Thank you for playing BATTLETECH! Release 1.9.1 is now available on Steam and GoG. Other platforms will release as soon as possible. The main areas of improvement are: a fix for crash-on-exit, a fix for the debug console, improved error handling, updates to the mod support readme, several mod support fixes, and a small number of visual map fixes.
Release 1.9.1 Notes, 02/25/2020
Fixes
Fixed an issue where under certain circumstances the game did not exit cleanly after saving
Fixed an instance of a visible debug string showing in place of a percentage value in the After Action Report and during some events
Fixed an issue where mod names were displayed twice in the tooltip on the mod panel
Fixed an issue where one mod was not displayed in the list of required mods in the ‘Mods are missing or not enabled’ prompt
Fixed a date issue that would have prevented Paradox accounts from being created under certain conditions
The debug console, build number widget, and combat debug options can now be evoked when using their corresponding shortcut combinations
Fixed several visual map bugs
Roll Back It is possible to revert to past versions of our game in case you have trouble. For more platform specific information go to our forums at: https://forum.paradoxplaza.com/forum/index.php?threads/how-to-rollback-to-a-previous-patch-version.1112335/
As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com
LIVE - BATTLETECH 1.9 Update Release Notes
LIVE - BATTLETECH 1.9 Update Release Notes
Thank you for playing BATTLETECH! Release 1.9 is now available on Steam, GOG, Humble, and Paradox Plaza. The main areas of improvement are: ‘Mech and vehicle variants, gameplay options, Convoy AI, and mod support.
Release 1.9 Notes, 2/20/2020
‘Mech Variants
Trebuchet TBT-7K
Grand Dragon DRG-1G
Warhammer WHM-7A
Marauder MAD-2R
Marauder MAD-3D
Zeus ZEU-5T
Zeus ZEU-6T
BattleMaster BLR-1GB
BattleMaster BLR-1S
Crab CRB-27b
Cyclops CP-10-HQ
Javelin JVN-10A
Raven RVN-3X
Cataphract CTF-0X
Phoenix Hawk PXH-1b
Rifleman RFL-4D
Vehicle Variants
Striker Narc
Scorpion Mk.II
Schrek Snub PPC Carrier
Galleon TAG
Demolisher LBX
Inferno Carrier
Arvakr APC
Alsvin APC
Gameplay Options
Added a Career Mode Difficulty Setting that allows players to reduce Argo upgrade costs
Added a Settings option that allows players to speed up the real-world time it takes for an in-game day to pass
Added a Settings option to assist those with color blindness allowing them to select alternate LOS lines and indirect fire colors
Mod Support
The mod installation folder is now configurable
The ModLoader is now patchable
Added more Dynamic Enumerations
Added more logging and error reporting
DLC checks have been added to ModDef
The ModLoader is now easier to use
Fixed many other mod support related bugs
Added several mod support quality of life improvements
Convoy AI
Fixed some long-range and short-range pathfinding issues
Escort vehicles can now move through the player’s ‘Mechs and each other
Killing the entire OpFor now auto-completes escort missions
Other
A new ammo tab is now in stores and the ‘Mech Bay
Half-ton machine gun ammo is now available
+/++ variants of machine guns are now available
Fixed an issue that prevented some players from being able to delete their GOG saves
Known Issues (to be fixed asap)
The debug console, build number widget, and combat debug options cannot be evoked when using their corresponding shortcut combinations
Under certain circumstances the game does not exit cleanly after saving
Roll Back It is possible to revert to past versions of our game in case you have trouble. For more platform specific information go to our forums at: https://forum.paradoxplaza.com/forum/index.php?threads/how-to-rollback-to-a-previous-patch-version.1112335/
As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com
LIVE - BATTLETECH 1.8.1 Update Release Notes
Thank you for playing BATTLETECH! Release 1.8.1 is now available for users on Steam and GoG. Other platforms will release as soon as possible. The main areas of improvement are: mod support, UI, and visual effects. The previously released LBX2 ammo fix has been replicated across all platforms.
