Battlecruisers cover
Battlecruisers screenshot
Genre: Real Time Strategy (RTS), Strategy, Tactical, Indie

Battlecruisers

Battlecruisers 6.4.30 Patch Notes

Changed


  • Adjusted Nuke effects
  • PvPDeckShield energy bar is now the same as in PvE

Fixed


  • 'Next' button in Story scenes is interactable again
  • Rusty Fly exo is at correct position again
  • Arena background sky is at correct height now

Battlecruisers 6.4: Trans* Edition!

Added


  • 3 new Cruisers:

    • Goatherd
    • Pistol
    • Megalith

  • 2 new Buildings:

    • Cannon
    • Sledgehammer

  • 2 new Units:

    • SpyPlane
    • MissileFighter

  • 3 new Bodykits for existing Cruisers:

    • Longbow Fringe
    • Rickshaw Scathis
    • Yeti Corpse Piler

  • Ability to select Man o' War, Huntress Prime and Fortress Prime as cruiser in Skirmishes
  • Countdown at the beginning of PvP matches
  • Bubbles, emitted by sinking ships and cruisers
  • Player-coloured aircraft trails
  • TeslaCoil firing sound

Balancing


  • Raptor:

    • increased shield build + recharge rate: 3x -> 5x
    • PvP is unchanged, as it already had this value 🐛

  • Hammerhead:

    • increased health: 4000 -> 4200
    • increased ship build rate: 1.6x -> 1.66x

  • Shepherd:

    • increased health: 4000 -> 4200

  • ShipTurret:

    • increased damage: 40 -> 60
    • reduced range: 19 -> 16

  • SAMSite:

    • increased damage: 100 -> 120

  • FlakTurret:

    • increased reload: 2.5s -> 2.86s

  • GrapheneBarrier:

    • increased health: 750 -> 900
    • increased barrier health: 1500 -> 1800

  • Nova Artillery:

    • increased damage: 800 -> 1200

  • GlobeShield:

    • increased shield regeneration: 15 HP/s -> 20 HP/s

  • AttackBoat

    • increased health: 120 -> 180

  • Frigate

    • increased anti-ship range: 9 -> 11

  • Destroyer

    • increased anti-ship range: 9 -> 11

  • Mann o' War

    • increased laser DPS: 200 -> 240

  • AttackRIB

    • increased preferred range: 13 -> 19

  • SiegeDestroyer:

    • increased projectiles per burst: 11 -> 12
    • increased range: 35 -> 37

  • FlakTurtle

    • increased reload: 2.5s -> 2.86s

  • GunBoat:

    • reduced health: 400 -> 360
    • reduced damage: 25 -> 24
    • increased reload: 1s -> 1.2s
    • PvP already had this reload value before 🐛

  • GlassCannoneer:

    • reduced reload: 20s -> 16s
    • reduced shell velocity: 35 -> 20

Changed


  • PvP Asset Loading is instant now
  • Increased FlakBullet collider radius: 0.15 -> 0.35 for better consistency at 5x speed
  • Focus button now glows when a building is focused by all drones
  • The sea is now shaded
  • Countless improvements to effects
  • Improved Cruiser and Ship deaths
  • Updated various level skies and backgrounds
  • Most Projectiles now have an auto-detonation timer
  • Minor GlobeShield adjustments

  • New left / right arrows for level selection screen and arena selection screen
  • Updated LevelSelectionScreen
  • Updated StoryDialogScreen visuals
  • Updated PostBattleScreen
  • Updated Bodykit preview
  • Updated Profile screen
  • Updated "Battle" / "Next" and "Back" button graphics
  • Updated main menu premium banner

  • News button is now placed in main menu
  • Not yet unlocked level captains are now black instead of white
  • Lifetime destruction now uses its own icon
  • Removed unnecessary scroll bars in skirmish screen

  • Entering a battle is more responsive
  • Minor texture quality improvements
  • Localisation improvements and fixes
  • Shortened connection failure message

