Warm up by the gunfire this holiday season with up to 30% off Battlefield 6 Standard Edition or up to 20% off Phantom Edition.
Experience ultimate all-out warfare. Fight in high-intensity infantry combat. Rip through the skies in aerial dogfights. Demolish your environment for a strategic advantage. Harness complete control over every action and movement using the Kinesthetic Combat System. In a war of tanks, fighter jets, and massive combat arsenals—the deadliest weapon is your squad. This is Battlefield™ 6.
Offers may vary or change. See retailer for details.
Battlefield REDSEC Official Live-Action Trailer
Grab the squad and drop in today.
Drop into Fort Lyndon with massive destruction and the deadliest Battle Royale ring. Squad up for Gauntlet to hack and flip objectives, then dive into Portal.
[p align="start"][img src="https://drop-assets.ea.com/images/62KTuiWz2S2TGoo9r852zU/a43ba74922ade767fa35102beeb8e473/image15.png?im=AspectCrop=%2816,9%29,xPosition=0.5,yPosition=0.5"][/p][p align="start"]Battlefield 6 kicks off a whole new era of high-intensity combat. Whether you are battling in intense infantry firefights, attacking enemies in jets, reviving teammates in the heat of battle, or driving a tank through a collapsing building, this is all-out warfare like you’ve never seen it before. Welcome to the world of Battlefield 6.[/p][p align="start"]Here’s everything you need to know before you deploy, and what to look forward to when you hit the frontlines for the first time.[/p]
World of Battlefield 6
[p align="start"]The year is 2027. The world is on the edge of chaos. After a high-profile assassination shocks the world, major European countries have left NATO, while the US and its allies grapple with the fallout. [/p][p align="start"]A massive private military corporation with no fear, deep pockets and the latest tech, looks to fill the power vacuum. This army is Pax Armata.[/p][p align="start"]What’s left of NATO is wounded and battered. But the remnants have formed a hardened alliance determined to put an end to this threat.[/p][p align="start"]Welcome to Battlefield 6.[/p]
Single Player Campaign
[p align="start"][img src="https://drop-assets.ea.com/images/5LbxNl2DNT1Wd3XuB3uqQT/22e60b9e8a50d665b571bbc56c1d1f3b/BF6-Global-Scale-Campaign-16x9.jpg?im=AspectCrop=%2816,9%29,xPosition=0.6513020833333333,yPosition=0.5560185185185185"][/p][p align="start"]Battlefield 6 includes a nine mission global-scale single-player Campaign following Dagger 13, an elite US Marine Raiders unit tasked at stabilizing NATO against a Coalition led by Pax Armata.[/p][p align="start"]We highly recommend new players - as well as all players interested in Battlefield 6’s lore - to play the Campaign first before jumping into Multiplayer or Portal experiences.[/p][p align="start"]Learn more about Battlefield 6’s Campaign here.[/p]
Multiplayer
[p align="start"][img src="https://drop-assets.ea.com/images/5ImfRla2kaT9hZxRIRzkm7/ca5ea5fe359b854e49f8fe932fcef485/BF6-Iconic-AllOut-Warfare-16x9.png?im=AspectCrop=%2816,9%29,xPosition=0.44583333333333336,yPosition=0.3731481481481482"][/p][p align="start"]Following the events of the Campaign, Battlefield 6’s Multiplayer showcases NATO and PAX Artmata in an all-out, near-neverending war:[/p][p align="start"]Play as NATO: As key European powers withdraw from NATO, the world is left more unstable than ever before. The United States, the United Kingdom, and Egypt are here to defend what’s left, with an army of soldiers driven by duty and honor.[/p][p align="start"]Play as PAX Armata: This shadowy coalition is ready to capitalize on disruption, aiming to usurp the United States as the world’s leading superpower. Pax Armata is a massive private military corporation with deep pockets, the latest tech, and no government red tape. They are hellbent on using this once-in-a-generation opportunity to seize power.[/p][p align="start"]In Multiplayer, you will be placed into one of these two factions as your team. However, you will always have the choice to pick a far more important role: your class.[/p]
Choose your class
[p align="start"][/p][p][img src="https://drop-assets.ea.com/images/6RGsNHcmceexVc0VgfvxQg/0f52903a1cfb4b70217610463d217152/BF6-Classes-Overview-Thumbnail-16x9.png?im=AspectCrop=%2816,9%29,xPosition=0.5,yPosition=0.5"][/p][p][/p][p align="start"]Battlefield’s class system, encouraging you to fulfill a specific role in the fight, is back. New to the system are training options that unlock additional traits that are earned in battle, rewarding those who play the objective with an active ability to help turn the tide of war.[/p][p align="start"]Battlefield 6’s deep customization system allows players to arm themselves with any weapon for any situation, but each class shines when you take advantage of signature weapon sets that lean into your class role.[/p][p align="start"]For those who wish to play with closed weapon loadouts, the option will be easily accessible in official playlists with full XP progression available.[/p][p align="start"]Here is an overview of each class, with a dedicated guide to each class found within the full Battlefield 101 Onboarding Hub:[/p][p align="start"][img src="https://drop-assets.ea.com/images/1u60mihiE14HqfCph2V0Yi/5e31b502abd6c92da59f80bbed33e441/BF6-101-Assault-Class-asset1.jpg?im=AspectCrop=%2816,9%29,xPosition=0.5,yPosition=0.5"][/p]
[p]The ultimate frontline fighter, designed to lead the squad through enemy defenses. Dominate close-to-mid range encounters and limit the enemy's ability to fight.[/p]
[p align="start"]SIGNATURE WEAPON [/p]
[p]Assault Rifle: Faster draw times with Assault Rifles. Fire sooner when exiting a sprint.[/p]
[p align="start"]SIGNATURE TRAIT[/p]
[p]Mission-Focused: Faster progress with objectives, including arming and disarming M-COM explosives. Quicker cooldown for your in-combat state, allowing squadmates to deploy on you sooner.[/p]
[p align="start"]SIGNATURE GADGET[/p]
[p]Adrenaline Injector: Clears and gives temporary resistance to flash and stun effects, boost sprint speed, reduces explosive damage and makes enemy footsteps more audible.[/p]
[p align="start"]ACTIVE ABILITY[/p]
[p]Rally Squad: You and nearby squad members gain a temporary adrenaline effect. Its effects on you can be extended with kills.[/p]
[p align="start"]TRAINING OPTIONS[/p]
[p]Frontliner: Experts at leading their squad into hostile territory. Locate enemy positions to launch surprise attacks and gain the upper hand.[/p]
[p]Breacher: Highly combat effective and skilled at maneuvering. Break through enemy lines with effective use of small explosives and grenade launchers.[/p]
[p]The battlefield’s leading vehicle and equipment technician. Execute repairs to keep allies combat effective or strike hostile armor with force to break their attack.[/p]
[p align="start"]SIGNATURE WEAPON
[p]Sub Machine Guns: Improved hip-fire control.
