Battlefield 2042 cover
Battlefield 2042 screenshot
PC PS4 XONE PS5 Series X Steam Epic
Genre: Shooter, Adventure

Battlefield 2042

BATTLEFIELD 2042 UPDATE #8.9.0

[p]Welcome to the 8.9.0 Update Notes for Battlefield 2042. Launching on Tuesday, June 17th, this patch arrives with a large amount of weapon changes, as well as various bug fixes.[/p][p][/p][p]//The Battlefield Team
[/p][p]Community Calendar[/p][p]Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar.
[/p][p]Stay Informed[/p][p]Follow us on Reddit and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at [/p][p]discord.gg/Battlefield
[/p]

New Bundles: Mass Effect

[p]
[/p][p][img src="https://clan.akamai.steamstatic.com/images/40697820/a10adb57753802243bce5629b75e2ebc28d8146f.jpg"][/p][p]Galactic Bundle - 1750 BFC:
Centuries from now and in the farthest reaches of space, a good soldier still makes all the difference. Take command and carve your legacy into the stars.[/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfDKsmiYA6ERMDHFqI-IPSZ3UHD9_Vtlk7WJuIpJ6VqisRvR2qAHPTQI6W-1UEct1QivAhqSxnGx2As6l8vzyxUEZyOham6akYeoXCvJEubtJ5hQCpAUKe1OBPNAr4AfumygBYrpg?key=0hLc4xy0QIh1tgz51b-31Q"][/p][p]Scoped & Dropped Bundle- 2000 BFC:
Whether you’re tearing across the battlefield or shooting bottles with an old friend, you need the best gear in the galaxy to do the job right.[/p][p][/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXf_hlrvGgY8J9vJx_NM50PvR7lbCHJmlChZz0J0-HKDID80KZYZ4-LeDiwbWTVLMsA-y_G4wZNYiKPf7WEE3tq2N4JubmTiBXAlkN0eoainAuhaRgDmunEHRvtzdfw8klN9LgD12A?key=0hLc4xy0QIh1tgz51b-31Q"][TAG-60][/p][p]Citadel Bundle - 3000 BFC:
For those who take the fight to the farthest reaches of space, a special package containing all cosmetics for the Mass Effect crossover event.[/p][p]The bundles will be available from June 17 to Jul 1, 2025. [/p][p][/p]