Release 1.8.1 Notes, 12/10/2019
UI
Fixed an issue where the weapon hover panel didn’t update COIL damage and heat correctly
Fixed an issue where Thumper heat did not preview correctly
FIxed an issue that caused a black screen to occur when loading a save after going bankrupt
Fixed an issue where entering the Main Menu after bankruptcy did not end the previous session
Fixed an issue where a black screen could occur if the Store panel was open while loading a save file or returning to the Main Menu and then loading another save file
The “Mechwarrior Info Panel” no longer caps at displaying three as the maximum number of injuries
Visual Effects
Rubble is now consistently applied when destroying buildings on urban maps
Missile trail visual effects have been restored
Mod Support
Fixed an issue where asset bundles were failing to load
Fixed an issue with the Mod loader merging .csv files
The overlay for save states made with mods is now present when mods are disabled or deleted
Fixed an issue with loading external assets
Fixed load ordering for DynamicEnum data
Mods that fail to load now show up in the mod list screen
Removed mods no longer show up as loaded on the mod list screen
Fixed an issue with Unity pathing related to Apple Notarization
Fixed an issue where the AI displayed an assert toast message if the ally convoy unit had no ‘Mechs within its range
Fixed a problem that prevented players from registering a new Paradox account
Known Issues
Removing a mod does not remove its entries from the MDD, players can delete the cache file manually
Roll Back It is possible to revert to past versions of our game in case you have trouble. For more platform specific information go to our forums at: https://forum.paradoxplaza.com/forum/index.php?threads/how-to-rollback-to-a-previous-patch-version.1112335/
As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com
LIVE - BATTLETECH Update 1.8 and Heavy Metal Paid Expansion Release Notes
Thank you for playing BATTLETECH! Release 1.8 is now available! This release contains a number of content additions, cool new features, official mod support, as well as bug fixes and optimizations. We have also released the Heavy Metal paid expansion. Both 1.8 and Heavy Metal have French, German, and Russian localizations.
Release 1.8 Notes, 11/21/2019
1.8 HIGHLIGHTS: 2 free classic BattleMechs: Marauder and Warhammer, mod support, over 40 new contracts, 2 new maps, new events, performance optimizations, and more… See details in the “New Free Features & Content” section below.
BATTLETECH: Heavy Metal expansion now available: Heavy Metal contains 7 classic BattleMechs, 1 brand new “HBS Original” BattleMech, 8 new weapon systems, and a new linked Flashpoint campaign that brings you face-to-face with two legendary characters from BattleTech lore!
Purchase the Season Pass to get a deal on all three BATTLETECH expansions (Flashpoint, Urban Warfare, and Heavy Metal)!
BATTLETECH update 1.8 and the Heavy Metal paid expansion are available now for Steam, GOG, and Paradox Plaza on Windows, Mac, and Linux platforms. Note for Paradox Plaza users: After purchase of the Heavy Metal expansion, you will need to be logged in within the game in order to see Heavy Metal content.
Where to find your new Heavy Metal paid expansion content: All new ‘Mechs have been added to the general pool for spawning enemy lances, and all of them can be found in the stores of planets controlled by different factions. New weapon systems can be reliably found in various stores using our new star map filters (see below). Please note: new weapons systems are not available in skirmish mode (including multiplayer). As an added bonus, starting a new Career Mode will prompt you with an offer from your MechTech Yang to give you a new Heavy Metal ‘Mech and some weapons that “fell off the back of a freighter.” A different batch of items will be available every time you start a new career.
We hope you enjoy our latest BATTLETECH releases!
-- HBS
IMPORTANT: Additional note for players who mod various game files… Guess what? Modding is now officially supported! What does that mean (other than this repeated release note warning can finally go away)? See details in the “New Free Features & Content” section below.
New Free Features & Content
Classic BattleMechs
MARAUDER (75 Tons) - perhaps the most iconic 'Mech in BattleTech, known for its ability to hang back and snipe from a distance. Its Lance Command Module decreases the damage taken by it and its allies and gives a boost to Called Shots.
WARHAMMER (70 Tons) - known for dealing devastating particle cannon strikes, it exists to destroy other 'Mechs quickly and efficiently. Its Optimized Capacitor Feeds increase the damage of all equipped Energy weapons.
Official Mod Support - With this release of BATTLETECH, we are introducing official mod support to the game and now support the ModTek format that the modding community is currently using. Mod locations are now external to the game, making them more portable and less prone to Steam interference and breakage. We’ve also added new mod management UI to the main menu to streamline mod use. As usual, use mods at your own risk. Some mods may not work at launch. In-game modding tools are not included.
Formalized mod installation location and process
We have included documentation on where to find mods, how to add/delete mods, and links to the BATTLETECH modding community.
Simpler mod injection process
The current approach effectively requires a mod for mod support to be enabled. Our version will integrate the mod loading process into BATTLETECH, allowing modders to focus more on mod generation rather than mod loading.
Support for most existing mods with minimal changes to their existing data format
Save game mod awareness. Save games that include active mods become unavailable if those mods are uninstalled or disabled.
