• (new) Hard difficulty AI build speed remains at 1.25
Bugfixes
• Fix bug where gunship would not attack destroyers as soon as they came within range, especially on fast forward • Only show the “Loot!” button after winning a level for the first time, forcing the user to check out the loot • After winning a level (eg: 1), make the home screen “Continue” button start the next level (eg: 2), instead of the same level (eg: 1).
Balancing
• Increase artillery build time from 120 to 140 seconds
Other
• Tweak clocked game message to encourage users to try the Skirmish game mode
What we’re working on next (long term)
• Localization • Expansion • Multiplayer maybe?
Skirmish Game Mode
Skirmish Mode
In a skirmish you decide:
The AI to fight (random, balanced, rush or boom)
The cruiser the AI uses (random, or one of the eight cruisers)
The cruiser you use (random, or one of the eight cruisers)
The difficulty (easy, normal, hard or harder)
Unlike in the campaign you won't know which strategy the AI will use!
Other Improvements
Remember help label toggle (question mark) state between levels
Improve Options screen UI
Balancing
Destroyer
Increase build time from 80 to 100 seconds
Reduce air turret range from 20 to 18
Reduce SAM site range from 25 to 20
Reduce SAM site burst size from 3 to 2
Reduce Mann o` War built time from 360 to 300 seconds
Fix tired artillery bug
Bugfixes
Fix bug where offensive buildings would sometimes get tired and stop firing
Fix bug where mortar shells would magically pass through attack boats on fast forward speed
Balancing
Reduce Eagle builder bay build speed bonus from 15% to 10%
Reduce Eagle hit points from 2,800 to 1,800
Reduce artillery build time from 180 to 120 seconds
Increase air turret hit points from 220 to 310
Reduce deathstar laser duration from 5 to 4 seconds