Battlefleet Gothic: Armada 2 is 70% off - Skulls for the Skull Throne!
Greetings Admirals!
The Skulls for the Skull Throne event has arrived, bringing discounts and free new content to Battlefleet Gothic: Armada 2. Enjoy 70% off the base game and 33% off the Chaos Campaign Expansion while the event is live, from May 28th to June 1st.
Five new Chaos portraits will also allow you to embrace the darkness within as you raze the galaxy and establish your dominance.
The Skulls for the Skull Throne event encompasses far more games in the Warhammer and Warhammer 40,000 universes, including deals for games such as Space Hulk: Deathwing, Blood Bowl 2, and even the eagerly anticipated Necromunda: Underhive Wars, with a 20% pre-order discount.
Blood for the Blood God! Skulls for the Skull Throne!
We're excited to unveil an exclusive partnership with Wargaming for the release of the Battlefleet Gothic + World of Warships Bundle, including Battlefleet Gothic: Armada 2 base game, World of Warships base game, and the newly released World of Warships x Warhammer 40,000 Themed DLC.
Get both games together at a discounted price and lead your fleets to victory!
As you know, Battlefleet Gothic: Armada 2 is the real-time strategy game adapted from Games Workshop’s famous tabletop game that portrays the epic space battles of the Warhammer 40,000 universe.
Expanding on the groundwork laid out by the first game, Battlefleet Gothic: Armada 2 is a full-blown sequel - bigger, richer, more impressive and more ambitious than the original game. It includes all 12 factions from the original tabletop game and its expansions it is based on: the Imperial Navy, Space Marines, Adeptus Mechanicus, Necrons, Chaos, Aeldari Corsairs, Aeldari Craftworld, Drukhari, the T’au Merchant and Protector Fleets, Orks, and finally, the Tyranids.
World of Warships
Experience epic, free-to-play naval combat when you helm one of over 300 historic vessels in the exciting balance of strategy and real-time combat that World of Warships offers. Outfit your fleet with flags, camouflages, modifications, talented Commanders, and more!
World of Warships x Warhammer 40,000 Themed DLC
In the grim darkness of the far future, there is only war! Prepare yourself—soon you'll take command of the imposing ships themed to Warhammer 40,000 in World of Warships. In the meantime, use the new flags and patches to show everyone which side you belong to—the Imperial Navy, bringers of order; or the bloodthirsty followers of Chaos.
Battlefleet Gothic: Armada 2 is free to play on Steam right now until August 26, 6pm GMT, and can be purchased at 40% off, the biggest discount yet. If you have a friend who has been on the fence about conquering the galaxy in co-op with you, this could be the right moment to invite him to bask in the glory of the Emperor.
The Chaos Campaign Expansion, that brought a brand new Chaos arc in June, is also available at 15% off, but is not free to play during this time.
In the recent Campaign update, the game got a huge amount of new content: secondary objectives on every map, significantly improved fleet management, A.I. ultimate powers, a ton of quality of life additions, and in-depth campaign options that allow you to tailor every facet of a campaign to your liking.
As a result of numerous updates, the game is currently in the best state it has ever been in. Whether you play solo, co-op, or versus multiplayer, there has never been a better time to delve into the grim darkness of the far future.
Season 4 begins!
For veterans of the grim darkness of space, we have more news! Season 4 of competitive has now begun! Rewards corresponding to your position on the leaderboard have already gone out. Return to the chaos of war and claim your spoils: portraits, frames, and achievements await!
Battlefleet Gothic: Armada 2 is free to play right now and all weekend long on Steam! You can also get the game and its DLC at respectively 40% and 15% off until August 26.
We’ve put together a patch with a series of bug fixes, mainly addressing issues with the campaign and some faction specific abilities and upgrades. It's available right now, so check it out! As always, thank you very much for the great feedback.
