle stats are now the same as in PvE (10 -> 6 Drones, 350 -> 180 build time)
  • Bodykits work again in skirmishes

Battlecruisers 6.4.46 Patch Notes

Changed


  • Smaller Home button on narrow aspect ratios
  • Smaller button labels in Loadout on narrow aspect ratios
  • Minor UI tweaks
  • Simplifications to PvE and PvP
    does anyone even read this?

Fixed


  • Game no longer lags in long matches

Battlecruisers 6.4.45 Patch Notes

Changed


  • Updated BattleHub UI
  • Bodykit/ Variant switch buttons in Loadout are now labeled
  • German name for LocalBooster is less weird now
  • Simplifications to PvE and PvP
    no this we don't just blindly copy this line every time

Fixed


  • AI is no longer able to construct buildings that aren't yet unlocked
  • Angry Spider SideQuest background is no longer too large

Battlecruisers 6.4.44 Patch Notes

Changed


  • Improved cruiser death effects
  • Hard AI now selectively doesn't build StealthGen based on player cruiser
  • AI now only reserves 1 Mast if it doesn't build a StealthGen
  • Post-Battle buttons are now centered
  • Moved Next button in Story Scene
  • Improved particle quality within same memory footprint
  • Simplifications to PvE and PvP
    yet again, those shouldn't have any impact on gameplay

Fixed


  • pre-6.3 saves now load correctly again
    please let us know if you still have issues loading the game

Battlecruisers 6.4.43 Patch Notes

Improved startup times. AI no longer builds StealthGen on 1-mast cruisers (hard only, for now). Hints only show in the first 4 levels. Rusty Fly and Skirmish backgrounds fixed. PvP loading improvements — let us know if issues persist.