Changelog

[p]Weapons:[/p][p]Developer comment:[/p][p]After the AN-94 launched earlier this year, it became clear that many of the vault weapons were a bit out of shape. To remedy that, we took on the task to apply some much-needed love, care, and CLP oil to a bunch of them. [/p][p]After that, we had the (easier) task of breaking half of them, fixing them again, and making sure we could ship them to you.[/p][p]We wanted to bring vault weapons up to par with similar weapons by increasing the attachment diversity and open up for more ways of playing with them. [/p][p]Most vault weapons have been given some extra attachments, and many had a few tweaks and fixes done as well.[/p][p][/p][p]In this update, we introduce a new type of magazine attachment: the Underloaded Magazine. This is a standard issue mag but with fewer bullets in it, making it faster and easier to handle. The downside is that you have fewer rounds in a mag, of course, meaning you are sacrificing damage output over time for improved weapon handling.[/p][p]By adding this, we have one more way to play with standard ammo, in addition to the extended mag many of them already have or other ammo types. [/p][p][/p][p]All in all, we're hoping this helps make the vault weapons more fun and more useful to play with.[/p][p]We’re looking forward to your feedback to having more attachment options to tinker with between respawns! [/p][p][/p][p]ACW-R:[/p]
  • [p]Adjusted reload timing, making it faster so it matches the animation of the weapon.[/p]
  • [p]Added Underbarrel attachment: BCG Light Grip.[/p]
  • [p]Added Magazine attachment: Underloaded Magazine.[/p]
[p]A-91:[/p]
  • [p]Added Magazine attachment: Underloaded magazine.[/p]
[p]M416:[/p]
  • [p]Added Muzzle attachment: Shortened barrel (silenced)[/p]
  • [p]Added Magazine attachment: Underloaded Magazine.[/p]
[p]AEK-971:[/p]
  • [p]Adjusted reload timing making it faster so it matches the animation of the weapon.[/p]
  • [p]Adjusted the position of several muzzle attachments slightly to better match the intended placement.[/p]
  • [p]Added Underbarrel attachment: BCG Light Grip.[/p]
  • [p]Added Magazine attachment: Underloaded Magazine.[/p]
[p]M16A3:[/p]
  • [p]Reduced starting ammo from 8 mags down to 5.[/p]
[p]Developer comment: We’re making this change to bring the weapon more in line with similar Assault Rifles[/p]
  • [p]Added Magazine attachment: Underloaded Magazine.[/p]
[p]MTAR-21:[/p]
  • [p]Added Underbarrel attachment: BCG Light Grip.[/p]
  • [p]Added Magazine attachment: Underloaded Magazine.[/p]
[p]AKS-74u:[/p]
  • [p]Adjusted reload timing, making it faster so it matches the animation of the weapon.[/p]
  • [p]Added Muzzle attachment: Warhawk Compensator[/p]
  • [p]Added Underbarrel attachment: BCG Light Grip.[/p]
  • [p]Added Magazine attachment: Underloaded Magazine.[/p]
[p]P90:[/p]
  • [p]Added Magazine attachment: Underloaded Magazine.[/p]
[p]PP-2000:[/p]
  • [p]Added Underbarrel attachment: LS-1 Laser Sight[/p]
[p]XM8 LMG:[/p]
  • [p]Adjusted PB heavy Suppressor to be a silenced Shortened Barrel instead, giving it higher Rate of Fire but lower Weapon Accuracy instead of better Muzzle Flash Visibility Reduction for worse Effective Range. It is still suppressed and reduces the projectile velocity just as before.[/p]
  • [p]Added Magazine attachment: Underloaded Magazine.[/p]
[p]Type 88 LMG[/p]
  • [p]Adjusted reload timing, making it faster so it matches the animation of the weapon.[/p]
  • [p]Increased default ammo capacity to 150 rounds per cassette.[/p]
[p]Developer comment: This change is meant to buff the weapon and create a bit of a niche for it to stand out versus similar machineguns. [/p]
  • [p]Fixed an issue that caused an incorrect foregrip behavior to be used.[/p]
  • [p]Added Magazine attachment: Underloaded Cassette. [/p]
[p]M240B[/p]
  • [p]Added Magazine attachment: Underloaded Cassette. [/p]
[p]M60E4[/p]
  • [p]Reduced the starting ammo from 5 cassettes to 3[/p]
[p]Developer comment: This change is meant to bring the M60E4 in line with other similar LMGs.[/p]
  • [p]Added Magazine attachment: Underloaded Cassette. [/p]
[p]RPK-74M[/p]
  • [p]Reduced reload speed when using extended mag.[/p]
  • [p]Added Muzzle attachment. Wrapped Suppressor.[/p]
  • [p]Added Underbarrel attachment BCG Light Grip.[/p]
  • [p]Added Magazine attachment: High-Power Drum Magazine[/p]
[p]M39 EMR[/p]
  • [p]Added Underbarrel attachment BCG Light Grip.[/p]
  • [p]Added Magazine attachment: Underloaded Magazine.[/p]
[p]SVD:[/p]
  • [p]Added Underbarrel attachment BCG Light Grip.[/p]
  • [p]Added Magazine attachment: Underloaded Magazine.[/p]
[p]GOL Sniper Magnum[/p]
  • [p]Added Underbarrel attachments: BCG Light Grip, Cobra Grip, LS-1 Laser Sight.[/p]
  • [p]Added Magazine attachments: Underloaded Magazine, Armor Piercing ammo, High-Power ammo.[/p]
  • [p]Fixed an issue where moving while aiming made the gun’s accuracy better than intended.[/p]
[p]MP443[/p]
  • [p]Added Underbarrel attachment LS-1 Laser Sight.[/p]
[p]M93R[/p]
  • [p]Added Magazine attachment: Underloaded Magazine.[/p]
[p]General:[/p]
  • [p]Fixed an issue where some LMGs weren’t affected by longer reload times when using extended belts/cassettes/magazines. [/p]
[p]Developer comment: The M240B, M60E4, and Type 88 LMG are most affected by this change and are now in line with weapons using similar attachments.[/p]
  • [p]Switching between XM320 and M26 mass frag rounds will no longer break the ammo pool.[/p]
[p]Gadgets: [/p]
  • [p]Updated AA Missile reload animation when swapping weapons.[/p]
[p]RPK-74m:[/p]
  • [p]Fixed an issue where the rate of fire was shown as 700 when the actual rate was 720.[/p]
[p]Developer comment: This is purely a UI update; the fire rate hasn’t been adjusted.[/p][p][/p][p]Progression:[/p]
  • [p]The lie has been exposed.[/p]
[p]Portal:[/p][p]Game modes have been added to Portal:[/p]
  • [p]Control[/p]
  • [p]Shutdown[/p]
  • [p]Strike Team[/p]
  • [p]Killswitch[/p]
[p]Developer comment: We have added several modes with all their maps that the modes support for players to host in Portal. Enjoy! [/p]
  • [p]Stadium has been added to Custom Conquest.[/p]
[p]Modes:[/p]
  • [p]Hazard Zone:[/p]
[p]Fixed a bug where vehicles could no longer be called in after picking up an Uplink.[/p][p]Gameplay Flow & Social:[/p]
  • [p]Fixed a bug where the inventory HUD would show the wrong attachments equipped on guns when going into the customization screen and customizing your gun for the next spawn, while already spawning in.[/p]
  • [p]Fixed an issue where Equip and View Bundle used the same button after purchasing a skin that is part of a bundle.[/p]
  • [p]Fixed off-centered icons in the Deploy Screen for certain languages.[/p]
  • [p]Fixed a bug where the friends list in-game would show the wrong game mode being played when in the Control game mode. [/p]
  • [p]Fixed a bug where the Xbox rich presence would show the wrong game mode when a friend played King of the Hill.[/p]
  • [p]Fixed a bug where no indicator on the friends list would show what mode friends were playing, preventing users from clicking and joining them via the friend list.[/p]
[p]That does it for the Update Notes for 8.9.0! Thank you for reading, and as always, PTFO! [/p]
[p][/p][p]This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.[/p][p]
[/p]