Patch Notes
General Campaign
Several localization fixes
The hp percentage of a ship after a battle in campaign is no longer rounded down (to avoid an issue when finishing a battle at very low health)
Fixed a white box being displayed when using the transfer fleet UI on a fleet without a flagship
The retreat command is now properly available even if the combustion gauge is still refilling
Fixed a crash for the guest player in the campaign if using the auto-battle feature during an invasion
The AM Rad-Tempest device skill now displays properly
The guest now properly sees the amount of Gifts of Chaos remaining after the host recruits a Marked Admiral
Tyranid
Fixed Adrenal glands displaying the wrong area of effect
Fixed a crash when capturing a system with the Imperium AI superpower with the Infested space hulk Vanguard force
Fixed a localization and missing portrait during the secondary objective breakthrough against the Sons of Malice
Fixed some POI which where displaying the Devoured UI while it could not progress
Chaos
Fixed Raptors Cult Secrets POI
Ynnari Sacred Ground: now works as intended with the Gift of Chaos mechanic
The weapon critical chance gain on leveling a fleet is now working as intended
It is now possible to scuttle a ship if it becomes a drifting hulk after being in a mutiny state
Fix some localization issue in the customisation menu
A King's Head mission: Fixed a blocking issue where the cutscene would trigger two times in a row
Blind Rage mission: Fixed a blocking issue if you put the Phalanx in drifting hulk before Threxos’ arrival
Kill the Undying mission: If Maltrius dies during this mission, a game over is now properly applied
Imperial Refugees mission: The transporter ships in Imperial Refugees are now immune to morale changes to avoid an issue when in mutiny
Imperial Refugees mission: The transport ships can no longer spawn in each other
Legend of the Past mission: When Abaddon retreats, he is no longer blocked by his escort ships.
Legend of the Past mission: The objective to put the Maccrage Honor in a Drifting Hulk state now appears when the Maccrage shows up in the battle
Fixed the dialogue played when Drang’s ship was made into a drifting hulk
The Shards of Nyadra'zatha upgrade now has the proper icon and description
Imperium
Setting a new ship to the flagship position no longer causes an issue with gaining xp on the fleet
The Dark Throne mission: Droptime timers are now properly displayed during this battle
The Preparation for the End of Times objective can now be properly finished when using a fleet transfer
Necron
The Residual Absorption upgrade now properly cancels asteroid field damage
The Navigational Shields upgrade and its faction variants now properly cancels the damage caused by spore fields
The Residual Absorption upgrade now works as intended
Patch 04/07/19
Greetings, Admirals!
We just rolled out a patch with some bug fixes and improvements, including battleplans and secondary objectives in auto combat. You can find the patch notes below. Please continue to give us any feedback regarding the changes or the game.
Patch Notes
Features
Added possibility to win battleplans and secondary objective rewards in autobattle
The more fleet power by which you exceed your opponent’s fleet power, the more likely you are to win a reward
Added the possibility to destroy AI mines on the map for 1 battleplan
Added an option that allows you to delay or cancel assaults in the campaign
General fixes
Fixed a random rare crash in co-op
Fixed an issue with localisation key displayed on the battle or post-battle screen in the Escort Secondary Objective
“The Seventh Path” should now display the correct information
The “Revoke Ship” button should now display the correct value in the tooltip while scaling with customisation settings
Fixed a localisation issue in the battleplan tooltip
Added a security to prevent drifting hulk ships stealing battleplans if a boarding was still ongoing
Campaign
Made some tweaks on the reward text of the Assassination Secondary Objective
[Chaos] Fixed an issue with some repeating texts above the timer in “Chorus of Despair” mission
[Chaos] Fixed an issue where the cost logo of Slaanesh and Tzeentch were inverted in the enemies’ system panel
[Chaos] The “Changer of the Ways” should now display the correct reward description for the extra upgrade
[Chaos] The Red Corsairs sub-faction should now display the correct name in the fleet creation menu.
[Chaos] Fixed an issue with the mission outro of the scripted mission “She Who Thirst”
[Chaos] Fixed an issue where the “spell Chaos” cost icon would grey out, while that was available for players
[Chaos] Fixed an issue where the hp and armor points of Space Titans were duplicated in a tooltip during The Tribute mission
[Chaos] Fixed an issue where the Chaos symbol would stay on the screen after the ritual in “Chorus of Despair” for the guest
[Chaos] Fixed an issue where transport ships could leave the maps without warping out in the Imperial Refugees mission.