[p align="start"]SIGNATURE TRAIT
[p]Mechanized Infantry: Take less explosive damage when near friendly vehicles and prevent them from being occupied by hostiles in the event of all passengers exiting. Repair vehicle health to keep both effects active.
[p align="start"]SIGNATURE GADGET
[p]Repair Tool: A blow torch to repair friendly vehicles and equipment. Can also damage enemy assets. Extended use will temporarily overheat the tool.
[p align="start"]ACTIVE ABILITY[TAG-203]
[p]Power Fix: Repair Tool fixes with 50% efficiency for 10 seconds.[TAG-209]
[p align="start"]TRAINING OPTIONS
[p]Anti-Armor: Specialists in combating enemy armor. Operate launchers more efficiently and utilize extra ammo to eliminate ground and air threats.
[p]Combat Engineer: Experts in maintaining combat equipment. Repair vehicles and gadgets more efficiently and keep them operating with maximum effect.
[p]The backbone of any combat unit for defense and sustained fighting. Heal and resupply friendly forces while fortifying defensive positions to keep them protected.
[p align="start"]SIGNATURE WEAPON
[p]Light Machine Guns: Does not suffer sprint speed penalty with this weapon type.
[p align="start"]SIGNATURE TRAIT
[p]Squad Supplies: Squad members can interact with you to gain health and ammunition.
[p align="start"]SIGNATURE GADGET
[p]Supply Bag: Heals allies and resupplies weapon and gadget ammo.
[p align="start"]ACTIVE ABILITY
[p]Restock Abilities: Resupply and heal nearby friendly forces for 10 seconds. Reviving teammates only takes 2.5 seconds.
[p align="start"]TRAINING OPTIONS
[p]Combat Medic: These units are able to function as a health dispensary for allies and also regenerate health when they’re reviving teammates.
[p]Fire Support: These combat experts have improved weapon control from mounted positions and can provide ammo to teammates.[TAG-301]
[p]The perfect intelligence and counterintelligence operative. Neutralize targets from distance or infiltrate, gathering intel, and disrupt hostiles in their path.
[p align="start"]SIGNATURE WEAPON
[p]Sniper Rifles: Faster rechambering between shots, decreased scope sway and improved breath control to help stabilize aim for longer.
[p align="start"]SIGNATURE TRAIT
[p]Auto-Spot: Looking at hostiles while aiming down sights will spot them, marking their position in-world and on the minimap. Time required to spot is dependent on factors such as movement and zoom level.
[p align="start"]SIGNATURE GADGET
[p]Motion Sensor: This gadget tracks enemy movement in its range.
[p align="start"]ACTIVE ABILITY
[p]UAV Overwatch: Call in UAV to a marked position for passive spotting of enemies.
[p align="start"]TRAINING OPTIONS
[p]Sniper: These long-distance engagement experts have improved auto-spot speed, range, and duration. Sniper shots will highlight enemies and temporarily prevent healing while headshots will render the struck enemy unrevivable.
[p]Pathfinder: These infiltration-focused commandos are undetectable by equipment except when they’re sprinting, highlight enemies they damage for the rest of the team, and can perform quieter takedowns.
Squad Strategies for Success
[p align="start"]The above is only a taste of the tactics for classes, especially when it comes to working together to fill those roles as a squad. There is also a wealth of loadout options that transcend classes, thanks to the introduction of Attachment Points and other features.[p align="start"]For more information about squad tactics, click here.[p align="start"]For more information about weapon classes and loadout building, click here.
Battlefield Maps & Modes
[p align="start"][img src="https://drop-assets.ea.com/images/4LieHXdaanIIRfI1VgiQmV/e4cf125febc87c2a7d82dd18b5a0cc61/BF6Tactical-Destruction-Tank-16x9.png?im=AspectCrop=%2816,9%29,xPosition=0.4484375,yPosition=0.4185185185185185"][TAG-400][TAG-401][p align="start"]The in-game tutorial will direct you towards your first Multiplayer match. Selecting your new favorite Multiplayer experience boils down to two factors: the mode and maps.[TAG-403]
FIVE THEATERS OF WAR, NINE MAPS AND TWENTY-FIVE COMBAT ZONES
[p align="start"]Battlefield 6 launches with experiences across five theaters of war. Within those five theaters are nine maps, which create a combined 25 Combat Zones. A Combat Zone is a hand-crafted configuration within Battlefield 6’s maps that maximize quality under a variety of modes.[p align="start"]For more information on Combat Zones and available maps at launch, visit the Maps section of our Battlefield 101 onboarding hub.
