Support for Development: Release of the "Battlerace Support Package" DLC
Hello everyone,
We are pleased to announce the release of a new DLC called the "Battlerace Support Package." Purchasing this package is an excellent opportunity to support our team in the further development of Battlerace and the creation of new, exciting titles.
By purchasing the "Battlerace Support Package," you will receive 500 XP coins as a gift, which you can use in the game, as well as an exclusive "Support" emblem that will be visible on your profile as a testament to your support and commitment.
We would like to express our deep gratitude for your support and the trust you place in us. It is thanks to you that we can continuously develop our games and provide you with ever-improving experiences.
Once again, thank you for your engagement and support!
On the occasion of the second anniversary of the game Battlerace, we would like to express our immense gratitude for your support and engagement.
As a token of our appreciation, we have prepared a small gift for you - 500 coins to use in the game's shop. To claim your reward, simply click on the message that will appear in the main menu. Don't forget to click on the party hat as well ;)
Once again, thank you for being with us for these two years!
We are releasing update 5.13.4, which includes several improvements and fixes, check out what we have prepared for you.
Thank you, TieDeveloper
Update #5.13.4
What do we bring with Update 5.13.4?
We added 5 skins for weapons
We added a Ukrainian translation of the game
We improved the lighting on the Guanaco Desert map
We improved some weapon movement animations
We improved the position of holding weapons
We improved the delay time of a shot when running
We have improved the aiming position with Viper crossbow
We have fixed the crosshair color setting
Maps
We have improved the lighting on the Guanaco Desert map, it now looks like this:
Player
We have implemented a series of significant improvements to our operators to further enhance the players' experience. We have focused on various aspects, such as weapon movement animations, character grip positions, shooting delay while running, and aiming position with the Viper Crossbow.
We have worked on enhancing weapon movement animations to provide a more realistic and seamless gameplay experience. Additionally, we have improved the weapon grip positions of our operators to better reflect their individual character and style.
The shooting delay while running was another aspect we decided to fine-tune. We conducted numerous tests and adjusted the delay timing to provide smoother gameplay and more satisfying shooting experiences while on the move.
Our team has also focused on improving the aiming position with the Viper Crossbow. We have analyzed player feedback and made the necessary adjustments to ensure greater precision and consistency when aiming and hitting targets.
Today, on the anniversary of the Battlerace release, we would like to express our gratitude for your support and engagement in the game Battlerace.
As a token of our appreciation, we have prepared a special gift for you. Here are three things that we have prepared: the "Inferno" weapon skin, the "Infernal Soldier" character, and 250 coins. To claim these rewards, simply click on the message that will appear in the main menu.
Once again, we want to thank you for being with us throughout this entire year. We hope that our future games will captivate you just as Battlerace did.
We are releasing update 5.12.4, which includes several improvements and fixes that we have prepared for you.
Thank you, TieDeveloper
Update #5.12.4
What do we bring with Update 5.12.4?
Operator selection window has been improved
The number of bullets in the Glock 17 magazine has been corrected
Damage of Bullpup .50 BMG, Milkor MGL, and ICS-190 MGL weapons has been corrected
Item prices in the game store have been corrected
Maximum AFK time has been corrected
Suppressor names have been corrected
The player adding system to the friends list has been fixed.
Weapons
We are introducing several changes to the weapons in the game. In the case of the Bullpup .50 BMG, it has been decided to reduce its damage from 85/100 to 45/100. The Milkor MGL and ICS-190 MGL grenade launchers have also received improvements, increasing their damage to 90/100 and 82/100, respectively. At the same time, to prevent the abuse of these weapons, the available ammunition has been reduced to a single drum. This was done to balance their power in the game and prevent them from being too dominant in combat. Of course, as always, we rely on the feedback of the players and will closely monitor their reactions to the changes.
We have also increased the amount of ammunition in the Glock 17 weapon from 16 to 17 bullets per magazine.
We have made changes to the nomenclature of suppressors. Previously, generic names such as "Suppressor 1" were used, but we have decided to enhance this aspect of the game by introducing more detailed and precise names.
Now, players will be able to see new names for suppressors that will describe their features and specifications in greater detail. We believe that this change will improve the quality of the game, facilitate players in choosing the best suppressor for their playstyle, and provide better gameplay experiences.
Store
We have improved the prices of all items that can be purchased in the game. After a thorough review and analysis of our prices, we have noticed that they require improvement.
Therefore, we have introduced optimized and correct prices that are more adequate to the value of items.