[Imperial] The “Dark Throne” will no longer show in the cutscenes in the middle of the mission
[Imperial] If fought outside a scripted mission, the Phalanx will now properly disengage in all situations.
Fixed an issue with the UI being displayed during the Ork Annihilation cutscenes
Co-op
[Chaos] Fixed an issue where the guest would not be able to see the webway gate during the Unexpected Alliance mission
[Chaos] Fixed an issue where some Aldaeri fx would stay visible for the guest during the Unexpected Alliance mission
Multiplayer
Necron Shards of Nyadra’zatha should now have the correct icon
Chaos Campaign Expansion now available!
Admirals!
We’re incredibly pleased to announce the release of the Chaos Campaign Expansion, coming with a massive free update featuring many improvements for all players!
Bring the galaxy to its knees in the Chaos Campaign Expansion, and enjoy a whole slew of new features coming in the free Campaign Improvements Update. These include new secondary objectives, in-depth campaign options, enemy A.I. Ultimate Powers, vastly improved fleet management (removing and moving ships as you please), and much more!
For a more detailed overview of what you can expect to see in the Chaos Expansion and Campaign Update, take a look at out our Chaos Expansion and Campaign Update feature overviews. Alternatively, you can check out the complete patch notes below for all the raw numbers and balance changes.
With the roadmap completed, we are now concentrated on the release of the New Chaos Campaign. Our next update will focus on making sure all this new content is working smoothly, so please continue to share your feedback - we carefully read our Steam community hub and official forum. You can also join our Discord to meet fellow players and get the latest news from the team: https://discord.gg/fqpAG2D
Season 3 Starts Today!
For all you multiplayer warmongers, we have more good news! We’re delighted to launch season 3 of competitive play today. Top the ladders for portraits and unique frames to show off your rank and victories. The Season 3 rules are available here.
Strike craft (Bomber, Fighter, and assault boat) speed raised by 50 points (except the Impaler ordnance which had its speed reduced by 50 points)
Imperial Navy Starhawk Bomber damage increased from 30 to 40
Space Marines Thunderhawk Annihilator Bomber damage increased from 60 to 80
Adeptus Mechanicus Starhawk Bomber damage increased from 30 to 40
Chaos Doomfire Bomber damage increased from 30 to 40
Corsair/Asuryani Eagle Bomber damage increased from 40 to 50
Drukhari Razorwings Bomber damage increased from 40 to 50
Tau Manta Bomber damage increased from 90 to 120
Demiurg Automated Bombing drone damage increased from 30 to 40
Asteroid fields damage increased from 10 to 20
Asteroid field now reduces the precision of any ship targeting a vessel inside of it by 20%
Overload Generator critical chance reduced from 300% to 50%
Reduced Lock-on critics bonus reduced from 100% to 50%
Reduced Tracking Sense critics bonus reduced from 100% to 50%
Imperial Navy
Imperial Navy Battleship Oberon cost decreased from 301 points to 286
Imperial Navy Battleship Emperor cost decreased from 343 points to 300
Imperial Navy Grand Cruiser Exorcist cost decreased from 300 points to 268
Imperial Navy Grand Cruiser Vengeance cost decreased from 261 points to 242
The order "Scanner" has been added to the Imperial Navy battleships Oberon and Emperor
Admech
Every Adeptus Mechanicus Cruiser troops number increased from 9 to 10 for every troop step
Adeptus Mechanicus Battleship Ark Mechanicus troops number increased from 15 to 16 for every troop step
Chaos
Chaos Double Barrel Heavy Lance Artillery damage increased from 12 to 14
Chaos Double Barrel Heavy Lance Artillery reload time increased from 8 to 16