MODES - ALL-OUT WARFARE and EXPERIENCES INFUSED WITH BATTLEFIELD DNA
[p align="start"]Battlefield 6 Multiplayer includes eight modes at launch, with more to come in post-launch season updates and not inclusive of any Community Experiences created within Portal. These modes are a mix of iconic all-out warfare and classic Multiplayer experiences infused with Battlefield DNA.[p align="start"]Click here for more information for all available modes at launch.
What to expect during your first match
[p align="start"][img src="https://drop-assets.ea.com/images/2bbfttavg1Ca9voHmEiUkI/993c1ba33c82de8f8bede201ee5eea65/BF6_Screenshot_09_Support_1920x1080.jpg?im=AspectCrop=%2816,9%29,xPosition=0.45729166666666665,yPosition=0.41388888888888886"][p align="start"]The Initiation modes - for example: Breakthrough Initiation, available at launch - should be every new recruit’s first step into ultimate all-out war. Initiation modes provide the same level of combat with the same level of intensity, all set in a learning environment where new players can cut their teeth alongside Bots[p align="start"]After each match across all Multiplayer modes, you will earn experience towards your overall player rank, as well as towards individual weapon masteries. A report on ranking up in Battlefield, including details on every unlock from Ranks 1 through 50, can be found here.[p align="start"]Completely new to Battlefield or the FPS space? We got you covered - click here for our more detailed new player guide.
Portal
[p align="start"][img src="https://drop-assets.ea.com/images/5aWqonJiQ4bpRwbTNdFA0v/a78cd3b73a544d29f47836dd5c88b817/BF6-Portal-Action-Logo-16x9.png?im=AspectCrop=%2816,9%29,xPosition=0.5255208333333333,yPosition=0.42407407407407405"][TAG-450][p align="start"]Battlefield Portal is a massive sandbox where creators and players can push Battlefield to the limit. Take unprecedented control of your environment by moving, scaling, and duplicating objects. Create a completely unique game mode using NPC scripting and a customizable UI. Legendary Battlefield experiences are waiting to be created—show ‘em what you’re made of.[p align="start"]Portal is the platform for an unfathomable amount of experiences to be created by our community, some of which offer full experience progression. The most popular and creative Portal experiences will be featured by our developers at and after launch, adding a taste of our community’s rising creators’ best work to our developer-created Multiplayer experiences. [p align="start"]We have three distinct guides on Portal: one guide is for those looking to play this mode, the second for designers who are just getting started, and the last one for more advanced creators.[p align="start"]Click Here for the Portal 101 Guide (Playing and Hosting Experiences)[p align="start"]Click Here for the Portal 101 Guide (Basic Creator, Battlefield Portal Builder and Verified Modes)[p align="start"]Click Here for the Portal 101 Guide (Advanced Creator, Portal SDK Tool and Custom Portal Experiences)
What Else is New in Battlefield 6
[p align="start"]There’s so much to look forward to – most of it we’ll leave for you to discover, but here’s what we’re most excited about.[p align="start"]TACTICAL DESTRUCTION: As one of Battlefield’s most defining features, it was important for the team to figure out how to elevate the art of Destruction – both visually and as a game mechanic.[p align="start"]The answer is Tactical Destruction. In Battlefield 6, you will have more options to transform the environment to your advantage. Here’s some examples of what you can do with Tactical Destruction:
[p]A wall blocking your way? Knock it down with a sledgehammer or blow it to pieces with C4.
[p]Enemy squad firing on you from above? Take out the floor beneath them with a rocket and send them plummeting to their doom (or bring the roof down on their heads).
[p]Drive your tank through whole buildings to create shortcuts for the rest of the team or devastate enemy positions.
[p align="start"]The visual bar for Destruction has also been raised.[p align="start"][p][img src="https://drop-assets.ea.com/images/68O4aGRxCjiwKgmRon7mQ/39c817a3b7b3c4e85f5ea15087ece6a0/BF6-101-asset5.png?im=AspectCrop=%2816,9%29,xPosition=0.5,yPosition=0.5"][TAG-502][TAG-503][p][TAG-505][p align="start"]KINESTHETIC COMBAT SYSTEM: Battlefield’s new Kinesthetic Combat System is designed to give you more control over your mobility and the tactical options during the heat of battle. This includes actions to help optimize gunplay depending on the situation. These are all new options available for the first time in Battlefield.[TAG-509]
[p]Drag and Revive lets you drag a squadmate out of the firefight, while reviving them.
[p]Peek and Lean lets you peek around corners to spy on the enemy without being exposed, utilizing this awareness to help plan strategies and get the drop on your opponents.
[p]Combat Rolls give you a new maneuvering ability to limit fall damage and increase your chance of dodging enemy fire.
[p]Mounting Weapons on cover allows you to steady your aim, decreasing recoil.
[p]Hitch a Ride is a feature that expands how many players you can have on your vehicle beyond the available seats.
