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PC PS4 XONE PS5 Series X Steam Epic
Genre: Shooter, Adventure

Battlefield 2042

Battlefield Briefing – The Arkangel Directive

This is the Arkangel Directive.



We invite you to join us on the Battlefield for a new special in-game event between July 11 from 12:00 UTC until July 25 @ 12:00 UTC.

During the event you'll play as the Arkangel Legion faction, a private military arm of the Arkangel Corporation. It’s a neutral enterprise at the service of all nations, invested in the betterment of humanity through the application of robotics and AI technologies.

With both superpowers licking their wounds after nearly a decade of war, the Arkangel Legion is in high demand – on both sides of the conflict.

With the financial backing of the wealthiest corporation in the world, the Arkangel Legion’s soldiers are the best of the best, with access to the most advanced technologies available.
Lethal doesn’t begin to describe them – part of every Arkangel Legion contract is the guarantee of victory.





Take Control


Under the Ascension satellite network, the elite Arkangel Legion can break any deadlock. In Control, take and hold rotating objectives to upload tactical telemetry. Collect the most telemetry to command the region, and earn Ascension Points to purchase vehicles.

Execute the Directive. Take Control.

Control is played as 24v24 across Reclaimed, Orbital, Valparaiso and your goal is to collect telemetry data to upload to the Arkangel Satellite.



Claim satellites - Unsynced satellites around the map will align with the sensors your squad carries. Get in range of an active satellite to claim it for your side and begin the sync. Multiple control points (objectives) may become available at once, and hostiles can try and stake their own claim at any time.



Sync telemetry - Guarding your control points is key. Defend your occupied satellites until telemetry has finished uploading. When each round of uploads is complete, another free satellite will appear. The more telemetry you sync, the better your score.



Earn combat vehicles - Arkangel will reward high performers in combat with Ascension Points. Spend these points to call-in vehicle hot drops and change the tide of battle. The more you save, the more powerful vehicles you can request.

As the battle progresses, less and less objectives will be introduced leading you to clash with the opposing team in a final epic battle in the center of the map. It's all about control

Tips and Tricks to stay in Control


Focus on taking and holding the objectives. Taking out enemies helps you get the upper hand, but it's not the key to victory.


  • Call-in vehicles for your team. Vehicles are critical for victory, so use your Ascension points to get them on the battlefield as soon as possible.
  • Learn where the objectives spawn. The objectives spawn in a fixed pattern and knowing where to go next will help you be one step ahead of your enemy.
  • Coordinate and communicate with your squad. Make a joint attack and spawn in multiple combat vehicles at the same time to overwhelm your enemy.


The Spoils


New rewards are available to earn, claim and purchase while you battle it out as the Arkangel Legion.

Earn Ribbons by playing Control to unlock unique gameplay rewards available during the Arkangel Directive event, alongside new purchasable store bundles.


Gameplay Rewards - Week 1:

  • 1 Rare background “Paradigm Shift”
  • 1 Epic Charm “Final Sleep”
  • 1 Epic Weapon Skin “Force Fusion”.



Gameplay Rewards - Week 2:

  • 1 Rare background “Expendable”
  • 1 Epic Headgear “Interneural”
  • 1 Epic Weapon Skin “Binary Charge”




Store Bundles:

  • “Ascendant Weapon” bundle (1400 BFC)
  • “Ascendant Warrior” bundle (1750 BFC)
  • “Arkangel Bundle” bundle, which includes all Arkangel Directive Store items (2400 BFC)


We’re excited to have you join us for the Arkangel Directive special in-game and to battle it out on our new limited-time mode Control. So from all of us here at our Battlefield studios, stay classy, and PTFO!

GLHF,

//The Battlefield Team

NO WEAPON, MILITARY VEHICLE OR GEAR MANUFACTURER IS AFFILIATED WITH OR HAS SPONSORED OR ENDORSED THIS GAME.

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

New Arkangel Directive trailer coming tomorrow

Battlefield™ 2042 EA Play* Resin Rare Specialist Set for Lis

Join EA Play to make your games more rewarding with access to great player benefits and a library of top titles. Members get more from your game including monthly in-game rewards like weapon skins and Specialist sets in Battlefield 2042. And when it’s time to find your next favorite game, we’ve got you covered with an ever-expanding library of our fan-favorite series and premium games. You can even try out select new-release games for up to 10 hours of playtime with no commitment. If you decide to buy, your saved progress will carry over, so you can continue where you left off. Our members also save on purchases of EA digital content, with a 10% member discount. Letting you save on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or
follow us on Twitter and Instagram @eaplay!

*CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEE https://tos.ea.com/legalapp/eaplay/US/en/PC/ FOR DETAILS.

BATTLEFIELD 2042 UPDATE #5.1.0

Hello there,

Update 5.1.0 deploys across all platforms next week to further enhance your experience with Battlefield™ 2042.

