It has been several months since my last monthly update, I have been working away on warlocks 4 and am quite happy with how it is progressing, There is however allot more work to do before I start releasing copies to beta testers. I have a list of people who have requested beta access but anyone else wishing to participate should make them selves know and I will add them to the list.
The more testers the better.
Monthly update August 2024.
Short update.
GalaxIverse II launch went well, no bug reports and good reviews.
Warlocks 4 toolchain is still under development, I am currently battling with importing model and animation data ( using assimp library ).
Unlike previous warlocks games that loaded all the assets at the start of the game, Warlocks 4 will use a caching and discard method to only have assets that are currently needed, This allows me to have much more content at higher resolutions and also speeds up the initial loading.
Monthly update.
I plan to provide general monthly updates based around all my different games and how they are to be developed.
Warlocks 4 ( unnamed ) is in planning stage and I am currently building the toolchain that I plan to use.
Core objectives
AI to switch from a path generation system to a flow field system. I think this will be much more fluid and less processor intensive.
Dynamic model loading, At present I load all models when the game loads, I will switch this to only load on demand. This allows me to have far more items with higher resolution whilst speeding up loading and reducing the memory footprint. This primarily applies to Hud/holding based items.
At present the engine supports 9 worlds of 16384x16384 voxels. I'm going to half the map size but support far more worlds, Maybe even Fairspace size. ( I would like to mash Fairspace/warlocks together ).
Dedicated server to support 32 or maybe 64 players.
Tricks and traps in the constructions / Points of interest.
The game will be released as early access and will probably stay like that for a few years.
Update 18 Dec 2021
Small update to make the game more playable at higher resolution / wide screens.
Update 08 Dec 2021
Small balance patch:-
Single click max score upped to 100k from 50k. Increase pro mode ball fill rate, amount of a colour needed to switch to the next ball.
patch 02 dec 2021
Fixed a Bit of a bug with the interface when pausing the game.