  • New, streamlined save file format
  • Simplifications to PvE and PvP
  • Barbester SideQuest now requires Level #15 "Angry Spider" to be completed
  • Better support for 24:10 and 5:4 aspect ratio
  • Loading texts no longer break into 3 lines on 5:4 aspect ratio
  • Minor performance improvements to missile rendering

Fixed


  • TasDevil shield recharge rate: 1.9x -> 2x
  • PvPSiegeDestroyer movement speed: 2 -> 1
  • PvPStratBomber movement speed: 4.5 -> 5
  • Removed artifacts in many backgrounds
  • Various Cruiser death fixes
  • Many fixes to effects
  • "Continue" button now properly selects the first unplayed level
  • Fleeing from a side quest dialog screen no longer messes up level selection
  • Resolved minor UI issues in bodykit shop
  • Minor story dialog fixes
  • SAMSite / FlakTurret projectile impact effects are no longer delayed
  • Minor corrections to Barbester animation
  • Fixed a whole bunch of issues with PvP projectiles
  • Cruiser descriptions no longer overlap cruiser images in loadout
  • When using click & drag for building placement, the building icon is no longer positioned incorrectly
  • Loot now (finally) gets unlocked correctly
  • Exos no longer clip outside their boxes
  • Captains now taunt each other on the story dialog screen
  • CoastGuard description is no longer wrong in some languages (ES, PT, RU, TR)
  • Building descriptions in loadout no longer overlap with their icon
  • MissilePods now hit small targets more reliably and don't just disappear when attacking low-profile ships
  • Profile screen now works properly on 4:3 aspect ratio
  • Rockjaw and Shepherd fire rate boosts now apply to MLRS, MissilePod and MissileRevolder again

Battlecruisers 6.3.87 Patch Notes

Fixed

  • GunBoat no longer has a lower build time in PvP than in PvE

Patch Notes 6.3.86


+ Level selection screen now shows correct difficulty for completed levels
+ Chinese translation fixes
+ Longbow no longer has too many drones in PvP
+ SeaFactory has clearer UI sprite

Battlecruisers 6.3.86 Patch Notes

Fixed

  • Level selection screen now shows correct difficulty for completed levels
  • Chinese translation fixes

Battlecruisers 6.3.85 Patch Notes

Added

  • Bodykit preview in shop
  • Music when finding an opponent in PvP

Balancing

  • ShipTurret:

    • increased damage: 10 -> 40
    • increased reload time: 1s -> 4s


  • Ultra CIWS:

    • increased build time: 1000 -> 1200
    • increased required drones: 10 -> 12


  • GunBoat:

    • increased speed: 2 -> 2.25

Changed

  • Reduced load times
  • Updated PvP loading screen visuals
  • Improved CoastGuard effects
  • Reduced audio memory usage
  • Improved quality of some level backgrounds
  • Improved post battle screen background quality
  • Many minor localisation changes and fixes

Fixed

  • Levels + SideQuests now always unlock properly
  • Cruiser deaths no longer look weird
  • Premium edition button in Bodykits shop no longer has artifacts
  • A minor cloud load issue no longer occurs

Battlecruisers 6.3.81 Patch Notes

Added

  • 3 new languages: Thai, Indonesian, Italian
  • Button for purchasing Bodykits in loadout

Balancing

  • Increased all building health by 50%

    • GrapheneBarrier, Nuke Launcher, Ultralisk, Broadside Cannon, Nova Artillery and Ultra CIWS are unchanged
    • other exceptions:

      • SAMSite health: 450 -> 720 (would have been 675)
      • MLRS health: 400 -> 480 (would have been 600)
      • IonCannon health: 400 -> 540 (would have been 600)
      • DeckShield health: 50 -> 70 (would have been 75)
      • LocalBooster health: 150 -> 240 (would have been 225)
      • StealthGenerator health: 150 -> 240 (would have been 225)
      • Orbital Laser health: 500 -> 520 (would have been 750)
      • Kamikaze Signal health: 1000 -> 1200 (would have been 1500)
      • GlobeShield health: 1000 -> 1080 (would have been 1500)


