Be the Hero cover
Be the Hero screenshot
Genre: Role-playing (RPG), Sport, Adventure

Be the Hero

Check Out Our Locomotions!

Hey heroes! We're now less than a month until the release of Be The Hero!!! 😱

We thought we'd share a vid that explains what makes our Locomotion different, along with upcoming ones that you'll get to experience!

Check it out!

Do you have an idea or suggestion for possible super powers moves you'd like to see? Feel free to send suggestions!



We are always grateful for your suggestions and support!

Special Attacks Tutorial

Hey heroes!
We are one month away from the release of BE THE HERO!! Can't believe we're so close!

Here's a quick tutorial that shows how to perform the special attacks, and there will be more in future updates.

Check it out!

We'd also love suggestions for future attacks, so feel free to send them in if you have any!

Cheers!

We've Got an Official Release Date!

First of all, we'd like to wish our ninjas in the US a Happy Independence Day!





Second, we have a release date! BE HE HERO will be available for Early Access via Steam on August 24th, 2018, so be sure to add us to your wishlist!

Third, we have a new trailer with our BE THE HERO official theme song! What do ya think? 🎼🤩

And last, here’s our new main visual staring Kurogane, the ninja hero that you will be playing as.



We're very excited as we get closer and closer to releasing this game. Thank you all for your support!

Cheers and have a safe evening!

Special Attacks Demonstration

Hey folks!

Hope our heroes in the US are enjoying, or about to enjoy their Fourth of July weekend!

Here is another quick peek at special attacks you will be able to perform in the early access version of BE THE HERO!

Demo 1
Demo 2
Demo 3

[B]Thunder Rush - Will let you charge up your sword, and rush towards and attack several enemies at once.*

Thunder Strike - Will let you charge up you're sword, and blow back several enemies as you strike the ground.*

*You can do these attacks in mid-air as well.

We wouldn't have been able to come up with this without your helpful feedback, so thank you all!

More updates to come!
Cheers!

Just a Quick Reminder!

Hey folks,

Just wanted to say that if you haven’t yet, please try out our FREE prototype! By trying this out, you’ll notice the major differences when we release the official version via Early Access. [We took out the climb feature. It's gone forever!]

Check out the trailer here!

We’re still working out a few things, but are super excited to release very soon. There is no way we could have reached this level of quality without your feedback, advice, and encouragement.

You Heroes are the real MVPs 🙌🙌🙌

Sneak Peek of the Comic!

Aside from the non stop action you’ll experience with BE THE HERO, what else does it bring to your VR world? Comics, of course! You’ll learn the story of Kurogane and experience the powers that his mysterious mask carries. The comic will appear in front of you, and allow you to witness the story at your own pace.










More updates to come soon! Stay tuned 💨💨

Trailer Number Two!

Hey Heroes!

Here is trailer number two of Be The Hero.

New trailer for BE THE HERO!!

(Fun fact: this was the prototype we used at Tokyo Sandbox back in April.)
Will you be able to chase down Asura👺 and put him in his place?

Although the game looks completely different now, you can still download our prototype!

Don’t forget to add us to your wishlist for Early Access!

Thanks and Happy weekend!

Tiltbrush Art and 360 Video of Be The Hero!

An insight into our storyboarding process

In order to enjoy the full experience of BE THE HERO, the player should enjoy the story portion. It is a VR Comic after all. This is why storyboarding is very important.





Our illustrator, Ishikawa, sits down with our producer Koji, to create these. Then the rest of the team at EXPVR reads it through, and we all discuss it as a team. Some things get added in, some thrown out, and sometimes we laugh because some rough sketches of the characters look derpy.



Here is an example of what a final panel looks like after the storyboard/rough draft process. Sakuya heals Kurogane after he is injured from a fight.



These detailed storyboards also help with setting up the VR action portion of the game. Where should the player be standing so the transition from comic-to-game is smooth? Is it an interesting angle? Is the forced perspective clear?

The whole process from storyboard to the final image takes about two months per episode, but our team is learning to work faster as we all get used to the process and tools. We're hoping the future episodes will be produced quicker but with the same quality!

Thanks for reading!

Up Close and Personal with Asura!

In the coming weeks we’d like to immerse you as much as we can in what to expect on our Steam release. Therefore we’re bringing you up close and personal with this excellent 360 of Asura and his replicants of DOOM!

Now tell me, in the shroud of darkness, do you still have the heart of a Hero!?
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We’ve 2 links to meet all of your VR needs. Be sure to check it out in a HMD for the full experience!

Be sure to hit us with a follow while you're on our Facebook!
For ease of use with phones and HMD’s, check it out via Kuula!