Main Menu
We have fixed the system for adding players to friends. Previously, players encountered an error that limited them to adding only one friend. This was inconvenient for many players who wanted to establish more friendships and build a larger community in the game.
After a thorough review and analysis of the problem, we were able to find a solution and fix the error. Now, players can add more than one friend and enjoy greater freedom in building relationships with other players.
Player
We have extended the maximum AFK time. Previously, this time was 120 seconds, but we have decided to increase it to 270 seconds.
On April 1st at 8:00 AM UTC, we will release update 5.11.4, which includes many new features, improvements, and fixes that we have prepared for you.
Thank you, TieDeveloper
Update #5.11.4
What do we bring with Update 5.11.4?
Added a sighting customization system
Added a Floating text effect
Added more settings
Added Flooded Grounds map
Added "Viper crossbow" weapon
Added 10 weapon skins
Added 25 emblems
Added 10 player cards
Added 4 operator skins
Improved AI pathfinding
Improved store window
Improved lighting on maps
Improved scrolling speed of the skin list in weapon customization
Improved the placement of sight previews on AWM in weapon customization
Improved mouse control in menu windows
Improved emblem images: Arenas, Guanaco Desert, Training Ground
Improved weapon range
Improved third-person weapon holding
Improved sniper aiming system
Improved M8879 weapon damage
Improved user account security
Fixed game store errors
Fixed login screen errors
Fixed voucher errors
Fixed "Gun race" game mode errors
Fixed display of the "camo" button that expands the skin list in weapon customization
Fixed an issue with item purchase blocking
Updated Unity engine to version 2021.3.21f1 from version 2021.3.17f1.
Main Menu
One of the most important changes is the improved mouse control in menu windows. Now the mouse cursor works much smoother and more precisely, allowing for faster and more intuitive navigation through the menu and selecting options.
In addition, a number of other improvements and fixes have been introduced to enhance the game interface.
Store We have made several minor improvements to the game store window. Although these are not major changes, they have had a positive impact on the quality of the user interface.
We have fixed some voucher-related issues and added some important features to the system, allowing us to give you more in-game items.
We have also fixed a bug that prevented users from purchasing items when they already had 31 items in their collection. This bug was caused by security measures that were originally intended to protect users (That protected you so much that it didn't even let you buy things xD).
Weapons Customization
We are introducing some important changes to the weapon customization window. The scrolling speed of the weapon skins list has been improved, allowing players to choose the right skin for their weapon more easily and quickly.
Additionally, we have improved the positioning of the AWM weapon sight preview, allowing players to better familiarize themselves with the appearance and functionality of the sight.
Furthermore, we have also fixed the display of the "Camo" button, which now works properly and enables easy selection of the appropriate skins for weapons.
Settings
We have redesigned the settings window with a new interface layout and color schemes that improve readability and ease of use, positively affecting user comfort. The window is now more intuitive and transparent, allowing players to quickly and efficiently navigate through different options and customize game settings according to their needs.
New graphics customization options have been introduced, allowing for even greater personalization of the gaming experience. Players now have access to additional options such as Motion Blur, Bloom, Film Grain, Chromatic Aberration, and Lens Distortion. Each of these settings enables adjustment of the game image to individual player preferences, affecting visual quality and gameplay fluidity.
We are adding even more game customization options, such as UI crosshair personalization and Floating Text effect.
The crosshair personalization allows players to adjust the color, thickness, gap size, dot thickness, and more, giving them even greater control over the user interface and enabling them to customize it to their individual preferences.
The Floating Text effect displays damage text on the screen when hit, helping players quickly recognize the effects of their actions in the game. This option allows for even greater immersion in the game and a more dynamic gameplay experience.
Here is the appearance of the "Graphics" tab after sorting, improving the window, and adding new settings:
Here's what the "HUD" tab looks like, where you can find the UI crosshair settings:
Here is the appearance of the Floating text effect (check on the right side of the opponent, when we shoot, damage numbers appear):
Login window
We have fixed several bugs related to the login window interface and improved the security of user accounts.
UI
Many user interface improvements have been introduced, removing all errors and imperfections in the UI. As a result, the game runs much more smoothly and there are no longer any problems with displaying various interface elements.
Weapons
"Viper crossbow" is a new weapon that has been added to the game, and it looks like this:
In addition, a number of improvements have been made to the game mechanics to provide you with an even better gameplay experience. These changes include improving the weapon range and third-person weapon handling, which has had a positive impact on character animations. The sniper rifle aiming system has also been improved, making the game more realistic and challenging. Finally, damage has been adjusted in the M8879, which will balance the strengths of different weapons in the game.