For more information, see the Readme document located within the Battletech files on your computer at the following locations:
New Maps - Two new maps bring even more variety to your contracts: Jumbled Karst (an iconic rock formation set between two valleys), and Boulder Field (rolling hills and rocks dot this battle scarred landscape)
New contracts - Over 40 new contracts, including new recurring allied and enemy NPCs, and new contract variants that mix up the missions you’ve seen in new and unexpected ways. Battle a dangerous solo mercenary, train a group of overly enthusiastic rookies, and serve as the personal bodyguard of an arrogant noble.
New Events - We’ve added a slew of new mercenary travel Events to “enhance” your mercenary life.
New Star Map Weapon Store Filters - We’ve added a new filter dropdown to the star map that lets you view planetary industry by type and a tooltip that tells you what you can find in each star system.
Rebalanced Stores & LosTech - We’ve completely overhauled how weapons and equipment appear in our stores. Finding items is now more straightforward. We’ve also given LosTech items a boost in power to fit their legendary status.
New Mech Viewer - Get a close-up, rotatable view of your ‘Mech and customize its paint pattern directly in the Mech Lab!
New Merc Company Crests - Scads of new emblems to choose from for your mercenary company, drawn from notable factions throughout the Inner Sphere. Roleplay your heart out!
New Mech Variants
Locust LCT-1E - The 1E Locust packs only Lasers for its armament, for better overall damage without the risk of ammo explosions. It runs quite a bit hotter than other variants, though, so it works best with hit-and-run attacks.
Spider SDR-5K - The 5K Spider variant keeps the extreme maneuverability of its more common 5V cousin but adds some Machine Gun weaponry for close-in work. It's still got very little armor, so it works best as a scout and spotter.
Additional Tutorial Slides - For new players, we’ve added some tutorial slides to an early story campaign mission to help smooth the on-ramp to BATTLETECH’s many options and tactical readouts.
Bug Fixes & Improvements
Combat Improvements
UI performance cost reduction
Fixed an issue where the game did not enter turn-based mode as expected when hostiles dropped in during Battle+ contracts
“Target Acquisition” contract type balanced to be a less punishing and more dynamic experience
Map Graphics
Many small map polish fixes - floating props, disappearing signs, assets clipping into each other, etc.
Fixed an issue which caused windmills to stop spinning when any one of them was destroyed
UI
Fixed and clarified invert mouse axis options
New targeting treatments for area of effect weapons
Evasion Pip coloring for COIL beam charging
New flashing elements to highlight the Assassin’s ability to ignore evasion
New combat 'Mark' to show targets hit by NARC, TAG, and other abilities
Mini-Campaign Flashpoint elements have a unique look and color to distinguish them
Improved Combat UI performance
Other
Memory use optimizations
Fixed an issue where Gauss Cannon was displayed as AC/10 on both Blackjack's arms
Fixed an issue which caused weapon VFX to stop/impact before hitting the target
Known Issues
Small amounts of text remain untranslated
Rubble effects on Urban Maps may disappear, restarting the game resolves the issue
Entering bankruptcy causes problems with starting a new career or campaign in the same session, restarting the game resolves the issue
Thumper heat is not correctly previewed
Coil Beam heat and damage does not update in the weapon panel from the previous turn until you move your ‘Mech
Known Mod Support Issues
When mods have been enabled and then disabled or deleted, the overlay for save states is missing
Depending on the mod, a debug string may appear in the mod status window
Players using mods can run a skirmish match against players without mods installed
The revert button works on its first use; after that you may need to relaunch to revert mods
‘Boulder’ and ‘Jumbled Karst’ moods display the wrong names in skirmish when mods are installed
Mods that contain other mods do not show up as bundled with their dependencies
Roll Back It is possible to revert to past versions of our game in case you have trouble with this update. For more platform specific information go to our forums at: https://forum.paradoxplaza.com/forum/index.php?threads/how-to-rollback-to-a-previous-patch-version.1112335/
As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com
BATTLETECH: Heavy Metal expansion, coming November 21'st!
[previewyoutube="282NFD5CIFs;full"] Crush the battlefield with 470 tons of heavy metal mayhem. BATTLETECH: Heavy Metal expansion, coming November 21'st! Get it with the Season Pass: https://pdxint.at/33MM6X8
LIVE - BATTLETECH 1.7 Update Release Notes
Thank you for playing BATTLETECH! Release 1.7 is now available! The main areas of improvement are issues identified by the community, AI, combat performance improvements, and map graphics. We have also improved gameplay difficulty balance in the Kamea campaign and addressed many minor glitches.