We’ve thoroughly enjoyed watching you jump into Season 5: New Dawn, and fight through lands slowly Reclaimed by nature with weaponry such as the GEW-46 and your new trusty sidearm the BFP.50.

We'll see you out there!

//The Battlefield Team



The Arkangel Legion are ascending


Before we head into the changes taking place for Update 5.1.0, we wish to confirm that your next Seasonal Event will be arriving in July.

We'll share full details with you as we get closer to launch of the event. Expect new earnable cosmetics to acquire and we look forward to seeing you take control of the situation.



Stay Informed
Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues.



Areas of Improvement



Vault Weapon Attachments


Season 5: New Dawn marked the start of Vault Weapons receiving All-Out Warfare attachments with Assault Rifles and the GOL Sniper Magnum became the first to receive these improvements. Marksman Rifle Vault Weapons are next to receive this same support with the M39 EMR and the SVD.

Squad Spawning Improvements


There will now be a ‘Low Vehicle Health’ prompt when attempting to spawn on vehicles from the deployment screen, allowing you to better see the state of the vehicle, or if it is in combat. We have also restricted the ability to spawn on-foot with the CAV-Brawler should the vehicle be at capacity and currently in combat. This helps prevent your untimely death upon spawn.



Changelog



Audio



  • Fixed an issue where grenades play the pin-out twice if you wait a long time to throw
  • Fixed an issue where silencers were affecting underbarrel shotgun & launcher firing sounds
  • Updated when the game thinks the player is on the Exodus to catch edge cases where the mix of the game would be wrong.
  • Fixed visual and audio sync for countdown timer in End of Round.
  • Fixed bug where the Main menu character animations would sometimes not play because of audio being culled.
  • Added fallback to loading music when going to a level in case the normal loading music trigger doesn't get hit.
  • Expanding the season 5 main menu to be more alive and engaging with sounds of soldiers working, PA announcements and alarms when joining a level, no penguin sounds though, we’ll keep asking.


General & Gameplay Improvements



  • Fixed an issue that caused players to stutter/jitter while freefalling at high speeds.
  • Dev Comment: This is also a speculative fix for an issue that prevented players from safely deploying their parachute as they got close to the ground. Let us know if your experience improves!
  • Fixed an issue that caused damage numbers to appear in the skulltrain when the crosshair placed damage numbers option was enabled.
  • Fixed an issue that prevented players from being able to cancel a Danger Ping.
  • Fixed an issue that would cause a pinged objective or vehicle to no longer be pinged if another squad member also pinged it.
  • Fixed an issue that would cause the confirm counter to count incorrectly if the Squad Leader cancelled a previous ping.
  • Fixed an issue that prevented players from being able to spot vehicles when inside of a vehicle.
  • Fixed an issue that prevented players from being able to spot nearby enemies when inside of a vehicle.
  • Fixed an issue that was causing vehicle icons on the minimap to stutter/jitter as they moved.
  • Fixed so Chat position respects Horizontal HUD padding.
  • You’ll now be able to separately alter the scaling of Vehicle Seating and Game Hints within the HUD Options
  • Added a preview window to the Options setting for the Minimap Orientation.
  • This preview window now also displays the aforementioned updates.


Battlefield Portal



  • Fixed an issue that caused default attachments on weapons to appear in the Restrictions tab
  • Thermal scopes have now been added to the restrictions tab in Battlefield Portal
  • Fixed an issue that caused multiple attachments to be missing from the restrictions tab
  • Fixed an issue that prevented the 2042 Vault weapons to not show in the 2042 rule editor
  • Fixed an issue that caused Season 4 weapon attachments to not show in the restrictions tab
  • Fixed an issue that allowed the default attachments of the 1942 Sniper Rifles to be disabled in the restrictions tab.


Maps


Reclaimed

  • Placed extra environmental cover and VFX to limit the ability for players to look into the spawn of the defending side whilst standing at a hill on D1.
  • Resolved an issue that allowed players to vault through a Guard Post wall near C1.


Modes


Hazard Zone has received a range of alterations to improve the overall experience and gameplay flow.


  • Hazard Zone Coins have been removed along with the buy phase at the start of the round, and reward pay out at the end of the round.
  • Introduced XP gains as the main reward function for successfully extracting, data drives define the amount of XP rewarded upon successful extractions. Take note, only two teams can extract in total - ensure you’re one of them.
  • Similar to Conquest and Breakthrough, players will now be able to bring their normal loadouts into Hazard Zone.
  • Improved the End of Round screen as part of the changes taking place with Hazard Zone.
  • Fixed various issues with the EOR which often would show the mission outcome as "failed" when in reality you extracted just fine.
  • Fixed a variety of issues with HUD elements, particularly in-world icons of drives.
  • The Penguins have infiltrated the barracks of AI Soldiers and ruined the durability of their armor, resulting in reduced health within Hazard Zone. It’s fine, they’re AI - they’ll never notice.
  • Fixed a variety of issues around the Second Chance functionality.
  • Added a dynamic minimum player requirement. If not enough players join the lobby in time, the player requirement to start a round will be automatically reduced to a minimum amount of 8 players in order to start a round.