[p align="start"]As part of the Kinesthetic Combat System, reliable recoil patterns and well-defined weapon ranges help players learn and react in real-time.[p align="start"][p][img src="https://drop-assets.ea.com/images/6zYNdTt4ZCxdtvKUq8S0hS/48c2b61855811a73590ec6b0ca338a01/GLA_REV_Screenshot_21_DeployableShield_1920x1080.jpg?im=AspectCrop=%2816,9%29,xPosition=0.3953125,yPosition=0.44212962962962965"][p]
This is Your War - Jump into Battlefield Today
[p align="start"][img src="https://drop-assets.ea.com/images/3SHeMKw7tL6lHyERFMEaYi/19227b85c5c2586b3cfb56068abd98b8/BF6-Phantom-Edition-Items-Beautyshot.jpg?im=AspectCrop=%2816,9%29,xPosition=0.28567708333333336,yPosition=0.4388888888888889"][p align="start"]The ultimate all-out war is here - rally the squad and join the fight today.
Battlefield 6 Reveal Trailer Is Live
[p]The ultimate all-out warfare experience. Fight in high-intensity infantry combat. Rip through the skies in aerial dogfights. Demolish your environment for a strategic advantage. In a war of tanks, fighter jets, and massive combat arsenals–your squad is the deadliest weapon.
Watch the Reveal Trailer.
Plus, lock and load for our Multiplayer Reveal Event on July 31.
Battlefield Labs - Community Update - The Class System - Part Two
[p]This Community Update outlines the current status of the Class System in Battlefield Labs, featuring insights from early player experiences.[/p][p][/p][p]Some systems aren't yet available in Battlefield Labs, but everything discussed here is crucial for defining class identities and achieving our goal of creating the best Class System in Battlefield's history. [/p][p][/p][p]We have seen the suggestions to revert to previous systems and/or closed weapons. We are keeping these in mind in our discussions as we aim to connect new and veteran players to the Battlefield experience, fostering teamwork and creating a universal understanding of our systems for the future.[/p][p]We've collected extensive player feedback and data to improve the next Battlefield, particularly around classes. Some improvements happen quickly through Battlefield Labs testing, with balancing done via server-side commands. Other changes require new tools or client-side updates that take longer.[/p][p] [/p][p]Battlefield Labs allows us to respond to feedback and balance gradually with our community. We invite you to share your thoughts in the Community Updates section on our official Battlefield Discord. This is the new frontier of community collaboration for Battlefield, and we welcome you to explore it with us.[/p][p][/p][p]Let’s begin![/p][p] [/p]
A RECAP ON THE CLASS SYSTEM
[p] As indicated in Part One, our current focus for classes is to have players recognize and intuitively feel the unique identity that each class brings to their squad on the Battlefield. To have the interconnected systems and fundamentals of each class shape their role, while granting the freedom to customize how to execute that role.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/40697820/8f8ff346e8af35e2ca28ec9654748c814c9ae079.jpg"][TAG-40]The Class System is defined by two main components: Customizable and Class-defining. [/p][p]The customizable components empower players to explore and push the boundaries of their roles within their chosen class, while still adhering to the class's expectations. The class-defining components are designed to enhance "pick-up-and-go" playability and reinforce the expectations of your class identity. [/p][p]Throughout this Community Update, we will use Recon as the baseline example and detail its signature elements.[/p][p] [/p]
Pick your Training Path
Customizable: Training
[p] [/p][p]Training is designed to amplify the unique strengths of each Class, ensuring your role on the field is both impactful and strategic. Each Class offers two distinct Training Paths that you can choose from when customizing your loadouts. They provide flat-stat bonuses and benefits that enhance your performance in teamwork scenarios and objectives across various modes. [/p][p]Training Paths are structured into three levels:[/p][p][/p]
[p]Level 0: Passive benefit available upon immediate selection of the Training Path.[/p]
[p]Levels 1 and 2: Enhanced benefit aimed at improving your selected role. Only earnable through teamplay progression and score XP.[/p]
[p]Level 3: Is a one-time use ability that you manually activate and either benefits yourself, your team, or your situation in the match.[/p]
[p]In Recon’s case, it is the ability to call in a damageable UAV to a marked position for passive spotting. Upon activation, you will need to continue working with your team to make sufficient progress to use it again.[/p]
[p][/p][p]As you engage in teamwork or tackle mode-specific objectives, you will passively gain bonuses at each level along your chosen path. Triggering your level 3 ability resets you back to level 2 to re-earn your level 3 ability. Additionally, Training Path progression is reset at the beginning of each round.[/p][p][/p][p]Through Battlefield Labs, we are validating the progression rate, impact and balance of each path, allowing us to adjust their relative usefulness and power to perform the desired role.[/p][p][img src="https://clan.akamai.steamstatic.com/images/40697820/4e865aeeb499bcbddb2f74ed1cb87cd243e12d8b.jpg"][TAG-102][/p][p]Recon specializes in long-range shooting and covert gameplay; your Training Path is designed to enhance and encourage certain aspects of that role. If you find yourself being more up close and personal as a Recon player, you would benefit from selecting Pathfinder, which has improvements such as being undetectable by equipment except when sprinting. [/p][p]Although the Training System has been live in Battlefield Labs for only two play sessions, we have already identified a range of areas that we plan to improve before launch. Role efficiency and teamwork incentives are the priorities of this system, and Battlefield Labs continues to provide us with the space and time to ensure we meet these priorities.[/p][p] [/p]
All roads lead to Class Identity
Class-Defining: Signature Weapon