Battlefield™ 2042 EA Play* reward



Experience a world of thrill with EA Play. Join to get great player benefits and unlimited access to an unrivaled collection of EA’s fan-favorite franchises and top titles. Members can unlock rewards in the hottest titles each month including various skins in Battlefield™ 2042. Dive into all the game-winning, world-creating, and galaxy-defining moments in The Play List or discover a new favorite with trials of select recent releases for up to 10 hours with no commitments. If you decide to buy, your progress carries over to the full game, ready for what’s next. Plus, members score 10% off EA digital purchases, saving on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on X (Twitter) and Instagram @eaplay.

*Conditions, limitations and exclusions apply. See https://tos.ea.com/legalapp/eaplay/us/en/pc/ for details.

https://store.steampowered.com/app/1517290/Battlefield_2042/

Battlefield™ 2042: Battle of Nordvik Event

The two-week power struggle lets you tackle two gameplay experiences in Battlefield 2042. Play different spins on the Conquest and Breakthrough modes as either an attacker or defender and unlock unique outfits and skins as the Battle of Nordvik rages on.


https://store.steampowered.com/app/1517290/Battlefield_2042/

SECURE BOOT REQUIREMENT ON SUPPORTED HARDWARE

With Update 8.8.0 on Battlefield 2042, we will require that Secure Boot be enabled for PC hardware that can support it. This will provide you with a higher standard of trust and safety while you play select EA titles. As cheat developers keep evolving their tactics, we're stepping up our game, too.

To keep Battlefield 2042 fair and fun for everyone, we're strengthening our defenses, especially against cheats that try to sneak in during the Windows boot process. This move supports our Positive Play commitment and helps ensure a level playing field for all players.

If you attempt to load the game following Update 8.8.0 without Secure Boot enabled, but are on a piece of hardware that supports it, you will be prompted with a message stating that Secure Boot is required. Secure Boot is a feature available for Windows 11 and Windows 10 devices, and you can learn more about how to enable this functionality via our EA Help article here..