Release 1.7 Notes, 9/10/2019
From the Community
Fixed a formatting problem with the json for the PNT-9R
Updated the Hatchetman HCT-3X faction so that it is part of more lore relevant enemy lances
Fixed an issue where the ‘Double Agent’ Flashpoint awarded the wrong faction reputation
The Packrat now moves as a light wheeled vehicle
Stock lances in skirmish mode are no longer duplicated in the dropdown when the budget is unlimited
Several libraries for Ubuntu Linux users are now installed along with the game by default
AI
Improved AI’s ability to avoid a potential ECM exploit
ECM carriers will now work harder at keeping their allies cloaked
Further pathing fixes for several missions where the AI could become stuck
Updated lance role tags for a number of ‘Mechs (such as “tank”, “sniper”, “scout”, etc.)
Combat Performance Improvements
Particle system optimization
UI rendering optimization
Map Graphics
Many small map polish fixes - closing seams, grounding assets, clipping corrections, etc.
UI
Fixed a bug where an event may reference a random star system rather than the currently orbited one
Other
Re-balanced the Attack/Defend encounter type
Fixed many small grammar and translation errors
Improvements to missile trajectories
Balance adjustments to the Kamea story campaign:
Lowered mechwarrior hiring cost
Increased payout in c-bills for contracts
Increased base salvage for contracts
Increased the frequency of non-weapon rare items in salvage
Increased the starting cbills from 980k to 1000k
Increased the starting morale from 25 to 28
Increased MechWarrior XP per mission from 400 to 500
Updated difficulty settings to match new defaults
Fixed an issue where certain sounds on Urban maps would persist after save/load
Fixed an issue where player ‘Mechs could not melee units cloaked within an ECM field
The 'White Lies' Flashpoint is now available during career mode as well as after completing the campaign
Fixed an issue where buildings could collapse while they still had health
Fixed the contract results page for the ‘Hearts and Minds’ Flashpoint with the correct objectives
Fixed an issue where ally defense turrets would not turn on in Attack and Defend - Retaliation contracts
Fixed an issue where attacks would pass through buildings without causing stray shot damage
Gyro+++ component gameplay effects can no longer be stacked
Fixed an issue where Pre and Post mission autosaves would not properly generate for procedural contracts when any Flashpoint was active
Known Issues
Small amounts of text remain untranslated
The game does not always enter turn-based mode when hostiles drop in
IMPORTANT: Additional note for players who mod various game files…Reminder that modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.
Roll Back It is possible to revert to past versions of our game in case you have trouble with this update. For more platform specific information go to our forums at: https://forum.paradoxplaza.com/forum/index.php?threads/how-to-rollback-to-a-previous-patch-version.1112335/
As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com
LIVE - BATTLETECH Update 1.6 and Urban Warfare Paid Expansion Release Notes
Welcome to BATTLETECH 1.6! This release contains a number of content additions, quality of life improvements, and optimizations, as well as some cool new features. We have also released the Urban Warfare paid expansion. Both 1.6 and Urban Warfare have French, German, and Russian localizations.
1.6 HIGHLIGHTS: Missed shots w/collateral damage, a free new encounter type, expanded star map, career mode improvements, and more… See details in the “New Free Features & Content” section below.
BATTLETECH: Urban Warfare expansion now available: Urban Warfare brings 'Mech combat to the vast cityscapes of the Inner Sphere! Electronic warfare, large-scale building destruction, environmental mechanics, two new BattleMechs, new enemy units, a new Attack and Defend encounter type, and more flashpoints make the urban sprawl a whole new battlefield.
Purchase the Season Pass to get a deal on all three BATTLETECH expansions (Urban Warfare, Flashpoint, and coming this winter, Heavy Metal)!
BATTLETECH update 1.6 and the Urban Warfare paid expansion are available now for Steam, GOG, and Paradox Plaza on Windows, Mac, and Linux platforms. Note for Paradox Plaza users: After purchase of the Urban Warfare expansion, you will need to be logged in within the game in order to see Urban Warfare content.
Where to find your new Urban Warfare paid expansion content: Our new urban environments can be easily found using the star map biome filter noted below. The Raven BattleMech, along with its electronic warfare suite of components can be found in the Prototype flashpoint, which is the first flashpoint available during Career Mode or after the Restoration campaign. The Javelin BattleMech will appear in enemy lances throughout the game and its partial salvage can be found in some stores. Contracts for our new Attack and Defend encounter type can be found throughout the game.
We hope you enjoy our latest BATTLETECH releases!
-- HBS
IMPORTANT: Additional note for players who mod various game files… Reminder that modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.
Star Map Upgrade - We've added 50 new systems to the Star Map, expanding it toward the more populated areas of the Inner Sphere. The Star Map also now features the ability to filter by biome and difficulty, and will indicate which systems you've already visited. Navigating the periphery has never been easier!