Hazard Zone - Known Issues
As part of this release, we are aware of some Known Issues with the improvements made to Hazard Zone, and we'll resolve these issues in a future update.

  • If your inventory is full with hard drives you will be unable to pick up any uplinks.
  • During the End of Round screen there is a chance for the extraction to state incorrect information, this is a visual error and does not impact your extraction streak.
  • The End of Round screen will only show a max extraction streak of 10, this is a visual error and your extraction streak will count beyond 10 - if you’re skilled enough to reach those numbers.


Specialists & Gadgets



  • Fixed an issue that allowed for Irish’s APS Shootdown Sentinel to unintentionally intercept vehicle weaponry from 20mm, 30mm and 50mm cannons.
  • Claymore lasers now accurately reflect team ownership and follow your custom enemy, ally and squad colours. Meaning they are colourblind friendly too!
  • Fixed an issue that caused Rao to enter an incorrect animation state when attempting to hack a vehicle that activated the CWP countermeasure mid-way through
  • Fixed an issue that prevented repairing a vehicle with the Repair Tool if you were stood next to a soldier.
  • Fixed an issue that caused overlapping text to occur when trying to lock onto a target that had been hit with the Tracer Dart.
  • Fixed some graphical issues on the Spring Grenade.
  • Fixed an issue that caused the Repair Tool UI to appear broken when repairing with a custom crosshair colour
  • Fixed an issue that caused the Lock On Diamond to get stuck if the enemy vehicle deployed the thermal smoke countermeasure


Weapons



  • Fixed an issue that caused the default attachments of the 2042 era Vault Weapons to not be displayed on the collection screen
  • Fixed an issue that caused the 1942, BF3 and BC2 default attachments not to show on weapons within the collection screen
  • Fixed an issue that caused the red dot sight on the PF51 sidearm to have a different field of view to other red dot sights
  • Fixed a graphical issue on the GEW-46 scope attachments when used in combination with the default weapon skin
  • Fixed an issue that caused the PP-2000 to incorrectly be categorized as a BC2 Vault weapon


Vehicles



  • Fixed an issue with 20mm flak cannon where it did extra unintended damage in direct impacts
  • Lowered 20mm flak cannon impulse, it should no longer move your air vehicles, wobble wobble.
  • Reduced range of 20mm flak to ~200m and below
  • Added replenishment to jets cannon to keep them consistent with other pods in the game
  • Increased range of jet rocketpods to 600m and below
  • AGM missiles on F-35E Panther should no longer lock onto empty vehicles
  • APS icon on vehicles now share the same icon as Irish’s Shootdown Sentinel
  • Fixed an issue where the Nightbird's rockets are not fired from both rocket pods upon holding the fire button.
  • AT Mines dropped by the M5C Bolte now properly sink into the ground after being deployed.
  • Fixed an issue that was allowing heavy air vehicles to be used as a battering ram against light ground vehicles without taking collision damage, this will no longer be the case!
  • Improved the BC2 MI-240’s gunner seat screen fade when zooming to be more responsive.
  • Fixed air vehicle camera clipping and crosshair visibility in all 3p views and transitions regular, zoom, rearview and rearview zoom
  • Fixed an issue that caused vehicle tracks to continue to move and spawn particle effects when descending in a vehicle elevator
  • Updated the description text for the decouple aim option to have some recommended settings.
  • Fixed an issue on the Stationary AA weapon that prevented screen shakes from playing when firing it.




This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

BATTLEFIELD 2042 UPDATE #5.0.1

Hello there,

Update 5.0.1 releases this week with a small set of changes aimed at resolving some of Quality of Life issues and balancing, following Season 5: New Dawn’s launch.

We’ve enjoyed watching your reactions as you head back to familiar territory with Reclaimed, alongside getting to grips with the new weapons and gadgets for this Season.

With just a few weeks to go, Game Update 5.1.0 is on the horizon which acts upon even more of your feedback that you’ve been submitting to us.

//The Battlefield Team

Stay Informed
Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues.



Changelog



AI Soldiers

  • We’ve once again told the troops to get back to work on the Prologue, and they’ll now correctly spawn in and support you as intended.


Gadgets

  • Fixed an issue causing some missiles and grenades to appear offset from the weapon while moving and firing.
  • Fixed an issue that caused the SPH Explosive Launcher's projectile to detonate immediately if the attached player had died.


Modes

  • Fixed an issue that resulted in the Capture Objective Indicator not correctly appearing whilst an objective is being captured.
  • Fixed an issue that prevented the ability to equip unlocks received during a match.


Specialists
Dozer

  • Fixed an issue that resulted in Dozer’s Ballistic Shield not correctly playing the heavy hit animation when he takes direct damage from heavy projectiles such as rockets.
  • Fixed an issue that was allowing bullets to go through Dozer's Ballistic Shield based on what point in time you joined the server.