Chaos upgrade "Warp Powered" morale damage increased from 50 to 75
Chaos Cruiser Carnage cost decreased from 178 points to 174
Chaos Cruiser Devastation cost decreased from 193 points to 178
Chaos Battlecruiser Acheron cost decreased from 224 points to 216
Chaos Battlecruiser Hades cost decreased from 195 points to 190
Every Chaos Grand Cruiser speed increased from 160 to 170
Chaos Battleship Despoiler speed increased from 160 to 170
Ork
Ork Mega Kannon Artillery reload time increased from 12 to 14
Ork Double-Barrel Mega Kannon Artillery reload time increased from 12 to 14
Ork Escort Brute cost increased from 32 points to 33
Ork Escort Ravager cost increased from 27 points to 28
Ork Escort Savage cost increased from 28 points to 29
Ork Escort Onslaught cost increased from 29 points to 30
Ork Light Cruiser Basha OrdzDaka cost increased from 95 points to 98
Ork Light Cruiser Basha OrdzGargDaka cost increased from 100 points to 102
Ork Light Cruiser Basha Urd Unki cost increased from 122 points to 126
Ork Cruiser Killa cost increased from 138 points to 141
Ork Cruiser Killa Stompa cost increased from 133 points to 137
Ork Cruiser Terror cost increased from 162 points to 167
Ork Cruiser Terror Stompa cost increased from 157 points to 163
Ork Battlecruiser Hammer cost increased from 158 points to 162
Ork Battlecruiser Hammer Stompa cost increased from 153 points to 158
Ork Battlecruiser Hammer Smaka cost increased from 150 points to 154
Ork Battleship Deadnot cost increased from 196 points to 202
Ork Battleship Deadnot Urd Unki cost increased from 311 points to 322
Ork Battleship Deadnot OrdzGargDaka cost increased from 210 points to 214
"Fragile" ship attribute now raises the critical chance suffered by the ship by +50% instead of +100%
"Fragile" ship attribute now raises the ramming damage endured by the ship by +50%
Asuryani
Asuryani Light Cruiser Wraithship II cost decreased from 197 to 187
Asuryani Light Cruiser Wraithship IV cost decreased from 197 to 187
Asuryani Cruiser Dragonship II cost decreased from 276 to 256
Asuryani Cruiser Dragonship IV cost decreased from 268 to 248
Asuryani Battlecruiser Phoenixship cost decreased from 352 to 332
Necron
Reactive Hull" attribute now cancels light critical effects every 30s instead of every 60s
Tyranid
Tyranid Double-Barrel Pyro-acid Artillery reload time increased from 5.5 to 6
Tyranid Heavy Pyro-acid Artillery reload time increased from 5.5 to 6
Tyranid Light Pyro-acid Artillery reload time increased from 5.5 to 6
Tyranid Pyro-acid Battery reload time increased from 5.5 to 6
Tyranid Super Heavy Pyro-acid Artillery reload time increased from 5.5 to 6
Tyranid Double-Barrel Pyro-acid Artillery accuracy decreased from "efficient accuracy" to "poor accuracy"
Tyranid Heavy Pyro-acid Artillery accuracy decreased from "efficient accuracy" to "poor accuracy"
Tyranid Light Pyro-acid Artillery accuracy decreased from "efficient accuracy" to "poor accuracy"
Tyranid Pyro-acid Battery accuracy decreased from "efficient accuracy" to "poor accuracy"
Tyranid Super Heavy Pyro-acid Artillery accuracy decreased from "efficient accuracy" to "poor accuracy"
Tyranid Escort Caustic Drone cost increased from 29 to 32
Tyranid Escort Strangler Drone cost increased from 27 to 30
Tyranid Escort Bio Plasma Drone cost increased from 29 to 33
Tyranid Escort Corrosive Vanguard cost increased from 33 to 37
Tyranid Escort Strangler Vanguard cost increased from 34 to 38
Tyranid Escort Corrosive Kraken cost increased from 44 to 48
Tyranid Escort Clutch Kraken cost increased from 38 to 43
Tyranid Escort Bio Projectile Kraken cost increased from 30 to 37
Tyranid Battleship Hiveship cost increased from 320 to 337
Tyranid Battleship Bio Tentacles Hiveship cost increased from 305 to 323
Tyranid Battleship Acid Infestation Hiveship cost increased from 371 to 392