BATTLEFIELD 2042 UPDATE #8.8.0

Welcome to the 8.8.0 Update Notes for Battlefield 2042. Launching on Tuesday, May 27th, this update comes with various fixes and the return of our Battle of Nordvik event, which will take place on May 27th and continue to run through to June 10th!

//The Battlefield Team

Community Calendar
Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar.

Stay Informed
Follow us on Reddit and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield.

Returning Time-limited event: Battle of Nordvik




When Nordvik’s secret alliance with the West is revealed, Eastern Forces retaliate with an aggressive siege of this remote facility in the Swedish wilderness. Join the Nordvik Control Corps or the Black Storm regiment in the three-week power struggle that marks a turning point in the global conflict between two superpowers.

Secure Boot



With Update 8.8.0 on Battlefield 2042, we will be requiring that Secure Boot is enabled for PC hardware that can support it, in order to provide you with a higher standard of trust and safety whilst you play select EA titles. As cheat developers keep evolving their tactics, we're stepping up our game too. To keep Battlefield 2042 fair and fun for everyone, we're strengthening our defenses—especially against cheats that try to sneak in during the Windows boot process. This move supports our Positive Play commitment and helps ensure a level playing field for all players. If you attempt to load the game following Update 8.8.0 without Secure Boot enabled, but are on a piece of hardware that supports it, you will be prompted with a message stating that Secure Boot is required. Secure Boot is a feature that is available for Windows 11 and Windows 10 devices, and you’re able to learn more about how to enable this functionality via our EA Help article here.

Changelog



Maps:


  • Fixed some unnaturally large pits/crevices on the terrain on Orbital.
  • Fixed an invisible zipline cable on Spearhead's Conquest gamemode.

    Vehicles:


  • Fixed a bug where some vehicles would be incorrectly marked as unavailable in some Breakthrough sectors.

    Weapons:


  • Fixed a bug where the Subsonic magazine would not be visible when using an underbarrel grenade launcher on the DM7.
  • Fixed an issue on the Battlefield 3 SPAS-12 in Portal where the fire rate was faster than intended if using semi-auto mode. It should now be capped to the weapon's maximum rate of fire, 150/120/100, depending on ammo type.
  • Fixed an issue on the AN-94 where the rail was not visible when you had a grip equipped.
    Fixed an issue where the attachments would be positioned incorrectly on the weapon icon for the GVT 45-70.

    Characters & Gadgets:


  • Following player feedback, we're bringing back the EMP ability to Casper's Recon Drone, but with some changes to improve its balance.
    Developer Note: The EMP was removed previously as part of a larger change to clean up gameplay and increase readability between infantry and vehicles. With this update, we are bringing back the EMP; however, it will only be able to interact with and destroy enemy gadgets and equipment. The ability is not designed to interact with vehicles.

    Progression:


  • Codex Update: Added new lore content.
  • Quest requirements for weapon customizations are now easier to read.
  • Fixed a bug where the SOFLAM gadget was missing from the statistics page of your profile.

    AI:


  • Reduced AI soldiers' accuracy when firing rocket launchers against airborne targets. You now have a higher chance of avoiding getting sniped with rockets if you keep on moving around with your air vehicles.

    Modes:


    Killswitch Remix
  • Fixed a bug where the objective capture UI would not be visible in the Killswitch Remix gamemode.

    Gameplay Flow & Social:


  • Fixed a bug that shows the wrong specialist when interacting with a locked specialist in the menus.
  • Fixed a bug where friends would show up twice if they were online on multiple platforms simultaneously..


    And that’s a wrap for this Update Note, but as one final reminder - hold the objective, deplete the enemy score, and win!

    This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
  • Battlefield Labs - Community Update - The Class System - Part One

    Today, we're excited to start outlining our future vision for the Class System in Battlefield.

    The gameplay mechanics of classes and aspects that players have enjoyed most have evolved throughout the history of the Battlefield franchise. Our goal within Battlefield Labs is to test and refine the best aspects of the Class System from our history, and to evolve them into a cohesive vision for the future.