Battle+ Encounter Type - We’ve updated our Battle encounter to bring more variety and fun to the battlefield! Battle+ includes a bunch of surprises including optional secondary objectives, and allies for friendly and enemy teams.
Stray Shots and Collateral Damage - The battlefield is more dangerous than ever! Stray shots now have the chance to hit nearby buildings - and you won’t want one of your units standing on one when it collapses. In addition, stray shots have the chance to hit nearby enemies in the line of fire. This is true for the opposing force too, so watch your spacing. Note that this feature is not available in multiplayer.
More Mech Variants
UrbanMech UM-R60L - The same walking trashcan, sporting an AC20.
UrbanMech UM-R90 - The 'Suburban Mech', a more energy-efficient war machine.
Banshee BNC-3S - Slower, but packing far more guns of varying ranges.
Catapult CPLT-C4 - Sporting dual LRM-20s to make it rain (death).
Vindicator VND-1AA - Half the armor, twice the speed.
BlackJack BJ-1DB - The Large Lasers on this variant can keep firing all day.
Hatchetman HCT-3X (For owners of the Flashpoint expansion only) - Featuring SRMs, lasers, and Machine Guns to shred opponents at close range.
New Events and Event Chains - More free events have been added to the game, including events that lead to other events. Now your decisions have short-term and long-term consequences.
Career Mode
Added the option to start your career with a randomized roster of ‘Mechs (defaults to ON)
Individual difficulty settings now modifies your career score.
More missions per star system
UI
Objective regions or avoidance zones are now color-coded with added call-out labels
Secondary objectives are smaller to better distinguish from primary objectives
Added team heraldry to unit call-outs
Added team heraldry to targeting HUD
Status floaties adjusted for less flag overlap
Team-specific turn indicator shows above combat HUD so you know who you are waiting on
Bugfixes & Improvements
Over 1000 bugfixes and minor improvements! Here are a few examples from issues called out by the BT community...
Dramatically reduced the Black Market price penalty for making pirates an enemy
Contracts now display a more accurate difficulty rating
A variety of Event bug fixes to remove Typos, Error Messages, and unfulfilled Rewards
Fixed an issue in which combat saves reset Coolant Vent cool down time
Company morale now affects whether certain MechWarriors can be hired
Added more biome variety in procedural missions
Fixed an issue with the Financial Expenditure Level changing unexpectedly and/or not respecting players’ selections
Fixed an issue in which stores might occasionally display negatives costs of items
Fixed Assassinate contracts that were not auto-completed after the user destroyed all enemy units
Fixed some data loss issues for 'Mechs in the Mechbay
Fixed an issue that caused a random 'Mech to disappear in the Mechbay
Fixed an issue in which a readied Mech in the MechBay would overwrite an existing 'Mech if the latter was moved manually to a different slot
Fixed Battlemaster BLR-1G's and Trebuchet TBT-5N's left arm hardpoints that caused weapon overlap issues
Fixed an issue in which negotiated pay and salvage levels for travel contracts would irrevocably reset upon arrival at the destination
Fixed achievement unlocking issues and descriptions that didn't match career mode scoring
Known Issues (to be fixed asap)
Localization: A small amount of localized text has extraneous formatting. This does not affect readability.
Localization: A small amount of new text is not localized.
Some buildings (<1%) cannot be destroyed (Urban Warfare expansion only).
In the Difficulty settings, the “Restore Defaults” button does not work correctly and saves changes instead.
We believe we have a temporary fix for the AkSoundEngine.dll crash that some players have reported but we cannot reproduce this crash internally or through any of our external test groups. Thus, we are leaving it on the Known Issues list until we hear back from the community. A permanent and more robust fix is being investigated for an upcoming release.
LAST CHANCE to get 20% OFF your ticket to PDXCON 2019 this week! Join us in Berlin!
Don't miss your chance to secure your spot at PDXCON this year at 20% OFF! The discount will end on the 31st of May so if you already know that you're joining us the time to act is now!
Read all about it and purchase your tickets here: https://pdxcon.paradoxplaza.com/
PDXCON 2019 - Ticket sales are live!
Tickets for PDXCON are now available! Join us for a weekend in Berlin, filled with games, people and all things Paradox.
Read more and get your tickets here: https://pdxint.at/pdxcontickets
BATTLETECH: Urban Warfare, coming on June 4th
Gear up for a night on the town: BATTLETECH: Urban Warfare releases on June 4th! Watch the trailer:
https://youtu.be/SOl1CvdcOew
Pre-Order now: https://pdxint.at/2viIOvW