The M8879 weapon now deals 65/100 damage instead of the previous 55/100.
As for changes to the weapon range, it now looks like this (before: value/maximum value -> after: value/maximum value):
We have made several fixes related to hand textures and third-person weapon holding. Additionally, several other minor adjustments were made.
Maps
We have improved lighting on several maps, fixed the AI pathfinding, and most importantly, added a brand new map - Flooded Grounds!
Game modes
We fixed a bug in the "Gun Race" game mode that was causing the visible weapon change in third person to be incorrect - after switching to a different weapon, the view remained the same.
We would like to express our gratitude for all the feedback and suggestions we have received regarding our game. Thanks to them, we can constantly improve our product and provide the best possible gameplay experience for you.
On the upcoming Sunday, we will release an update to the game, in which we have prepared some changes and improvements. We also want to assure you that we will continue to work on enhancing our game to meet your needs and expectations. Therefore, we invite you to see what the latest update will bring.
Update #4.11.3
What do we bring with Update 4.11.3?
Added dynamic background in the Main Menu
Fixed UI bugs
Fixed an issue with weapon fire rate
Fixed automatic joining to rooms
Fixed team member name tags
Fixed player movement after the end of a match
Fixed AI player detection
Fixed projectile surface detection
Fixed tag display
Fixed ladder climbing system
Improved UI windows
Improved appearance of some windows in the Main Menu
Improved graphics settings
Improved head movement relative to character movement
Improved range of knife noise sound
Improved transparency of damage screen
Improved player movement on uneven surfaces and slopes
Improved trajectory and mass of grenade
Improved ladder climbing animation.
Main Menu
The Main Menu has been changed, now featuring an even more impressive and realistic background. Dynamic clouds have been added, moving across the sky and adding greater depth and realism. A wind system has also been introduced, affecting the movement of the clouds and trees in the background, making the menu seem more interactive and dynamic. Additionally, old tree models have been replaced with new, more detailed and attractive ones, giving a sense of freshness and modernity.
The settings, hosting, and waiting room windows have also been redesigned. New interface layouts and color schemes provide better readability and ease of use, which positively affects user comfort. These windows are now more intuitive and transparent, allowing players to navigate through various options more quickly and efficiently and adjust game settings to their needs.
Settings window
Hosting window
Lobby window
Additionally, a bug has been fixed that allowed players to join private rooms using automatic matchmaking. Now players will no longer be able to join private rooms using automatic matchmaking, which will provide better control over who can join private matches.
UI
Many user interface improvements have been introduced, removing all errors and imperfections in the UI. As a result, the game runs much more smoothly and there are no longer any problems with displaying various interface elements.
In addition, the way the player damage screen transparency is calculated has been changed. Now it is calculated based on the damage received, allowing for more precise display of information about the player's health status. This means that the value of the damage screen transparency changes depending on the amount of damage received, instead of having a constant value.
Weapon
We have fixed an issue with fire rate that affected all types of weapons. Previously, when we fired any weapon, it always started at the default fire rate, regardless of the fire rate we set later for a specific weapon. Now, each weapon retains its own fire rate, allowing for a more natural and realistic gameplay.
We also improved the range of the knife noise sound, which previously was the same as the range of gunfire sound. Now, the range of the knife noise sound is shorter.
Finally, we have improved the trajectory and mass of the grenade. These changes will allow for more precise throws and greater control over the grenade.
Player
Many character improvements have been introduced. Firstly, player movement on uneven surfaces and slopes has been improved, significantly facilitating movement across terrain and enabling more realistic gameplay.
Another improvement was the animation of climbing ladders, visible from a third-person perspective. As a result, the game gained realism, and climbing itself became smoother and more natural.
Another significant change was the correction of an error that caused team member nameplates to appear in the sky when a local player respawned far from them. Now, players will be able to orient themselves in the game more easily and quickly find their team.
A bug that caused the player to continue moving after the end of the match has also been fixed.
We have also introduced an improvement in head movement relative to character movement, resulting in smoother and more natural character movement.
The last change was the correction of the ladder climbing system, which provided smoothness and realism in climbing and more intuitive controls. Thanks to these changes, players will be able to enjoy an even better experience in our game.
AI
We have made a correction that allows bots to function better in our game. We were able to solve the problem that caused bots to not detect players in some situations after they respawned. This was particularly troublesome for players who relied on bots in their match.
After many tests and analyzing the source of the problem, we were able to develop an appropriate solution that allows bots to accurately detect players after they respawn. As a result, bots will function as intended, and players will not have to worry about their absence in crucial moments of the game.