    As we begin testing these class-defining systems, we invite you to either play, test or read along with what's to come for classes in Battlefield.

    Let’s begin!

    OUR DESIGN PHILOSOPHY FOR CLASSES

    We envision the future of Battlefield classes to be a series of interconnected systems and fundamentals that shape your role on the field, while granting you the freedom to customize how you execute that role. Through Battlefield Labs play sessions, feedback, and data gathering, we aim to strike a balance between defined roles and player choice.



    The Class System is defined by two main components: Customizable and class-defining.

    The customizable components empower players to explore and push the boundaries of their roles within their chosen class while also still adhering to the expectations of the class.

    The class-defining components are designed to enhance "pick-up-and-go" playability and reinforce the expectations of your class identity.

    CUSTOMIZABLE:

    • Weapon Loadouts: Fully customizable weapon loadouts allow you the freedom to play the way you want. Play to the strengths of your class by using your signature weapons, or easily switch to any other weapon to meet the needs of your squad.

    • Class Gadgets: You'll have the option to carry two gadgets onto the battlefield, tailored to each class and its specific role. Recon aficionados specialize in intelligence and counterintelligence, with class gadgets including Deploy Beacons, Anti-Personnel Mines, and Laser Designators.

    • Training: Our philosophy with Training is to offer a series of traits that can be unlocked during play to enhance your ability to perform your role. As you engage more in a match, you'll gradually earn flat-stat bonuses and more to support the effectiveness of your role further.

    • Throwables: Our approach to throwables prioritizes enabling each class to effectively fulfill its role by providing tailored throwables.

    CLASS-DEFINING

    • Signature Weapon: Each class has a Signature Weapon category tied to their class identity, which, when used, enhances their role on the battlefield.

      For example, using our same ongoing test subject, the Recon class, if you select a weapon from the Sniper Rifle category, you will benefit from increased breath-holding duration. In contrast, an Assault player choosing from the same category will not receive this bonus.

      DMRs, Carbines, and Shotguns remain viable options, no matter your class, but don’t benefit from any Signature Weapon bonus.

    • Signature Trait: Each class features a unique Signature Trait, providing passive bonuses tailored to optimize your role on the battlefield. For instance, a Recon player automatically spots enemies while aiming down sights, encouraging the use of weapons that complement this specialization.

    • Signature Gadget: These gadgets are unique and singular to each class with an aim for you to always have access to a tool that fulfills the role of that class.Separate from what you may choose as gadgets within your loadout.

    • Default Weapon Packages: The default weapon package is a pre-set combination of attachments and visual customization for each class to be combat ready, with the option for further progression and personalization.

    What’s Next
    The Class System and its individual components will be available for testing within Battlefield Labs in the coming weeks. Participants will be able to go hands-on with these features, discuss, and provide feedback.

    Following further play sessions, we'll be back with another Community Update to unpack class components in more detail, and share learnings based on participant feedback.

    Get Involved
    Sign up for Battlefield Labs now if you’re interested in helping us validate the future of Battlefield. Read our FAQ if you’d like to learn more, and join the discussion on Battlefield Discord.

    As a reminder, Battlefield Labs is a closed environment, and attendance is limited, but we’ll make sure to share to keep everyone updated!

    Thank you for joining the discussion. We look forward to connecting again soon - see you on the battlefield!

    This announcement is related to content in development through Battlefield Labs, and may change as we listen to community feedback and continue developing the next Battlefield title and beyond. We will always strive to keep our community as informed as possible.

    Battlefield 2042 | Dead Space

    Show you were born to survive as Dead Space comes to Battlefield 2042.

    Hold the horde in Outbreak mode, where you'll fight off wave after wave of AI Geists and push through every sector to get to the extraction point. Your only goal: survive.

    Look the part of a survivor and fully immerse yourself with a new Dead Space bundle, then tear through the battlefield with 2 new character skins.

    Don't miss out on new rewards!

    https://store.steampowered.com/app/1517290/Battlefield_2042/

    BATTLEFIELD LABS - DEVELOPMENT UPDATE, MAY 2025

    In February, we announced Battlefield Labs as our most ambitious community collaboration in franchise history to validate the future of Battlefield. Today, we'll update you on our initial learnings and how we'll continue to scale testing into the future.