Tyranid Battleship Bio Acid Hiveship cost increased from 317 to 336
Reduced Predator instinct Tyranid upgrade decreased from 50% to 20%
Tau
Tau upgrade "Experimental Thruster Manifold" now raises the speed of Tau Line ships to +15 instead of +25
Tau Protector Transport ship speed increased from 160 to 170
Tau Protector Escort Castellan speed increased from 200 to 210
Tau Protector Escort Warden speed increased from 200 to 210
Tau Protector Light Cruiser Il'Porrui "Emissary" Dal'Yth speed increased from 160 to 170
Tau Protector Light Cruiser Il'Porrui "Emissary" Bork'An speed increased from 160 to 170
Tau Protector Light Cruiser Il'Porrui "Emissary" Sa'Cea speed increased from 160 to 170
Tau Protector Cruiser Lar'Shi'Vre "Protector" T'Olku speed increased from 160 to 170
Tau Protector Cruiser Lar'Shi'Vre "Protector" Vior'La speed increased from 160 to 170
Tau Protector Battleship Or'Es El'Leath "Custodian" speed increased from 160 to 170
Tau Merchant Escort Orca speed increased from 160 to 170
Tau Merchant Escort Messenger speed increased from 200 to 210
Tau Merchant Escort Defender speed increased from 160 to 170
Tau Merchant Light Cruiser Il'Fannor Ke'Lshan speed increased from 120 to 130
Tau Merchant Light Cruiser Il'Fannor Dal'Yth speed increased from 120 to 130
Tau Merchant Cruiser Lar'Shi Vash'Ya speed increased from 160 to 170
Tau Merchant Cruiser Lar'Shi Tolku speed increased from 160 to 170
Tau Merchant Battleship Gal'Leath Vash'Ya speed increased from 120 to 130
Tau Merchant Battleship Gal'Leath Bor'Kan speed increased from 120 to 130
Tau Auxiliary Escort Nicassar speed increased from 160 to 170
Tau Auxiliary Cruiser Demiurg Bastion speed increased from 160 to 170
Tau Auxiliary Battleship Demiurg Stronghold speed increased from 120 to 130
Tau Auxiliary Battleship Kroot Warsphere speed increased from 120 to 130
Tau Railgun Battery Weapon damage increased from 8 to 10
Tau Railgun Artillery damage increased from 4 to 5
Tau Light Ion Cannon Battery Weapon damage increased from 8 to 10
Tau Ion Cannon Turret damage increased from 4 to 5
Tau Ion Cannon Coaxial damage increased from 4 to 5
Tau Ion Cannon Artillery damage increased from 4 to 5
Tau Heavy Railgun Coaxial damage increased from 4 to 5
Tau Heavy Railgun Battery Weapon damage increased from 16 to 19
Tau Heavy Railgun Artillery damage increased from 16 to 19
Tau Heavy Ion Cannon Coaxial damage increased from 4 to 5
Tau Double-Barrel super heavy Railgun damage increased from 8 to 10
Tau Double-Barrel Railgun turret damage increased from 4 to 5
Tau Double-Barrel Light Railgun Turret damage increased from 3 to 4
Tau Double-Barrel Light Railgun Artillery damage increased from 3 to 4
Tau Double-Barrel Heavy Railgun Turret damage increased from 8 to 10
Tau Double-Barrel Heavy Railgun Coaxial damage increased from 4 to 5
Tau Double-Barrel Heavy Railgun Artillery damage increased from 12 to 14
Tau Double-Barrel Defensive Heavy Railgun Turret damage increased from 12 to 14
Tau Merchant Cruiser Lar'Shi Vash'Ya cost decreased from 200 to 190
Tau Merchant Cruiser Lar'Shi Tolku cost decreased from 210 to 200
RETAKES / ADDS / FIXES
Rework of the Invasions spawn probability and occurrence based on the player’s level
Tutorials (Prologue and Campaign) are not mandatory anymore to have access to all the campaigns
Replaced 'Attuned Lenses' with 'XV-46 Vanguard Battlesuit' - Manta bombers deal 1 assault action upon bombing
Fixed ShadowField bug when generator was in critical status
Rework of the Seeker Turrets upgrade: now applies to all Battleships
Rework of the Identification range upgrade: The ships that leave the range after an identification are marked and still visible
Reworked the fragile attribute: +50% crits taken instead of +100%
Corsairs take +50% ramming damage
Reworked Starpulse: Moved from Hull to Deck