Soldiers

  • Fixed an issue that made spotting air vehicles above objectives difficult to perform.
  • Fixed an issue that could sometimes reward you with assists on your own kills, or assists on teammates (or even on yourself, but not the Penguins. Stop trying to hurt them!)


Weapons

  • Fixed an issue that caused Subsonic ammunition on the DM7, AM40 and M5A3 to muzzle flash when equipped with a Suppressor


RM68

  • RM68 Bullet Speed lowered from 790 to 700
  • We have lowered the 4HK range on the following Ammo types:
  • Standard Ammo reduced from 40m > 30m
  • High Power ammo reduced from 50m > 40m
  • 4HK range has been removed from CQB Ammo


M416

  • M416 damage increased from 18 to 22 at 50m.
  • M416 damage increased from 15 to 18 at 75m and beyond.


MTAR21

  • 4HK range capabilities have been removed from the MTAR21.


Dispersion & Accuracy

  • Following your feedback, we are making further adjustments to the dispersion of several Assault Rifles with an intent to compress the top and lowest performers for a more balanced weapon offering.
  • Max dispersion increased by 9% for AK24, SFARM-GL and AEK
  • Max dispersion lowered by 8% for AC42, M16A3, M416 and MTAR21
  • Lowered the delay to dispersion reset from 0.2s to 0.1s.
    Dev Comment: Some delay is required to ensure dispersion does not reset between bullets and instead recognizes bursting taking place.


Vehicles

  • Fixed an issue for the CAV-Brawler unlock requirement that did not properly count teammates deploying on your MAV or EBLC-Ram
  • Fixed an issue that caused the wave lines from the Detection Pulse to not be drawn on the minimap when inside the vehicle using the ability
  • If a vehicle is hacked at the same moment as activating the CWP, the cooldown will now be reset.


This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Battlefield™ 2042 EA Play* Epic Black Teeth AK24 Weapon Skin

Join EA Play to make your games more rewarding with access to great player benefits and a library of top titles. Members get more from your game including monthly member-only rewards like this month’s Weapon Skin in Battlefield 2042. And when it’s time to find your next favorite game, we’ve got you covered with an ever-expanding library of our fan-favorite series and premium games. You can even try out select new release games for up to 10 hours of playtime with no commitment. If you decide to buy, your saved progress will carry over, so you can continue where you left off. Our members also save on purchases of EA digital content, with a 10% member discount. Letting you save on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or
follow us on Twitter and Instagram @eaplay!

*CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEE https://tos.ea.com/legalapp/eaplay/US/en/PC/ FOR DETAILS.

Community Survey - May 2023



Hey Folks,

Each month we ask our Battlefield 2042 Community a series of questions to gain your thoughts about certain aspects of our Community Platforms and your experience with the game.

This month, we're looking at your ongoing experience with Season 5: New Dawn, how you feel about Weapon Balancing within the game, and even your thoughts about what you'd like to see from DICE in the future.

Take a moment, fill it in, and let your voice be heard.

Season 5: New Dawn is Live!

Get ready for Season 5: New Dawn with the Release Map

BATTLEFIELD 2042 UPDATE #5.0.0 (Part 1)

Hey everyone,

Season 5 for Battlefield™ 2042 deploys across all platforms on Wednesday, June 7 at 12:00 UTC, while Update 5.0.0 goes live at 08:00 UTC.

What’s new in Season 5?


Here is an overview of the new content in the Season 5 Update, alongside highlights for changes and improvements:


  • New Map: Reclaimed
  • New Weapons: XCE BAR, GEW-46 & BFP.50
  • New Gadgets: Spring Grenade, Anti-Tank Grenade, Mini Grenade, RPG-7V2
  • New Battle Pass featuring all-new cosmetics for Specialists, Weapons, Vehicles and more.
  • Quality of Life Improvements: Vault Weapon Attachments & Universal Cosmetics, Reworking Vehicle Loadouts, Specialist Improvements for Dozer & Irish, Squad Management, Damage Unit UI and more.
  • Arriving later in Season 5: Further Vault Weapon Attachments, Hourglass Map Rework and further Quality of Life Improvements like Squad Orders.


When can I play?
Once Update 5.0.0 is available for play you will be able to jump into our latest map, Reclaimed via 24/7 playlists on both Conquest and Breakthrough. Once the Season is live later on that day, you’ll be able to unlock the Battle Pass contents where the all-new Weapons, Gadgets and cosmetics await you.

//The Battlefield Team

Stay Informed
Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues and further game changes we’re making via our Battlefield forums.

What’s New?





New Map: Reclaimed



War has descended upon an abandoned industrial facility, slowly being reclaimed by nature in the Czechian region. Fight in and amongst derailed trains, abandoned turbines and warehouses as you work towards secrets hidden within the mountains.



The Crash Site, featuring the derailed train, is designed primarily as a vehicle combat area, with the Landing Zone an area of forest providing a circular area that will enable close-quarters combat and new sightlines opening up when trees are destroyed.