[p][/p][p]Each Class has a Signature Weapon that is intrinsically connected to their Class Identity, with the role of each Class taken into close consideration, as covered in Part One of this series. [/p][p]While each weapon can pack a punch when used in the right combat situations and be a valuable addition to your loadout, choosing to use the proficient weapon category for each Class will provide you with tailored passive benefits for your role.[/p][p][/p][p]Assault & Assault Rifles - Assault is the ultimate infantry fighter, responsible for leading the charge and responding to situations as and when they arise. Using an Assault Rifle with this Class will result in faster transitions from sprint to shoot and switching between Assault Rifles and other weapons. [/p][p]Engineer & Sub Machine Guns - Engineers are positioned for destruction and repair at all costs, which means getting up close and dirty while on the battlefield. You’ll benefit from improved hip-fire control when using SMG’s. [/p][p]Support & Light Machine Guns - Being used to heavy fire situations and being in the midst of chaos, Support are experienced with heavy gear, and as they lay down fire with Light Machine Guns they will not suffer from sprint speed penalties like other Classes would if they were to use the same weapon. [/p][p]Recon & Sniper Rifles - Scope sway will be decreased, and the ability to stabilize your aim by holding your breath improves with the use of Sniper Rifles. Being highly proficient with Sniper Rifles will allow for Recon to be faster at rechambering between shots too![/p][p] [/p]
Class-Defining: Signature Trait
[p]With Signature Traits, we aim to create a set of unique bonuses that increase the efficiency of your overall role as that Class. [/p][p]Assault - Enhanced Mobility. We’re currently looking at providing this class with reduced fall damage and no movement speed penalty that results from a fall. Combined with other Class-defining elements, such as Training, it aims to place emphasis on Assault being the tip of the spear class and utilizes mobility as its key strength. [/p][p]Engineer - Explosive Damage Resistance. While Assault is all about leading the charge in infantry combat, the Engineer is the only Class capable of repairing and dealing significant damage to vehicles. You’re in highly explosive situations here, and we’re theming this trait around that. [/p][p]We’re currently providing a reduction to damage from explosions as the Signature Trait, and we’ll be assessing within Battlefield Labs if that difference is felt between the different Classes and what the right level of balance should be for a passive resistance increase (or decrease!) [/p][p]Support - Faster Revive. Support is designed to be every squad's essential choice for defense and sustained combat. Our focus for this Class was to enhance the importance of reviving, protecting, and supplying teammates, enabling them to rejoin the fight quickly. [/p][p]Currently, the Signature Trait for Support allows faster reviving when stationary. We’re using the time with our community in Battlefield Labs to monitor your feedback on the Support class and the evolving expectations of Support's role, and identify the best aspects of this role to elevate further.[/p][p][/p][p]Recon - Aim Spotting. We currently have Recon’s Signature Trait as the ability to spot enemies while aiming down sight automatically. This is a Signature Trait that we are actively seeking feedback on within Battlefield Labs and are continually improving.[/p][p] [/p]
Class-Defining: Signature Gadget
[p]Class definition is central to our future gadget lineup, ensuring each class features unique gadgets with zero overlap in usage. This approach highlights and reinforces the distinct role of each Class, offering gadgets that either enhance your own effectiveness or support your squad.[/p][p] [/p][p]Assault - Adrenaline Injector. We’re equipping the Assault class with an Adrenaline Injector that grants resistance to flash and stun effects, enhances sprint speed, reduces explosive damage, and amplifies enemy footsteps for a brief period. [/p][p]Battlefield Labs has already gathered substantial feedback on the Adrenaline Injector, which we’re already taking on board for the future to ensure it’s balanced across classes. For more details, check out the Learnings from the Labs section![/p][p][/p][p]Engineer - Repair Tool. Whereas in the past, the Repair Tool has sometimes been a choice between using it or sacrificing it for something more aggressive. Going forward, the Repair Tool will always be available to you, so there really is no excuse for you not to repair your squad's vehicle, right?[/p][p][/p][p]Support - Supply Bag. Whenever you see a Supply Bag on the ground, you will now know that this item is capable of either healing you or providing you with a certain amount of ammo, and Support will be the class responsible for this.[/p][p]We are currently working through the balance of this gadget through Battlefield Labs, and defining how much health or ammo you should receive, what the optimal range should be, and spam prevention.[/p][p][/p][p]Recon - Motion Sensor. Whether you're a Sniper or a Pathfinder in either a defensive or aggressive position, the motion sensor is useful for tracking enemy movement within its limited range. As a Recon, it's essential to have this tool readily available to perform at your best, making it an excellent choice for your Signature Gadget.[/p][p] [/p]
Learnings from the Labs
[p]Thousands of players began experiencing Battlefield Labs in March, and it has already resulted in thousands of feedback submissions and bug reports, allowing us to work on rapid iteration of specific gameplay elements like movement and responsiveness, whilst discussing how to improve upon areas that take longer to implement, like destruction, movement, animation and more.[/p][p] [/p][p]Battlefield Labs is an ongoing process that has laid the foundation for us to collaborate on player-driven changes that will impact the next generation of Battlefield games. While we continue to read through feedback and assess areas to work on, it has already been instrumental in guiding us to meaningful improvements.[/p][p] [/p]
CLASS IDENTITY & GAMEPLAY
[p]Assault - Players have emphasized Assault has a “Lone Wolf” mentality and there is desire to make the class less self reliant and instead enhance team play capabilities. Key areas for improvement include the Weapon Sling, particularly its early pre-alpha functionality, which allowed for carrying two signature weapons. The Adrenaline Injector has also received significant feedback and will undergo improvements, including the removal of the health regeneration component, with further changes to be shared at a later date. [/p]
[p]Engineer - The Engineer remains in a good place, but we're exploring ways to further enhance its interaction with vehicle play. Players were able to equip dual rocket/missile launchers within earlier play sessions, and while that may have enhanced interaction between this role and destruction capabilities, it provided too much power in a single loadout and we will be limiting this so you can only choose one at a time. [/p]