Reworked the Tentacle skill: now applies a “marked” status to the targeted ship
Added new order column in stat unit + skill scanner on Emperor and Oberon
AI Action "Repair fleet" cost increased from 3 to 4
AI Action "Build defenses" cost increased from 4 to 5
AI Action "Assault trigger" cost increased from 4 to 5
Added a sound when the Impaler spawns
Chaos Blackstone Fortress Chaos Campaign cost has been reduced from 1035 to 517points
Improvement on the feedback regarding Regen (Hull + Troop & Upkeep not met)
Rework: Daemonic ritual can now be launched on target in "no casualties step" (green troop step)
Added: At least 1 Battleplan is now spawned in the end (victory) of a scripted mission that requires Battleplans in order to be achieved.
Modification of the number of battles waged for each ship level:
lvl 2: from 2 to 3 Battles
lvl 3: from 5 to 7 Battles
lvl 4: from 9 to 12 Battles
Chaos Campaign Expansion Launch Trailer
Serve the Dark Gods! The massive Chaos Campaign Expansion for Battlefleet Gothic: Armada 2 is available today!
Battlefleet Gothic: Armada 2 gets a Titan-size shipment filled with dozens of hours of new content today with the new Chaos Campaign Expansion and its no less dramatic Campaign Update. Adding to its already impressive roster of three grand campaigns, this Expansion adds the Chaos faction as a playable campaign, letting you conquer all of the Aegis Ocularis for the glory of the four Chaos Gods. Use their powers and boons to crush the Imperium and their hapless allies as you claim glory for yourself and Abaddon the Despoiler - watch today’s Launch Trailer for just a taste of what’s to come.
https://www.youtube.com/watch?v=cP9oTL2uYFU
Releasing at the same time as the Chaos Campaign will be the no less major Campaign Update. Free to all players, this update enriches every campaign with additional secondary objectives on each map, diversifying gameplay significantly. This is further expanded by new campaign settings, letting you customise every aspect of the campaign to fit your various playstyles, with massively variable difficulty. This includes larger fleets, economy options, or disabling certain features for a more narrative-focused experience. Find out more in our Community Update.
The expansion will offer incredible value on dozens of hours of new content, a whole new story, new missions, new campaign mechanics and much more. The Chaos Campaign Expansion is the largest update yet for Battlefleet Gothic: Armada 2, only possible thanks to the dedication and continued feedback from all of you. Get it today on Steam for $12.99 / €12.99, with the free Campaign Update also launching today for all players.
The Chaos Campaign Expansion and Campaign Update will be available later today, around 19:00 CEST. The Chaos Campaign Expansion is $12.99 / €12.99, and downloadable on Steam.
Please continue to share your suggestions - we carefully read our Steam community hub and official forum. You can also join our Discord to meet fellow players and get the latest news from the team: https://discord.gg/fqpAG2D
Battlefleet Gothic: Armada 2 is getting bigger, better, and more spectacular with the new Chaos Campaign Expansion. A week from its release, we’re delighted to share a first look into the twisted destiny of Word Bearer Malos Vrykan with 5 brand new screenshots.
Releasing on June 24 for €12.99/$12.99, this Expansion arrives alongside a free update filled with updates to the game’s single-player offerings and delivers the most requested new feature of the game: a fully playable Chaos Grand Campaign, letting you take the role of the galaxy’s worst nightmares as they raze the galaxy. Part one and two of our three-part Community Update Series give an overview of the premise and mechanics of the new Campaign, and the final part will go through the features coming in the free update.