You may see the inspiration we’ve taken for the Abandoned Turbine and Military Warehouse. The indoor space of the Abandoned Turbine will enable crossfires due to its verticality and cover. While the Military Warehouse’s floors will no doubt attract snipers and a range of gunplay experiences due to the narrow layout.



Hidden inside the nearby mountain lies The Bunker, forgotten and made up of a central room whose linear space will bring intense, short-range, close-quarters combat. In comparison to this, The Silos is another outdoor area set up for vehicle combat with its generous roads perfect for tank battles. Easy to spot due to its four towers rising up from the ground, The Silos also provides plenty of elevated areas for infantry to get a shot at vehicles dominating the ground.



New Weapons: BFP.50, XCE Bar, GEW-46


The weapons arsenal is expanding this Season with not only new weapons, but also further much community requested improvements to Vault Weapons.

BFP.50
The BFP.50 is a powerful hand cannon, giving you another sidearm that dishes out heavy damage at close range. Anticipated to become a highly popular choice due to its size, sound and power, we just know you’re going to love this updated version for The World of 2042!



GEW-46
The GEW-46 assault rifle offers high stability with short-burst fire. Great for the medium-range environments that you’ll experience across the Reclaimed map.



XCE Bar
The XCE Bar is a high-precision bolt action rifle. It has expanded attachment capability to accompany its stopping power, allowing you to quickly swap through attachment options to engage the enemy at various distances.



New Gadgets: Spring Grenade, Anti-Tank Grenade, Mini Grenade & RPG-7V2



Anti-tank Grenade
A bundle of grenades that will detonate on impact against vehicles while dealing substantial damage.

Mini Grenade
An anti-personnel grenade that can be thrown a longer distance, and after a short delay explodes across a small area.

Spring Grenade
An old familiar projectile behavior as seen before in the form of the S-Mine or Bouncing Betty. It operates through a spring-activated thruster to reach head-height altitude before imminent explosive detonation.

RPG-7V2
Veterans of the franchise will be familiar with this much loved gadget, and we’ve heard your requests to bring this boomstick through to All-Out Warfare from Battlefield Portal. With Season 5, you’ll now have access to use this fan favorite gadget however you see fit!



New Battle Pass


Season 5 brings with it two factions - one that’s cutting-edge, calculating and professional versus a more survivalist group who are savage, independent and ruthless.

You’ll see this in the cosmetics available as you play through the Battle Pass, some of the best we feel we’ve ever brought to Battlefield! From Falck’s ‘Regenerator’ Skin at Tier 0, to Dozer’s ‘Overthrower’ Skin at Tier 100.



There’s a whole load of items to unlock across 100 tiers of the Free and Premium Battle Pass including cosmetics, XP boosters, and the new premium Seasonal Booster! Additionally, those that were Year 1 pass holders will also receive an Epic Skin and XP booster during the first two weeks of Season 5, as a thanks for continuing to play.*

Lastly, we’re continuing to work on the game beyond Season 5. We are committed to continuing the Battlefield 2042 journey and are working through the best ways to bring new content and experiences for you all. Expect to hear more from us on what’s planned later in Season 5.

Quality of Life Improvements


Vault Weapon Attachments & Universal Cosmetics





We will be adapting Vault Weapons for use with All-Out Warfare attachments during Season 5. To start, we’ll focus on Assault Rifles and Sniper Rifles with attachments for the M16A3, A-91, M416, MTAR-21, AEK-971 and the GOL Sniper Magnum. We’ll continue to provide attachment support for Vault Weapons in subsequent updates.



With Season 5, we will also be introducing Universal Cosmetics for all Vault Weapons, from Forest Multi-terrain (Unlocked at Rank 0) to Desert Technical (Unlocked at Rank 19) and more. You’ll now be able to decide not only the attachments and versatility of your Vault Weapons, but the look of them too. We’ll also be extending Universal Cosmetic support to Battlefield Portal!

Tune in to our Inside Battlefield Podcast, or read our latest Dev Notes blog for full details.

Reworking Vehicle Loadouts


We’re restructuring vehicle loadouts to ensure their combat roles are clearly defined and to reduce prevalence of explosive weaponry. This will also add further readability on the battlefield to ensure you know what to expect from vehicles when you encounter them.

The restructuring of loadouts primarily focuses on our ground vehicles, and we’ll both remove and add weapons to each available vehicle loadout. For example, explosives will no longer be an option for all vehicles, and overall you’ll find more choice through a larger selection of weapons available to you.

Let’s use the LATV4 Recon as an example of what that looks like.

The LATV4 Recon is one of the most used vehicles in the game, and having explosive weaponry readily available pushed it outside of its intended role as a transport. We’re removing all its explosives, such as the 30mm, 50mm and Grenade Launcher, and will replace them with anti-infantry weaponry instead.



Tune in to our Inside Battlefield Podcast, or read our latest Dev Notes blog for full details.

Specialist Improvements


Dozer and Irish will receive improvements to ensure they provide similar gameplay experiences as others within their class.

Dozer
For Dozer we will be enhancing his movement and animations when using the SOB-8 Ballistic Shield. You will now be able to strafe, rotate and pitch with your shield more quickly than previously, as well as being able to traverse ziplines with your shield equipped! Lastly, we’ll also be including two new XP Events to reward further acts of teamplay when playing with Dozer.





On the receiving end when firing at his shield, we will be increasing its spread and introducing more bullet trajectory upon hitting his shield. This will ensure that during these encounters you still have a fighting chance, and at the very least, won’t be as impacted by your own bullets as before.



Irish
Irish will receive a balancing pass to the capabilities of his APS-36 Shootdown Sentinel. We’re doing that by having it cycle through new intercept and recharge states alongside an added short cooldown, versus its previous always-on state.





We’ve also improved its audio, alongside adding new colors to help you identify which state the APS-36 is currently in.
Tune in to our Inside Battlefield Podcast, or read our latest Dev Notes blog for full details.

Squad Management Improvements


Alongside the Season update we’re also adding improvements to the current Squad functionality.



Squads and Players
The Squad Menu is now separated to give you a full overview of all squads on your team. In this menu you can make someone else the leader, and see how many players or friends are in a squad. It also shows class icons so you know how to best complement a squad before joining it. And to add some personal flavor, leaders can also show off their Player Card Tag as the squad icon.

We also worked with the narrative team to come up with code names for each squad for that additional personal touch. One of our personal favorites is Gravedigger -- surely the Gravediggers know how to PTFO. We definitely don’t mess with that squad!

Create and Join
At any time you’ll be able to create or join a new squad directly via the Squad Menu. Previously you could only switch to a random squad, and only from the deploy screen. If you create a new squad then we’ve also added a short waiting period before other players can matchmake into your squad to ensure you can play together with your friends.

Easy navigation
The Squad Menu was created to make it easier and faster to manage and navigate through squads on your team. While before it was unclear when and how to change squads, you’ll now be able to do that at any time and with only a few clicks.

We hope that with this new improved Squad Management experience you feel that you have the control over who you’d like to play with during a match. Once this is in your hands, please stay in touch and give us your feedback about how you feel about it!

Later during Season 5 we’ll also add Squad Orders functionality which allows you to work together as a squad to receive increased XP rewards. In short, PTFO - and get rewarded!

Tune in to our Inside Battlefield Podcast, or read our latest Dev Notes blog for full details.

Other Areas of Improvement



Damage Unit Functionality



As part of Season 5, you will now be able to decide if you wish to show damage units at the bottom of your screen, at the side of your crosshair, or not at all. This new functionality can be defined to your liking via Options > Display > HUD General > Damage Numbers.



Accuracy & Dispersion Changes


Since Launch, our Level Design team has been reworking our maps to react to feedback on cover opportunities, and traversal improvements. These changes have also resulted in alterations to combat distances, and our weapons were tuned for these previous distances and combat scenarios in mind.

Over time, this has resulted in feedback from you about several weapons being too accurate at long ranges without penalty.

With Season 5, we aim to address this gap with balancing the accuracy and dispersion of several categories of weapons. Assault Rifles from All-Out Warfare and their Vault Weapon counterparts will be the first to receive this treatment.

You will notice that the maximum dispersion has been increased by an average of 15-20%, and the weapons will now reach that maximum dispersion level when they reach half of the magazine while on full auto, and full spray mode!

This should encourage everyone to do smaller bursts instead of prolonged fire towards a moving target, and in consideration with the map rework should increase survivability at longer ranges to encourage further up close and personal combat.

We will be assessing your feedback to this change over time and continue to make necessary changes in future updates.

New Unlock Requirements for Lis, Crawford, Zain and Blasco


Lis, Crawford, Zain and Blasco will now be available as rewards as you gradually gain Player Levels through earning XP. Their previous unlock requirements are no longer available. Go get ‘em!

Camera Sprint Movement


We have made adjustments to the Camera Movement when sprinting in Battlefield 2042.

This change is meant to add physicality to sprinting by introducing more immersive camera movement dependent upon the type of weapon and sprint type that you may be using at that time. You will notice a different amount when using an Assault Rifle compared to an RPG for example.

We hope you enjoy this new sense of weight and body motion through the camera. For accessibility you may turn off the new motion in the accessibility options.

On top of that, there are also some golden rules to camera motion in FPS games that ensure your understanding of where you are in space, aligned with what the camera tells you, and we have taken the opportunity to improve that further by focusing on rotations rather than translations in space.

We look forward to hearing your thoughts!

Aim Down Sight Field of View is now active for all players.



Normally a scope will adjust your field of view. With this option set to “On”, the field of view will instead be taken from the field of view you chose in general, in your display settings. Some weapons will not be affected if they have specifically been designed to have a certain field of view that should not be changed.

