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BattleGroupVR screenshot
Genre: Simulator, Strategy

BattleGroupVR

Coop Multiplayer Fix

Fixed issue where joining a coop game would send you to a standard multiplayer lobby instead of the coop lobby. Missed side-effect from the multiplayer refactor. Please let me know in the discord if you run into other multiplayer issues.

Long Distance Move Height Adjustment Feature

- updated bindings control to include thumb directional pad vector2.
- added a new feature to the long-distance move command, the thumb pad will now adjust the height while the trigger is held.
- refactored multiplayer prefabs to work with Quest restrictions
- refactored object pooling manager to work with Quest restrictions
- fixed custom ships imports for hiding weapon meshes and loading sounds

Small Patch April 3rd, 2020

- Fixed issue with multiplayer games where ships would be undetected well within scan range
- Fixed boarding party so it no longer immediately captures ship and fixed captured ship team switch but weapons still fire on new friendly.

Ship Behavior Settings + Captain Profile Eyescan Grab

- Increased ship behavior settings (keep range, flank) to update every second from 15 seconds for a more responsive feel.
- Selection hand menu behavior button now highlights when ship is not on default settings.
- Captain profiles in the fleet setup can now be selected with eyescan hover + trigger/grip instead of pure physical contact and only trigger.
- Removed leftover heavy log reporting

March 21, 2020 - Patch Notes

- fixed issue with radar showing targets that were beyond scan range, causing them to be visible but not able to be targeted
- fixed issue with radar using incorrect scan range when detecting enemy ships
- fixed line formation spots 9 and 11 in the same location
- increased projectile life from 8s to 10s
- added a notification when all equipment is unlocked in Upgrade Station

Missing Ships Test Fix

Following up on the reports people have sent in regarding the bug where enemy ships go missing and players are unable to complete the mission. Looks like some strange error where a collision ends up setting the ship position to NaN (not a number). Not sure what causes this so I implemented a catch where the ship will reposition itself to its last valid location. Hopefully, this will bypass and correct any one-off random accidents... or worst case it will put the ship back into a position where it will immediately go NaN again, please let me know if you see more ships disappearing after this patch.

Other Changes:
- friendly warpout radar holograms now remove themselves from radar correctly
- fixed mission brief cutoff
- fixed local coop PC player not returning target agency to units when no longer controlling them
- docked ships no longer require a captain

Ship Report Tool

One of the main bugs I've been trying to track down is where you cannot complete a mission due to a mystery enemy remaining on the map that you cannot find. I have not been able to replicate this on my end making it impossible for me to fix it. I have created a tool that will print out all the ship status to help narrow what might be going on when players encounter it. So, if you run into this issue, there is a new button at the rear of the bridge below the Emergency Exit button to print out a report. This will log the game state and open a File Explorer to the generated text file called "shipreport.txt". Please send this file to me over Discord or email to battlegroupvr@gmail.com
Thanks for your help in finding this bug!

Other Fixes:
- Fixed ships not being able to target/switch targets in conquest.
- Fixed helm control target panel not showing fighter hologram

Feb 25th Update Notes

- Fixed multiplayer clients not being able to see ships when hosts can see them
- Fixed custom workshop ships loading
- Fixed custom ships not having shields in skirmish

Multiplayer Ship Visual Fix

- Fixed issue with ships not being rendered during multiplayer sessions.

Small Update - 1/17/22

- fixed formation not transferring to the second position when the leader dies
- fixed docked captains deleting in conquest
- fixed map ceiling height
- fixed boarding party ship capture, captured ships will sell for salvage at end of mission
- disabled weapon LODs in ship config