Releasing with the Chaos Campaign will be the no less major Campaign Update. Free to all players, this update enriches every campaign with additional secondary objectives on each map, diversifying gameplay significantly. Other much-requested features include larger fleets and the ability to switch ships between them, economy options, faction-specific super-abilities for enemy AI, and disabling certain features for a more narrative-focused experience.
The Expansion will offer incredible value on dozens of hours of new content, a whole new story, new missions, new campaign mechanics and much more. The Chaos Campaign Expansion is the largest update yet for Battlefleet Gothic: Armada 2, only possible thanks to the dedication and continued feedback of the community.
The Battlefleet Gothic: Armada 2 Chaos Campaign Expansion releases June 24 via Steam and can be purchased for €12.99/$12.99. The Campaign Update will release simultaneously and be available for free to all players.
The Chaos Expansion approaches, and with it, our next free update. The paid expansion and free update both arrive on the same day, June 24.
In our previous two blog posts, we covered the story and the mechanics of the new Chaos Campaign. In today’s Community Update, we look at the changes coming in the free update, which brings improvements to all the campaigns - Imperium, Necron, Tyranid, and Chaos.
Improved Fleet Management
You’ve asked for it, we’ve worked on it, it’s here – you can now swap ships between fleets! Although some restrictions apply depending on sub-factions, you will be free to tailor your fleet to your own destructive tastes.
Dismantle entire fleets (or individual ships) as you please, leaving room to create a brand new one. Doing this will dismiss the admiral and give you back a portion of their value. No more will Admirals be sent off to their confused and sudden doom in order to be replaced.
As you level, you will now be able to pick your Admirals’ skills. The first skill will be locked, but the rest are yours to choose.
Your Admirals will now have access to level 4 Admiral upgrades with new effects, such as an extra galaxy map movement point, increased troop regeneration, or improvements to the evolution of Points of Interest.
More Variety
Six new Secondary Objectives (from the first Battlefleet Gothic: Armada) have been introduced to regular missions. One secondary mission will appear in every battle, and completing them will award you various things, such as battleplans, extra movement points, and more.
In-depth Campaign Options allow you to set up a new campaign in far more detail than previously, such as tweaking the AI, determining leadership points, or the ability to cancel invasions entirely. You can select which of the secondary missions you want to see in your campaign, if any, and even adjust a ton of economy options.
If you want to share your exact preset with others, you will be able to do that too! This new feature makes the campaign deeply customizable, but keep in mind that the settings can’t be changed after launching the campaign.
AI Ultimate Power
Allow the enemy to thrive with impunity at your own peril! If certain conditions are met, the enemy AI’s faction-specific Ultimate Power will be triggered. Most of these apply to a single system. Although new dialogue will give narrative context to each of these, a Waaagh! never needs context, if you ask us.
Aegis of the Imperial Fist: The Phalanx joins the battle.
Chaos Portal: Chaos threat level in the sector rises 10 points.
Waaagh!: Ork Fleets have their max fleet capacity doubled.
The Seventh Path: Aeldari threat level rises by 1 in every sector, and if left unchecked too often, will trigger an invasion in every sector.
Hive Hunger: Tyranids devour an entire system, removing every attribute of its planets.
Dolmen Gate: Necrons will perform an invasion in the sector every turn.
Quality of Life Improvements
Battleplans can now completely cancel an invasion.
The Advanced System Panel gives you a better view of all the systems and allows you to conveniently upgrade your points of interest from a single menu.
We hope you’ve enjoyed this look at the major features coming in the update, and that you’re itching to get your fleet into glorious battle. This post is by no means an exhaustive list, as the update will include numerous further tweaks and of course, balancing. The full patch notes for the update will be available on launch day, June 24.
Tindalos & Focus Home Interactive
The Massive Fleets Tournament!
Admirals!
In celebration of the upcoming Chaos Campaign Expansion, we're excited to announce the Massive Fleets Tournament!
With only four players going head to head in the Massive Fleets mode, this is both the smallest and most massive tournament yet!
Participants
Our four Admirals are four of the best BFG2 players in the world: