Battleship Apollo cover
Battleship Apollo screenshot
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Genre: Simulator, Strategy, Tactical, Indie

Battleship Apollo

Final Early Access update


  • ROCKET LAUNCHER: Hydrogen cost reduced to 40, rocket impact damage reduced
  • DARK COLOSSUS: Hydrogen cost reduced to 60
  • LIGHT COLOSSUS: Heal strength increased greatly
  • Underdog system for Influence (Additional influence added to the result if matched with a much stronger enemy Battleship)
  • Support for 9 additional languages
  • Option to lock device orientation to landscape/portrait (mobile only)
  • User interface and visuals polish


This is the final Early Access update. All player progress will be reset on August 30, with the game fully launching on September 6. Between August 30 and September 6 the game may be occasionally playable, for players who want to help us iron out early game bugs only. Any player progress after August 30 but before September 6 will also be reset.

Weekly Update - Release notes


  • Added support for Draw in DUEL and RELIC CAPTURE (0 influence for both sides)
  • ESCORT: Removed 2 turrets from the Escort ship. Escort ship HP increased, also depends on the level of modules players are bringing in.
  • MERCURY: Teleport cost decreased to +60% of regular cost
  • KRONOS, HADES: Reverted ability to previous passive behavior
  • FIREFLIES: Damage per hit increased
  • WISPS: Damage per hit slightly increased
  • TITAN: HP reduced
  • ROCKET LAUNCHER: Will no longer back out of the level
  • GHOST FACTORY: HP increased, Lifetime increased (same total spawns)
  • While placing a module, the enemy turrets will be shown
  • Ranked seasons now unlock at 600 influence, Kronos and Gaia are no longer awarded in early game
  • Turrets can be salvaged for minor credit income and to manage inventory size
  • Fixed issue where ZEUS and ARES abilities could not be used with single tap
  • All fighter modules now show damage per hit and hit speed in their stats page
  • Added Leaderboard distinctions to Player info page
  • Corporation leaderboards give weekly crystals to all Corporations that placed on the leaderboard
  • Added Research Points boost option and Starter Packs
  • Interface improvements
  • New App Icon


This is the final weekly update for BATTLESHIP APOLLO. We will be returning in August with one or two updates that polish existing content, then the game will launch globally in September. Thank you for your support during Early Access!

Weekly Update 16 - Release Notes

<*> WISP: HP increased, damage per hit increased. Affects all 3 Wisp modules
<*> PHOENIX: Damage per hit increased
<*> LIGHT COLOSSUS: Heal effect increased
<*> CYCLOPS: Now min and max damage depend on upgrade level. Stats can be seen on info dialog.
<*> BATTLESHIP ARTEMIS: Move cost increased slightly. HP increased.
<*> BATTLESHIP APOLLO: Ability must now be activated and has cooldown. Faster spawn rate while the ability is active.
<*> BATTLESHIP ARES: Move cost decreased, move speed increased, War Rage fire rate lowered to 2.5x
<*> BATTLESHIP KRONOS: Ability must now be activated and has cooldown.
<*> BATTLESHIP HADES: Ability must now be activated and has cooldown.
<*> BATTLESHIP ATHENA: Move cost decreased, shield max strength increased, shield regen delay reduced to 10 seconds
<*> BATTLESHIP MERCURY: Ability is now optional, can choose to Teleport to destination for 2x regular move hydro cost. HP increased.
<*> BATTLESHIP ZEUS: HP reduced slightly.
<*> Level is flipped if needed so that the local player always starts at the bottom of the map
<*> Matchmaking screen now has gameplay hints
<*> Fix wrong artifact being given as part of RP rewards
<*> DPS for newly generated Battery turrets should generally be higher
<*> Module effect color now shows what player used the module (EMP, Ion Blast, Portal, Decay, Meteors)