[p]Support - Support is frequently played due to its abilities to revive teammates, supply ammo and health, and intercept systems. We're focusing on subtle enhancements rather than significant changes with this class. Feedback indicates that there is an abundance of supply crates taking place, and this can often cause a detrimental effect on combat and create stalemate situations due to excessive healing and ammo. We are investigating adjustments, such as the crate’s duration, how much it can resupply, and more, to ensure we strike a good balance for impact to Support and other classes. [/p]
[p]Recon - Play sessions and feedback have highlighted room for improvement with Recon, and we agree, more work needs to be done to enhance its role on the Battlefield. One aspect that we continue to assess feedback around is how we want to encourage specific Training Path playstyles for this Class, strengthening disinformation and sabotage aspects of their role, and need to balance spotting capabilities.[/p]
[p] [/p]
GENERAL CHANGES
[p] While the list above is not exhaustive, we continue to enhance various aspects throughout the development process with gradual changes within Battlefield Labs and beyond, guided by player feedback. For example, earlier pre-alpha play sessions received a large response against Ballistic Armor, and this feature is no longer included in our multiplayer modes. Additionally, improvements are ongoing with movement and animation, as well as vehicle handling for ground vehicles and aircraft control. [/p][p]Our content is currently in alpha development, and some features may take longer to implement than others, depending on their complexity. However, we remain committed to keeping you informed through our community channels and Battlefield Labs as we work together to build Battlefield.[/p][p] [/p][p]—--[/p][p] [/p][p]Get Involved[/p][p]Sign up for Battlefield Labs now if you’re interested in helping us validate the future of Battlefield. Read our FAQ if you’d like to learn more, and join the discussion on Battlefield Discord.[/p][p][/p][p]As a reminder, Battlefield Labs is a closed environment with limited attendance, but we’ll make sure to share updates to keep everyone informed.[/p][p][/p][p]Thank you for joining the discussion. We look forward to connecting again soon - see you on the battlefield![/p][p] [/p][p]These game details are subject to change based on community discussions, player data, and feedback from Battlefield Labs as we continue developing the next Battlefield title and beyond. We will always strive to keep our community as informed as possible.[/p][p] [/p]
Battlefield Labs - Community Update - The Class System - Part One
Today, we're excited to start outlining our future vision for the Class System in Battlefield.
The gameplay mechanics of classes and aspects that players have enjoyed most have evolved throughout the history of the Battlefield franchise. Our goal within Battlefield Labs is to test and refine the best aspects of the Class System from our history, and to evolve them into a cohesive vision for the future.
As we begin testing these class-defining systems, we invite you to either play, test or read along with what's to come for classes in Battlefield.
Let’s begin!
OUR DESIGN PHILOSOPHY FOR CLASSES
We envision the future of Battlefield classes to be a series of interconnected systems and fundamentals that shape your role on the field, while granting you the freedom to customize how you execute that role. Through Battlefield Labs play sessions, feedback, and data gathering, we aim to strike a balance between defined roles and player choice.
The Class System is defined by two main components: Customizable and class-defining.
The customizable components empower players to explore and push the boundaries of their roles within their chosen class while also still adhering to the expectations of the class.
The class-defining components are designed to enhance "pick-up-and-go" playability and reinforce the expectations of your class identity.
CUSTOMIZABLE:
Weapon Loadouts: Fully customizable weapon loadouts allow you the freedom to play the way you want. Play to the strengths of your class by using your signature weapons, or easily switch to any other weapon to meet the needs of your squad.
Class Gadgets: You'll have the option to carry two gadgets onto the battlefield, tailored to each class and its specific role. Recon aficionados specialize in intelligence and counterintelligence, with class gadgets including Deploy Beacons, Anti-Personnel Mines, and Laser Designators.
Training: Our philosophy with Training is to offer a series of traits that can be unlocked during play to enhance your ability to perform your role. As you engage more in a match, you'll gradually earn flat-stat bonuses and more to support the effectiveness of your role further.
Throwables: Our approach to throwables prioritizes enabling each class to effectively fulfill its role by providing tailored throwables.
CLASS-DEFINING
Signature Weapon: Each class has a Signature Weapon category tied to their class identity, which, when used, enhances their role on the battlefield.
For example, using our same ongoing test subject, the Recon class, if you select a weapon from the Sniper Rifle category, you will benefit from increased breath-holding duration. In contrast, an Assault player choosing from the same category will not receive this bonus.
DMRs, Carbines, and Shotguns remain viable options, no matter your class, but don’t benefit from any Signature Weapon bonus.
Signature Trait: Each class features a unique Signature Trait, providing passive bonuses tailored to optimize your role on the battlefield. For instance, a Recon player automatically spots enemies while aiming down sights, encouraging the use of weapons that complement this specialization.
Signature Gadget: These gadgets are unique and singular to each class with an aim for you to always have access to a tool that fulfills the role of that class.Separate from what you may choose as gadgets within your loadout.
Default Weapon Packages: The default weapon package is a pre-set combination of attachments and visual customization for each class to be combat ready, with the option for further progression and personalization.
What’s Next The Class System and its individual components will be available for testing within Battlefield Labs in the coming weeks. Participants will be able to go hands-on with these features, discuss, and provide feedback.
Following further play sessions, we'll be back with another Community Update to unpack class components in more detail, and share learnings based on participant feedback.
Get Involved Sign up for Battlefield Labs now if you’re interested in helping us validate the future of Battlefield. Read our FAQ if you’d like to learn more, and join the discussion on Battlefield Discord.
As a reminder, Battlefield Labs is a closed environment, and attendance is limited, but we’ll make sure to share to keep everyone updated!
Thank you for joining the discussion. We look forward to connecting again soon - see you on the battlefield!
This announcement is related to content in development through Battlefield Labs, and may change as we listen to community feedback and continue developing the next Battlefield title and beyond. We will always strive to keep our community as informed as possible.
BATTLEFIELD LABS - DEVELOPMENT UPDATE, MAY 2025
In February, we announced Battlefield Labs as our most ambitious community collaboration in franchise history to validate the future of Battlefield. Today, we'll update you on our initial learnings and how we'll continue to scale testing into the future.
Across our four initial play sessions with a small group of core Battlefield players across Europe and North America, we’ve completed thousands of hours of gameplay, had hundreds of thousands of player spawns, and seen over a million environmental objects destroyed, including walls, windows, crates, and buildings your squad crashed the helicopter into. The players in these sessions have helped us successfully validate the following areas:
Establishing a solid foundation for smooth, low-latency and high-performance gunplay.
Finding the right balance in movement speed for functionality such as crouch sprint, combat rolling, and vaulting as part of our combat pacing initiatives.
Using destruction to create fun and lasting tactical gameplay across rounds and experiences.
Exploring new ideas for the future and receiving direct player feedback continues to be a crucial aspect of the Battlefield Labs process. Even if some ideas never reach release, it helps us understand and refine elements that resonate most with players as we continue to build Battlefield together. It's been a valuable and exciting experience for our team and community so far, and we're looking forward to continuing that collaboration alongside you!
WHAT'S NEXT Now that we’ve wrapped up initial server performance and stability concerns, we’ve validated a solid foundation for a core Battlefield experience. We’re now ready to continue scaling Battlefield Labs testing globally.
Throughout May, we’ll be inviting more players across Europe and North America, and will start to include select areas of Asia.
Alongside testing new content, we'll continue to iterate on our initial focus areas, such as balancing the different weapon archetypes and damage values, as well as movement and combat pacing mechanics.
Destruction also remains an ongoing topic across our play sessions. We’ll continue to test destructible objects across a variety of maps and fine-tune damage levels of surfaces.
Following Community Updates on gunplay and destruction, we'll be back in the future to talk more about classes and the all-out warfare experience.
GET INVOLVED If you're excited to help us validate the future of Battlefield then you can still sign-up now. Read our FAQ if you’d like to learn more, and be sure to join the discussion on our Battlefield Discord.
Battlefield Labs continues to show us what is possible when our community comes together alongside us to collaborate, and we thank everyone who has joined us on this journey so far.
We’re looking forward to what’s next with you!
//The Battlefield Team
Community Update - Battlefield Labs - Destruction
We’re back with another Community Update focused on destruction, and a summary of our initial learnings from previous Battlefield Labs play sessions.
Let’s start with a preview on how we’re designing and testing destruction for the future.
OUR DESIGN PHILOSOPHY FOR DESTRUCTION
Our goals for destruction are centered around adding further gameplay depth by allowing you to reshape the environment and transform your surroundings toward a tactical advantage. For example, barging through walls to surprise your enemies, reshaping the battlefield to create new paths into the capture zones, or taking down a building to take out an attacking squad.
We're designing destruction around easily identifiable visual and audio language that lets you understand what can be destroyed, altered, or transformed through gameplay.
We aim to make destruction an integral part of your Battlefield experience to create an intuitive, fun, and rewarding environment where you feel empowered to shape the world around you.
DESTRUCTION AND GAMEPLAY
Let’s take walls as an example of the new destruction language. Once a wall takes enough damage from an explosion, smaller impacts, such as bullets, will also contribute to its destruction, allowing you to shoot your way through the wall. Audio VFX will help you not only see, but also hear whether your attacks are successful.
Different surface types now also visually degrade before breaking down through persistent surface damage. Buildings “apple-core” as they start to break down, leaving their core exposed as destroyed parts create rubble and debris on the ground around it.
New mechanics allow you to create more destruction-related opportunities during gameplay, as well as being able to influence your surroundings through the use of different weapons or vehicle types. For example, rubble caused by destruction now remains on the battlefield, and allows you to create and use new opportunities for cover and protection.
Above is an early pre-alpha example that showcases the ability to destroy a wall to quickly traverse through the building and reach the other side - without this tactical impact, you would have to either run around the block or navigate through staircases to get to the other side.
Be careful in how you use destruction to your advantage, as one advantage to you would also be an advantage to the enemy, and this exposed flooring could now be used by them to counter this new route.
FEEDBACK AND VALIDATION
Insights we’re gathering range from everything between destruction as a tactical element to you as a player being able to differentiate between non-destructible and destructible environments.
At this stage of testing within Battlefield Labs, our main focus points are:
Understanding which environments can or cannot be destroyed and which type of firepower is required for different material types
The impact of collateral damage from debris and destructible elements
Tactical use of destruction to create new pathing or persistent environments
Balancing the ecosystem of damage through firepower and destruction
OUR LEARNINGS SO FAR
Our goals for our initial Battlefield Labs play sessions were to test server performance, gunplay and movement, and for participants to get an initial understanding of what's next for Battlefield. Participants have now played through multiple sessions, and offered up thousands of pieces of feedback. As we start testing other topics such as destruction, we wanted to share some of our initial learnings and next steps coming out of those play sessions.