Why is this important?

The amount of input it takes for your aim to move across screen space changes when field of view changes. Uniform Soldier Aiming calculates your aim rate to take the same amount of pixel distance on screen for a given physical movement of the mouse.

In 4.2 we set Uniform Soldier Aiming to On by default (see our Dev Note for further detail). Setting ADS field of view to On, ensures the consistency achieved by Uniform Soldier Aiming remains the same across various scopes since your field of view will not change when zooming.

Like Uniform Soldier Aiming, this will help to build muscle memory, which is essential to aiming in first person shooters.

Changelog



General Fixes and Options



  • The QR code to navigate players to the support website is now scannable on android devices
  • Fixed an issue where players in solo/co op were being placed in a separate squads when joining on friends
  • Added an “Reduce Sprint Camera Motion” option in accessibility settings to reduce Camera Motion for those who are easily susceptible to motion sickness.


Audio



  • Overall weapon mix and audio tweaks.
  • Specialist movement sounds are improved to match each specialists' gear
  • Fixed an audio issue on Stranded where two area types briefly overlap while zip-lining to the ship
  • Fixed an audio issue where voice overs are sometimes not present during the insertion phase of the prologue
  • Fixed an audio issue where weapon handling sounds are sometimes missing on insertion.


AI & Soldier Improvements



  • The Penguins have been tampering with the Ranger payload, and it will now take more damage from infantry projectiles. Not the Penguins, the Ranger.
  • Fixed an issue where a MCOM in Rush could get stuck in a defuse state if an AI Soldier gets removed while trying to defuse the bomb.
  • Fixed issues that resulted in AI Soldiers not trying to avoid some grenades. Don’t ask.
  • AI Soldiers will no longer keep moving and firing at the End of Round. They’ll just have to accept that the round is over and there will be another one.
  • AI Soldiers will now be able to enter vehicles directly from using a parachute.
  • Fixed an issue that would cause the player to be pushed away from bushes when proning near them.
  • Made improvements in ensuring the parachute cannot be deployed on smaller jumps between platforms.


Battlefield Portal



  • Breakthrough is now available within Battlefield Portal. You will be able to create Custom Experiences for Breakthrough and Breakthrough Small via the Web Builder. Due to the complexities of Breakthrough, Custom Scripting will not be available for this mode.
  • Fixed an issue that allowed Irish to use his APS Shootdown Sentinel when it was restricted.
  • Fixed an issue that caused the Taser Baton melee weapon to incorrectly appear in the Battlefield 3 category.
  • Fixed various placeholder names and icons for weapons in the restricted 2042 attachment category.
  • The RM68 will now have the correct icon when setting up a Portal experience.
  • Attachments belonging to Vault Weapons are now present in the Attachment tab via the Web Builder.
  • Adjusted turret speed of the M1A2 from Bad Company 2 and Tiger 1 from Battlefield 1942 to be compatible with aim decouple from body option.


Specialists & Gadgets



  • RPG-7V2 has received a balance pass to be more in line with All-Out Warfare Game Modes and State of Play.
  • A tutorial video for the FGM-148 Javelin and XM370A are now present within the Collection Screen.
  • The Collection Screen video for the FXM-33 AA Missile now shows the lock-on prompt as intended.
  • The Collection Screen will now display the correct magazine names.
  • Updated IBA Armor Plate's Gadget Description to mention that it only protects the torso.
  • Deployable Gadgets are now destroyed after a territory control change on Breakthrough or Rush.
  • Resolved a number of textual inconsistencies within the Collection Screen on a variety of Gadgets.
  • The Repair Tool is now grayed out when pressing/holding shift while using a parachute.
  • Fixed an issue where you wouldn't swap back to the last equipped Weapon or Gadget whenever you closed the Call In Military tablet.
  • You will now be able to place the Insertion Beacon within areas affected by smoke.
  • Fixed an issue that prevented SFX from playing when using Soflam Designator to designate enemy vehicles.
  • Fixed an issue which would prevent players from accessing the Soflam Designator’s camera after deploying the Gadget.
  • Fixed an issue that caused players being unable to restock on ammo when recently being damaged.
  • Firing the Smoke Grenade Launcher no longer self-spots on the minimap.
  • Throwing Knives will now benefit from Aim Assist, allowing them to attract and slow down while in hip fire. They will not benefit from snap assistance.
  • Players will no longer take damage when destroying Sentry Turrets or Shootdown Sentinels
  • Grenades will no longer detonate from other explosions.
  • Dev Comment: This change has been made so that each grenade will now have a set detonation timer, increasing the readability as opposed to a chain reaction style of play. Players will still be able to shoot a grenade with bullets.
  • The Penguins have been working hard on their research of the Incendiary Grenade and have found a breakthrough that allowed them to increase the radius by 15%. Toasty.


Concussion Grenade
All Recon Specialists will now be able to use the Concussion Grenade.

