Battlecruisers cover
Battlecruisers screenshot
Genre: Real Time Strategy (RTS), Strategy, Tactical, Indie

Battlecruisers

Tweak Difficulties

Difficulty changes


• Removed Easy difficulty
• Renamed difficulties

  • • Normal => Easy
  • • Hard => Normal
  • • Harder => Hard

• Made (new) Easy and Normal difficulties increase AI build speed per level:

  • • Easy: 0.65 (level 1) => 0.77 (level 25) (Previously constant 0.7)
  • • Normal: 0.93 (level 1) => 1.05 (level 25) (Previously constant 1)
  • • (new) Hard difficulty AI build speed remains at 1.25


Bugfixes


• Fix bug where gunship would not attack destroyers as soon as they came within range, especially on fast forward
• Only show the “Loot!” button after winning a level for the first time, forcing the user to check out the loot
• After winning a level (eg: 1), make the home screen “Continue” button start the next level (eg: 2), instead of the same level (eg: 1).

Balancing


• Increase artillery build time from 120 to 140 seconds

Other


• Tweak clocked game message to encourage users to try the Skirmish game mode

What we’re working on next (long term)


• Localization
• Expansion
• Multiplayer maybe?

Skirmish Game Mode

Skirmish Mode


In a skirmish you decide:

  • The AI to fight (random, balanced, rush or boom)
  • The cruiser the AI uses (random, or one of the eight cruisers)
  • The cruiser you use (random, or one of the eight cruisers)
  • The difficulty (easy, normal, hard or harder)




Unlike in the campaign you won't know which strategy the AI will use!



Other Improvements



  • Remember help label toggle (question mark) state between levels
  • Improve Options screen UI


Balancing



  • Destroyer

    • Increase build time from 80 to 100 seconds
    • Reduce air turret range from 20 to 18
    • Reduce SAM site range from 25 to 20
    • Reduce SAM site burst size from 3 to 2

  • Reduce Mann o` War built time from 360 to 300 seconds

Fix tired artillery bug

Bugfixes



  • Fix bug where offensive buildings would sometimes get tired and stop firing
  • Fix bug where mortar shells would magically pass through attack boats on fast forward speed

Balancing



  • Reduce Eagle builder bay build speed bonus from 15% to 10%
  • Reduce Eagle hit points from 2,800 to 1,800
  • Reduce artillery build time from 180 to 120 seconds
  • Increase air turret hit points from 220 to 310
  • Reduce deathstar laser duration from 5 to 4 seconds

Other



  • Make explosions look even better