  • Reduced Robust variant building health multiplier: 5x -> 4x
  • Increased Robust variant unit health multiplier: 1.66x -> 1.75x
  • CIWS:

    • increased burst fire rate: 48 -> 50
    • increased projectiles per burst: 48 -> 50

  • Frigate + Destroyer:

    • increased mortar damage: 120 -> 150
    • increased mortar aoe radius: 0.75 -> 1

  • AttackRib

    • reduced reload: 5s -> 4s

  • SteamCopter

    • reduced build time: 50 -> 40

  • Broadsword

    • increased missiles per burst: 3 -> 4



Changed

  • Too many texture changes, fixes and improvements to list
  • Minor visual enhancements and fixes in loadout screen


Fixed

  • A lot of incorrect variant stats have been corrected
  • Cruiser damage indicators no longer flash permanently in PvE
  • Price label and buy button are now hidden when changing shop category
  • BattleScene HUD bottom panel no longer has colour banding


Battlecruisers 6.3.79 Patch Notes

Battlecruisers 6.3.79 Patch Notes


Balancing

  • Globe Shield:
  • Frigate:
  • GunBoat

Changed

  • Significantly reduced PvP load times
  • Slightly reduced load times
  • Slightly improved some cruiser explosions
  • Increased quality of Black Market Ad
  • Minor Adjustments to Black Market Ad
  • Removed 3rd splash screen
  • Cloud save setting label text now has proper alignment
  • Less colour banding of bottom HUD panel in BattleScene on

Fixed

  • Players no longer lose coins due to cloud load
  • PvP: Frigate build time is no longer higher than in PvE
  • PvP: 8Z DroneStation is no longer misaligned
  • Destroyer smoke effect is no longer bubbly
  • Minor corrections of nuke explosion
  • There are no longer 2 settings for "Gesamtlautstärke" in the german translation
  • Bodykit descriptions no longer get cut off in the shop

Battlecruisers 6.3.77 Patch Notes

Added



Setting to enable/disable cloud save
Banner Ad for Premium Edition on main menu
Ads for Black Market and Premium Edition


Balancing



GlobeShield
Increased health: 400 -> 500
Increased build time: 240 -> 1080
Increased shield health: 400 -> 2000
Increased shield recharge: 10 -> 15

Gunboat
No longer fires all barrels at once
Reduced build time: 135 -> 120
Increased reload: 1s -> 1.2s
Increased projectile damage: 20 -> 25

Changed



Improved game load speed
Updated CIWS / Ultra CIWS firing effects
Owned items no longer show their price in the shop
Updated Black Market background
Increased resolution of some clouds
Slight adjustments to a few ads
Updated to Unity 2021.3.41f1


Fixed



Players no longer lose items or notoriety score
Trident Prototype description no longer has a typo

Battlecruisers 6.3.59 Patch Notes


Balancing

  • GrapheneBarrier

    • increased health: 1200 -> 1500

  • Ultra CIWS

    • reduced burst fire rate: 60 -> 50
    • reduced projectiles per burst: 60 -> 50
    • increased projectile damage: 5 -> 6

  • AttackBoat

    • reduced build time: 90 -> 60


Changed

  • Updated GlassCannoneer visuals

Fixed

  • Trident Prototype is no longer purchasable as bodykit
  • BlackRig now shows the correct slot layout
  • GlobeShield hixbox is no longer tiny
  • GlassCannoneer hitbox now has correct size
  • PvP: GrapheneBarrier hitbox is no longer tiny
  • PvP: Health of Yeti, Microlodon, Flea and Shepherd no longer behaves weirdly
  • Huntress Prime level now uses correct music again
  • Huntress Prime selection now works properly