We encountered some initial issues with server stability and performance, which provided valuable data for us to adjust their configurations. We've already seen that follow-up play sessions offered a smoother gameplay experience for participants, and that we are on the right track to start scaling further testing with more participants in the future.
For gunplay we've learned that while gunplay feels in a good spot, there's further balancing to be done to the different weapon archetypes and their damage values. Feedback on movement suggests that we need to continue iterating on finding the right balance in speed, namely for functionality like crouch sprint, combat rolling, vaulting, and more. Be sure to check out our previous Community Update if you are interested in learning more about our design philosophy and goals for gunplay and movement.
Lastly, as we move our focus back to destruction, we have seen feedback around the balancing of destructible objects across the map and the fine-tuning of damage levels of surfaces. Destruction will be an ongoing topic within our playsessions, and we’ll continue to test these and other areas of destruction throughout upcoming playsessions.
WHAT’S NEXT?
Sign up for Battlefield Labs now if you’re interested in helping us validate the future of Battlefield. Read our FAQ if you’d like to learn more, and join the discussion on Battlefield Discord.
We’ll be back in the future with new Community Updates to keep you informed on ongoing testing and learnings within Battlefield Labs.
We look forward to seeing you in action, hearing your feedback, and chatting Battlefield with you!
// The Battlefield Team
Battlefield Labs - Community Update - Gunplay and Movement Philosophy
This is the first of our regular Community Updates to keep you informed about features we’re testing in Battlefield Labs. Today we’ll focus on elements of gunplay and movement.
OUR DESIGN PHILOSOPHY FOR GUNPLAY AND MOVEMENT
We've continually evolved our gunplay and movement mechanics throughout the Battlefield series. Now, within Battlefield Labs, we're focused on refining the best elements from past titles, modernizing them, and validating if they feel fun and rewarding, and have the right balance between intuitive control and dynamic combat.
We're designing the combat experience to ensure players of all skill levels can enjoy our gunplay and movement systems. Our goal is to offer gameplay that rewards skill with precise weapon feedback and movement options for veterans, while providing an intuitive experience for new players to learn and enjoy.
For gunplay we're exploring designs centered on helping you learn and develop skills and muscle memory through action, as weapons naturally signal their recoil direction. This feedback loop allows you to understand and adjust your aim, making it easier to handle different weapons. This system not only adds variety but also enhances each weapon's unique feel and play style.
Movement is also deeply integrated with gunplay, as your actions and targets are all part of the same cohesive combat experience. We aim to make movement both feel intuitive and rewarding to move within the world and during combat, but also when playing against someone using both the gunplay and movement systems to their maximum potential.
WHAT’S NEW AND IMPROVED FOR GUNPLAY AND MOVEMENT
Initially we’ll test select but important areas that create the foundation required to create a fun and rewarding Battlefield combat experience. We’re making focused efforts to create consistent and optimized millisecond-to-millisecond soldier combat, and we’ll share some key examples of changes that will be available during our initial playsessions.
We’ve reduced the time it takes for bullets to appear on your screen from when you press fire. This change decreases input delay, makes shooting feel more responsive, and helps you better track and hit moving targets.
We're optimizing for a 60Hz tick rate, ensuring the game server more frequently updates the positions and actions for all players. This results in responsive gameplay across all platforms and inputs. You'll notice more precise shooting and movement, enhanced damage feedback, and more accurate representation of other players' positions and combat outcomes.
We've adjusted the recoil system to make the different weapon types feel unique when firing them. Through enhancements to gunplay recoil, camera shakes, and firing settles, each shot’s recoil direction now matches its gameplay angle. The weapon visually stabilizes the more accurate your handling is, making you feel like you're actually firing and controlling it.
To evolve the moment system we've revamped animations and reintroduced movement features such as crouch sprint, combat dive and landing roll, and added visual indicators to make it easier to understand when movements such as vaulting or leaning are possible.
FEEDBACK AND VALIDATION
At this stage content within Battlefield Labs is pre-alpha, and playsessions take place within a closed dev environment focused on testing small chunks of a larger array of features. Some gameplay features are placeholder, work-in-progress and with bugs and performance not being representative of the final experience. However, even during this early stage of development you'll get a good sense of our new design approach.
During our first playsession our teams will be validating the systems and stability of Battlefield Labs such as server performance, while participants will be able to familiarise themselves with what’s next for Battlefield through testing the gunplay and movement experience, focused on:
Feel of the different weapon archetypes
Improvements to aim and control
Weapon balance and fun factor
Look and feel of movement
Moving and interacting within the map
Combat pacing.
STAY TUNED
Lastly, a reminder that while our playsession will be within a closed environment, and we can't invite everyone to every session, we'll make sure to keep you informed on ongoing Battlefield Labs playsessions and learnings through these regular Community Updates.
Sign up for Battlefield Labs now if you’re interested in helping us validate the future of Battlefield, and read our FAQ if you’d like to learn more.
We’ll be back in the coming weeks to talk more about our learnings from our first playsessions, as well as another feature focused Community Update.
//The Battlefield Team
Please keep in mind that everything related to EA Playtesting is STRICTLY CONFIDENTIAL. This means no posting or sharing details of this Playtest, in person, on social media or anywhere else. Acceptance of the Pre-Release Game Program Policy, EA User Agreement, and EA Privacy & Cookie Policy are required to participate.