    Across our four initial play sessions with a small group of core Battlefield players across Europe and North America, we’ve completed thousands of hours of gameplay, had hundreds of thousands of player spawns, and seen over a million environmental objects destroyed, including walls, windows, crates, and buildings your squad crashed the helicopter into. The players in these sessions have helped us successfully validate the following areas:


    • Establishing a solid foundation for smooth, low-latency and high-performance gunplay.
    • Finding the right balance in movement speed for functionality such as crouch sprint, combat rolling, and vaulting as part of our combat pacing initiatives.
    • Using destruction to create fun and lasting tactical gameplay across rounds and experiences.


    Exploring new ideas for the future and receiving direct player feedback continues to be a crucial aspect of the Battlefield Labs process. Even if some ideas never reach release, it helps us understand and refine elements that resonate most with players as we continue to build Battlefield together. It's been a valuable and exciting experience for our team and community so far, and we're looking forward to continuing that collaboration alongside you!

    WHAT'S NEXT
    Now that we’ve wrapped up initial server performance and stability concerns, we’ve validated a solid foundation for a core Battlefield experience. We’re now ready to continue scaling Battlefield Labs testing globally.

    Throughout May, we’ll be inviting more players across Europe and North America, and will start to include select areas of Asia.

    Alongside testing new content, we'll continue to iterate on our initial focus areas, such as balancing the different weapon archetypes and damage values, as well as movement and combat pacing mechanics.

    Destruction also remains an ongoing topic across our play sessions. We’ll continue to test destructible objects across a variety of maps and fine-tune damage levels of surfaces.

    Following Community Updates on gunplay and destruction, we'll be back in the future to talk more about classes and the all-out warfare experience.

    GET INVOLVED
    If you're excited to help us validate the future of Battlefield then you can still sign-up now. Read our FAQ if you’d like to learn more, and be sure to join the discussion on our Battlefield Discord.


    Battlefield Labs continues to show us what is possible when our community comes together alongside us to collaborate, and we thank everyone who has joined us on this journey so far.

    We’re looking forward to what’s next with you!

    //The Battlefield Team

    Battlefield™ 2042 EA Play* reward



    Experience a world of thrill with EA Play. Join to get great player benefits and unlimited access to an unrivaled collection of EA’s fan-favorite franchises and top titles. Members can unlock rewards in the hottest titles each month including various skins in Battlefield™ 2042. Dive into all the game-winning, world-creating, and galaxy-defining moments in The Play List or discover a new favorite with trials of select recent releases for up to 10 hours with no commitments. If you decide to buy, your progress carries over to the full game, ready for what’s next. Plus, members score 10% off EA digital purchases, saving on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on X (Twitter) and Instagram @eaplay.

    *Conditions, limitations and exclusions apply. See https://tos.ea.com/legalapp/eaplay/us/en/pc/ for details.

    https://store.steampowered.com/app/1517290/Battlefield_2042/

    BATTLEFIELD 2042 UPDATE #8.7.0

    Welcome to the 8.7.0 Update Notes for Battlefield 2042. Launching on Tuesday, May 6th, this update comes with various areas of improvement and fixes.

    Our Dead Space will be underway May 6th and continue to run through May 20th!

    //The Battlefield Team

    Community Calendar
    Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar.

    Stay Informed
    Follow us on Reddit and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield.

    Returning Time-limited event: Battlefield 2042 | Dead Space



    During this event, players will get to reexperience Outbreak. A 4-player squad PvE experience where you will fight waves of Augmented Targets. Starting on the western end of Redacted, players fight through eight sectors while completing objectives until they call an elevator to exfiltrate out on the far eastern end of the map.

    Outbreak Areas of Improvement


  • Dead Space skins were added to certain weapons when purchasing from the Armory Station; other weapons also have skins.
  • The starting weapons now have the Dead Space skin.
  • Enemies are now allowed to enter the extraction elevator while you're fighting over it. Players now also take reduced damage from melee and incendiary damage when inside the elevators.
  • Added a loading screen tutorial.