We have also made substantial changes to how the Concussion Grenade works in a couple of areas, based on distance to the player and in comparing the direction of the player upon grenade detonation.

The effects of the Concussion Grenade are defined by Near, Far and Frontal scenarios. When it detonates within close range it will heighten the duration and intensity at the point of detonation. Beyond that near range, it will lead to a lessened duration and intensity. This effect is also decided and impacted by if the detonation takes place in front of the player.


  • Near radius has been increased from 6m to 8m

Total radius remains unaffected at 12m.

  • Increased the angle acceptance in order to be considered a frontal concussion from 60 degrees to 70 degrees.


  • Duration at which Concussion Grenade lasts has been increased in the following conditions:

Near + Frontal Facing from 2s to 2.5s
Far + Frontal Facing from 1.5s to 1.75
Near + Side from 0.75s to 1.2s

Prox Sensors
Through telemetry and community sentiment, since moving the Prox Sensor out of the throwable slot and into the Gadget Selection field we have seen this gadget decline in relevance compared to the TUGs and other viable gadgets. We have made some adjustments to allow for the Prox Sensor to be an equally viable choice as part of your loadout.

Increased the number of Prox Sensors that can be carried from 1 to 2
Increased the number of Prox Sensors that can be deployed at once from 1 to 2
Reduced the radius of the Prox Sensors scan from 20m to 15m, which will offset some of the benefits of these adjustments.

Angel

  • Fixed an issue that prevented the Tracer Dart from being able to resupply from Angel's loadout crate.


Blasco

  • The Area of Effect for Blasco’s Signal Jammer will no longer tilt when the Gadget is on a slope.
  • Enemies disrupted by Blasco's Signal Jammer will no longer stop revealing their position when the affected player shoots their weapon.
  • Blasco’s Signal Jammer will no longer protect itself from spotting.
  • Dev Comment: We have made this change to help players in locating Blasco’s X6 Infiltration Device, allowing for a better understanding of where to find the device that is blocking their spots.


Casper

  • Enemy or friendly players can no longer climb upon Casper's drone and fly with it.
  • Added thermal vision to Casper's OVP-Recon Drone when zooming in.


Dozer

  • Dozer's deploying shield animation will now correctly play immediately after throwing a grenade.
  • Dozer's shield will now correctly play a fling/push away animation in 1st person view when being hit by a rocket, missile or tank shell.
  • Fixed an issue that allowed Dozer to jump for an unlimited amount of time while his shield was equipped.
  • Dozer's Shield bash sound is now played when hitting enemies at the edge of the melee range.
  • Dozer's shield can now destroy the Medical Crate, T-UGS, Anti-Tank Mine, Ammo Crate, C5 Explosive, M18 Claymore, Prox Sensor, and Loadout Crate.
  • Fixed an issue which would cause deflected bullets from Dozer's shield to not damage enemy players.
  • Fixed an issue that would cause incorrect animations between first and third perspectives with Dozer.
  • Fixed an issue where Dozer would be unable to switch weapons when in a prone state while switching from Shield to a Melee Weapon.
  • Fixed an issue that caused Dozer to not take damage and enter the heavy hit animation when an RPG would hit his shield.
  • Added a unique shield bullet impact sound for Dozer


Falck

  • Falck's Syrette Pistol projectiles no longer deal damage to Dozer when they hit his Ballistic Shield.
  • Falck's Syrette Pistol will now begin to replenish ammo when the reserve is missing ammo (akin to Zain's XM370A), as opposed to waiting for an entire magazine to be missing.


Irish

  • Fixed an issue that caused the explosion of the Shootdown Sentinel to unintentionally interact with the EOD Bot and remove player input from controlling it.
  • Irish’s Deployable Cover will no longer damage players when it is destroyed.
  • Shootdown Sentinel State tweaks and louder pre-explosion on sticky.


Sundance

  • Sundance's Anti-Armor Grenade has been removed from the game.

Dev Comment: Sundance’s Anti-Armor Grenade had poor readability which would result in vehicle players being unable to detect between an incoming missile or an Anti-Armor Grenade. Which resulted in being unable to react suitably with countermeasures. Going forward, the only time you will see “Incoming Missile” alerts is when it is actually an incoming missile.

Zain

  • Fixed an issue that would prevent players from setting the Airburst range on the XM370A for specific structures.
  • XM370A's Range Number will now display the correct distance when looking through smoke.


Progression

  • Fixed issue where earning T1 Mastery on the Defibrillator did not reward the "Jack of All Trades" Achievement/Trophy.
  • Adjusted Pilot Kill XP to only be rewarded when the victim's air vehicle did not also get destroyed at the same time.
  • Avenger and Savior Kills now include who you avenged or saved in the XP log.


Hazard Zone

  • Fixed an issue that prevented the Javelin from being purchasable in Hazard Zone.


Due to the large amount of changes taking place with Season 5, we have had to split these Update Notes into two parts, for Steam. Read the remaining changes via clicking here.