    Outbreak Changelog


  • Polished and improved the HUD.
  • Increased the time between Juggernaut batches.
  • Decreased the spawn rate for regular waves and added more time before Geists die at the end of the wave.
  • Updated Armorey Station arsenals by replacing the MCS-880 with the NVK.
  • Resolved an issue where players occasionally could not customize their character loadout before spawning in Outbreak.
  • Fixed a visual bug when closing the Armory Station.
  • Fixed a bug where both objectives in one of the sectors would have the same name.
  • Fixed a bug where the Armory Station icon would be visible randomly on the map even if no Armory Stations were active in the sector.
  • Fixed a bug where the extraction elevator doors occasionally did not close when the entire squad entered it.
  • Fixed a bug where Geists would show the wrong icon when pinged.
  • Rebalanced the Juggernaut-only waves to ensure the Juggernauts spawn first.
  • Tweaked the combat area to fix certain places incorrectly out of bounds.
  • Fixed a bug where players occasionally could not purchase new weapons after dying.
  • Polished and improved the HUD.
  • Fixed a bug where the "Push forward" HUD message would be visible on screen after respawning if the user died out of bounds in the previous sector.

    Areas of Improvement


    Weapons:


    NVK-S22
  • Upgraded the pocket size on soldier outfits to accommodate more shells!
  • Buckshot: Pocket doubled in size to 20 → 40 shells
  • Flechette: Quiver stretched to 10 → 20 shells
  • Slug: Bucket tall enough to double to 10 → 20 shells
    Developer Note: These changes are inventory-based only. No visual changes are present on magazine models.

    AI:


  • AI soldiers are now less effective at landing their shots with vehicle weapons when targeting fast-moving or direction-changing vehicles.

    Changelog


    Modes:


    Stadium - Conquest
  • Removed a small unintended out-of-bounds area between Sector B and the team HQs.

    Exposure - Hazard Zone
  • Some rubble was placed to block off a door that shouldn't be accessible.

    Breakaway - Domination
  • Reduced the vertical combat area in Breakaway Domination to prevent players from reaching unintended areas.

    Maps:


  • Removed invisible collisions above certain solar panels out in the farming fields on Renewal.

    Vehicles:


  • The vehicle deploy menu text was changed from “ALL DEPLOYED” to “UNAVAILABLE” to remove confusion about why vehicles can’t be spawned.
  • Fixed an issue with two C4 not destroying Bradley and BMP's weak side when using the active armor upgrade. This perk was not meant to protect against explosive damage.

    Weapons:


    Assault Rifles
    M16A3:
  • Fixed an issue where damage dropped by 1 point and rose again at a specific range. The M16A3 now maintains consistent damage across the full range interval (using the higher value).

    AK5C & AN-94:
  • Fixed an issue where heavy barrel attachment didn't apply correct modifiers in hip fire.
  • Recoil penalty was slightly lower than intended; it should now climb ~15% more compared to the Vanilla barrel.

    AN-94:
  • Realigned the rail for attaching scopes to the center for better alignment with the iron sight pin.
  • Fixed an issue where equipping a silencer to the AN-94 would affect how the GP-30 grenade launcher showed on the minimap when firing it. Now, the attachment should not behave as if it has a silencer on it, even if the primary gun has one.
  • Audio now correctly reflects the Hyperburst feature (faster first two shots in full-auto mode).

    ACW-R:
  • Corrected the slightly misaligned laser on the LS-1 attachment, now gunfire does not start too far behind the lens and correctly shows where you’re meant to aim.

    Shotguns
    12M Auto:
  • Fixed an issue where the fire rate would be faster for semi-auto with a short barrel than in full auto. Now they are both set to the same fire rate.

    Pistols
    L9CZ:
  • Corrected the slightly misaligned laser on the LS-1 attachment, now gunfire does not start too far behind the lens and correctly shows where you’re meant to aim.

    Melee
    Taser Baton:
  • Fixed an issue where pressing the melee button once wouldn’t return you to your previous weapon, unlike other melee options.

    And what’s a wrap for this Update Note, but as one final reminder - hold the objective, deplete the enemy score, and win!

    This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.